[Set File V1.4] Divided Destiny Sept 23, 2018 23:26:32 GMT
Post by Xenagos on Sept 23, 2018 23:26:32 GMT
Tahazzar Much appreciated, I think that many of your suggestions could improve the set! I hadn't considered the comments regarding rarity shifts as deeply as you have, so thank you for coming up with potential solutions!
I did consider having Shadow Manipulator exile rather than sacrifice but I chose to keep the graveyard interaction there because Delirium is in the previous set. In my mind the options it provides are worth dealing with possible memory issues.
There are also two mono black mythics. There is one mono colored mythic in each other color because of the dual colored mythics in those colors. This did cross my mind as I was spoiling the set, but it worked out in the set skeleton so I didn't consider it noteworthy.
The reason Vision of the Surface and Defensive Tactics came to be is I felt the need to design common and uncommon green Delve instant cards to fill the set skeleton, so I'll take that into account when considering your suggestions regarding them.
With your suggestions taken into account these are the changes I feel comfortable making.
Changed Praise to mythic rare.
Changed Ambitious Scout to rare, removed lifelink, and changed "When ~ enters the battlefield" to "When you cast ~".
Tree Spider is now a 1/2 with reach.
Changed Due Diligence to uncommon.
Changed Satiation to common.
Changed Scrap Heap to uncommon.
Changed Poisonous Boon to common and increased the cost of its second ability by .
Defensive Tactics is now a rare that says "Until end of turn, target creature assigns combat damage equal to its toughness rather than its power." (This may not feel as exciting as rare either but I feel like it's better than Roar of Growth was.)
Vision of the Surface is now a uncommon that says "Target creature gets +0/+2 until end of turn. Untap it. Draw a card." and has Delve.
Roar of Growth is now an common that says "Put a +1/+1 counter on target creature" and has Delve.