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Post by Fleur on Aug 16, 2019 13:34:14 GMT
I exist!
Please, make me a common or uncommon land that either can't produce colored mana or that can produce mana of any color.
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Post by melono on Aug 16, 2019 14:16:19 GMT
FarmfieldsLand : You gain 1 life. Cycling
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Post by viriss on Aug 16, 2019 14:47:19 GMT
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Post by gateways7 on Aug 18, 2019 3:42:45 GMT
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Post by Daij_Djan on Sept 3, 2019 9:13:03 GMT
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Post by gateways7 on Sept 13, 2019 0:48:19 GMT
Paging Fleur (saying "I exist!" in your last post here evidently didn't make it true ).
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Post by Daij_Djan on Oct 20, 2019 20:40:30 GMT
Pinging Fleur to judge this contest. If there's no response after the weekend, I'll step in and take care of it
He says and then completely forgets about it himself.. This challenge is now closed - please no further changes of entries!
And here we go! | Back in the early days of Magic, this would have been a fine card (although, all that lifegain would probably have been considered „broken“ back then ), but nowadays there is one absolute rule for land designs: They either have to add mana, tutor for another land that does, or at most offer some sort of cost reduction. Without any of this, this sadly doesn't really meet the basic requirement for a land, sorry. |
| | This is a card I could totally see WotC print one day – I actually had to make sure they didn't already do so. The obvious next step for a Shimmering Grotto-like filter land. |
| | And here we have a very different new take on a Shimmering Grotto-like filter land! Probably a bit less obvious, but a very interesting take nethertheless – either helping you get the mana you need or, if you already have it anyway, give you a nice reward for only spending colorless mana on a multicolored spell. |
| | The only entry without any flavor text even though there'd obviously be enough room for it. What a lazy bum! 0/10 |
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{And the winner is..} Oh boy, this was a tough decision to make, seriously.. In the end I decided to give the win to gateways7 for their clever design with viriss being an insanely close runner-up.
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Post by melono on Nov 9, 2019 20:44:46 GMT
gateways7 Heads up: you can set a new challenge for this thread.
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Post by gateways7 on Nov 10, 2019 0:21:59 GMT
Oh huh, wild. Thanks for the win, daij!
Your next challenge is to make a land card with a static ability! Good luck.
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Post by FLAREdirector on Nov 10, 2019 2:04:45 GMT
It's like a Mutavault, but muta-er!
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Post by viriss on Nov 10, 2019 3:54:41 GMT
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Post by Lady Mapi on Nov 10, 2019 4:06:57 GMT
Refractive GlacierSnow Land - Refractive Glacier is all the colors of other snow permanents you control. : Add . , : Add two mana of any one color that Refractive Glacier isn't.
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Post by marshmellow on Nov 10, 2019 9:53:59 GMT
Slumbering DepthsLand As long as Slumbering Depths is a creature, it can't be blocked. : Add .
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Post by melono on Nov 10, 2019 11:34:47 GMT
Based on a card I made for a different land challenge: {Spirited Battlegrounds}
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lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Nov 10, 2019 15:34:27 GMT
Fortifications exist. I forget this sometimes, myself.
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Post by kefke on Nov 14, 2019 22:50:47 GMT
It's been a while, so here's more from the depths of my insanity. Not all static abilities are positive.
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 15, 2019 13:36:19 GMT
I thought that the concept of enchantment lands are pretty sweet, thanks to melono, for oppening my eyes.
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Post by Flo00 on Nov 18, 2019 8:01:08 GMT
Valley of Forgotten Hopes Land Valley of Forgotten Hopes enters the battlefield tapped. : Add . Valley of Forgotten Hopes doesn’t untap during your untap step unless you have two tapped creatures you control not untap. Actually the first ability is already static. I'm not sure I worded it in propper english (or Magic english). The cost is a bit more than tapping creatures since you need to have them tapped already by some means and your opponent might remove the tapped creatures before your turn. I don't know how this would interact with freeze effects.
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Post by viriss on Dec 4, 2019 19:37:28 GMT
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Post by mrlinder0 on Dec 8, 2019 2:45:45 GMT
This card is definitely a bit out there (and the card in the art wouldn't fit into canon Magic), but it was fun to make, anyhow Attachment Deleted
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Post by Flo00 on Dec 16, 2019 4:42:52 GMT
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Post by ZephyrPhantom on Dec 16, 2019 5:18:52 GMT
Open ImperiumLand Play with your hand revealed. : Add one mana of any color that shares a color with a card in your hand.
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Post by gateways7 on Dec 25, 2019 15:08:37 GMT
Sorry about the long-ass time since judging, but college application / school stuff got in the way.
Judging in 24 hours!
(also merry chrysler)
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Dec 25, 2019 19:38:46 GMT
Hope I'm not too late. This is my first post on the forum and I am very, very stupid, so please inform me if I've screwed up somehow Both first strike and trample are the static abilities BTW. Since it has no P + T, it isn't a 3/3; it's mainly useful for the awaken ability in BFZ.
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Post by gateways7 on Dec 26, 2019 21:49:04 GMT
Closed! Judging up in a bit. EDIT: {we made it} FLAREdirector: Mutascape is wayyy too powerful. A land with every basic land type with no downside (apart from legendary, which might as not as well be a downside) and additional upside of becoming a creature sometimes. Also, what’s the point of having the land become a creature if the ability taps it? viriss: Tomb of Nekrah has a cool ability, but the problem is that most of the time, it just creates unnecessary memory problems from your opponent that can just be solved by writing down all the cards in your opponent’s graveyard before the spell resolves, and keeping track as the game progresses. It is really creative though, so props! Lady Mapi: I think Refractive Glacier is a cool card, but it’s pretty strong, considering that you can use snow basics, which are colorless, to get any color of fixing you want. That said, it seems like it would be fun to play, and I like the idea! marshmellow: Slumbering Depths is too strong, as it’s just a basic Island with upside, but the idea is super cool, and very simple. I think it would be balanced, or maybe just a little on the weak side, if it entered the battlefield tapped - other than that, great job! melono: Spirited Elvenwoods was cool when it was Spirited Battlegrounds and is just as cool this time. Although I don’t think an enchantment land is a good idea, the rest of the card works well as an interesting change to how the game works and how damage is calculated. lizstar: Rainbow Ramparts is a really cute way to make Fortification-matters work as a card, and I think it would be a really fun rare in a set with fortifications. Great job! kefke: Crumbled Ruin is… a lot of things. Firstly, “It does not untap unless you discard a card from your hand.” should be its own line, and by the precedent of Leviathan should read “At the beginning of your upkeep, you may discard a card. If you do, untap ~.” Secondly, top-of-graveyard is a messy mechanic that probably shouldn’t return. Also, despite the fact that this is a land that adds two mana, you’ve put so many restrictions and conditions on it that it ends up being pretty underpowered, in my opinion. @omnividrus: Because of the fact that you can tap Multifaceted Terrain in response to the trigger going on the stack, the downside that you tried to create is virtually non-existent, and the fact that it’s a land that taps for every color and it gives your creatures a static buff, it’s definitely too powerful. Flo00: As I mentioned in reference to kefke’s entry, proper wording on that last ability would be “At the beginning of your upkeep, you may have two target tapped creatures you control not untap during their controller’s next untap step. If you do, untap ~.” which is probably too wordy. It’s also very powerful in a tokens deck, considering two 1/1’s being locked down for a turn is absolutely a good deal for access to 4 mana. mrlinder0: Watchful Sky, opposed to most other cards in this contest, is woefully underpowered. The fact that you have to discard your hand, combined with the fact that the only way you get mana with it is by having cards in your hand, is too much downside to combat the Telepathy effect. ZephyrPhantom: Open Imperium is a really creative design, and I’m a big fan of it. I like that it has a downside that we don’t see often on lands, and the upside of the land is directly tied into making the most of that downside. It feels well-balanced, considering that in the late game, it might lose mana capabilities if you’re doing a lot in a turn. Great job! @doctorstrangelove: Restless Gorge is probably too powerful, as a Wastes is not totally unplayable, and giving it a huge PT boost as well as first strike and trample makes it too powerful once you’re able to Awaken it. Also, I’m not a big fan of counters on lands for paper play, as it’s a physical obstacle and annoying to deal with. I think that if it just had first strike and trample, it would have been a really good design, but as-is it’s too good. Overall, there were some good entries here, but I’m going to give ZephyrPhantom the win with lizstar as the runner-up. Thanks all!
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Post by Flo00 on Dec 27, 2019 12:33:48 GMT
Since untap is before upkeep, that wording isn't what m yversion of the card does. But yes, you're right, it's probably too strong.
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Dec 27, 2019 17:28:48 GMT
Closed! Judging up in a bit. EDIT: {we made it} FLAREdirector : Mutascape is wayyy too powerful. A land with every basic land type with no downside (apart from legendary, which might as not as well be a downside) and additional upside of becoming a creature sometimes. Also, what’s the point of having the land become a creature if the ability taps it? viriss : Tomb of Nekrah has a cool ability, but the problem is that most of the time, it just creates unnecessary memory problems from your opponent that can just be solved by writing down all the cards in your opponent’s graveyard before the spell resolves, and keeping track as the game progresses. It is really creative though, so props! Lady Mapi : I think Refractive Glacier is a cool card, but it’s pretty strong, considering that you can use snow basics, which are colorless, to get any color of fixing you want. That said, it seems like it would be fun to play, and I like the idea! marshmellow : Slumbering Depths is too strong, as it’s just a basic Island with upside, but the idea is super cool, and very simple. I think it would be balanced, or maybe just a little on the weak side, if it entered the battlefield tapped - other than that, great job! melono : Spirited Elvenwoods was cool when it was Spirited Battlegrounds and is just as cool this time. Although I don’t think an enchantment land is a good idea, the rest of the card works well as an interesting change to how the game works and how damage is calculated. lizstar : Rainbow Ramparts is a really cute way to make Fortification-matters work as a card, and I think it would be a really fun rare in a set with fortifications. Great job! kefke : Crumbled Ruin is… a lot of things. Firstly, “It does not untap unless you discard a card from your hand.” should be its own line, and by the precedent of Leviathan should read “At the beginning of your upkeep, you may discard a card. If you do, untap ~.” Secondly, top-of-graveyard is a messy mechanic that probably shouldn’t return. Also, despite the fact that this is a land that adds two mana, you’ve put so many restrictions and conditions on it that it ends up being pretty underpowered, in my opinion. @omnividrus: Because of the fact that you can tap Multifaceted Terrain in response to the trigger going on the stack, the downside that you tried to create is virtually non-existent, and the fact that it’s a land that taps for every color and it gives your creatures a static buff, it’s definitely too powerful. Flo00 : As I mentioned in reference to kefke’s entry, proper wording on that last ability would be “At the beginning of your upkeep, you may have two target tapped creatures you control not untap during their controller’s next untap step. If you do, untap ~.” which is probably too wordy. It’s also very powerful in a tokens deck, considering two 1/1’s being locked down for a turn is absolutely a good deal for access to 4 mana. mrlinder0 : Watchful Sky, opposed to most other cards in this contest, is woefully underpowered. The fact that you have to discard your hand, combined with the fact that the only way you get mana with it is by having cards in your hand, is too much downside to combat the Telepathy effect. ZephyrPhantom : Open Imperium is a really creative design, and I’m a big fan of it. I like that it has a downside that we don’t see often on lands, and the upside of the land is directly tied into making the most of that downside. It feels well-balanced, considering that in the late game, it might lose mana capabilities if you’re doing a lot in a turn. Great job! @doctorstrangelove: Restless Gorge is probably too powerful, as a Wastes is not totally unplayable, and giving it a huge PT boost as well as first strike and trample makes it too powerful once you’re able to Awaken it. Also, I’m not a big fan of counters on lands for paper play, as it’s a physical obstacle and annoying to deal with. I think that if it just had first strike and trample, it would have been a really good design, but as-is it’s too good. Overall, there were some good entries here, but I’m going to give ZephyrPhantom the win with lizstar as the runner-up. Thanks all! Yeah, my card was probably pretty pushed. If I were to remake it, I probably would just have it enter with one +1/+1 counter.
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Post by gateways7 on Dec 27, 2019 18:50:48 GMT
Since untap is before upkeep, that wording isn't what m yversion of the card does. But yes, you're right, it's probably too strong. I mean, the example I gave, Leviathan, originally had the same formatted text as yours, and triggered on untap, but it was errata'd to have the wording I suggested and triggered on upkeep. Considering they were willing to use an errata to get rid of the old format, Wizards wouldn't print it again.
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Post by Flo00 on Dec 28, 2019 10:37:29 GMT
Since untap is before upkeep, that wording isn't what m yversion of the card does. But yes, you're right, it's probably too strong. I mean, the example I gave, Leviathan, originally had the same formatted text as yours, and triggered on untap, but it was errata'd to have the wording I suggested and triggered on upkeep. Considering they were willing to use an errata to get rid of the old format, Wizards wouldn't print it again. Leviathan only messes with it's own untapping. My card also messes with other things untapping at the same time. It's just something that hasn't been there in real Magic. I was more converned that my wording is propper (Magic) english.
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Post by ZephyrPhantom on Jan 3, 2020 21:00:15 GMT
Thanks for the win and I hope everyone here had a happy holiday! Your next challenge is to design a land that has something to do with drawing cards, but does NOT use the mana symbol - hybrids and alternate symbols are fair game, but the regular can't show up at all! Good luck!
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