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Post by cajun on Apr 4, 2018 0:52:37 GMT
Illus. Drawing NightmareSet Code: HI12 Set Size: 275 cards Release: March 24, 2018 Set File Welcome, rich and poor, young and old, living and dead, to the frontier of Daisite. Anyone with a shovel and a bit of determination can make their way in the west, be they miners, slingers, farmers, or drinkers. In these wild lands beyond civilization anyone can rebuild their life or strike it rich, as long as they want it more than anyone else around them. Towns of wood and mud crop up around the stripes of ore through the plane, some after simple metals like iron and gold, but the braver and ambitious stake their claims on the elusive aetherite, the metal that offers most residents their only taste of magic, and the only known weapon to fight the ghosts of the plane. While initially only as hostile as they were in life, the ghosts of the dead of Daisite have a nasty habit of growing more aggressive with age, and until the recent development of the aetherlock were thought to be unkillable. Once the ghosts outpaced the containment, town after town was ghosted and abandoned until the living sought sanctuary on the frontier. But the men and howlers from Old Daisite aren’t alone anymore. The goblins have moved into the towns, seen as a pest by most and having few places above ground where they are welcome. The Qilan, centaurs from the nearby forest, reached out to the incoming refugees and meeting two different groups, one that accepted the help, and one that decided to shoot instead. The Ulek elves never attempted contact, staying hidden in their forests as much as possible. At least, that’s what they had been doing… Our story begins at the Aetherite Saloon, the oldest and richest building in the frontier, nearly running the mines and town Nightrail founded around it, but don’t get too comfortable, the legends of Daisite have a tendency to drift... {Extra, Extra!} Just in case you thought we were safe from the Ulekke savages, they’ve decided to hit closer to home than ever. Graygulch, our neighbor to the north was nearly wiped off the map last week, with the death counts in the dozens and survivors few and far between. Of the few we have spoken to we are hearing that Chief Striking Dawn himself leading the war party that slaughtered their way across Graygulch that night.In a cruel twist, it seems the Ulekke were not using their typical aetherite weapons, but crude metal versions of our own, leaving the spirits of all those slain at Graygulch lingering and thinking that some other town did it to them. While the savages have been known to make ghost towns, Graygulch is the most complete to date, and no doubt has gotten the eyes of the Judges of Bearidge now.Sareng slammed the bottle into his desk, the crystal doing more damage than it took. A growing scowl took control of the bartender’s face as he turned to Contact, the elf standing across the office desk. “What did I tell you!” Sareng roared. “All ya had to do was keep ya dirty ‘lekkians out of my towns! Now I gotta put up with Judges rootin’ around in our business, tellin’ us where to drop our pants, strippin’ our bars and barrin’ our strippers! If they take me down, you’ll be breakin’ my fall, so you’d better get to fixin’ this!” Contact stared calmly into the tirade, only understanding a few of the words being thrown at him. But he had already known this was coming. It was why they had done it. “Yes.” His voice was light but treated the word with disdain. “We will fixin’ Judges,” he mocked into the rage. The permanent lack of emotion on the Ulekke had always unnerved Sareng, so he added some more of his own to make up for it. “Don’t play smart with me, just get the job done.” Sareng stood, finished with the elf before him. “I see the trallop?” the elf spoke quickly. Sareng’s anger turned into more of a sad, disgusted anger. It never truly left his face. “You know where it is. You’re payin’ double if you don’t get this fixed this week.” He held up two dirty fingers to the elf in case he was bad at math too. Contact’s hand slipped to his pouch, pulling four stones, glowing blue veins running across them. “When fixin’, pay back.” The Ulekke finally cracked a smile. Contact slipped out of the office unseen, slinking through the shadows. This was the Aetherite Saloon, the most aggressively human bar in Daisite. Slogs, gobs and trogs were often killed for walking in, and they were merely workers. An Ulekke wouldn’t stand a chance. But the party was active tonight, with so many people drinking and sleeping to forget before the Judges came to try to take it all away. The elf easily slipped out of sight to the back door and out into the star filled night. Though he wasn’t allowed to show it, Sareng’s prized possession sat back here, hidden in the stables. The creature was once beautiful, at least by centaur standards, but years of neglect and the occasional abusive visitor had taken its toll upon the girl. Her back two legs were chained to posts to stop her from kicking anymore drunks to death. Her front legs were warped and bloody to ensure the message had gotten through. And a new addition by his count, a pair of iron horns locked her head in place in what must have been a failing attempt to make her look happy. It couldn’t stop her face from being twisted by hatred and bruises in equal measure. Contact’s voice slid into the language the two shared. “I told you if you would not behave it would get worse. Your life has just been the same mistake over and over again. I had hoped you could get past this.” His hand confidently swept through her mangled hair braided by mud and alcohol. The screaming neigh would have emptied the saloon on a quieter night, but only the two of them would hear her disgust. “Your hope is my torture.” She finally allowed herself to speak. “You’ve loved every moment since you put me here. Every vile act is on your soul. The favor will be returned.” “Perhaps, perhaps not,” he laughed. “It may just be that this is your return.” Wu willed for the night to end. It never helped, but it was always easier to think through one night than the rest of her life. Daisite Outlaws - Outlaw Templates and FontsThanks to some incredible work by HonchkrowDavid, Daisite Outlaws has a stunning frame for the in-world Wanted posters for the crooks, rabble-rousers, and goblins across Daisite. Outlaws contains many of the most infamous Elves, Spirits, Goblins, and Rogues from WotC, MSE designers, and High Noon: Many thanks to CyberChronometer, fluffyDeathbringer, HerziQuerzi, and Sakon for allowing their designs into Outlaws!
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Post by voltaic-qui on Apr 17, 2018 4:20:01 GMT
I ought to comment on this. I think you've got some really cool designs here-- I'm normally skeptical of, e.g., rifles in Magic fansets but this set really pulls it off. A lot of the individual designs are also really cool-- I'm looking forward to the decks enabled by Pocket Aces, think Unassuming Swinehand has fantastic flavor for what could be some random hate bear, and love little throwaway designs like Pains of the Drunk which are both flavorfully and functionally wonderful. And I'm always a sucker for Scarecrows. (You have some fantastic taste in reprints, by the way-- I squealed when I saw Straw Soldiers (!!!) there. I'm sad there was no Martial Law I guess. There are still minor flaws with regards to the mechanics, though. There is an odd tension here in that both bounty and quickdraw are literally useless if your opponent has no creatures. And the detain stuff is odd-- I think in nearly all these cases the cards that made Arrest tokens or whatever were more interesting flavorfully.
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Post by cajun on Apr 19, 2018 4:38:38 GMT
Glad to see buckling down for the rework was worth it . As for Martial Law, it didn't quite fit in with the set, the West is dealing more in outlaws than martial law still. It does seem I overcommitted on creatures tho, yes. Spent quite awhile trying to nail that spell mechanic and still ended up creature dependent. Ah well, lessons learned to make the next round ever better. As for the Arrest tokens, there was only one card that did that. Too many more would have led to quite the lockout limited wouldn't it?
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Post by cajun on Apr 21, 2018 6:49:08 GMT
High Noon has made it into MSEM! Taking the hiatus to rebuild proved very successful, with High Noon far over-performing what my paranoia was expecting. There have been a handful of changes to the release version, so you can grab v2.1 here and search for "!change" or check the changelog below! High Noon v2.1 Mechanical Changes
• Abeyance has been renamed Slinger's Showdown and now prevents the target from casting "noncreature spells." • Tales of the Lingering has been reduced to thanks to Spore Swarm. • Axom, the Drifter's mana cost changed to from 2BB. • Bounty Collector's destroy ability now costs an additional 2 life to activate. • Howler Sellout and Injustice's bounties now use "up to one target" so they can still be used if there aren't enough targets. • Reach for the Sky's damage doubling clause has been restricted to instants and sorceries because it would actually continue applying to permanent spells as they enter the battlefield. • Train Heist's control effect now lasts until the end of your next turn instead of the end of the next turn to allow you to get the most out of your multiplayer thievery. • Azun, Sheriff of Daisite's -1 can no longer hit lands. • Judges of Bearidge's activated ability's cost has been increased to . • Stickup can now only cast the discarded card if it's converted mana cost is 3 or less. • Murderkeep now gains control of fliers at end of combat instead of the next end step. Art/Flavor Changes
• Abeyance has new art as part of its rework into Slinger's Showdown. • Ghostway has a new art and a promo with yet another new art. • Sandbluff Irregular, Winning Hand, Graygulch Drifter, and Dual Wield have new art. • Fourteen new flavor texts added. • Flavor text added to the Murderous Redcap, Elvish Spirit Guide, Fauna Shaman, and Horobi Outlaws.
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Post by cajun on Jun 23, 2018 16:39:14 GMT
{Extra, Extra!} Illus. waltwoorThe hunting town of Wolfsnare has become the most recent addition of the near-country of Bearidge this week, and this editor is again left to wonder if the people of Wolfsnare actually wanted to be part of old ways of Bearidge, as they had once seemed second only to Nightrail in throwing our haunted pasts behind and embracing the frontier ahead. Now with Bearidge brushing the Ulek forest and the Judges expected to arrive here any day, one has to wonder if the wilds are about to become tamed. We can hope they're just coming to buy some aetherite to clean up the old country they're so desperate to revive, but hope is for those too foolish to plan.
Wolfsnare finally folded to the Judges under the watch of Azun Ilbano. Word is the town's sheriff will be getting quite the promotion under the Judges, now calling himself the Sheriff of Daisite rather than just Wolfsnare or Bearidge. That cheating metal arm might make you the fastest shot, Sheriff, but try and take Nightrail and you’ll see what good it will do you...
Nightrail was one of many towns spawned by those fleeing the haunted remains of Old Daisite as the dead quickly outpaced the living. Nightrail was formed specifically around the mining of aetherite, the only weapon that could prevent and dispel the lingering dead. Sareng and the Aetherite Saloon put the town on the map, and soon Nightrail had more people coming for the thrills and the shops than looking for the magic-laced ore. The result was a town built on drinking, dancing, gambling, and all the other -ings that Bearidge had cast out as sins. As Bearidge grew, the so-called lawless fled to Nightrail. While never matching the population of Bearidge or its smaller rival Sandbluff, everyone knew Nightrail, and Nightrail knew most everybody. As the night to Bearidge's day, Nightrail was renowned for its noise and rumors. Any talk of conspiracy under the Judges would find itself shut up right quick, but here you were free to shout your distaste from the rooftops. Inquiries and insults of Bearidge weren't just gossip, but nearly a greeting. There were numerous rumors and whispers about how the eight Judges turned Bearidge from nothing more than a rocky hill into what was growing into the next seat of civilization. While growth was expected, from Wolfsnare to Graygulch, their opponents had a way of turning coat or turning up dead. Dismissal was easy at first, after all, some folk just weren't ready for the wild frontier, wanted to go back to Old Daisite, to what the world was before the endless ghosts had driven out the living. But the mass disregard for the Judges and how they sought to run their strip of the world quickly made the expansion suspicious to the wilder towns. Still, the average citizen didn't care what the Judges did, so long as they kept to themselves. Those other towns must have made their peace, allowing Bearidge and the Judges to grow. Now the lone mud road running through the heart of Nightrail must have seemed like a mere gutter to the two Judges riding down it. Today there were no whispers about the Judges. The sun seemed to hide behind them in the sky to announce their arrival sooner. The bustle of the city fell as their shadows drifted across the main road, the merchants at every door and makeshift stall falling silent. With every stomp of their horses, the skittering of the knee-high goblins receded and disappeared, fleeing to the tunnels just below the tilting buildings. Even the drunks and horses seemed to be dumbstruck as the two finally plodded across the town. Only one man was willing to challenge the silence. Sareng stepped out of the biggest and brightest building on the strip, wearing his nicest pants and second cleanest shirt. "Gentlemen," he forced out, "I should have the service to introduce ya to Nightrail. If ya think we're busy now, well ya should see what the night does to the place." Yellowed teeth flashed but the eyes betrayed the smile. "But now, what would right an' proper folk like yourselves be doing this far south? If you’re looking for poor ol' Graygulch, I'm afraid you missed a turn an' a few weeks." All through his words, the Judges continued forward, hats and glasses hiding everything but the demand for silence that surrounded them. Sareng refused the silence that seemed to hypnotize the others. "Ah, but since you’re in town, why not stop in the Aetherite for a spell? Been free of the furred and the scaled since her first plank, just as you prefer it." He swept his arm and then himself into the saloon that had built the city, not bothering to wait for more silence. The atmosphere of the bar was nearly as subdued as the street, even with Sareng's preparations, leaving men to their thoughts until the drinks took them away. It stood starkly against the night that they learned of Graygulch, tables quiet as patron stared into their drinks, the girls done up in their dresses and whispering among themselves instead of their customers, and even the sheriff playing cards in the corner had dropped his endless calls of cheating. At a few movements from Sareng, the muscle at the bar and women at their rooms finally went to moving, pretending everything was normal. The seconds dragged on before the two Judges finally walked in behind him. "Now I don't know what kinda fancy joints ya got cleaned up back on the ridge, but I can say for a fact, for-a-fact, that the Aetherite is the liveliest one on the frontier." While the dumbstruck spell seemed to have been left at the door, silence was still a fixture in the bar. What little he could see of the Judges' faces remain unmoving and uncaring. "Well come now, I'm known for hospitality but I can't tell ya what ya came here for. Aetherite's got beds, jobs and gems, and of course, we're best known for our vices." An actual grin crossed his face as he nodded to the rack of metal clamps, many browned with blood, under the "Lowlife Payment" sign. He waved in one of the women, a red haired newcomer with the most convincing fake smile. "Though maybe you've come for one of our specials? A pair of Gray Hauntings on the Rox? Or on the house, if you prefer." Roxite kept her eyes and smile on them as she slid the two mugs of gray liquid forward, but the Judges turned their attention to the bar that was slowly forgetting their presence. "You know why we are here, Sareng." one finally whispered in a voice that treated truth as an emotion. "You are the idol of this hole, and of the last one the elves cleared out. You've had your hands in nearly every lowlife hive they've tried to chase us from." Their voices remained low even as the saloon finally started to drown out everything more than a foot away. Threats and secrets made great companions. Sareng was never one to let another's threats sit, but for once he didn't know if they had the strength to back it. They had somehow made it all the way into the Aetherite without a scratch after all. "Ya come into my business to accuse me of pushin' ya? Maybe it’s simply a case of the elves, or even those your lordin' over, wanting to be rid of ya. How many of yours would agree with them?" The moment of hospitality had vanished. They weren't here for dealing, they had unraveled something from Contact. A few uneasy glances shot across the bar, but the party was still swelling. "We do not accuse. We judge. And whoever is behind this must learn we will not stand for these savage attacks. Normally we would have joined the fight for Graygulch, but now we’ve been pushed further. For your safety, Nightrail will join us. But will you, Sareng?" "Ya know as well as I do ya can’t let me on the ridge. None of us in Nightrail. None of us will bow to your royal judginess." Sareng’s voice had gone feral, like an animal realizing it was cornered. He wasn’t the only one feeling it. The shot echoed through the Aetherite, turning every eye towards the Judges, who had been enveloped in a blue sphere before the slug had left the chamber. The pistol popped open as the other Judge drained the aether from the weapon. "Sheriff, arrest that man!" They demanded in unison, turning to the dumbstruck shooter. For a moment, he was frozen in place, only able to drop his gun and hold an expression still changing from anger to surprise. "Ye ferget yer power." The sheriff slurred. "Yer less’n a trog round ‘ere mate. Poor chap’s an ‘ero. Ferget to finis’ the job though." His gun swung up, being held remarkably still given the number of drinks in him. The rest of him was held down just as still by the Judges’ magic, their redirected attention causing the previous attacker collapse to the floor. "Sareng, if you want even the faintest hope for this mudhole town, you will stop that man." One stared him down as the other watched the shooter climb back to his feet. The barkeeper merely stared into the black glasses demanding him to move. He’d probably have to break out his cleanest shirt and the coffin, but Sareng stood for one thing above all others. "Followin’ your orders would kill every hope this town ever had. You will stand down, or you will find why I’m running the show." The shooter was now scrambling for the door. The Judges turned, their spells stunning the shooter and twisting the sheriff. When the lawman finally pulled his trigger, his shot caught a backfull of outlaw. "The sheriff of Nightrail is a drunk and a murderer, unfit for duty." The Judge declared. "He shall be hanged for his crimes and replaced by—" A crystal bottle at the back of his skull cut him off. Three of Sareng’s thugs tackled the other Judge before the shield could return, with the sheriff and others joining in before the spells could throw them off. "The secret," Sareng grunted as he punched the Judge into the ground, "is not relyin’ on aether." The second Judge had the misfortune of being conscious and screaming for a few moments of his dogpile beating. "At least, not until you’re ready to kill," he said as he stood from the battered man, then grumbled about the blood all over his good living shirt. "Sheriff gets his pick," he added as he walked behind the bar for the aetherite knife. "Other’s mine. Everyone else, get ready. We jus’ declared war on Bearidge, and they ain’t gonna take that laying down. Get your weapons, and get your death beds in order, cause we ain’t gonna take it laying down either."
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Post by cajun on Jun 25, 2018 5:05:11 GMT
{Ghastly Tales} "Enougha these tales of monsters an' manticores," the old stranger growled. "A tale ain't scary if'n ya know it's tall." "I done tell you I saw the manticore with my own eyes!" yelled back the youngest of the caravaners, one of few not wondering where this man had come from. "Sure ya did, sonny. No, a real ghastly tale comes from the truth, from the monsters in men..." "Poor ol' Graygulch was a wayside town, not much good for minin', and bein' right up the river from Bearidge and down the river from 'lekkians meant it wasn't much good for tradin' either. It was a horrible little joint that only stood cause the people were stuck. Bet some of 'em thought they'd rather be dead than live out their lives in the dump. And one day the 'lekkians must have heard that prayer." "Man named Creed was watchin' the road that quiet night, fallin' asleep at his post cause of how borin' it was. No one ever bothered Graygulch cause it had nothin' worth bothering for. Well, nothin' except for whatever a group of mad 'lekkians was after. Now Creed's so close to sleepin' he can't even hear the clumsiest 'lekkian in the bunch, so he barely gets a look as one of them elves slides a knife up his belly. But it ain't over for poor ol' Creed, he's fallin' on his back but he ain't dead yet. First he's gotta hear the sounds of his failure, the howlin' of the elves and the handful of screams. Most of Graygulch is still sleepin', and they ain't wakin' up. He catches a whiff of smoke before he finally goes black." "But ol' Lady Lucy decides he ain't done with him yet. Graygulch had gotten so used to aetherin' their dead some had forgot why they did. But Creed was no youngin'. He was jus' dead and as pretty as the corpse he left behind, and lookin' down he could see jus' how pretty he was. His first thought was thankful he'd worn his lucky hat. Then he realized Graygulch was burnin'. The last of the 'lekkians were runnin' out of the flames, carryin' off what little spoils the town had. Towerin' in the flames was that half-dead horse and the savage himself. Chief Striking Dawn. Meanest 'lekkian you'll find anywhere. They learned long ago to use aetherite to cull the spirits, and when not to use it too. Graygulch was a full on ghost town, and Creed might be the only one who knew why. And while Creed ain't know much about bein' a ghost, he knows a whole lot about shootin' and finally starts in too late to make a difference. Maybe he hits a few, but the first streaks of sunlight let him know he's already lost." "But Creed ain't finished. Even if he couldn't've saved them anyway, the town was on him. Many of em didn't know how they died, wouldn't know what had happened to 'em. Graygulch had never seen a ghost and now it was nothin' but. He had to help 'em. Had to let 'em get their revenge." "Yeah?" the manticore boy interrupted, "And how do you know what he did? Ghost stories are at least as tall as manticores." The gravel voiced stranger didn't speak, only stood before the flickering fire. Exposed ribs were visible through his tattered coat, pale skin hung, flayed off his face, and the air grew colder with his final words. "Name's Creed. Sheriff of Graygulch, maybe you've heard of it." One of the aetherlocks stuck in his hand pointed to the reddened star on his chest. "Lookin' for fightin' men to stake our revenge, and stop them savages before they try it again. Be a shame if all this was overrun by us again." The fire died down at the cold, making the ghost nearly invisible against the night. Most of the caravan was frozen, trying to figure out how the ghost had snuck into camp, or what he planned to do. Only the guards wasted no time reaching for their aether, but the ghostly gun cracked as he fired at their weapons. "I ain't mean you no harm, but they do hurt," he said, trying to smile without lips. "Think of it as a business proposition. Or at least pass the word. We need hands at Graygulch." The ghost tried to tip his hat as we walked back into the night and disappeared.
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Post by cajun on Jun 26, 2018 3:50:43 GMT
The old sheriff of Daisite has made quite the showing in MSEM, but just what is that grumpy guy up to during High Noon? {The Gunslinger}The Bearidge Bank was a ruined mess, the walls of the vault and the building blown open by the person or persons who managed to clean it out without a single witness. Or at least, not a witness that remembered anything. Azun Ilbano, recently promoted Sheriff of Daisite, had grilled all but one already, each time getting the same non-answer. "I remember hearin' the crackin' of the walls all right. Made me right happy for some reason, can't say I could tell you why." There'd been a few heists across the frontier lately, but the usual suspects were accounted for, and breaking into a vault proper had only been tried by a handful of goblins. Stranger still, the rubble led outside the vault—whoever had done it had blown their way out rather than in. It all smelled of a setup, but there wasn't anything new to work with yet. He watched his deputy and card goblin scramble around the rubble, knowing he was looking more for lost loot than clues. Some of the rocks were bigger than Deputy Gibem, but he still shoved each aside for a potential coin. "What about you, deputy?" Azun asked. The goblin snapped to attention, the search for evidence over, for now. "Heard anything I haven't?" "Boom!" the goblin jumped as he yelled. "And, aauugh! Goblin!" he continued, pointing at himself. Azun couldn't tell how something so stupid could cheat so well at cards. Thankfully, the noise brought forward the last person, the head banker himself. But it seemed he had the same questions as Azun. "The... goblin, is right." he stammered as Gibem smirked. "There was an explosion out of the vault, and when we went to look, everything and anyone was already gone." "Specially the gold," Gibem whined. "And no one let anyone in? Cause it looks like you've cooked an inside job here," Azun growled. "You would accuse me of robbing my own bank!" the manager seemed to have a rant prepared, but it died down at a look from the sheriff. No one questioned the law in Bearidge, and even if he was new in town, Azun was the law's aetherlock and bullwhip. "Just judging the situation, sir." In a golden flash, his crafted metal arm had plucked an aetherlock off his hip. "As it happens, this is the second hit," the metal glowed at his touch as he enchanted the aether. "First was Ironeyes, that little gutter up the road. Absolutely ruined the smith there, but child's play compared to this vault. So I'll entertain you may have pulled such a minor job to throw off how you robbed yourself in broad daylight without a witness. It's the only lead this place is giving me. Deputy!" The goblin managed to stuff a coin into his hat before instinct snapped back up. "I need you in Newpost. If I know our crook, that's where they're headed, assuming they ain't standing right here," he finished with a nod at the banker. The goblin's hands held down his hat as he ran off, earning a few screams as he tore out of town. Azun left without another word. An inside job didn't add up either. If the bankers fled anywhere in Bearidge they'd be hunted down like wolves, and if they left, the money was as useful as boots on a centaur. And the firepower needed to break the bank open might have been worth more than the vault, and was certainly worth more time with the warden. It would have taken superhuman effort or otherworldly material to sneak it past the Judges. Azun stopped in his tracks. Otherwordly. The elves told legends of gods behind the stars but he'd actually tangled with them. He had hoped he could retire to the relative quiet of Daisite, but it seemed old foes had come knocking. He had to prepare. Azun, Sheriff of Daisite -Illus. Javier Charro
Newpost was the first town to be built by Bearidge rather than refugees, and as a result was often a nicer sight than Bearidge proper. It lacked the expanse, but also the trogs and obvious goblin warrens, and many in power under the Judges preferred the town. It made it the perfect spot for her to strike next. "Hello, boys!" Haide announced herself, though it was partially muffled due to the large sweater she wore to ward off the cold of the Daisite sun, and the splintering of wood as the grey pile driver half as large as herself destroyed the front door. She stepped up to the counter with a heavy clunk in every step, the weapon aimed steadily at the two men still working in Newpost. The alien attire would have disturbed the pair of bankers if their eyes could leave the pointed steel cylinder falling back into the cannon she carried like a proper lady might carry a parasol. "I hear you've got a nice stash here," her free hand lit up and a red pulse bathed the room. "Care to show me around?" The two stumbled over each other, each suddenly desperate to impress the woman they had been terrified of. "We've got a fair selection of coppers in the desk!" one shouted before the second pushed him aside. "I've got the aetherite safe key!" "I have the vault key!" "No you don't, no he doesn't!" the second shouted at both of them. Punches started flying. "Hey now you two, don't fight. After all, we don't need the key." The two stepped back and turned to her in wonder as the pile driver started whistling. "I've got a key right here." The two ran ahead to open the doors for her and avoid the steam now rising from the machine. The pile driver was designed to operate within volcanoes, the cool Daisite air would only make it stronger. The two led her back to vault, neither seeming to notice or care that the guards hadn't shown up for work tonight. While they had gone all out with the size of the safe, Haide could see from here it was designed to be rabble-proof, not rubble-proof. She may have been able to tear the vault door clean off herself, but she had already promised her boys she would use her key. The fools at the last stop had already shown her the weak point. The cannon swung up, and with a city-waking crash, the steel spike cracked the iron of the door like it was glass. At just a touch, the door crumbled to shards, and the vault was hers.
The deputy was waiting in a permanent salute as Azun approached the log fence surrounding the town. "No robbin's yet," the goblin announced. "No gobbin's either!" "So you snuck in anyway, I hope." Azun tied down his horse and turned back to the goblin. "Breaking into stuff is the whole reason I'm paying you." "And cheatin' cards!" The goblin puffed out his tiny chest. "Gibem's the best." "You're very kickable you know." Azun growled. "What of the bank?" "Sealed tight! The bank cheats," he whined. "Gibem didn't even want to steal." "Show me." The goblin tore off again, nearly invisible against the dying light of the day. Azun ran after him, knowing finding a goblin on the move was like finding shadows at night, but also that Gibem loved attention enough to start shouting if he wasn't there when the goblin was. Newpost didn't hide itself though, and before long he found the goblin running back and forth from the building, babbling about how it was cheating. Azun could feel the enchantment on the building, a touch of the Judges' power to dispel even the thought of crime. But as effective as it was against the goblin now slamming his head into the wall, it wasn't affecting him and certainly wasn't affecting whatever was moving around behind the wall. "Deputy at the ready." Azun's aetherlocks were up and charged, helped by a custom spell to make sure the aether hurt before working its magic. Gibem's fists went up, the entirety of the goblin now focused on fighting small and dirty. They and the world went quiet, save for the mechanical whirs within the vault. The vault rang like a bell as steel pounded iron, shaking the building but not taking down the wall. For the first and last time, Azun hesitated. He'd prepared for the thief, the ice queen, the angel, even the monkey that should be dead by now, but not for whatever could have done that. The second strike was followed by cracks and Azun's focus was back, firing twice before the final drive finished the cracks, sending rubble and shrapnel towards the two lawmen. Haide gracefully clunked out of the opening, carrying the pile driver in one hand and a town's worth of valuables in the other with ease. "Thanks for the bag, you can head on back home now! I'm sure they miss you." The two bankers seemed disappointed as they turned and trudged back to their homes, the memories of their treachery already dissipating. Haide hadn't even gotten two steps in before the squealing started from the deputy pinned under a piece of wall twice his size. "Oh, poor dear." The bag fell and driver swung up, the machine hissing as the steel spike shot out to break Gibem free. "You were supposed to be in bed though." A red spell shot from her free hand, dazing the goblin in the same stupor most the town was under in their homes. Azun knew if goblins were one thing, it was weak-willed, and that spell would do whatever it was supposed to do. Luckily, goblins are two things. "Deputy, attack!" he roared, muscling through the hits he had already taken. Instinct and programming took over the little goblin, and Gibem leaped, climbing up her arm and into her hair, tangling himself before she could shake him off. Haide's scream could've stopped the party all the way in Nightrail. The walker had dealt in panic often, but the deputy had managed to turn it around on her for possibly the first time ever. Her spell over Newpost faltered with her focus, leaving the people still awake to slowly wonder why everyone had decided to stay inside today. The sight outside of the sheriff running down a girl with a goblin tearing at her hair told most of them it was a good idea after all. Azun fired at the sprinting woman. The aether slugs rang as they hit her legs, but failed to even slow her down. The aether only chewed a hole through the fabric, revealing the same gray metal as the machine instead of legs underneath. Still at a dead sprint down the road, Haide spun as she turned a corner, sending her goblin-rich hair into the side of the post office and hurling the cannon straight to Azun. The sheriff hit the dirt, dodging the weapon and barely catching the planeswalker melting away from the plane, losing the stunned goblin as she went. Azun snapped back up, so focused on reaching the magical residue that, for a few moments, would tell him where she went, that he missed the noise as she reappeared behind him. The scream of the pile driver gave him just enough time to catch the shot in his arm instead of his back. The tempered metal crumpled under the force of the driver, its protective spell diverting enough of the blow to stop the metal or his bones from shattering. The followup kick from her own prosthetic leg still sent him sprawling. By the time his one good arm brought him back to his feet, she had already reclaimed her spoils and disappeared. Deputy Gibem -Illus. Matt Lara
The next morning, Azun's attention was divided between directing his horse further into the desert and past the fields of distraction the other walker had left behind, and performing the limited repairs he knew on his arm. It'd take another expedition to fix it right, but it shouldn't be necessary for the child, at least now that he knew what he was dealing with it. And while the humans had a hard time remembering her, she could never hit all of the goblins, leaving enough stories passing through the warrens to locate the girl. While they weren't the most trustworthy of informants, the distraction of the horse was backing them up. She had a powerful enchantment somewhere out here. The desert north of Bearidge was once home to the goblins before mass migration to the frontier attracted them to the slipshod towns, and some of their old warrens still hid among the sands. Had the thief not laid down a beacon to try to scare him off, no one would have ever have found her stash in the deserted maze. A cavern barely stood up against the swirling sands, and would disappear in the worst of the deserts sandstorms. From the opening radiated the fear spell that was growing so strong that it would have even chased him off if he hadn't been able to dispel it. He cast a light in the cave, illuminating the spoils of both banks, books scattered around the coins, and a pile of blue hair she must have cut off after their last meeting. She wasn't here now, but she'd be back. The books were carefully set on the scattered coins and valuables. Some of them must have been from the vaults themselves, but none of them were from Daisite. He could recognize a few that must have been from Laptew, Skalor, and others across the Multiverse, but most, including one open and freshly added to, were scorched and covered in unreadable symbols, likely from her home plane. Azun began gathering up the books as evidence when the now familiar clunk of her metal steps could be heard outside. His real hand went for his aetherlock as she walked in the cave with a new gun in one hand and her eyes on a scroll. Not just the hair, but her entire outfit had changed, and other than the armory strapped to her chest, she might've blended in anywhere on the frontier. "You're almost as good as they say." she said without looking up. "Made it a little obvious you were here though. Should leave everything as you found it if you don't want caught." "You say in a warren full of things you didn't leave. Now put those down and come quietly, unless you want to die where you stand." Azun had come to expect many things from these exchanges. Laughter wasn't one of them. "You've already seen what your pitiful magic does against starforge. And now you think you can contain this?" Haide melted away only to planeswalk back behind him. Azun snapped back around and fired, but she was already leaving again with as many of her books as she could swipe. Every planeswalk brought with it a spike in temperature from wherever she was coming from. But Azun knew few could handle successive planeswalks, and as she returned even the seeker of the impossible was having trouble keeping them going. She hadn't even brought her armory back after the first. "Bet... your fancy cages... can't stop that." Azun hadn't even bothered to listen, preparing the spell before she had even started. Years of hunting planeswalkers had given him more than just instincts for fighting them. The old spell surged forth and severed the area's ties to the Blind Eternities. Neither of them would be able to planeswalk from here. Most of their mana connections were now out of reach. All that were left were their weapons, and she had left hers at home. "Heh, that's what I like about this place," Haide said nervously, "always full of suprises." She took a single step back to the entrace. "Tell ya what, you win! You can keep the loot." She waved her arms over the fortune littering the cave. "Not doing me any good, just needed to prove I could do it." She winked with another step back. "That wouldn't work even if you hadn't destroyed everything in your way." He started closing the gap. "You've got more crimes than mischief on your head." "And you think you can keep this spell up forever? You gotta slip up eventually, sheriff." "Guess you'll just have to die before that happens." The aetherlock was leveled at her, unaffected by the severing spell. "Unless you decide to play along. Your metal's stronger than mine, but I doubt the rest of you is." "Well, we could fix that." she whispered, pulling at her neck and drawing a dull gray stone amulet into view. "Not as pretty as your gold filigree, but metal and magic hold no power over starforge." Azun's eyes followed the stone for a second before snapping back to her. "How about me and you head to the Starfall, get you suited up right, and we forget this whole thing ever happened." Azun had to admit he wanted that metal. He would have killed her for it, may have even let her go if he knew he could get it. But you don't become an old bounty hunter by falling into obvious traps. "Maybe you can try that deal again when you get out in a few decades." he growled. "Not following a rogue 'walker anywhere except her cell. Now-" Haide's arm swung, throwing the starforge pebble at the sheriff's face. Azun's mangled arm was faster than instinct, the metal screaming as it caught the dense stone but still holding together despite the sound. When the awful noise subsided, Haide had already sprinted out of the cave. Azun charged after her, firing wide as he hit sunlight, letting iron and boiling aether fly off into the wastes. The swirling sands were building into a sandstorm, and the shock of blue hair was all that stood against the sands. He wasn't going to have time to luck out before she got away. He needed the perfect shot, one that could break whatever spell or artifice held her together. With the severing spell starting to fade, he channeled destruction through the aether. Haide had encountered everything from gunsmiths to spellslingers in her surveys of Daisite. At this distance, neither would have been able to catch up without being able to planeswalk themselves. But Azun was a master gunslinger, a rarity even on Daisite. Where others used aetherlocks to fire aetherite rocks or even refined aether, gunslingers could shoot spells. Azun's slug flew by harmlessly, but the spell it carried still fired across the sands. While the alien metal that made her legs would stand up to far worse spells, they were just dead metal without the spell melding them to her. Haide collapsed on her face as the connection failed. Behind her one leg toppled to the ground, while the other remained standing in her last footstep. Haide shoved herself upright, grabbed her fallen leg and tried to grasp at the meager mana at the edges of Azun's spell. He'd be on her before she could could collect herself and 'walk away. For once, Haide was glad she had the option to travel light. Azun had barely caught sight of the girl before she started melting away, and by the time he had reached her, all that remained was standing and unharmed metal leg and the aetherprint. He could still chase her down. She was weak, but she'd have home field advantage. This was a decision he so rarely faced, normally no one escaped through the sever spell. He must have been losing his touch. Before he puzzled out her print, a goblin started yelling. He turned to face the Deputy sitting and vainly trying to push the horse to Azun faster. "Dead Judges!" Gibem cried. "Nightrail needs a sheriff!" "Guess you got lucky, girl. Sounds like Nightrail wants to serve your sentence." He eyed the dense prosthetic, wondering how much the horse would object to carrying it. "Though this might soften the blow." {Azun Profile} Azun IlbanoHome Plane: Daisite | Spark Plane: Unknown "I remember an older breed of planeswalker, none of this working together nonsense that always ends up getting everyone stabbed in the back. Used to be anyone you weren't actively trying to kill you were secretly trying to kill. Kept us honest."Azun Ilbano was once the greatest bounty hunter the Multiverse had ever known, striking fear into the hearts of mortals and planeswalkers alike. Azun was good enough not to get killed, which meant he was good enough to know when to quit too. Growing old and growing obsolete in a world with planeswalkers working together more often than not, he retired to his home of Daisite, a plane rarely visited by other planeswalkers. Little did he know the Multiverse would come looking for him. {Haide Profile} HaideHome Plane: Svarjall | Spark Plane: Skalor"And you know what they said? You can't do that, Haide. Only the men can work with the Starfalls. You wouldn't be able to take it.And I had to prove them wrong. Show them I could do anything, no matter how impossible.They told me I'd never walk again.And then the fire was back, that's when I knew that I could do anything. Their stupid rules wouldn't hold me back. Before I could even tell them I'd show them, I was gone. There I was, sitting in some cold new world, missing both my legs. They said it was impossible. Now I make the impossible reality."Hailing from the burning depths of Svarjall, Haide has scoured the Multiverse to do the impossible. Many have written off her accomplishments as the stories of a child, only inspiring her to go further than ever. After being warned from going to Azun's haunt of Daisite, Haide waited approximately thirty seconds before making her way there to see what all the fuss was about. While she was unable to secure her true prize of Azun's alloyed arm, she still made off with several books and other treasures from within Daisite's vaults.
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HonchkrowDavid
1/1 Squirrel
Try your best! And if that isn't working, try someone else's best!
Posts: 90
Formerly Known As: ThisisSakon
Favorite Card: Elesh Norn
Favorite Set: Innistrad bby
Color Alignment: White, Black
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Post by HonchkrowDavid on Jun 28, 2018 7:11:06 GMT
Are there two goblins in this story, or is it just Gibem? The way they talk is really sporadic so it's a bit hard to tell. Anyway, the gunslinger is a good story, much improvementness!
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Post by cajun on Jun 28, 2018 18:19:41 GMT
Are there two goblins in this story, or is it just Gibem? The way they talk is really sporadic so it's a bit hard to tell. Anyway, the gunslinger is a good story, much improvementness! Gibem is the only goblin speaking here, might go back and clean his lines up. - didn't know Azun was a sidekick to a nation that wants to take over the world Keep in mind the "world" here is about a dozen towns ranging from smaller towns like Graygulch, that are basically just people trying to survive, to Sunset Cliffs, (the primary users of B/R bounty) trying to keep the chaos and trial-by-gunfight natures of the west. To their eyes, they are bringing civilization back to these people. We'll be seeing more on that Azun part once the stories start converging The sentient races (humans, elves, centaur, hounds, goblins) almost always do unless they were killed with an aetherite weapon. The elves and centaurs figured this out ages ago and so aren't swarmed with them, but the others have only found out recently. Wild animals I have less of an answer for, because i don't want ghost rats to take over the world : p They do turn on occasion, but not at the near 100% of the others. Lets just say Sareng isn't the most upstanding of individuals. (In the first story which might've been too buried in the OP, we see Contact, an elf, and Wu, a centaur, in there.) This is a Haide thing. Her home plane of Svarjall (think Skyrim with lava instead of snow) is incredibly hot (causing those heat spikes in the cluster-walk) so most other planes, even the Daisites and Langors, are still too cold for her liking. Relevant quote from the Discord below.
I'm making some improvements to the next story which will introduce our last two legends, and then we'll finally start kicking all these pieces together : D
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Post by greypilgrim on Oct 1, 2019 4:04:32 GMT
where do i see the whole set?
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Post by Daij_Djan on Oct 1, 2019 10:37:01 GMT
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Post by magusofthecolorpie on Jan 7, 2020 14:44:31 GMT
A friend of mine recommended MSE to work on some custom cards, and the first thing I see as I login to the site is this set, so I get all my downloads in order, check it out and WOW! Stellar work you've done here, I love the set and I also love how much work you put into the flavor of the world as well, the little story blurbs were really nice. I'm so glad I got to view all this!
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Jul 18, 2021 14:48:56 GMT
The link to version v2.1 doesn't seem to be working - just sends me to a page saying the file was deleted.
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