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Post by Flo00 on Apr 20, 2019 22:21:03 GMT
Ardin, the Rotten Liberator Legendary Creature - Angel Flying : For each player, choose target creature card from that player’s graveyard. Put one of them chosen at random onto the battlefield under your control and exile the rest. 5/4 I just saw that this fits the current Commander Game challenge, so I also posted it there
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 20, 2019 22:48:14 GMT
Tried to avoid the obvious "Each opponent loses the game" as the fourth abiltiy...
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 21, 2019 5:45:04 GMT
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Post by Jartis on Apr 21, 2019 7:00:11 GMT
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Post by hydraheadhunter on Apr 21, 2019 9:24:03 GMT
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Post by Tesagk on Apr 21, 2019 14:58:09 GMT
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Post by melono on Apr 21, 2019 17:14:14 GMT
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Apr 22, 2019 21:29:27 GMT
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Post by ameisenmeister on Apr 26, 2019 9:39:25 GMT
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Apr 26, 2019 17:47:18 GMT
Nature's Soul Command, id like multifunctional spells spells.
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Post by Boogymanjunior on Apr 28, 2019 16:42:45 GMT
Judging arrives very soon!
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Post by Boogymanjunior on Apr 28, 2019 20:30:18 GMT
Judging time! Flo00 And it begins with a very fine design. Very powerful, maybe a little bit too much so, and an interesting effect. At first it seemed to me that the chaos aspect should make her , but in the end I would say that there are enough black cards with random graveyard recursion to not see a need for it. But it led me to a more valid criticism; that Ardin is really similar to Tariel, Reckoner of Souls: a legendary angel who can tap itself to reanimate a creature chosen at (semi-)random. In comparison, Ardin's ability is even cooler than Tariel's because of the exiling part, on the one hand for the balancing aspect of loss and on the other hand for possible culling to get a more targeted choice. But in further comparison, Tariel makes one thing better: it has vigilance to generate a symbiosis of ability and body big enough to being nice for attacking. Ardin however always creates a little bit tension between having to choose between using her ability or her body to swing. I think giving her vigilance or letting her ability trigger when attacking would be better. These points aside, I really like this card. @mk I like how you cropped the picture so that it seems like the zombies are on the same side of the beetle and the angel, merging them all to the force that is a rising darkness. However, the card itself is not appealing to me: while I like the basic idea of a card that gives you growing disadvantages and then forces them down an opponent's throat, the excecution here will probably never see play. You get such huge disadvantages so often after investing five mana, having to wait another two rounds, hoping that it doesn't get destroyed in the end, and only then you get something out of it. I would say that greatly culling these disadvantages would absolve most of the problems (even tho I am still not fond of the idea of enchantment tokens with counters on them). temawimag Cool card, clearing the board and getting a big threat out of it is always impactful. I can't really say much more about it other than it should have in it (green doesn't get board swipes this way, even with a creature dealing damage equal to it's power) and that it really longs for a flavour text, especially having a character of „Everqueen“ in it's name. Jartis Another great card. Nothing that special, but a safe bet of a balanced card with an upgraded Sengir effect, combined flavourfully with the beetle feeding on undead. The only little criticism I would give is that giving it two abilities that discourages chump block instead of eating the 3 damage feels a little bit redundant. For the opponent it would feel worse if, instead of trample, the beetle had an effect that triggers when dealing combat damage to them so that they are spoilt for choice between letting through or chump blocking. hydraheadhunter Uhh, I have to be direct here and say that this design is pretty hideous, I'm sorry. It's hot glue gun design at it's finest, mashing all these abilities and effects together gives me a flickering before the eyes. Also, getting an additional combat phase feels really red to me (the only exception being Finest Hour which had a whole plane of honourable figting behind it's back). Tesagk That's also a neat design, having a sweet version of fighting whenever another creature enters. But „bug“ wouldn't be a creature type on it's own, it's already filed under „insect“, so replacing this the card is balanced and fun. Another small thing I picked up is that here quotations in the flavour text either are unnecessary or have to mention the person who spoke it, but oh well. melono It's a generic, but balanced card, and that's the most that matters. I just think that this standard effect doesn't really represent the whole picture, which also leads me to my question regarding the flavour behind your card: The flavour text says that it's the angel that kills the enlarged beetle, but shouldn't the flavour text be about this enlarged beetle, especially when it's development „overwhelming“? Because I don't see the angel as „developing overwhelmingly“. Sanfonier of the Night Ah, another ultimatum, nice. It's probably fine power-wise, maybe a bit hard to keep track what abilities are on what token, but okay. Only thing that itches me is that it's a little bit unimaginitive, just generating the two creatures most prominent in the picture as tokens with a bunch of abilities. On the same notion, ultimatums are nice fusions of their three colors, but this one doesn't fit this way. ameisenmeister Yeah, what about this? I dig this enough to fall on the Undercity. A cool, unique second effect, accompanied smoothly by the first one, creating value from the beginning and much more further down the line if you are building around it. The frequency of reanimation is perfectly fitting with the power of this effect. Additionally, the story of the picture is nicely captured by the flavour text (although a Golgari angel would probably dress herself in another fashion^^). ludvikeverviolet I agree, multifunctional spells are always fun, and with this picture having so much going on, this is a good fit. I don't know if you wanted the second effect to do what it does, but I think right now you could not destroy an artifact and an enchantment with this. It seems to me that Relic Crush effect is what you aimed for? The third ability also seems a bit glue-gunny. But I would say that every single ability is already too strong on a three-drop, even with this mana investment. Being able to choose between any of them is icing on the nuts cake. {And the winner is...} ameisenmeister ! Very closely followed by Flo00 and Jartis . Yours and Flo00's were the most interesting designs, but his had little flaws in it. Yours and Jartis' were the most flawless (while having at least a spin on a known effect), but his was not that unique and build-around-me-ish. Thus, yours is the most well-rounded package, with excellent flavour on top.
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Post by ameisenmeister on Apr 28, 2019 22:36:57 GMT
Thanks for the win!
Let's see what you make out of that:
EDIT: Sorry, posting images without credit ain't no good. Artist is AlixBranwyn at Deviantart.
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Post by Tesagk on Apr 28, 2019 22:46:41 GMT
The name in the lower right isn't easy to read. Could you please share it?
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Post by kefke on Apr 29, 2019 3:43:53 GMT
The name in the lower right isn't easy to read. Could you please share it? Looks to me like it says "Branwyn".
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Post by Tesagk on Apr 29, 2019 11:07:19 GMT
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on Apr 29, 2019 12:56:47 GMT
I don't really know if the power level of this card its uncommon or rare. I did Uncommon cause it needs other nontoken creatures on the battlefield to work, and you need to save mana to use his ability. Half rounded down means most of the time in those colors you gonna have 1 spirit of a creature dying, but from creatures with Power 1 you don't get a spirit.
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Post by Flo00 on Apr 29, 2019 14:57:58 GMT
Soul Gardening Project Enchantment At the beginning of your upkeep, exile a creature you control, then draw a card for each creature card exiled with Soul Gardening Project. Tesagk: "Of yours" is a kind of unclear term. It could mean creature you control or creature card put into your graveyard.
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Post by Tesagk on Apr 29, 2019 15:31:11 GMT
Tesagk : "Of yours" is a kind of unclear term. It could mean creature you control or creature card put into your graveyard. Fair. Will update it when I get home.
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Post by melono on Apr 30, 2019 20:29:52 GMT
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 1, 2019 11:11:38 GMT
Back to Innistrad, Nahiri and her cult...
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on May 1, 2019 19:41:20 GMT
Soul Harvest Sorcery As an additional cost to cast this spell, sacrifice a creature. Choose one: - Search your library for two basic land cards and put them onto the battlefield tapped.
- Search your library for a creature card with converted mana cost less than the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library.
If you reap what you sow, make sure to plant the right crop.Getting a very Mirage block vibe from the picture. In terms of the card itself, it could be mono (see Primal Growth and Eldritch Evolution), but makes much more sense with the picture.
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Post by hydraheadhunter on May 2, 2019 12:29:47 GMT
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Post by Daij_Djan on May 2, 2019 22:33:01 GMT
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Post by Boogymanjunior on May 3, 2019 19:00:02 GMT
Pretty obvious that I tried to squeeze each of the many elements of the picture into this. Even I who is not a fan of cropping out for my designs tried it nontheless, but here, any crop out left enough elements in the background that it would be strange to not top-down design the shit out of this (great picture btw).
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Post by Idea on May 4, 2019 17:57:43 GMT
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Post by ameisenmeister on May 6, 2019 19:26:11 GMT
Iiiiiiiiiiiiiit's monday! May 6th. So let's play... the judging game!
{Tesagk} Pretty powerful card considering that Kaya's Wrath is one of the most sought after rares in Ravnica Allegiance and this gives you a bunch of flying tokens for just one mana more. Not sure whether it's too powerful as the difference of one mana can sometimes mean a lot. I don't so much see the connection to the art in every way, though. It's obvious that they reap the souls of the planted guys but it doesn't look like a destroy all creatures effect to me.
{Ludvikeverviolet} Yeah, uncommon seems fine. The card is easy to understand and yet it's quite novel. The usual way would have been to go for the whenever a nontoken creature you control dies but you half-the-power is a slick way to circumvent going infinite (without any help). I don't really see why the creature has lifelink, though.
{Flo00} The name of your card is superb. I believe it might be a bit too powerful as it's almost a Mind Unbound for one less mana and in a color that shouldn't be better in card drawing than blue. I would have liked it better if it stops drawing you cards at some point. Either by only letting you draw cards if you exiled a creature card during your upkeep or even by sacrificing itself when you have nothing to exile left. But as it is, it's still a fine card, don't get me wrong.
{melono} Cool card and I appreciate you didn't design a black card although the artwork seems to demand it. I can't really say much about it. It's probably weaker than Arrest but seeing that Arrest is a pretty powerful card that's okay. Oh, and the flavor text is pretty cool.
{mk} The artwork doesn't seem very Innistradish to me, mainly because of the African lady doing the soul picking. However, the card itself is quite interesting. I'm not sure why it exiles instead of just sacrificing you other creatures but I really enjoy the mirrored effects of life gain when you find victims and life loss when you don't. Almost as if they turn on your, the player's soul when they find nothing else.
{Xenozfan2} Alright, now that's an interesting card. The comparison to Eldritch Evolution and Primal Growth is apt and the choices this spell offers are amazing. My only issue is that, when you enter your card's text into MSE, the text box looks really stuffed and you'd probably have to remove the flavor text, which is a pity as it is great.
{Daij_Djan} Looks like a fixed version of Phyrexian Tower which is a novel pursue. I am unsure whether it might be too weak now as it only really generates mana if you sacrifice something, leading you to fall behind on mana if don't pay the price. I'm, however, admittedly not the best when it comes to judging the power level of lands.
{Boogymanjunior} Hands down for the most creative and original design of this challenge. Bottom cards matter is, I believe, something that has potential but it comes with a lot of pitfalls to avoid. Your card does avoid them but I don't really get how you are supposed to get cards on the bottom of your opponent's library in the first place. There aren't that much spells or effects that do this (Your card says it only counts effects, which excludes spells. I just assume that you didn't intend this and wanted to include spells like Spin into Myth, didn't you?) and your card gives you no way to do it either. Sure, it punishes your opponent for using Scry but that is a bit narrow, don't you agree? I must, however, tell you that the flavor of your card, spiced with the flavor text tells a great story. It really makes you curious about who Oserem is and what he did.
{idea} Ehm, I just guess that your card's first sentence is supposed to be whenever a creature you control dies because sent and pay and whatnot doesn't make any sense. If this is what your card is trying to do, it's pretty powerful. In a dedicated token deck it can get out of hand pretty quickly, netting you 5 or 6 life every turn for no additional investment. Not sure whether this is a good thing as life gain usually makes the game go longer without necessarily granting some eventual turning point but I will compliment you for finding an effect that seems white, black and green without feeling like any of these colors could have it.
{And the winner is...} Xenozfan2! A bunch of really cool cards this time around but Xenozfan2 did capture the flavor of sacrificing and farming in a pretty clever way, all the while referencing some cool already existing cards. Runners up are Boogymanjunior, mk and ludvikeverviolet. Thank you all for participating!
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Post by Boogymanjunior on May 6, 2019 19:56:31 GMT
ameisenmeister Thank you very much for the praise! I too am curious about him And to be honest, it really was only designed to punish the opponent for using any effect that comes with putting one or more cards under their library, so no fateseal or something similar. But I would have said that it isn't too narrow, considering that almost every deck has at least some cards in it that let them look at their library (Scry only being one of them). But in the end, I wasn't perfectly sure about it myself, so there's that.
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Post by Idea on May 6, 2019 20:02:57 GMT
Iiiiiiiiiiiiiit's monday! May 6th. So let's play... the judging game!
{Tesagk} Pretty powerful card considering that Kaya's Wrath is one of the most sought after rares in Ravnica Allegiance and this gives you a bunch of flying tokens for just one mana more. Not sure whether it's too powerful as the difference of one mana can sometimes mean a lot. I don't so much see the connection to the art in every way, though. It's obvious that they reap the souls of the planted guys but it doesn't look like a destroy all creatures effect to me.
{Ludvikeverviolet} Yeah, uncommon seems fine. The card is easy to understand and yet it's quite novel. The usual way would have been to go for the whenever a nontoken creature you control dies but you half-the-power is a slick way to circumvent going infinite (without any help). I don't really see why the creature has lifelink, though.
{Flo00} The name of your card is superb. I believe it might be a bit too powerful as it's almost a Mind Unbound for one less mana and in a color that shouldn't be better in card drawing than blue. I would have liked it better if it stops drawing you cards at some point. Either by only letting you draw cards if you exiled a creature card during your upkeep or even by sacrificing itself when you have nothing to exile left. But as it is, it's still a fine card, don't get me wrong.
{melono} Cool card and I appreciate you didn't design a black card although the artwork seems to demand it. I can't really say much about it. It's probably weaker than Arrest but seeing that Arrest is a pretty powerful card that's okay. Oh, and the flavor text is pretty cool.
{mk} The artwork doesn't seem very Innistradish to me, mainly because of the African lady doing the soul picking. However, the card itself is quite interesting. I'm not sure why it exiles instead of just sacrificing you other creatures but I really enjoy the mirrored effects of life gain when you find victims and life loss when you don't. Almost as if they turn on your, the player's soul when they find nothing else.
{Xenozfan2} Alright, now that's an interesting card. The comparison to Eldritch Evolution and Primal Growth is apt and the choices this spell offers are amazing. My only issue is that, when you enter your card's text into MSE, the text box looks really stuffed and you'd probably have to remove the flavor text, which is a pity as it is great.
{Daij_Djan} Looks like a fixed version of Phyrexian Tower which is a novel pursue. I am unsure whether it might be too weak now as it only really generates mana if you sacrifice something, leading you to fall behind on mana if don't pay the price. I'm, however, admittedly not the best when it comes to judging the power level of lands.
{Boogymanjunior} Hands down for the most creative and original design of this challenge. Bottom cards matter is, I believe, something that has potential but it comes with a lot of pitfalls to avoid. Your card does avoid them but I don't really get how you are supposed to get cards on the bottom of your opponent's library in the first place. There aren't that much spells or effects that do this (Your card says it only counts effects, which excludes spells. I just assume that you didn't intend this and wanted to include spells like Spin into Myth, didn't you?) and your card gives you no way to do it either. Sure, it punishes your opponent for using Scry but that is a bit narrow, don't you agree? I must, however, tell you that the flavor of your card, spiced with the flavor text tells a great story. It really makes you curious about who Oserem is and what he did.
{idea} Ehm, I just guess that your card's first sentence is supposed to be whenever a creature you control dies because sent and pay and whatnot doesn't make any sense. If this is what your card is trying to do, it's pretty powerful. In a dedicated token deck it can get out of hand pretty quickly, netting you 5 or 6 life every turn for no additional investment. Not sure whether this is a good thing as life gain usually makes the game go longer without necessarily granting some eventual turning point but I will compliment you for finding an effect that seems white, black and green without feeling like any of these colors could have it.
{And the winner is...} Xenozfan2! A bunch of really cool cards this time around but Xenozfan2 did capture the flavor of sacrificing and farming in a pretty clever way, all the while referencing some cool already existing cards. Runners up are Boogymanjunior, mk and ludvikeverviolet. Thank you all for participating! Just realized I mispelled "may"... Regardless, I didn't mean "dies" I did actually mean "sent to the graveyard", as to include discards, milling and creatures dying, but not tokens.
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Post by Tesagk on May 6, 2019 20:11:22 GMT
Tesagk: Pretty powerful card considering that Kaya's Wrath is one of the most sought after rares in Ravnica Allegiance and this gives you a bunch of flying tokens for just one mana more. Not sure whether it's too powerful as the difference of one mana can sometimes mean a lot. I don't so much see the connection to the art in every way, though. It's obvious that they reap the souls of the planted guys but it doesn't look like a destroy all creatures effect to me. Well, can't please everyone all the time. I happened to like it and felt it was spot on flavor-wise, but I'm not the judge
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