Mahx Michael
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Post by Mahx Michael on May 16, 2018 17:52:02 GMT
cajunOk, so this Signature Spell Book thing is a special set kinda like From the Vault-style pack of handpicked cards? Either way, thanks for making theese juicy templates! I love you the way one loves kind and helpful people
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Post by cajun on May 16, 2018 19:57:29 GMT
Is this thread open for taking requests? Because I'd like to request "M15 tri-leveler"/"M15 Tome". Has been done by someone already. This is the link with the auto-copyright and other updates.
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Reality Glitch
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Post by Reality Glitch on May 16, 2018 20:02:46 GMT
Is this thread open for taking requests? Because I'd like to request "M15 tri-leveler"/"M15 Tome". Has been done by someone already. This is the link with the auto-copyright and other updates. That's not a tri-level Tome style, that's a normal bi-leveler/augment style.
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SirnightNano
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Post by SirnightNano on May 16, 2018 21:31:11 GMT
Reality Glitch Honestly, I think you could use the Saga template for that, and just change the terms that autofill the first text box. It would help stop them looking so scrunched up, so you could use more complex and powerful effects as chapters.
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Reality Glitch
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Post by Reality Glitch on May 16, 2018 21:33:38 GMT
I'm looking for this, but in M15. {Spoiler}
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SirnightNano
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Post by SirnightNano on May 16, 2018 21:39:04 GMT
Yes, I know. I'm suggesting an alternative.
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Mahx Michael
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Post by Mahx Michael on May 17, 2018 0:03:45 GMT
Yes, the layout for the Sagas actually works well with tomes as well. The only issue is that the art window might not fit so well with what you would usually use for art on a tome. I've concidered making M15 Tomes, but I havn't gotten there yet, and it won't happen anytime soon. The only thing the trileveler is missing to function as a tome is the little space on the top to use for the Index ability. Well, actually the trileveler would need the same space for the Level Up ability. Maybe you should rework it a little, cajun ?
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Post by toshi on May 17, 2018 4:59:01 GMT
toshi : removing the bookmark would mean rebuilding the frame images but the rest is already possible with the right series of adjustments: Ah, fantastic! I had played around with the numbers a bit but hadn't gotten it to work quite right. I'll give these a try. Thank you!
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Pixi-Rex
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Post by Pixi-Rex on May 17, 2018 16:23:31 GMT
Pixi-Rex The copyright errors would be because you are missing the updated game files that add in the code to support that. I did forget to add in an override for the stamp color tho (SirNightNano is correct that making it an Artifact would also fix it). That has now been fixed.SirnightNano if you check Weatherlight, Legendary Vehicles don't have the brown pt box for whatever reason. This will either be brown or togglable in m15 mainframe. Cajun I have now installed the 5 fils from your "updated game files". and it works fine. BUT i have a error message that says. Package not found: "magic-mainframe-watermarks.mse-include" I copy the data map before i install new things, so i always can go back to the old one. I can't find a map that should be called that i the old one. So i have not deleted anything as i can see. How do i fix that?
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swordoath
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Post by swordoath on May 18, 2018 15:33:25 GMT
Hi there. I'm having a minor issue with the Mainframe DFC template. The stamp borders aren't lining up with the rest of the border piping. This occurs when I select any of the border types with "normal" proportions, including the Vehicle, Nyx and Miracle frames. The Planeswalker and Map frames line up correctly but the colors don't seem to match on the Map border, as you can see with the files I've attached. I've tried reinstalling the template and the game file updates without luck. Hope you can provide some insight.
As a side note, thanks a lot for your efforts in consolidating these templates. I've been using MSE for a while and it's nice to be able to have everything in one place. Looking forward to more from you.
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Post by vaxidd on May 21, 2018 4:22:48 GMT
Hi, thanks very much for sharing your templates.
Is it possible to make the legendary Dominarian one include DFC (Nevermind, just saw it on your todo list for mainframe DFC)
In the Mainframe DFC could you add an option to put double watermarks? and Phyrexian Mana, and Energy ?
I keep trying to get the DFC leveler one to work, but while all options are available and loads on MSE, Im unable to see the card itself. All the other templates loads on MSE and are visible so Im guessing it isnt the malfunctioning MSE. [Nvm, got this fixed]
Thanks in advance
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Post by notmaxwell on May 21, 2018 21:56:20 GMT
Hello! First time poster and I read through the entire thread and don't know if I saw it or not, but has the flavor bar been added to the legendary frame? I don't think I saw it here and I don't know how to navigate through MSE outside the basics.
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Post by Minoke on May 23, 2018 5:25:50 GMT
Is there any way to make a version of your 'copy-token' template to be a planeswalker version? Like to do up a proper version of the tokens of Jace, Cunning Castaway?
Also, maybe a 'clear' legend-token frame? Like how you'd do a Kaldra token? The legend-token template doesn't have a clear variant.
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Post by genocid on May 24, 2018 15:47:39 GMT
Hi Cajun, first post here ! Is it possible for you to create a template for legendaries theros god ? I mean the new legendary frame from dominaria with the template of enchantment creature from theros. thanks, keep on good work
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Post by jrzman on May 25, 2018 0:11:07 GMT
I don't think Cajun can do anything for them until they have an idea as to what they (the frames) could possibly look like, which, currently, we don't.
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Mahx Michael
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Post by Mahx Michael on May 25, 2018 12:10:07 GMT
I don't think Cajun can do anything for them until they have an idea as to what they (the frames) could possibly look like, which, currently, we don't. Well, actually we do. What the Legend frame does is to expand the name field and make it flashy. What the Nyx template does is add stars to the frame border. So a Legend Nyx template would do both. But I do not doubt that Cajun might make a "single card" Mainframe template sometimes soon, when he finds out wich templates he wants to include, as well as a way to avoid the stack overflow issue.
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Reality Glitch
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Post by Reality Glitch on May 25, 2018 21:23:43 GMT
I don't think Cajun can do anything for them until they have an idea as to what they (the frames) could possibly look like, which, currently, we don't. Well, actually we do. What the Legend frame does is to expand the name field and make it flashy. What the Nyx template does is add stars to the frame border. So a Legend Nyx template would do both. But I do not doubt that Cajun might make a "single card" Mainframe template sometimes soon, when he finds out wich templates he wants to include, as well as a way to avoid the stack overflow issue.
Actually, I have a "single template" style already. It hasn't taken mainframe into account, but I'm confidant in it's quality to handle m15, token, planeswalker, legend, nyx, saga, and meld/pokemon. I'm still working on leveler/augment, split and fuse split, though, aftermath is mostly functional. I've got a separate version for double-faced cards; while I could combine them, there would be an annoying block of whitespace. I have yet to get around to adding functionality for old/timeshifted, planeshifted, futureshifted, modern, classicshifted, rulestip, counter, checklist, emblem, masterpiece, planechase, archenemy, or Magic Vanguard.
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Post by cajun on May 25, 2018 23:39:53 GMT
Reality Glitch been there, done that, it's an absolute mess. There's a reason the mainframe templates are split the way they are There's a big update for Mainframe templates new and old in the works, just have some patience
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Reality Glitch
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Post by Reality Glitch on May 25, 2018 23:46:42 GMT
Reality Glitch been there, done that, it's an absolute mess. There's a reason the mainframe templates are split the way they are There's a big update for Mainframe templates new and old in the works, just have some patience Sure, the code is complex, but aside from some trouble with the split template, it's running pretty smoothly. I've been working on it for at least a couple years, so that has also helped.
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Mahx Michael
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Post by Mahx Michael on May 26, 2018 18:02:24 GMT
Well, if you try combining all into one template, Cajun tried that, and ended up stuck with the "stack-overflow dilemma". (If you have too many scripts in an mad template, you will experience stack overflow, and MSE will run script errors that isn't even part of the script.) A way to handle that is to include less of the templates or to make a simpler version, that isn't omnipotent the same ways the Mainframe templates are. (But there is no fun in making a mega-template if it isn't going to be omnipotent...)
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Reality Glitch
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Post by Reality Glitch on May 27, 2018 21:02:26 GMT
Well, if you try combining all into one template, Cajun tried that, and ended up stuck with the "stack-overflow dilemma". (If you have too many scripts in an mad template, you will experience stack overflow, and MSE will run script errors that isn't even part of the script.) A way to handle that is to include less of the templates or to make a simpler version, that isn't omnipotent the same ways the Mainframe templates are. (But there is no fun in making a mega-template if it isn't going to be omnipotent...) Haven't really encountered anything like that yet. Thanks for the warning, though; I'll be on the look out for it as I continue with development.
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Post by speetdragon on May 29, 2018 12:06:15 GMT
I am very excited with the legend template, I look forward to it!!
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therealzarek
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folga wolga imoga womp
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Post by therealzarek on May 31, 2018 19:13:21 GMT
I might have missed it but is there a template for the new legendary frame with a flavor bar?
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Post by cajun on Jun 3, 2018 20:58:09 GMT
Today we introduce fourish new frames into the Mainframe family, and welcome four older frames into the fold via some updates as well!
The grandaddy of all frames is finally ready. M15 Altered has been massively upgraded, with seven frames able to be applied, many in combination with each other. Text Chopping: Text chopping works the same as ever, and will even be saved from your previous M15 Altered, but now has an extra mode. I've had a few requests to change it to be similar to Mainframe Planeswalkers where you type "5,5," in one box instead of "5" in two boxes, and this has been added into Chop Top. Frames: The Map, Clear, Full-art Promo, Legendary, Miracle, Vehicle, and Nyx frame are all able to be used by this one template. With a few exceptions, these can be stacked to create Legendary Vehicles, Miracle Promos, and so on. (Vehicle overrides Nyx, Clear only works with Legend and Miracle, Map only works alone.) Other options: Some various bits that have been requested, namely the prerelease stamp from M15 Extra, an option to use the brown pt for Legendary Vehicle, the dropbar from the Pokemon template, and the more accurate generic mana symbols created by ancestral. Popout image style: Brought over from M15 Extra (and the other Mainframes now) is the option to place a second image that will go over all the other elements of the card. For those of you new to this, this text box wants the left coordinate, top coordinate, width, and height of the popout images, such as "29,59,316,231," which is the placement of the normal image. Flavor bar offset: Brought over from M15 Flavor Bar, this allows you to tweak the placement of the flavor bar when the equation goes a bit off. Where's the flavor bar you ask? Mainframe Set OptionsAs we get more and more Mainframe templates, it makes sense to be able to change some settings for all of them in one place, which we can't do in the Style tab. Luckily the Set tab does handle that. Use Flavor Bar: Enabling this will use SirnightNano's flavor bar on supported frames, currently M15 Mainframe, Mainframe DFC, M15 Future, and Mainframe Tokens. Auto Legends: This is enabled by default and will automatically apply the Legendary frame to non-planeswalker Legendary cards in the supported frames (Mainframe M15, DFC, and Tokens) Mainframe Rarity: An often requested feature is to use outside .pngs as set symbols instead of trying to wrestle with the symbol editor. M15 Mainframe finally brings the solution. First, create the .png renders for each of your rarities. You'll want to save these images into MSE/data/magic-mainframe-extras.mse-include (or a folder inside it) as "SETc.png", "SETu.png", "SETr.png", "SETm.png", "SETs.png", and "SETmp.png". You will want each of these even if you aren't using all the rarities, but the extra rarities can just be blank images or renamed copies of the other images. "SET" can be anything at all as long as it's consistent across all the images. Then you'll type "SET.png" into this textbox and the rarity symbol across all the Mainframe templates will update to your png images. You will need to distribute these images alongside the set. I've tried a few things to prevent this but there's no user friendly way to keep the rarity symbols alongside the set file. Now that we've got a few token frames under out belt, there's been a few requests for crossovers, so lets just knock them all out in one go. Mainframe Tokens combines the Token Copy, Tall Tokens, Legendary Tokens, Clear Tokens, and HonchkrowDavid 's Nyx Tokens in almost all of their iterations (there's no clear+nyx, but everything else works). As above, Mainframe Tokens works with the mainframe rarity, flavor bar, and auto legends Set options. It also has the prerelease stamp, ancestral mana symbols, popout image, and name/type altering, plus two options requested by crushcastles to center the pt box and remove the rarity symbol from the line, giving more room for the typeline. Cajun Style Emblems (Mainframe Emblems)Download Link This one's been around for a long while as the frame that creates the emblems for MSEM, however it is a very fiddly frame, requiring some image editing outside of MSE. I am finally releasing it because I've made an update that allows you to include all the pieces in MSE instead of extra files. So how does this frame work? {Custom Masking!} Unlike other emblem templates, the default setup for this template puts the art behind the emblem rather than on top of it: From here there are two ways to add framebreaking to the art. The popout option returns again for those who are good with cutouts. Otherwise there is a way to upload a new mask to allow only certain parts of the image to break out: To create this, open "emblem_frame_mask.png" from the folder in your layering image editor of choice, then copy the art from MSE and paste it as a new layer, with the bottom of the images lined up. On a third layer, paint over the parts you want to break out with black, then merge the third and first layers. On the Style tab, change the Mask dropdown to Upload. This will add another image field to the card, where you will upload this image. Finally, change the Mask dropdown to Custom, and it will apply the mask. Mainframe Planes and Mainframe Planechase UpdateBig Planes for Magic - Mini Planes for MagicBig Planes for Planechase - Mini Planes for PlanechaseThis is actually an update and a new frame! There were a few errors on the original two frames which have been corrected. There is also two new frames that are mirrors of the originals into the Magic game, finally allowing you to have Plane cards in the same set file as normal cards. Unfortunately you won't be able to copy-paste old cards into magic sets and will have to remake them. Mainframe DFC and Mainframe Planeswalker UpdatesMainframe DFC - Mainframe PlaneswalkersThe Flavor Bar and Legendary Crown have been added to mDFC, and mWalkers has had it's Style tab cleaned up and some bugs fixed. Both have had their rarity symbols recoded to work with Mainframe Rarity. Fusable Splits (Mainframe Splits)Mainframe SplitsFusable Splits was made back when I was unsure if this little project would ever get off the ground. Now that it's nearing completion it's time to let the little fella join the party. The template will remain the same but has been updated with the Mainframe specific coding and will receive any further updates to it. M15 Aftermath, M15 Future, and M15 SagasAnd then there are the oddballs. There aren't enough variations on these templates to really consider them mainframing (tho Saga is arguable), but they also can't be folded into another template smoothly. Regardless, they've gotten the rarity updates and Future has gotten the flavor bar. These frames are unlikely to be added to any current template ( possibly DFC) and would be the launching point for any Mainframe Flip, Future, or Saga template that might happen one day. Game Updates
Finally, there's been a handful of updates in the Magic code, covering the Dominaria and Battlebond keywords, addition of Planes to the type dropdown, and some touchups to mana symbol and counting scripts. Namecheck ExporterAnd while waiting for all those files to download, I updated the Namecheck Exporter with Dominaria and Battlebond! Whats All This Then?Mainframe is an umbrella name for a series of template overhauls working with similar code and philosophy. Due to limits in MSE's coding, each major layout needs its own template to function properly, which is part of why it is split into normal, planeswalker, token, emblem, splits, DFCs, and offshoot cards that fit none of those. Well What Do I Do With It?Download your frames of choice, unzip them, and move all the .mse-whatever folders into your MSE/data/ folder.
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Ralphio
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Post by Ralphio on Jun 3, 2018 22:35:07 GMT
AMAZING! The masters do it again! Tremendous job!! I believe this pretty much answers every request I would make. Keep up the great work. I don't know if it's just you Cajun, but to everyone who keeps pumping out these awesome templates, I believe I can speak on behalf of the entire forum, I just want to say thank you. You've made this a fantasy card creator's paradise.
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Post by cajun on Jun 4, 2018 1:31:26 GMT
There was a minor big introduced that could cause errors such as "Pay life" that has been corrected in the download links. For those who have already downloaded, here is the patch, simply save this to your MSE/data/magic.mse-game folder.
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oddnanref
3/3 Beast
Am I squirrel yet?
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Post by oddnanref on Jun 4, 2018 2:30:16 GMT
cajunWondering if this is something I can do with the frames here? This was done using the Udelude's M15 Template based on the M15 Extra template.
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Post by cajun on Jun 4, 2018 4:12:25 GMT
Booping in for a minor update to the watermarks file, adding some darker images to be used by the Story Spotlight on land cards. You will be fine if you don't update this, it's just nicer for people who are after the dual land story spotlights. oddnanref none of the templates here support that no. EDIT: Another bugfix, Auto-legends stopped working for mainframe DFC, can add this file to MSE/data/magic-m15-mainframe-dfc to fix it.
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Post by vaxidd on Jun 4, 2018 10:28:38 GMT
Thanks Cajun,
Though in future patches could you add the following changes to the below files to enable Energy symbol?:
Magic Set Editor> data> magic.mse-game> script
change all instance of "(WUBRG)" to "(E)(WUBRG)", should be only two replacements
Magic Set Editor> data> magic-mana-large.mse-symbol-font> symbol-font change to:
symbol:
code: E
image: mana_e.png
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raphiezar
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Post by raphiezar on Jun 4, 2018 11:38:36 GMT
I'm getting the following error message.
The package 'magic.mse-game' (version 2016-01-11) is out of date, version 2018-06-01 is required.
What I need to do to fix this? Does anyone have what I need if it is a download?
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