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Post by hergusbergus on Jan 20, 2020 6:20:19 GMT
Just to add some lore because I'm that bored: Ma'adi was a planeswalker once. After single-handedly preventing a war between the two major powers on his homeworld of Jahamad, and helping win a revolution against a tyrannical empire on the plain of Sontoct that lasted almost two decades, Ma'adi decided he had enough. He planeswalked to the forgotten realm, where he gave up his spark to become the realm's god. He now wanders around the plane, helping who he can that find themselves lost in the forgotten realm, and his isolation from the other planes left him satisfied with what he had now.
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Deleted
Deleted Member
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Post by Deleted on Jan 21, 2020 20:27:14 GMT
Purposefully worded to not be blown out by removal. Three mana for a +1/+1 counter is pretty underwhelming even if you're casting it multiple times.
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wapulatus
0/0 Germ
Aggressively Tired
Posts: 35
Favorite Card: Vampire Nocturnus
Favorite Set: Throne of Eldraine
Color Alignment: White, Black, Red
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Post by wapulatus on Jan 21, 2020 21:33:59 GMT
Humble Offering Enchantment - Aura As an additional cost to cast this spell, choose an opponent and a nonland permanent you control with converted mana cost 1 or less. That player gains control of the chosen permanent. Enchant creature You control enchanted creature.
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Post by Flo00 on Jan 23, 2020 18:21:53 GMT
Nandab, God of the Meek Legendary creature- God Indestructible Nandab, God of the Meek can’t attack or block unless you return a creature you control to its owner’s hand. Whenever Nandab, God of the Meek attacks, each other creature’s base power becomes 0 until end of turn. 7/6 THis also works for the current Challenge Slots. Also, I just realized, I haven't got the legendary frame yet. Can anyone give me directions?
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Post by Tesagk on Jan 24, 2020 15:52:08 GMT
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Post by collex on Jan 24, 2020 23:52:03 GMT
Hi there! I'm back! For a while at least - you know me, I come and I go. So my first instinct when I saw this picture was to make a God. But I clearly wasn't alone, and we haveso many Gods already, that I decided to go smewhere else while respecting the divine aspect of the card. What is tied to Gods in Magic? Well, devotion, of course: As always, I am not set designer/developper, so the costing is probably out of whack.
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Post by ameisenmeister on Jan 25, 2020 9:45:11 GMT
Judgement will commence this weekend.
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Post by Boogymanjunior on Jan 26, 2020 21:16:36 GMT
Galenjom is some kind of Super-Loxodon Being who sometimes encounters pilgrims traveling to his magical realm in hopes of presenting him with a part of their souls that appeases him. If the pilgrim manages to present a great potential of their soul, Galenjom is appeased and realizes the plgrim's potential before sending them back to their own realm. If the pilgrim fails to do so or shows so much power that Galenjom doesn't think they can handle their own potential, they are never to be seen again. So basically the higher the CMC (and thus the general power) of the creature, the higher the chance of loss and the bigger the potential loss (although with a loss, you gain the Offering back to your hand), but also the higher the potential reward. And in higher CMC spheres, the potential of loss again decreases at least by a small margin since at CMC 5+, the chance that you pull a card with CMC above the given rate (= a card with CMC 9+), is virtually non-existant and only the heightened chance for pulling a card with CMC lower than 5+ remains. I had to make the strange seeming clause of "3 than" because otherwise, it would always be best to put your creature with the lowest CMC (and thus the lowest general power) at risk because you would then have the biggest chance for the bigger potential which would be inherently imbalanced. And I don't think that such a clause is generally unappealing.
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Post by ameisenmeister on Jan 28, 2020 19:39:08 GMT
Judging is here!
{Jartis} Well, it's interesting but I can't really put the pieces together. The flicker ability is mandatory, so it could backfire if your opponent only controls things that they would love to see flickered. The activated ability is worded wrong (the has to be between the and the „sacrifice“-text) but also very weird. It has nothing to do with the flicker ability and adds a fourth color to the card's color identity for no apparent reason. What kind of obstacles does he remove? Your own red permanents? Sorry, it might be just me, but I don't get the joke here.
{viriss} Oh yeah! Get your Reliquary Towers ready! Cool card with an impressive potential. I like it.
{Hergusbergus} Clever to include the „remove all counters“ part. Justifying the phasing might be hard because you could basically just flicker it to make the ability cleaner. But hey, I personally have a soft spot for phasing, so I just assume that the set featuring your card uses the mechanic extensively. A seven mana 4/6 isn't that impressive, though, even when it's unremovable.
{fabuloussunbro} Really cool and interesting. I like that it builds itself up to be a very useful aura tutor, something that isn't to be seen too often. It sure has the potential to search for some busted auras as early as turn three or four but you would need to build around that trick and even then it's a volatile combo.
{wapulatus} Interesting. Stealing a creature for only two mana and a treasure token seems a bit powerful, but the idea is really cool. I, for instance, immediately thought about ways to use the downside as an upside by giving the opponent something harmful. That's exactly what I like about cards: when they make you think.
{Flo00} Nice commander you came up with. Reducing all other creatures' power to 0 is a slick move to balance it. I guess the trick here would be to play it alongside High Alert. The only thing I'm not so much a fan of is that the two abilities have nothing to do with one another.
{Tesagk} It's not too late, don't worry. Your card explores interesting space with the adventure frame (required that you fix the wording so that it actually does what it's supposed to be doing). However, a 5/5 indestructible for four mana is already a bit over the top. Add the potentially immense card advantage it provides and you have a truly busted card. The idea here, as I said, is cool, but the execution has some flaws.
{Collex} Now that is an interesting twist on devotion! Don't think that the casting cost is too outlandish either. It's unfortunate, though, that this is a legendary creature that you can't really use effectively as your commander because its color identity is only (as far as I'm aware of), but that's basically the only issue I have.
{Boogymanjunior} Oh my, what a rules text! I had to read it twice to get what the card exactly does and now I'm skeptical whether I understood something wrong or you did. So if you exiled a creature with cmc 1 with it and flip over a three cmc creature, you get both. But if you exile your four mana creature and flip a two mana permanent, your four mana creature remains exiled and you only get the sorcery back? Seems like a slap in the face to anyone who would try to risk something with it, kind of like an anti-Timmy-trap card. Can't say that I like it because of the extreme low floor this card has. Also seems a bit wonky for what is basically a crippled Polymorph.
{And the winner is...} wapulatus! With hfabuloussunbro in second place. There were quite some cool cards but in the end, wapulatus card struck the perfect balance between unique and thought provoking and simply and powerful. Thank you all for participating!
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wapulatus
0/0 Germ
Aggressively Tired
Posts: 35
Favorite Card: Vampire Nocturnus
Favorite Set: Throne of Eldraine
Color Alignment: White, Black, Red
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Post by wapulatus on Jan 28, 2020 23:47:36 GMT
Nice! There was some stiff competition for this round, and I wouldn't be surprised if a few others won in my place. I love surrealist/abstract art on cards, and for designing cards, as there's a massive pool of directions to take the cards. Here's the next picture: "Horn of Babel" by Vladimir Kush.
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Jan 29, 2020 0:28:09 GMT
With apologies to Bill Watterson.
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Post by Jartis on Jan 29, 2020 6:54:07 GMT
{Jartis}
{Spoiler}Well, it's interesting but I can't really put the pieces together. The flicker ability is mandatory, so it could backfire if your opponent only controls things that they would love to see flickered. The activated ability is worded wrong (the has to be between the and the „sacrifice“-text) but also very weird. It has nothing to do with the flicker ability and adds a fourth color to the card's color identity for no apparent reason. What kind of obstacles does he remove? Your own red permanents? Sorry, it might be just me, but I don't get the joke here Yeah, I there is a bit much going on with the design, so I'm just gonna break it down a bit to show my thought process. - The flicker could backfire, yes, but there are a lot of mandatory abilities in the game, so I don't really consider that a true downside. The point of it is that he is removing an obstacle, be it a creature you would rather not have to trample over, an enchantment you don't want to trigger, or even a planeswalker that's about to ult (because it would reset its loyalty when it ETBs.) Also, this was really designed more for Commander, where if you have an opponent who wants to flicker something they control, this becomes a great tool for diplomacy. - The red in the casting cost of the activated ability (which was formatted incorrectly, my bad) is so you can run the red cards required for the ability. It's probably a bit much, but this is a reference to the worship of Ganesha (who is also seen as a remover of obstacles). Many sacrifices to Ganesha are red, so while it didn't feel important enough to be in its casting cost, I felt like it still needed to be implemented, though it probably would have been fine without it, in retrospect. Edit: My entry
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Post by Flo00 on Jan 29, 2020 21:52:13 GMT
Tower to Eternities Land , Sacrifice another land you control: Add two mana in any combination of types that land could produce.
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Post by Tesagk on Jan 30, 2020 16:58:27 GMT
Enchantment At the beginning of your upkeep, add . Until end of turn, this mana doesn't empty as phases end. Use this mana only to activate the abilities of or cast enchantment spells.
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Post by kefke on Jan 30, 2020 18:22:56 GMT
Not sure if this is cheating, but the image just really reminded me of City in a Bottle. And since I couldn't come up with a better name than the picture already had, I kept that too. So the only real "designing" I did here was figuring out which set the tower of Babel would be bottling...which was pretty obvious, given the myth. Honestly, I didn't design this card. It designed itself.
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Deleted
Deleted Member
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Post by Deleted on Jan 31, 2020 0:43:46 GMT
Here, a blue Silence, kinda. Wait a minute, Patrick. I'm the maniac!
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Post by collex on Feb 1, 2020 5:48:14 GMT
ameisenmeister: Thanks for the feedback! I had completly forgotten I made it legendary. In retrospect, I think that was a mistake. Here is my entry for this week: I'm not too sure of that mana cost, I just went with my intuition.
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wapulatus
0/0 Germ
Aggressively Tired
Posts: 35
Favorite Card: Vampire Nocturnus
Favorite Set: Throne of Eldraine
Color Alignment: White, Black, Red
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Post by wapulatus on Feb 4, 2020 23:21:46 GMT
Judgement will be posted in a day or two.
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Post by Boogymanjunior on Feb 5, 2020 13:58:16 GMT
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Post by ameisenmeister on Feb 5, 2020 19:46:45 GMT
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Post by Boogymanjunior on Feb 11, 2020 20:55:01 GMT
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Post by collex on Feb 14, 2020 18:34:18 GMT
I concur with boogymanjunior - it's been two weeks and a half already. wapulatus , if you do not have the time to judge, you can ask someone to judge in your stead.
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Post by Boogymanjunior on Feb 18, 2020 20:11:10 GMT
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Post by ZephyrPhantom on Feb 21, 2020 4:46:47 GMT
No one's picked this up so I will to get the game moving again. Very quick judging, apologies for the brevity of it: MaiApologies (She/Her) - The one EDH card no one wants to see! Very funny flavor text, too. I think it's fairly costed. Jartis - The situational tribal at the end is weird and due to the (relative) lack of need to include a god in every deck I think it will be less used to keep it in check than you think. Tapping just a creature would've been better imo, two if you felt was needed. Doesn't really feel Black for that matter - in a few ways, this is just a slower verion of things like Thieves' Auction or Warp World though some Commander players may argue that's not a bad thing. Flo00 - Simple but gets the point across. I think the idea of sacrificing lands to get a temporary boost is interesting and it doesn't seem that easy to break. Might even be okay to print in Standard. Tesagk - Again, straightforward effect, but I can appreciate it. Mana Bloom, Quarantine Field, Soul Echo, this card has uses even just from an enchantment perspective, and that's not counting scaling ability ones. Lots of potential here overall. kefke - You're lucky Oldschool is a format otherwise I would say this is bad design because it lacks a good use case, even if it was an uncard. As is, not the most pleasant silver bullet tech (and does it count basic lands? Could use that clarification.), but it does have it uses as a budget hoser. @fabuloussunbro - Twisting Blue's arm to get it into the Silence side of "Can't cast spells", but it works, is undoubtedly clever, and you made a good call on "nonbasic" to make it a fair but powerful card even in Modern or maybe Legacy. Might even work at UU, and a pleasant Tron hoser at that. collex - Loose the game is usually playing like fire type stuff but given the payoff I can see exactly why you did it. Could be an interesting slow combo piece hoenstly or just an easy donate target in a pinch. Boogymanjunior - A big splashy mythic with a lot of risk done right. Seems like a lot of text but I think you made it worth it. ameisenmeister - I haven't played Planechase enough to assess the value of this card well, but I suppose it never hurts to have more ways to search for lands. The idea of using your Planar deck as a second way to get certain effects is clever though. Lots of strong designs here: 1st - @fabuloussunbro - It's a push on the pie's limits, but I can tolerate it. Neat way to impact a format if you ask me. 2nd - Tesagk - I think this would do a good job at making players dig out their old cards and look real hard at how to use them in new ways. 3rd - ameisenmeister - Because to be honest, I've never seen anyone consider triggering a Planeswalk at instant speed before and I feel that's a simple and innovative way to get more use out of an often forgotten feature of the game. Honrable mentions to collex and Boogymanjunior
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Post by kefke on Feb 21, 2020 8:31:30 GMT
does it count basic lands? Could use that clarification. The key text is "originally printed". This is the same wording used on City in a Bottle, Apocalypse Chime, and Golgothian Sylex. The effect doesn't include basic lands, because it only applies to cards that originally came from their respective sets. So only things that were first printed in that set. (Interestingly, those three cards mark the only times black-border has had a mechanical effect based on the set a card is from.)
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Deleted
Deleted Member
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Post by Deleted on Feb 21, 2020 15:41:37 GMT
Bumping the card down to would make it a legal Isochron Scepter target, which would essentially end up being a one-sided Blood Moon. Otherwise, yeah, probably doesn't need to be three mana. Figured it was only a small stretch, since blue already switches lands' types and specifically converts lands to Islands. Anyway: Next piece is from Chris Chan.
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Post by ZephyrPhantom on Feb 21, 2020 19:01:49 GMT
Bumping the card down to " style="max-width:100%;"] would make it a legal Isochron Scepter target, which would essentially end up being a one-sided Blood Moon. Otherwise, yeah, probably doesn't need to be three mana. Figured it was only a small stretch, since blue already switches lands' types and specifically converts lands to Islands. Anyway: That's a really good consideration though to be fair I haven't heard of Isochron + Silence overrunning Modern (this reddit thread probably nails it better than I could). I think the color intensify at UU would keep it in check and not replacing itself in the worst case scenario makes it an overall worse option than Remand as a result. If I was worried about Standard though I can see 3 being fair.
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Post by ameisenmeister on Feb 24, 2020 11:21:06 GMT
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Post by Flo00 on Feb 25, 2020 6:16:09 GMT
Preserved Life Enchantment - Aura Enchant creature card in a graveyard If enchanted creature card would leave the graveyard, put it onto the battlefield under your control instead. When enchanted creature card becomes the target of a spell or ability, put it onto the battlefield under your control. EDIT: Thanks for the catch collex! Sems I was quite tired when I wrote it.
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Post by collex on Feb 25, 2020 16:17:49 GMT
Flo00 The last paragraph has a couple of typos, namely "beocmes" and "battleifeld". Not a big dal by any means, but I'd figured you'd like to know. And for now, this will serve as placeholder for my card. Will probably get to it tonight.
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