Post by HonchkrowDavid on May 30, 2018 4:43:59 GMT
Mechanics of Caitisan:
Pirates of Caitisan features four mechanics- One returning mechanic, one new mechanic, and two community-created mechanics!
{Spirited}
Spirited (When this enters the battlefield, you may activate one of its activated abilities without paying its cost.)
Pirates of Caitisan's first mechanic is Spirited, created by Timespiraled for Tales of Old Jiangshi and used with permission for Pirates of Caitisan. Spirited is triggered mechanic that occurs whenever the permanent with it first enters the battlefield and lets you choose one of the permanent's activated abilities to use immediately without any downsides. You ignore timing restrictions, mana payments, and any other costs an activated ability might have when you activate it with Spirited. The mechanic is present in all colors.
{Crew}
Crew X (Tap any number of untapped creatures you control with total power X or greater: This Vehicle becomes an artifact creature until end of turn.)
Crew first made its debut in Kaladesh block and is now making its return in Pirates of Caitisan. It is featured exclusively on artifacts but supported heavily in both Red and Blue.
{Cursed}
Cursed (A player enchanted with an Aura Curse is cursed.)
Cursed is the first new mechanic in Pirates of Caitisan and is used to power up many cards that care about the Curse enchantment subtype. Cursed looks at each player individually to see if they are enchanted with an Aura Curse, and any effects that count cursed players apply to those that are. As soon as a player is enchanted with an Aura Curse they become cursed, but players are not cursed until an Aura Curse targeting them resolves. Cursed is featured exclusively in Blue and Black, but curses are also supported in Red.
{Seas Spoils}
Sea's Spoils - Whenever a player plays a card your team noted, (effect)
Designed by herziquerzi, Sea's Spoils is a new pseudo featured in Pirates of Caitisan. The mechanic cares about any notes your team has made during the match and is featured in all colors. There are several new rulings involving noting cards and card names, which you can find below. Wait, what's that? Notes? Team?
Notes and Noting
Several effects in Pirates of Caitisan have a player note a number or card. Each card with a unique English name is capable of recording notes, and notes made by one card are shared across all copies of that card.
Several effects in Pirates of Caitisan have a player note a number or card. Each card with a unique English name is capable of recording notes, and notes made by one card are shared across all copies of that card.
- Example: A player is enchanted with Notoriety, the curse shown above. That player casts Disenchant, targeting the Notoriety attached to them, and Notoriety's controller makes a note of Disenchant's name. Any future Notoriety cards cast by the same owner will carry the noted name Disenchant.
A single card may note a single name any number of times, but the note only cares about the first instance of the noted name. In the example above, if the player casts any future Disenchants while under the effect of Notoriety, they are not noted as new instances of Disenchant.
If an effect has a player note a number instead of a name, the player makes a record of that number the same way they would note a card name. The noted number applies to all cards with the same unique English name as the card that originally made the note.
Notes made during gameplay last for the entire game they are made and wear off between rounds as players move to sideboards or new matches. Notes are tracked much like energy counters and have their own custom token to make tracking them easier.
If an effect has a player note a number instead of a name, the player makes a record of that number the same way they would note a card name. The noted number applies to all cards with the same unique English name as the card that originally made the note.
Notes made during gameplay last for the entire game they are made and wear off between rounds as players move to sideboards or new matches. Notes are tracked much like energy counters and have their own custom token to make tracking them easier.
- If a card would have you note a name or number during a draft, that noted instance lasts for the entire draft and are kept separate from notes made during individual matches. There is no other instance where noting a name would last between games or rounds.
{How to Play PCA}
this is where text goes about how to play PCA
this is where text goes about how to play PCA
Story Spoilers
There is a point in every life where we come to a crossroad; our old life branches out before us in two different directions never to be the same. I wish I could tell you that both branching paths were happy ones, or that the choice between them would be easy. That choice, unfortunately, is never easy, but in Sally Essabet's case, it was an especially difficult one.
My fleet commanders had been tracking the pirate's whereabouts while the other admirals and I drafted a list of grievances against her. The council said Her Majesty Justicia blessed me with the responsibility of her capture, and now I had set off on the high seas at the head of the Sunrise Bliss. I ran my hand across her wheel and took in all the ocean had to offer. The sea breeze had a saltiness to it I could almost taste as it drifted lazily around me, and the clouds towered above the water like mountains of cotton that pierced the sky. It had been far too long since I was at home on the open ocean.
I handed the helm back to Captain Styde and looked out over the water. There was something about its deep blue-green hues that relaxed me. The gentle sound of the waves as they lapped against the Bliss's hull created a rhythmic song that tied the ship and sea together in a magnificent dance. Today, however, was no royal gala and the coming arrest would offer no pleasantries.
Cries of a ship on the horizon erupted across the deck as alarm bells rang from high above in the crow's nest. A panicked young officer rushed to my side, saluted frantically, and handed me a spyglass. "It's her ship, Admiral. It's the Midday," he stated.
I peered through the lens at my prize, the famed pirate ship the Midday. Her dark burgundy wood stood stark against the tranquil blues of the sea. It was a tall and proud ship tainted by the hands of pirates. The sails were adorned with the Essabet family crest- tattered and beaten but unmistakeably hers.
"Captain Styde!" I barked, stepping away from the ship's railing."
"Admiral?" Styde answered back.
"Let's pick up the pace, captain. We've been searching for the Midday for weeks so don't let her sink below the horizon. Commanders, Flynn, to me!"
A startled Flynn looked up from his sea charts at the bow of the ship as Styde began to give orders. Flynn was the best navigator I ever had the pleasure of bringing aboard the Bliss, but he was the most disorganized elf I'd ever seen.
"Gather your maps and meet me in the captain's cabin," I shouted. "We're not going into this blind."
"Yes ma'am," he said as he scooped up his things.
"Admiral," Styde chimed in.
"Aye?"
"Ana... We'll be upon her before you know it. Afraid I can't give you much time to plan today..."
"Ready the mortars, keep out of her cannon's range, and give me what you can. Don't make a move until I'm back above deck."
"And if she try and flee?" He asked.
I knew the answer Styde wanted; it was the same thing he always wanted. Pirates took his family when he was just a boy and now even the mention of pirates made him see red. "Styde, you sink this ship on me and I send you in after it. I need her and Captain Essabet alive. Understand?"
He let out a nervous chuckle. "Aye Ana. Always playing hard to get."
. . .
Commander Jays, Stock, and I were all crowded around a small table in Styde's cabin. Flynn had scattered various maps and sea charts across the table and stood in a corner to poor over a few more. Certain maps were in elvish, and others had missing landmarks, making them hard to read.
"If we engage her head-on," Commander Stock started, "There is the distinct possibility the Midday outmatches us. She has a sturdy hull and formidable broadside artillery."
"Stock's right," I chimed in, "drop for drop the Midday outmatches us in close-range firepower. We would need to keep clear of her cannons."
"Do you propose we just follow her instead?" Commander Jays asked sarcastically.
"No. We're already far too deep in the Sparrow's territory and I don't want to risk alerting Espaza just yet. What if we keep our distance and suppress her escape options with mortar fire?"
"And then what?" Jays retorted. "Strand our men on her ship in a boarding raid? Far too dangerous."
"Due respect Admiral, but Jays is right." Commander Stock added. "We shouldn't be so eager to give Essabet an advantage like that.
Flynn looked up from his charts in the corner with a glow of excitement in his eyes. "Permission to speak, Admiral Axela."
"Granted, Flynn."
"Well, as I said before, Admiral, ma'am," Flynn stuttered, "we're currently southeast of Wellweather, here." The elf pointed at an empty patch of ocean between Wellweather and Porta Bay before sliding his finger further south. "The Midday is headed southwest toward..." He paused at the large swath of ocean.
"What's directly south of Wellweather, Flynn?" I asked.
He set the map he was holding on top of the pile and compared the two. "Well... Honestly, Admiral, there's not much- it's all relatively uncharted. A few sandbars? Some trees? A shallow reef? But this Talloran map is the only map I've found with these lands charted. What if we run Captain Sally's ship ashore on them?"
The room was silent for a moment. "You're suggesting we strand her ship high and dry on lands that might not exist?" Stock asked.
"If we remove the Midday from the fight," I interrupted, "then it becomes a simple war of attrition. I'm impressed, Flynn."
Commander Jays did not seem as impressed. He sifted through the maps obviously unhappy with the current solution. "With all due respect, Admiral, this is only a single plan held together on the hope that this one map is more accurate than the rest. We can't sink ships with hope."
Commander Jays was suspicious and cynical about many things. It made him a good strategist but terrible in time-sensitive situations. "No, you're right," I affirmed. "But one plan above deck is better than several ideas down here. I'm going to tell Styde what we have so far. Flynn, you're with me again and bring that map with you. Jays, Stock, I want you two to stay down here and find me a backup plan. Remember- I want the Midday for Her Royal Navy. Sinking her is not an option."
. . .
"I think I understand it, but you're sure I can't send her to Illypso's depths?" Styde joked. The humor was lost on me.
"She escaped Porta on my patrol, Styde. The Midday sailed right into our harbor and I did nothing. That ship is a gift for the council so I need it sea-worthy. How does it look?"
Captain Styde spun the wheel to hit a rogue wave head-on. "Well she's definitely spotted us, Ana," he explained as the Sunrise Bliss slid over the turbulent waters. "Sea's gotten a bit angry too, but it's nothing I can't handle. I think Illypso sense what's about to happen."
I disregarded the religious implications and stared out at the pirate ship. "But what of the Midday? Has she spotted us? Can her cannons reach us?"
Styde let out a jovial, full-bodied laugh. "Aye, she's seen us, but she ain't getting away from us. Been laying some suppressive fire with the front cannons to keep her from turning."
"Captain Styde," Flynn called out from the lower deck. "We're approaching the islands!"
"This is it, men!" Styde belted. "Take her to full sails and let's close the gap! Load the mortars and begin phase two! Let's concentrate fire on the port side, corral her west!"
Mortar shells were carried past the helm and loaded into the large cannons behind us. I folded my arms behind my back and watched as percussive drum beats of justice accompanied the cannon fire across the sky, one by one. The Midday listed slowly starboard to avoid the incoming barrage.
"It's working, she's turning!" I exclaimed. I raised my left hand, palm open, and continued giving orders. "Load the front artillery with chain shot! On my signal, fire at her sails!"
The second wave of mortars soared across the air as gunpowder and smoke filled the sky. I walked to the front cannons, hand still raised, to get a closer look at the Midday. Five hatches on the back of the pirate ship were thrust open. "She has rear cannons! Brace for impact!"
I dropped to the floor as my men huddled close to the deck. There was a distant popping sound, followed by several tense seconds before the retaliation struck. An orchestra of shells hitting the waves and splintered wood hitting the deck pierced my eardrums. A young lieutenant screamed as a shard of railing dug into his leg. Two other lieutenants carted him below deck as everyone rose to their feet.
"Admiral, there!" Flynn shouted as he pointed to a looming shape on the horizon. For a brief moment, I was elated that the elf was right, but my heart sank as the island drew closer and amorphous shapes became jagged rocks.
I squeezed my fist tight and pointed at the Midday. "Fire the chains! Aim for her central mast! And don't let up on that barrage!" The chains rattled as they soared through the air and tore the sails like a wet cloth. I turned around and climbed back up the stairs to the helm.
"Ana, those ain't islands those are Deathspires!" Styde shouted in alarm.
"You think I didn't notice?" It was hard to hear my own voice over the deafening barrage.
"What should we do?" He asked. "We can't lead her in there or they'll sink her."
I chewed on my lower lip, a bad habit I picked up from months of desk-work, as I tried to think of a plan. "We can't let her escape, Styde. Not after coming this close. We can't risk retaliation from Espaza either..."
I grimaced, upset at what had to be done. "Keep pressuring her into the Deathspires, but swing wide and don't follow. We have to cut our losses and sink-"
"Captain Styde, she's turning!" The cry came from Burgess up in the crow's nest. "Captain Essabet is headed into the Deathspires on her own!"
Styde and I glanced at each other with equally puzzled looks. "What is she planning..." I wondered aloud.
"Burgess, find me another entrance to the spires," Styde commanded as he spun the ship's wheel. "The rocks are too narrow to turn around so let's wait for her on the other side!"
. . .
At least seven days had passed with no sight of the Midday. My men and I were restocked via allied ships, but Essabet was surely out of supplies by now.
"Something's not right," Styde mumbled. His arms were crossed and rested lightly on his gut as he stared out at the rocky formations jutting from the sea. "We should have at least seen some vessel by now..."
"I was thinking the same thing," I added. "Let's get a rowboat in the water, there has to be something she found in there... Styde, Commander Jays, you stay on the Bliss and keep a lookout, Flynn, Stock, Burgess, come with me."
. . .
A small island sat near perfectly in the center of the spires, hiding a gruesome pirate treasure between its palm trees. Piles of dead men littered the ground only a short distance from the battered Midday. I pulled a patch from the jacket of one body- it bore the Essabet family crest. "There's no mistaking it, this is her crew."
"Died of thirst, most likely," Commander Stock agreed. He walked between the bodies, dismissively waving the flies away from him. "But it seems the famed Captain Essabet isn't here."
I heard his words but my attention was focused on a collection of odd symbols burned into the trees. "Flynn, what do you make of these?" I directed his attention to the markings.
"These are odd..." He wondered. "There's a few on the ground as well. They might be a short ranged teleportation spell, it's hard to tell. Let me make a few sketches..."
I bit my lower lip again. Even if we had her ship no corpse meant no death. "Stock, perform the arrest ceremony for Her Majesty. The Midday is worse for wear, but she's ours. And as far as the council will know... That means Essabet is dead."
Commander Stock raised his hands to the sky and began. "By the holy order of Her Majesty Justicia, Captain Essabet, her crew, and her assets are under arrest for..."
. . .
Epilogue:
"At first I thought the symbols might be an arcane language, some kind of summoning script," Flynn explained as he struggled to keep pace with Styde and I. We were back in Porta Bay- summoned to a meeting with the Council of Elders themselves. "But then something struck me. And I'm still not sure why, but I tried rearranging the symbols into one big picture. It forms a compass! It's not like any compass I've seen before though. Five arms point north and one south, so it must be ancient."
I was about to respond to his discovery but a woman suddenly stepped in front of us and began talking. "On Her judgment, is that the Ana Axela?"
She was tall, thin, and tanned with frizzy hair that framed her head like a plump fruit. Styde stepped in front of me and offered his hand. "72nd captain of Her Royal Navy, and Ana's personal captain, Bon Styde." He was always eager to meet new people. "And who might you be?"
She grabbed his hand with both of hers. "41st captain of Her Royal Navy and the Sunrise Bliss's original captain, Harriet Emily. Nice to meet ya. 72nd, huh? Ana when did they start pairing ya with little guppies without sea legs?"
The remark felt insulting but Styde laughed it off just the same. He loved to laugh and took every comment as an opportunity to do so. "Styde's an old friend. I snatched him from basic training the moment I could. How have you been, Emily? I haven't seen you since you earned your own ship."
Captain Emily leaned against the wall with one hand on her hip. "Formal as ever, Ana. I been good. Got into a nasty scrape near Valoo Archipelago so I'm landlocked while they fix up the Chariot. But this timing is perfect, right? You're here, I'm here, and there's cause to celebrate!"
"Celebrate...?" I asked.
"Well, you're meeting with the council, right? About the Essabet arrest. Oh, don't act surprised, Ana! Since I been stuck doing paperwork, I found the desk jockeys really run this place." She winked. "I hear you're moving up in the world, Commodore."
Elsewhere, on a small island in south Caitisan:
"Lucelle, 'ave you caught the papers recently?"
"You, reading?" Lucelle taunted, "now there's a fright."
Myra pouted. "No, I'm serious, 'ave a listen to this headline: 'New Commodore Appointed Following Arrest of Captain Essabet'
Lucelle snatched the article from her sister's hands. "What? Let me see that... Admiral Ana Axela? The Ana Axela? Myra, this is the girl that murdered her mum an' stole her ship. Ran off to go play soldier with her mum's fortune. This isn't good."
"An' why is that?" Myra asked, reading the article over her sister's shoulder.
"Essabet was Espaza's left hand, ya sea slop. If this woman was mad enough to go after her, Espaza might be next... We might be next... You still got that coin?"
"The one that came wit' the Ruby Spade?" She asked, pulling a jeweled necklace from under her top. "Aye."
"Play the Siren's Song. I think it's time the Lords met again..."