Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 5, 2019 19:51:41 GMT
Judging will be up in about 24 hours.Judging is here. Xenozfan2 I'm not exactly sure what to make of a creature that can't be dealt damage but only has an on-curve body with no evasion. It doesn't feel green and certainly doesn't feel like a rare. It might complicate a game of limited against a red deck, but otherwise Knight of the Wilds isn't all that interesting. It's not splashy, not efficient, and there's not a lot of building around it to be done other than having good mana. 1/5. nazsmith Can't go wrong with a Sakura-Tribe Elder. The body's probably about fair for how powerful its ability is, especially since you're getting multiple chump-blocks out of a single card if you need them. I'm ambivalent about the sacrifice ability requiring hybrid mana instead of green, since it feels odds to pay and put a Forest onto the battlefield, but the effect on gameplay is probably minimal since you need green mana to cast it in the first place. Being able to fetch off-color shocks or what-have-you in older formats also seems maybe a bit too good, but that's not much of a mark against it. 4/5. viriss I think this might be my favorite submission in flavor terms, but I'm not sure it's especially playable. Being dependent on an opponent controlling creatures to provide a meaningful body is a big strike against it for aggressive WG decks looking to race, since opponents can essentially remove its body by blocking their creatures away. Against decks that aren't looking to win with creatures anyway, I wouldn't expect some incidental lifegain to matter much and it doesn't provide any immediate value. The one potential home I can imagine is as a backup Courser of Kruphix in decks looking to abuse fetchlands, but even then, the payoff is pretty minimal. Might be a 2/5, but I'll say 2.5/5 for representing the art well. xylophone Grove Tender is much, much neater than my green brain is making it out to be. There are plenty of ways to trick its ability into searching you out more than one land, and I think the strength of the card lays in the variety of ways to play it. Otherwise, it's pretty fairly costed and statted. I almost feel like the deckbuilding complexity and high ceiling should bump it up to rare instead of uncommon, but for limited purposes it's probably fine where it's at. 4/5. @boogeymanjunior The first thing I thought when I read over Embrace Nature was the disconnection between the art and the implication of the card effect, and aligning those is what this challenge is about to me. Ignoring the art, it's a cohesive and focused but conditional card that I could definitely see as a sideboard staple in the right metagame. Where it falls short is not being a great card to represent the art, where I'd argue the subject's equipment is the only thing separating him from nature. Would be a 4/5 for good cost/effect balance and insightful intra-card synergy, but I'm going to say 3.5/5 for the gap between mechanics and flavor. bagz Most of a Gifted Aetherborn in green instead of black kind of rubs me the wrong way, and this doesn't feel like kind of green body we'd see deathtouch on (compare your small green deathtouchers to Kalonian Tusker). The fact that it grows over time also makes deathtouch less relevant the longer it stays on the battlefield. However, deathtouch does make the plan of playing Pondering Guardian and attacking every turn a bit more realistic. Probably more playable than I'm making it out to be. 3/5. nazsmith wins with xylophone in close second. I'm starting to think all my challenges for these threads should come with the condition of not asking me to judge cards that give me more mana.
|
|
bagz
1/1 Squirrel
Posts: 91
|
Post by bagz on Nov 6, 2019 1:19:31 GMT
|
|
|
Post by nazsmith on Nov 7, 2019 12:28:00 GMT
Thanks for the win man! I was considering making him enter the battlefield tapped as to avoid more chump blocking, or atleast make it a little bit slower, but I figured if you play him on curve you probably won't be blocking anyway. Anyway, for the next card art we have this:
Apprentices by Efflam Mercier
|
|
|
Post by Boogymanjunior on Nov 7, 2019 12:37:50 GMT
@fabuloussunbro Thanks for the accolade. Was unsure if it's too situational. But huh? The equipment which seperates him from nature is exactly the thing which gets naturalized for him to embrace nature.
|
|
|
Post by Flo00 on Nov 8, 2019 6:25:04 GMT
Curse of the Firemoths Enchantment - Aura Enchant player Whenever enchanted player draws a card, Curse of the Firemoths deals 2 damage to them unless they exile the top five cards of their library. I'm not sure if this shouldn't be a black card instead...
|
|
|
Post by viriss on Nov 9, 2019 5:18:44 GMT
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 9, 2019 23:04:59 GMT
I could not get over this man's mildly salty expression.
|
|
|
Post by melono on Nov 10, 2019 13:42:19 GMT
|
|
|
Post by ameisenmeister on Nov 10, 2019 21:34:23 GMT
|
|
|
Post by Boogymanjunior on Nov 11, 2019 0:32:27 GMT
|
|
xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
|
Post by xylophone on Nov 11, 2019 3:04:45 GMT
|
|
|
Post by nazsmith on Nov 13, 2019 10:38:23 GMT
About another 24 hours or so before I give this a good ol' judgin'!
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Nov 13, 2019 12:20:21 GMT
Stories Untold Instant Search your library for up to four artifact and/or enchantment cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. If you're going to start a cycle, complete the dang cycle. @fabuloussunbro: Yeah, the card's not that interesting at first glance, but bear with me. It's a representation of the Green Knight from the Arthurian legend Gawain and the Green Knight, where he gets his head cut off, then reattaches it and challenges Gawain to meet him in a year (hence the "prevent all damage" ability, which is normally but it's kind of a color bend because Fog effects are sometimes attached to creatures so it's ok in my eyes). It's too complex for a common, too powerful for an uncommon, and the mythic slots are at a premium, so rare it was. MaRo also said that less well-known Arthurian legends in Eldraine got pushed to higher rarities anyway. It's not supposed to be a splashy build-around; it's more for world building.
|
|
|
Post by nazsmith on Nov 14, 2019 9:01:01 GMT
{Flo00}I really like how old Magic color pie gave red a sliver of Mill, so this card gets me in the right spot. I do think, however, that it could've milled six rather then five.
{viriss}The only artifact outta the bunch, yours gets bonus points cause it gives white (albeit R/W) card filtering/draw which is probably its biggest weakness. However, I think you should have to spend to get the token, for there are a lot of cards that let you go infinite with this effect. {fabuloussunbro}Traps are one of my favorite subtypes in Magic so I just like seeing that someone made a trap card. There are no Red traps that shoot down Artifacts so that's also sweet to fill in some design space that hasn't been used yet, even if it is a simple one! {melono}This really reminds me of Goblin Assault, which is fine. I like cool build around me cards like this a lot and it would pair nicely with some other Elemental strategies. It seems to at a fair and reasonable casting cost too. {ameisenmeister}The randomness of this card is but off putting and intriguing. Normally you get to cast one of these cards from exile for the turn, or as long as it remains exiled. While I'm not against getting the card to go your hand, I do think it's not something read does with these kind of effects, but I don't think it's a real problem. {Boogymanjunior}By far the most unique and strange effect, I really, really like this card. It does a lot of things that only red really does and that awesome, I'm just concerned that this might be a bit too good. {xylophone}This is a mix of one of my favorite cards in magic, Spectral Procession, and also Act on Impulse. An incredibly versatile card that plays with one of my favorite strategies, tokens. {Xenozfan2}This card fill out the white role in the Gifts cycle and it does it well. My only real problems are that I'm not too sure if this art goes well with the card and I think it could've costed one less. Other then that, it great! {Podium}Alright guys, I really liked a bunch of your cards, but I'm gunna go with Xylophone as this winner, with Boogmanjunior as runner up and fabuloussunbro in third.
|
|
xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
|
Post by xylophone on Nov 14, 2019 22:21:16 GMT
|
|
|
Post by viriss on Nov 14, 2019 23:27:05 GMT
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Nov 15, 2019 16:16:55 GMT
Mountainside Forge Land Mountainside Forge enters the battlefield tapped unless you control no other lands. : Add Cycling Could have called it Valley Forge, but...
|
|
|
Post by ameisenmeister on Nov 17, 2019 15:47:46 GMT
|
|
|
Post by kefke on Nov 17, 2019 17:22:44 GMT
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 17, 2019 20:42:54 GMT
|
|
lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
|
Post by lizstar on Nov 17, 2019 21:33:33 GMT
|
|
|
Post by Flo00 on Nov 18, 2019 7:39:24 GMT
Forge of the Ages Land : Add . Whenever an artifact is put into your graveyard, you may pay . If you do, exile that card. At the beginning of your upkeep, if there are four or more cards exiled by Forge of the Ages, sacrifice it and return the exiled cards to the battlefield. A Safe Haven variant for artifacts.
|
|
xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
|
Post by xylophone on Nov 21, 2019 0:51:39 GMT
Judging around this time tomorrow.
|
|
|
Post by Boogymanjunior on Nov 22, 2019 0:10:52 GMT
Yeaah, I know, smelter... Hope I am not too late. If so, damn but oh well.^^ I think it fits to balance the loss and value with each other: sacrificing a land is huge, but two extra mana can also be huge, sacrifing a creature is the most common (tokens, chumper, death triggers, ...) and the gain is not much, sacrificing an artifact/enchantment is right in the middle I'd say.
|
|
xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
|
Post by xylophone on Nov 22, 2019 16:43:35 GMT
Well I was judging and then Chrome crashed so I'll have to redo it this evening. But Boogymanjunior yours will get judged too.
|
|
xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
|
Post by xylophone on Nov 23, 2019 5:31:14 GMT
Finally finished. viriss : This design is kind of broken. I posted a similar design on Reddit recently but for elves, and it's apparent that even when it it's not for artifacts it's still kind of broken. Cool, but definitely not printable except by Play Design. Xenozfan2 : I like this one. It's pretty neat. Strictly better than Forgotten Cave but much more interesting design space at work. Not much else to say about it. ameisenmeister : I'm not sure whether this goes in fair decks or unfair ones. Sacrificing artifacts for mana is generally an unfair thing, but the tapping and dealing damage seems more fair. The second half probably has more practical applications than the first and is maybe a little bit of a bend. kefke : My brain likes this. At first it seemed kind of odd, but when you think about it, the pieces all come together, in a Form of the Dragon sort of way. The fortify mountain is because of mountain heat, the tap is like hitting it, and it turns artifacts into other ones. I have no clue if it's costed appropriately though, considering that it's a fortification. @fabuloussunbro : Another top-down design. I'm not sure I entirely understand what the first one does. Does the mountain provide heat/fire for it again? The second part I like a lot. Spellshapers are cool and I always like them way more than their power level accounts for. lizstar : This card is pretty cool. Card advantage in these colors is generally hard to come by. But I think this card is a lot more awkward than it seems. Commander decks built around artifacts tend to be maybe 25-50% artifacts, so unlike Phyrexian Arena it won't give you a hit every turn. With that in mind, just for a cost maybe without the second ability could work. Cool design regardless. Flo00 : As a fair card, this is pretty unassuming. You can rescue some artifacts for a lot of mana I guess. But then I think of Lotus Bloom and Second Sunrise and I start looking for combos. I like that feeling a lot. Boogymanjunior : Seems just a bit too good. The land part is already enough for its own card and would definitely be an EDH staple at some level. With the other good stuff tacked on, I don't see a reason not to have it as an autoinclude in any 75% or less list. But a forge as a sort of Trading Post is a nice idea. Pretty close run here. I'll go with @fabuloussunbro as the best (fair) card, with Flo00 as a runner-up for best unfair card.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2019 15:56:40 GMT
The first ability was supposed to represent some external source of red mana making this otherwise colorless land tap for red, yeah. It's hard to make a monocolored land interesting, or at least I felt like it was, but I thought the art suggested a cold, inanimate place becoming dynamic and meaningful. Glad you liked it. Anyway. The past couple pieces have all pretty strongly suggested one color for all their entries. I want to see if I can give people a little more breadth in their color selection this time. By Ryan Richmond
|
|
|
Post by viriss on Nov 23, 2019 16:45:30 GMT
I know not a lot of people haven't played Planechase but it felt like the best option. And since that plane is two-headed giant themed, I went with "each player on your team". =) Edit: Also, planes don't have a rarity. So it's not common, it's just a plane.
|
|
|
Post by kefke on Nov 23, 2019 19:27:43 GMT
Edit: Also, planes don't have a rarity. So it's not common, it's just a plane. I believe that Masterpiece rarity uses a separate symbol. If you're not using that, you could set it as a blank symbol and use that for non-rarity-marked cards?
|
|
|
Post by Boogymanjunior on Nov 29, 2019 20:18:46 GMT
Designed this around the idea that the customers from the boats can choose between two sides/cards, (of course only as long as the stock/turn lasts!). And well... if they don't buy, they keep on rowing which is good for the body. It can look odd to write "put the rest on the bottom of your library" when it's only two cards in the first place, however this seems to be the wording used when you only look at two cards and are able to choose to take one or no card. So that "the rest" can encompass "one" or "two/all". See Trail of Crumbs
|
|