Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Jan 7, 2021 23:48:47 GMT
Discovery in the Dark Sorcery Cast this spell only if an opponent cast a spell this turn. Search your library for a creature card and put it onto the battlefield. It gains haste and "At the beginning of the next end step, shuffle this creature into its owner's library."
|
|
|
Post by SilentKobold on Jan 13, 2021 21:15:24 GMT
I'll try to judge this weekend. Get those last entries and edits in...
|
|
|
Post by Boogymanjunior on Jan 16, 2021 1:32:08 GMT
EDIT: Have revised the card, adding when to cast the card to impede things like EOT casting or similar which would weirdly circumvent the gameplay and art flavour, while increasing the scry to 4. {Old version}
|
|
|
Post by ameisenmeister on Jan 21, 2021 15:00:49 GMT
|
|
|
Post by somerandomperson on Jan 22, 2021 9:05:58 GMT
With this design, I really wanted to challenge the typical snow-draft archetype of a slow grindy 5 colour deck that was just stalling the game and trying to get to the late game. This card I hope is more aggressive than most snow pay-offs and so will maybe diversify a limited metagame. Hope you enjoy it!
|
|
|
Post by Boogymanjunior on Jan 25, 2021 6:20:11 GMT
|
|
|
Post by Boogymanjunior on Jan 27, 2021 10:31:45 GMT
Daij_Djan Would like to light the admin beacon since the current challenge is open since 3rd Jan. Thanks!
|
|
|
Post by somerandomperson on Jan 31, 2021 10:02:43 GMT
Is this getting judged?
|
|
|
Post by Boogymanjunior on Jan 31, 2021 15:41:16 GMT
|
|
|
Post by ZephyrPhantom on Feb 1, 2021 18:22:36 GMT
Sure thing. Let's wrap this up: melono - An interesting reminder of how WoTC carefully balances the flavor of an effect with making it appropriately benefit the player flavor-wise. I think you execute that part well. Mechanically, this card evokes the like of Eldritch Evolution and Neoform but doesn't sacrifice the creature and uses what in theory is a harder metric to scale. I say "in theory" because between things like the typical Humans approach of going tall with Champion of the Parish, Thalia's Lieutenant or the vast majority of major Allies like Oran-Rief Recluse and Hada Freeblade being Humans it's actually quite easy to slip this into existing strategies to turn a creature value deck into a creature value deck with a toolbox - I think Allies in particular benefit because of things like Drana, Liberator of Malakir and Jwari Shapeshifter being spread across all CMCs. On a closer read, power manipulation might not even be necessary: many D&T or Humans decks can and do run things like Phantasmal Image, Deputy of Detention, Skyclave Apparition, and the like that these players would be very happy to consistently get out of their decks. There are other combos this would be a huge boon to, such as using Vizier of Remedies to get Walking Ballista into the graveyard (for Eternal Witness) and/or Devoted Druid, or Yawgmoth, Thran Physician into a variety of toolbox cards most notably Spike Feeder. There are probably more combos but these are the 4-5 decks I see being affected the most by this. The strange thing is, if this had been a few years ago, I'd have said I'm not comfortable with the sheer value this card provides, especially given that it doesn't require a sacrifice and the scaling is easier to manipulate than it looks. Now, in this era where cards like Uro, Titan of Nature's Wrath pop out every 3 months or so, I actually feel like this card ends up being "just very strong", or at worst a "necessary evil" to push even slightly less powerful decks up. But that kind of thinking leads to even more "FIRE cards", and since these impacts are mostly in things like Modern or Legacy it's not like you can just wait for the next Standard rotation to go away. Ultimately I'm not sure if this card is just a Fires of Invention, or closer to being the next Uro, or something in between, but with how it potentially affects current eternal format archetypes I'm inclined to think it's either in one of the latter two categories, and we're pretty much at the point this would actually need to be played in a deck to see how far it can go. Overall, I liked that your card made me think a lot, not just about how it affects existing decks but what it would mean for cards that come after it. That said, I hesitate to call it 'perfect' because a few years ago I'm pretty sure this would've needed to at least sacrifice the creature and I'm not sure if I like what that says about the current state of MTG design. hydraheadhunter - Frostfang Stalker is a nice simple Snow hoser that I think we could've seen more of in sets like Kaldheim. The deathtouch is kind of a nonbo but I respect that it gives the card use outside of Snow-heavy environments. Rimehunt Tracker is a conceptually solid idea but I'm more hesitant to agree with this design because it sort of implies that everything is Snow, even the things that....hate Snow? There's a bit of a dissonance there and in order for Snow hosers to actually matter, I feel like it's important to present the possibility of good nonsnow cards existing. For that matter, protection tends to be more of a White ability than a Green ability ( Gods Willing for a recent example), and on a hatebear weenie-sized design with a broad protection ability I especially would expect this to be a White creature. I understand you were shooting for flavor but I feel like Rimehunt Tracker was kind of rushed in general (Snowfall should be italicized, the ability text after shouldn't), and this brings an overall solid idea down quite a bit. viriss - So here we basically have the opposite approach to your competitors where you go all in on the flavor and make Dubious Challenge 2.0. I think you capture the impression of two creatures fighting very well and make it believable card draw/cheating without making it ridiculously skewed in favor of the opponent, which is a plus, and enough Fatesteal/Lantern effects exist throughout magic history that I'm willing to believe you can manipulate both player's decks well enough in any format to make this card work. I feel like you were just ambitious enough to capture the idea of the image without leaning too far on appealing via raw power or flavor, and I think that's a plus overall. Nice work, set-ready. Flo00 - To get it out of the way - your card text names don't match your card names. My first impression of this design was that it probably goes straight into a Modern Horizons/Time Spiral type set because of how plane-specific WoTC tends to make Snow and Transform, but despite that I like the mix of Scrying Sheets / Courser of Kruphix design to create a design that feels interesting on its own and feeds its back half fairly well. I had to try to not look at this as Delver of Secrets and instead keep in mind that you were probably going for a sort of design where you dump your hand and then transform when you're just grabbing lands but otherwise everything makes sense and ties together well enough. Xenozfan2 - So this essentially punishes any deck that likes using counterspells or flash, but without explicitly limiting itself to Blue in case instant speed interaction is common in another color of the set. Kudos to you for not saying "blue spell" in that regard. This is blatantly a sideboard card, albeit a very good one that I think would get into at least a few eternal format decks/brews as it essentially says "I win the game on the spot with Blightsteel Colossus if you try and interact with me at instant speed without a follow up." It's almost bizarre just how extreme this card is as a result, and I think that's its greatest weakness - with this card out, you basically force your opponent to hold up two removal spells or two counters in any meta where it exists, or get screwed. While it's a funny mental image I think it also risks being format-warping with how much the mere existence of being able to play it would affect any control decks (and I haven't even touched on just how easy this probably would be to play in EDH, for that matter). I'd suggest changing it from library to hand, or if you want to keep it pushed, make it search for green creatures from library only as most of the big instawin creatures I'd have concerns about are colorless. Great idea though, it just needs some finetuning. Boogymanjunior - This is a super flavorful design that clearly has been carefully retooled to only work in a certain situation. That said, when it works, it works well, and I find it interesting that compared to your competitors you added Blue and tried to make the card self-enabling at the cost of being more conditional and expensive. Of the entries so far that focused on cheating out creatures I would say I would be the most comfortable with this one cheating out a Blightsteel Colossus because it has so many hoops to jump through but isn't quite impossible to trigger either. You do a decent job of making the card also be an overly expensive Fog-ish in an emergency, though if this card whiffs it's not going to create a lot of advantage for you. I actually think the design is fine as is but you should make this cost as a sort of ultra-specific but viable alternative to Cryptic Command in creature-heavy decks - it has both a lower floor and a higher ceiling, but Cryptic has been played to 'just' stop big damage swings before and I think this card would do nicely as a similar substitute where the prevent damage + library manipulation mode are essentially locked in as the alternative to the cheat creatures mode. ameisenmeister - Speaking from experience, this is one of those designs that probably could do without the flavortext - you already have a lot to describe and the story is told very well by your mechanics. Otherwise, it's a very funny risk/reward take on the typical Green card advantage engine though the risky nature does feel closer to Sin Prodder or Dark Confidant to the point I'm pretty sure this card should be Golgari (Green for land/creature advantage, Black for graveyard engine and risky library manipulation/growth). Otherwise a pretty good card, a bit rough around the edges. somerandomperson - I was kind of iffy on this at first but Briarbridge Patrol does exist so I think this is okay as far as Green Investigate designs go color-wise. Keeping that card in mind thought I think this card could be 3/3 - it's a little on the weak side as is and if we treat it as a purely limited design it's going to be further dependent on you having drafted some snow lands to run to really be fully effective. Fun idea overall, though. I gotta say it's very interesting just how many people went for a cheat out creatures type design overall. Winner: This is definitely one of those competitions where a lot of people were "close 2nd/close 3rd place". I was hesitant to to make a top 3 as a result because I think a lot of people had near-perfect cards and just needed some kind of small adjustment to fit. In the end though I think my placement stacks like this: 1st: viriss - I have to admit, I was really disappointed with how Wizards handled Dubious Challenge - there's jank, and then there's making a card so narrow it's almost impossible to get anything meaningful out of it. You fix a lot of issues with Dubious Challenge and your design is a lot simpler as well. I would play this card. 2nd: melono - I really want to like this card, and there is a timeline where I care slightly less about the current state of the meta and put this in first, I think. But as-is I'm not really sure if the right approach to Magic design is to push good things even further, even if different conditions might make it seem fair. I think I'd rather this design have sacrificed the creature even if it would've risked being less in tune with the flavor. 3rd: Flo00 - I think the main thing that put you above the others is that your card basically had no major mistakes and I didn't feel the need to tweak or rebalance the card once I understood what was going on.
|
|
|
Post by viriss on Feb 4, 2021 4:09:52 GMT
Next Picture: Artist: Daniel ZromLink: ArtStation (Lots of good close-ups, if you want a specific section)
|
|
|
Post by Flo00 on Feb 5, 2021 20:14:34 GMT
Battleward Instant Counter up to one target spell targeting you or a permanent you control. Create two 1/1 white Soldier creature tokens. I made it up to one target so you can just cast it for the tokens if you need it.
|
|
|
Post by melono on Feb 8, 2021 21:29:20 GMT
|
|
|
Post by viriss on Feb 11, 2021 22:16:57 GMT
Flo00 Interesting combination. Maybe a modal with choose one or both? Overall I like the flexibility of this card. melono "The orc went out in a blaze of glory!" I like the idea of my creature fighting three times, or choosing new creatures for each occurrence. I'm not sure if the rules work for picking my own creature three times if it dies along the way. But its still fun. These are close, but I'm giving it to Flo00 for that crop of the wizard with soldier below. Great fit.
|
|
|
Post by Flo00 on Feb 12, 2021 3:34:49 GMT
Thanks for the win viriss! Next art by NanoMortis on deviantart
|
|
|
Post by dangerousdice on Feb 12, 2021 4:04:01 GMT
I give you, Aria! Attachments:
|
|
|
Post by viriss on Feb 12, 2021 5:15:45 GMT
|
|
|
Post by melono on Feb 12, 2021 10:04:20 GMT
Flo00 Interesting combination. Maybe a modal with choose one or both? Overall I like the flexibility of this card. melono "The orc went out in a blaze of glory!" I like the idea of my creature fighting three times, or choosing new creatures for each occurrence. I'm not sure if the rules work for picking my own creature three times if it dies along the way. But its still fun. These are close, but I'm giving it to Flo00 for that crop of the wizard with soldier below. Great fit. As the target has become illegal, that part of the spell fizzles. If my interpretation of the rules are correct of course.
|
|
|
Post by ameisenmeister on Feb 12, 2021 11:57:23 GMT
Flo00 Interesting combination. Maybe a modal with choose one or both? Overall I like the flexibility of this card. melono "The orc went out in a blaze of glory!" I like the idea of my creature fighting three times, or choosing new creatures for each occurrence. I'm not sure if the rules work for picking my own creature three times if it dies along the way. But its still fun. These are close, but I'm giving it to Flo00 for that crop of the wizard with soldier below. Great fit. As the target has become illegal, that part of the spell fizzles. If my interpretation of the rules are correct of course. A spell fizzles only if it has no legal targets. So as long as one of the creatures that were targeted for fighting still exist, the spell resolves. However, as there are no two creatures alive to fight, no damage is dealt. At least that's how I understand the rules.
|
|
foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
|
Post by foureyesisafish on Feb 12, 2021 13:30:35 GMT
Oh I know EXACTLY what to do with this. Aki Mori Legendary Planeswalker - Aki Whenever you surveil, if you would put any of those cards into your graveyard, exile them instead. : Surveil 1. : Exile target nonland permanent. : You get an emblem with "You may cast spells exiled with Aki Mori, and you may spend mana as though it were mana of any type to cast those spells." SL: 4
|
|
|
Post by Flo00 on Feb 12, 2021 19:32:04 GMT
As the target has become illegal, that part of the spell fizzles. If my interpretation of the rules are correct of course. A spell fizzles only if it has no legal targets. So as long as one of the creatures that were targeted for fighting still exist, the spell resolves. However, as there are no two creatures alive to fight, no damage is dealt. At least that's how I understand the rules. That's how they usually explain it inthe release notes of literally every set. As for the original question: The creature fighting won't die before state-based actions are checked, which will be after the spell finished resolving. So even if the creature gets lethal damage in between it continues fighting.
|
|
|
Post by melono on Feb 12, 2021 21:43:43 GMT
A spell fizzles only if it has no legal targets. So as long as one of the creatures that were targeted for fighting still exist, the spell resolves. However, as there are no two creatures alive to fight, no damage is dealt. At least that's how I understand the rules. That's how they usually explain it inthe release notes of literally every set. As for the original question: The creature fighting won't die before state-based actions are checked, which will be after the spell finished resolving. So even if the creature gets lethal damage in between it continues fighting. Hmm, so to keep that from happening, I would have to just make 3 copies of the spell instead of it all being one spell, so the dying resolves and the fight "happens" in such that the creature receives no damage, which would be what players would resolve it as intuitively.
|
|
|
Post by Boogymanjunior on Mar 5, 2021 18:12:23 GMT
|
|
|
Post by Flo00 on Mar 6, 2021 0:57:30 GMT
Thanks for the reminder that I have to judge this. I'll give this 12-24 more hours, then I'll judge.{dangerousdice}This looks like the small sister of Elite Inquisitor. There is nothing wrong with it, yet it's also not very exciting. I guess it's a nice sideboard card for Innistrad-like environments. {viriss}This looks like it should be rather than . The chapters make a nice transition from black to white. Chapter I would be strange in monowhite while chapter III seems to fit better in white than in black. I like how the chapters progress. and I like how you use a symmetrical effect and then take advantage of it. This gives your opponents an interesting choice. Then again, it might not be that interesting since you can use each of the tokens to just chump block the human. Especially bacause they fly and the human doesn't (which is also totally indicated by the picture). {foureyesisafish}That's an interesting one. The surveil clause actually makes your surveil cards worse until you ultimate her. I like how the first two modes play together with the ultimate. Also funny that before you activate the , it might be more valuable than the even if she has enough loyalty. One word on tmeplating (one of my pet peeves): Using whenever and instead in the same sentence dosn't work. Instead tries to replace something as it happens and whenever tells you to use the stack after something happens. You'd need to word it as a static ability. Maybe something like As you surveil, exile cards instead of putting them into your graveyard. or If you would put cards into your graveyard as you surveil, exile them instead. {Boogymanjunior}That's an interesting way of getting the dead back to life. Seems to hint quite some flavor around it. Losing life to scry seems a bit expensive. Yet you have the choice so I guess it's totally justified. What worries me a bit is that it can potentially give you high scry values three turns in a row which might require you to think ahead a lot of turns/draws.
|
|
|
Post by Flo00 on Mar 19, 2021 2:29:31 GMT
|
|
foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
|
Post by foureyesisafish on Mar 19, 2021 12:19:32 GMT
oh crap.
I'll find something soon.
|
|
|
Post by Flo00 on Mar 25, 2021 5:12:58 GMT
|
|
foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
|
Post by foureyesisafish on Mar 25, 2021 11:08:50 GMT
soon
|
|
foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
|
Post by foureyesisafish on Mar 25, 2021 11:43:32 GMT
Alright, I've kept you all waiting long enough, so I'll use art that I have laying around. This is by Kevin Chiu. I've already used this art for a character, so feel free to make spoofs on her.
|
|
pixelguard
0/0 Germ
Posts: 22
Favorite Card: Chulane, Teller of Tales
Color Alignment: White, Blue, Green
|
Post by pixelguard on Mar 25, 2021 14:20:27 GMT
Hey, so here is my first take in any contests/games. Picture have a bit odd size but maybe you will like it. Have a nice day!
|
|