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Post by melono on Apr 22, 2024 21:34:12 GMT
Next up: staying out of dodge. Create a Red and/or Black card that has either shroud or hexproof. These two colors at most have wards, and not for mana. But this is about shroud or hexproof so no to ward.
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Post by Idea on Apr 23, 2024 8:18:22 GMT
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Post by vizionarius on Apr 23, 2024 16:03:46 GMT
Warlock's Scarglyph Enchantment Hexproof You and other permanents you control have "Ward--pay 2 life." Once etched, it is impossible to remove by either magic or medicine.
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Post by melono on May 7, 2024 8:07:51 GMT
Targeting this challenge with a judgment. {Spoiler} Idea - Phantom Grudge: A big cheap hexproof beater. But with a cost. Having to keep sacrificing, despite it not being hexproof anymore helps balance it as well. This feels like a great way of incorporating hexproof into . vizionarius - Warlock’s Scarglyph: Hmm, I really wonder how this plays. Probably more of a sideboard card against something like grapeshot decks or anything that targets you or your stuff abundantly. I don’t completely see why the enchantment has to be hexproof though. Feels a bit like an emblem that way, as it’s very hard to remove that way, which just feels like one can’t counterplay the counterplay. Which doesn’t feel good. Needs to see some action I think. Winner: {Spoiler} Going with Idea their demonic illusion as winner as the incorporation of hexproof feels correct for the color.
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Post by Idea on May 7, 2024 21:26:12 GMT
Thank you for the win melono ! For the next challenge, pick a guild mechanic from any allied pair guild in Ravnica (Azorius, Dimir, Rakdos, Gruul, Selesnya) from the Return to Ravnica set onwards (essentially from the more modern Ravnica). Make a card using that guild mechanic in the shared enemy color of that color pair.
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Post by gluestick248 on May 8, 2024 13:38:47 GMT
Secret Strength Sorcery Put a +1/+1 counter on target creature you control. Untap that creature. Cipher
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Post by viriss on May 8, 2024 22:45:12 GMT
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Post by melono on May 10, 2024 18:47:30 GMT
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Post by fluffydeathbringer on May 11, 2024 18:49:48 GMT
Authorized Force Instant Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)
Addendum -- If you cast this spell during your main phase, that creature also gains menace until end of turn. (It can't be blocked except by two or more creatures.)
"Oh, please, do resist arrest. Make my day."
(art note: a Boros soldier about to whip someone's ass)
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Post by eshix on May 12, 2024 8:49:26 GMT
Faith Healing Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Target opponent gains life equal to the life they lost this turn. Gain control of up to one target creature that player controls with power less than or equal to the life gained this way.
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