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Post by SilentKobold on Apr 6, 2020 10:19:02 GMT
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Post by Flo00 on Apr 6, 2020 17:03:07 GMT
Assault the City Enchantment When Assault the City enters the battlefield, choose a player. Whenever a creature attacks the chosen player, its controller creates a tapped 1/1 white Soldier creature token attacking the chosen player. Could be a curse, but the flavor of the picture doesn't really fit that.
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Post by viriss on Apr 6, 2020 21:35:21 GMT
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Post by gamma3 on Apr 6, 2020 22:17:58 GMT
I started with the name, then worked backward. I was going to try an extra combat spell, then realized the name was perfect for a saga. Edit: Noticed the wording on the first/second chapter didn't have a source for the damage. Fixed.
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Post by Jartis on Apr 12, 2020 6:40:04 GMT
Two black border cards in the history of the game have an exclamation point in their name? Good enough for me.
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Post by Boogymanjunior on Apr 12, 2020 20:51:17 GMT
Said it once somewhere, will say it again: I know some are against it, but this "semi hybrid" mana costing does fill an unique role imo, namely when a card fits into color A alone, color A and B together, but not in color B alone. Just my 2 cents, before any transaction was initiated. Also, vigilance feels cosy here.
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Post by Jartis on Apr 12, 2020 22:24:30 GMT
Boogymanjunior I was never against it in the first place, but Ikoria has semi-hybrid Mutate costs. That's official enough for me.
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Post by kefke on Apr 13, 2020 13:06:36 GMT
I'm being a bit cheeky here and using the same entry here as in the Card of the Week thread, because the two together gave me the idea (I'm even using the same post text). The idea was, "What if you applied keyword counters offensively?" - So this card is doing that, using Defender counters to remove the ability of creatures to attack. I've costed the effect based on Hex, treating the loss of ability to attack as a less severe version of destroying a creature. I went with Red over White or R/W because the idea of backing the opponent into a corner and amassing your forces until you can wear their defences down feels more Red than anything else to me.
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Post by Daij_Djan on Apr 13, 2020 19:17:33 GMT
Boogymanjunior I was never against it in the first place, but Ikoria has semi-hybrid Mutate costs. That's official enough for me. I assume you're referring to cards like Brokkos, Apex of Forever? Those have never been an issue (and there even existed a whole cycle with similar costs back in Alara) - it's combining a hybrid mana symbol with a single-colored one that shares a color with it some people (like me ) dislike. Like how Stratified Assault combines with in particular Just to clarify
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Post by Boogymanjunior on Apr 13, 2020 20:08:36 GMT
Jartis Daij_Djan No, sorry for the lack of clarity, I don't mean cards like Brokkos or Marisi's Twinclaws, I referrred to cards "combining a hybrid mana symbol with a single-colored one that shares a color with it" like Daij wrote and dislikes like I think many people too. I just find that it fills the unique role I mentioned: For example, Stratified Assault has effects a red-white gold card could have, as well as a monored card. But not a monowhite one (and if someone would make the case that my card can fit differently somehow, there would still linger countless possibilities for cards that exhibit these characteristics). Damn, now I already gave my third cent- fortunately, I save some money with all that staying at home thing.
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Post by ameisenmeister on Apr 16, 2020 6:42:20 GMT
Judging time!
Nice card that really pushes the action. Kind of strange that the two abilites have very little to do with each other but the flavor works.
Yeah, could have been a curse and probably would be more intuitive that way. That said, the card is still pretty fun and could seriously get out of hand with a token build (or help an opponent with a sacrifice centered deck). Cool card!
The flavor is good but the rest doesn't really intrigue me. It's basically repeatable land destruction, which is not a fun thing to have. You probably know this and added a lot of hoops to the card. So many that it's almost not usable anymore. At first you cast the enchantment, then you have to attack with three creatures and pay mana. And even then, the effect can only hit nonbasics and doesn't destroy the land directly but turns it into a creature. That means, if you attacked with something smaller than a 3-powered creature, you are likely not to kill the land eventually because it will block your 1/1, 2/2 or whatever. The flavor kind of works but the card just doesn't look like much fun.
A fine card with clever wording. 2 damage to any target plus two 1/1s is pretty strong and the third chapter works great with the tokens it created before. It's kind of a mix of History of Benalia and Song of Freyalise, both potent and memorable cards.
Let me guess, the two cards are To arms! and Kaboom! ? And exclamation point in the name is no problem. However, an enchantment that prevents your opponents from ever attacking again is a problem. A lot of decks don't have answers to enchantments after they hit the field and such a crippling ability seems just unfair.
I can't say that I get what the flavor text is trying to tell me but the rest of the card's text is crystal clear, and pretty cool! I'm totally on your side when it comes to the semi hybrid mana cost and the card's synergy with vigilance didn't elude me. Even the flavor is nice as I understand the second effect as catapults that don't attack but still fire directly at the enemy. At least that's how I understand the card.
I hate defender and I hate keyword counters. However, you can hardly read my mind and therefore I will judge this card trying to ignore my aversions. Five mana to have four creatures unable to block for the rest of the game feels mediocore and considering that you were inspired by Hex I'm a bit confused. For just one more mana hex doesn't only target two more creatures but also destroys them, something way more preferable than making them unable to block. Choosing red as a color for this feel also strange. Red is the one color that pushes the action most and making creatures unable to attack is the complete opposite of that. I also can't recall any red card that does something similar, correct me if I'm wrong.
{And the winner is...} gamma3! With Boogymanjunior and Silentkobold coming in second place.
Thanks for participating!
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Post by kefke on Apr 16, 2020 9:44:13 GMT
ameisenmeister - On the surface, destroying six creatures is a stronger effect, and mechanically it has more of an impact, but I was also considering what would be more frustrating to play against. If a creature dies, there are ways to bring it back. If something is locked down (even if only partially), you're left with it just sitting on the board taking up space. I don't know a lot about the latest set, but I would imagine that in general there's not many ways to remove a keyword counter once it's been placed. Similar locking effects at that cost are usually enchantments that can be destroyed, often single-target auras, so two less creatures for one less mana and a drop in rarity felt like a good compromise from Hex's mass destruction. A higher costed rare that could shut down the opponent's entire board could certainly be justified, but wouldn't be fun to play against. As for why Red, it was mostly a decision of flavour. The idea of a massive army surrounding the enemy and forcing them on the defensive seemed more thematically Red to me. However, I'd also point to cards like An-Zerrin Ruins as proof that Red does get mass lockdown effects. I'd also argue that forced blocking is primary in Red, and that making it so that an opponent's creatures can only block is a natural extension of that.
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Post by gamma3 on Apr 16, 2020 20:30:21 GMT
Wow, thanks for the win! Your next challenge: Personal Fantasy Landscape by Jonathan Berube Good luck folks!
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Post by Flo00 on Apr 17, 2020 10:59:36 GMT
This is actually tweak of an older design I made. I'm not super happy with the name. Dementia Hills Land Hellbent — : Add . Activate this ability only if you have no cards in hand. Delirium — : Add . Activate this ability only if there are four or more card types among cards in your graveyard.
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Post by ZephyrPhantom on Apr 17, 2020 17:49:18 GMT
Steppes of WisdomLand : Add . If you control a creature with power 4 or greater, instead add .
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Post by SilentKobold on Apr 26, 2020 21:26:46 GMT
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Post by Boogymanjunior on Apr 28, 2020 23:37:49 GMT
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Post by pacifistwestwoman on Apr 29, 2020 3:15:55 GMT
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Apr 29, 2020 18:01:21 GMT
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Post by viriss on Apr 30, 2020 1:09:06 GMT
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Post by Boogymanjunior on May 5, 2020 22:01:01 GMT
gamma3 When will this be judged?
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Post by gamma3 on May 5, 2020 22:05:50 GMT
Whoops, forgot about this, will try to get to judging tomorrow
Edit: Judging in progress, please wait...
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Post by gamma3 on May 6, 2020 18:59:55 GMT
Flo00 - Not sure how I feel about this design. Delirium feels more like a black or blue condition than a white one without the "angels going insane on Innistrad" thing. The concept is alright though. I kind of with this tapped for so that it's not totally useless at the beginning of the game. I'm not sure the art totally feels right for the design to me, but I can see it. Also, you forgot artist credit on your render, and I'm surprised that a mod hasn't caught that yet. ZephyrPhantom - Clean, simple design. Not much to say about it. SilentKobold - Slight bend in each color for the hybrid. I like that this was one of only two nonland entries, and I like hybrid, so points there. The flavor text is a nice touch. My one issue is that the name feels a bit more like a land or enchantment card, but it fits the art and flavor nicely. Boogymanjunior - The second (and only other) nonland entry. It feels a bit odd that the protection effect skips over creatures when its in the two colors with the most creatures. It might be better worded as "...other nonCreature, nonPlaneswalker permanents..." pacifistwestwoman - This is slick. I'm imagining a 5-card cycle that each cares about a different keyword, although in that case, I might move flying to blue and have white care about first strike or vigilance. That is not to say that flying is a bad fit for white, and in the absence of the cycle context, this is a cool design. I wonder if this should have the gold border though, as it does make any color of mana (see, for example, Cavern of Souls. The number of flying creatures might need to be tweaked, though I'm not certain. Definitely warrants a playtest. Evil Coco - I have one major issue with this design. As a general rule, lands should either make mana or provide a way to get mana. Allowing it to tap for most likely won't break anything. I'm also unsure that you really need the color restriction on the tutor effect. viriss - This is a clean design. My one issue is that the ability word could probably have just been imprint. I know it's slightly less flavorful, but I think without the context of a full set, it would have been better to either use imprint or not ability word the exile at all.
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Post by SilentKobold on May 7, 2020 4:59:34 GMT
Thanks for the win. As someone who dislikes designing lands, it took a while to come up with a nonland card that fit such 'landy' art Anyways, here's your next challenge: (Courtesy of Logan Feliciano)
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Post by Flo00 on May 7, 2020 18:30:30 GMT
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Post by gamma3 on May 7, 2020 20:44:57 GMT
Double entering with the Golden Game, because this screams Azra to me, and, whaddaya know, there are only 7 Azra cards total.
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Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on May 7, 2020 21:21:01 GMT
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MacabreAurora
0/0 Germ
Ezuri, Claw of Progress + 5 Experience + Sage of Hours = ? Game 2 ?
Posts: 28
Favorite Card: Master Biomancer
Favorite Set: Unstable
Color Alignment: Blue, Green, Colorless
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Post by MacabreAurora on May 7, 2020 21:39:37 GMT
Obviously for another Conspiracy-type set. Edit: Thanks Flo00! Didn't catch that.
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Post by kefke on May 8, 2020 7:31:28 GMT
Back in the day, Black struck true fear into opponents with cards like Demonic Attorney and Contract from Below. Of course, no one wants to see ante make a return (except me, and I'm insane), but I think this comes close to capturing the feel of those old cards. Back in the day, this card would have let you ante any number of cards from your hand. Then, for each card your opponent didn't match from of their own hand, you'd be allowed to draw a card.
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Post by Flo00 on May 8, 2020 15:12:36 GMT
Evil Coco: Triggered abilities trigger. Activated abilities are activated. If you menat to do the first, then I guess this should be worded something like "Whenever a triggered ability of enchanted artifact triggers, ..." Or in the other case something like Burning-Tree Shaman(/card]'s ability should do. "Whenever an activated ability of enchanted artifact is activated, ..." MacabreAurora: The problem is, that this isn't 'fast' enough to alter a vote. A vote is usually called during the resolution of a spell. When you have the opportunity to activate something, the spell has already finished resolving. Technically that is the reason why Goblin Bookie wouldn't work in black border. You'd have to do something Snickering Squirrel like. Maybe "During a vote, you may tap ~, pay 2 life and to change any player's vote."
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