Evil Coco
2/2 Zombie
Posts: 110
Favorite Set: Shadowmoor
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Post by Evil Coco on Feb 12, 2019 1:56:40 GMT
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Post by Boogymanjunior on Feb 12, 2019 12:31:05 GMT
{The old version where I forgot to make it legendary} [/spoiler] This picture (pretty obviously) reminds me of a plane where artifacts are a very big aspect of, big enough to be represented in all colors (like Mirrodin or Kaladesh). That's why I made the activation cost colorless instead of, for example, blue to let every color of the accompanying set have access to it (while blue as color of artifacts still gets the most use out of it when looking beyond one particular set, of course).
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Post by kefke on Feb 12, 2019 13:55:30 GMT
I really liked the art this time around, and wanted to incorporate it into the set I'm working on (if it isn't already from something). So, thematically what's going on here is that, on Ceanndar, the Great Age of Magic has passed and the old empire is in ruins. With mana sources and natural resources alike depleted, people fight over what's left, and most of the great cities of old have fallen into ruin. Sometimes, groups of survivors lay claim to what's left of old buildings, salvaging whatever they can. I chose depletion counters to represent gathering supplies for salvage because it's a mechanic I have earmarked as fitting well into the concept of struggling with limited resources, and if I'm going to use it, then I want to expand on it and make managing both pros and cons of depletion a core element (through both cards that use depletion counters as a resource, and ones that impose penalties for having them). I guess that in concept this card would represent less of just moving the fortification from land to land, and more that you have the knowledge to restore to working order a portion of the ruins that dot the countryside.
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Post by melono on Feb 15, 2019 20:36:19 GMT
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Post by Jartis on Feb 16, 2019 10:03:46 GMT
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Post by viriss on Feb 18, 2019 17:18:23 GMT
Evil Coco It's probably too powerful. It should at least enter tapped. But I love the flavor and want to know more about this Mad Kings city. I would run this in every artifact deck I have (and probably never draw it. lol) Boogymanjunior A different take on an inventor city. "If you look hard enough, you can find anything." sort of feel. I wouldn't be suprised if the "costs less for each artifact you control" got a keyword some day. kefke Oh fortifications. I wish we'd see them. I like this card. It's balanced and expensive enough to slow it down just enough, but a threat if you don't prepare for it. I like the zoom-in you chose for the image. melono I feel like the tokens should be 1/1, but that would encourage you to attack with them and that's *not* what they're for! Blue doesn't usually mana ramp any more, but the one-shot trade off here feels like a good fit. That flavor text makes me thing of Detroit. Jartis That's too powerful. An always on reach, at common, for free. I like the idea of "the spires help my creatures reach". My treefolk deck would use four of these.
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Post by kefke on Feb 18, 2019 17:46:13 GMT
Oh, by the way, I looked up the picture for this last run, and it's not already MTG. Source on ArtStation says, "Steampunk city illustration for fun " (well, not exactly that emoji, but closest one we have). This makes me happy, as I can use it relatively guilt-free.
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Post by Boogymanjunior on Feb 18, 2019 21:44:45 GMT
Thank you very much viriss ! This would be my pic(k). As always, you can focus on any part of the artwork. Picture by Olga Drebas
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Post by kefke on Feb 18, 2019 22:37:25 GMT
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Post by Tesagk on Feb 18, 2019 23:47:33 GMT
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Post by kefke on Feb 19, 2019 1:10:47 GMT
Portal (Search your library for another Portal land and put it onto the battlefield tapped. Then shuffle this card back into your library.)I both love and hate how well this represents a land that is drawing power from another plane, when I have been trying to represent exactly that for a set I'm working on (my interpretation - Rifts - has thus far has been lands that work like Slivers).
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Post by Flo00 on Feb 19, 2019 21:29:31 GMT
Moonvines Creature - Plant Moonvines enters the battlefield with three +1/+1 counters on it. Whenever you draw a card, put a +1/+1 counter on Moonvines. Remove a +1/+1 counter from Moonvines: Add one mana of any color. 0/0
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Post by amuzet on Feb 20, 2019 14:41:41 GMT
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Post by viriss on Feb 20, 2019 15:54:37 GMT
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Post by ameisenmeister on Feb 23, 2019 19:15:54 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Feb 24, 2019 17:10:38 GMT
The Khalni Heart of Bala Ged Legendary Land Each land is a Forest in addition to its other land types. "This bloom grants hope to a healing Zendikar." -Nissa
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Post by Boogymanjunior on Feb 26, 2019 13:47:02 GMT
Time to judge! kefke Oh, a very unusual take from the picture, I like that. Accompanied with a fittingly dreamy flavour. The card effect however is pretty unimpressing because it's way overcosted and/or really not impactful as a single effect. Tesagk That's a very cool card, I like this Portal subtheme (although I would have thought about restricting the ability to sorcery speed). However, it is way too powerful in my opinion: The first two abilities already make this better than Rupture Spire which, while not a really powerful card itself, shouldn't be improved that much (maybe a ilittle life gain or something similar, but not that you don't have to pay 1 which is a huge factor). The other abilities, while certainly nice and requiring a little bit build-around, push this card even more. Flo00 I thought about whether I should take using no render into negative consideration, but ultimately decided not to, because 1) I can and will just imagine the whole picture on this card and 2) I don't know and am am not fond of having to cotton on to the possible reason(s) as to why one doesn't use renders. Maybe it's just that the person has to post per handy or whatever, and a negative consideration would then be a little bit unfair. To the card: I like it very much, it conveys many flavours of the picture into one coherent solution. At first I wanted to give the tiny critique that the plant in the art doesn't convey a plant that is able to attack, but I looked it up and found Snapping Creeper which implies that it's roots and vines can be used to actively attack enemies. So, with a tiny stretch of imagination, this is nothing. amuzet Also a pretty unique take on the picture and backed up by flavour seeping into synergistic effects. However, the use of hybrid mana is wrong here. Everything this card does can be pure green or, if you take the black land-in-graveyard flavour, black-green, but never pure black. A normal 1BG would fit way better. viriss A lovely card, a straight-forward effect, I like it. Nothing extravagant, but very solid. I like imaging that the person in the art marvels at the bloom, not realizing that his/her body could add to the marvelous beauty he appreciates. ameisenmeister A Locus lord, kind of, nice. It excites imaginations about the possibilities of various Locus effects while also being grounded in normal playability with the choice to fetch basic lands. One critique would be that the descripton of Locusts as being "Created by Memnarch to observe his imported creatures, [and] were later taken over by the Praetors of New Phyrexia" really not matches with your card's flavour. Locusts are tied very much to Mirrodin (up to now) and more importantly, are artifical objects. Xenozfan2 I appreciate the reflection to Urborg, Tomb of Yawgmoth not only in the effect but also in that the original marks the end of a big bad with his influence still corrupting the land, twisting it with pollution, and this version marks the new beginning of a land which was badly influenced by another big bad and now pushing the corruption back. However, I will refer to my remark on Flo00 that without render, I will just take the whole picture into consideration. And then this effect of pure green, pure forest doesn't really match with the dreamy/ethereal/creepy atomsphere the art conveys. Also, Zendikar doesn't have these celestial objects depicted in the artwork. This kind of effects is pretty dependant on flavour to fill the lack of playability, but it really matches here at first glance. {And the winner is...} Flo00 ! With very and equally close runner-ups viriss and ameisenmeister . I like all these designs almost the same, so I had to compare the flaws between them: The card of viriss is the least creative which is not always a factor for me, but is here because all three cards had equally good and balanced effects. The card of ameisenmeister is the least fitting card flavour-wise (in a relatively fussy way, but I have to take everything I get here because of the closeness in design quality) while being a close top in uniqueness. With not considering the lack of render as stated, the card of Flo00 however has no flaws (even if I had took the point with the attack flavour into consideration, it would have faded in comparison with the other minor complaints). Yours is a siphon of flavourful effects into a coherent and cool card. [/spoiler]
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Post by Tesagk on Feb 26, 2019 17:39:16 GMT
I'd like to point out that much of the power related to my entry is very dependent on how the subtheme is used in a set. Obviously in a single-card challenge it's a lot more difficult to rate that. If there are a ton of portal lands, then this card is absolutely broken. But if there's only a few, then it's really not as dangerous as portrayed. I didn't do a good job of explaining that, so the blame falls squarely on me. Glad you liked the flavor though.
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Post by Boogymanjunior on Feb 26, 2019 21:10:32 GMT
Tesagk Well, I have to say that even if you had removed everything Portal-related from this card, I still would have found it a little bit too powerful... as I said, comparing it to Rupture Spire which is a good (albeit not a great) card where I could only justify adding a ETB lifegain or similar small benefit, the removed "pay clause" would already a bit steep for me. I am probably a little bit conservative regarding power level Also, as the Portal subtheme would have to be big enough to justify it's existence in a set, I already can see at least a little bit how it would play out, so don't worry too much about that. But as you said, outside of power level I really like this card both for it's flavour and effects.
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Post by Flo00 on Feb 26, 2019 21:51:33 GMT
Thanks for the win Boogymanjunior! I feel like I have to apologize. If I don't put up renders in this thread, it's just me being lazy. Next challenge: {picture by Evekashius on Deviantart}
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Post by kefke on Feb 26, 2019 22:34:57 GMT
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Post by viriss on Feb 26, 2019 23:26:52 GMT
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Post by ameisenmeister on Feb 28, 2019 9:50:22 GMT
Oh, the image fits this world so well...
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Post by gateways7 on Mar 1, 2019 19:56:28 GMT
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Post by Boogymanjunior on Mar 2, 2019 15:06:43 GMT
The human’s desire for the wonders of the world gets teared open by the grey grip of everyday prison. Some clutch to it and follow the call of a distant city, a city that is a patchwork of people and creatures, relicts and machinery, enchanted corners and angles of any kind. Merchants and inhabitants alike use it as a hub from where they swarm out in search for novelty, and keepsakes brought back are added to the marvelous city storm. Everchanging, the quarter itself stays a endless meal for the hunger of curiosity. The lands of the wide world are courts filled with wonders, and this is it’s palace- it has become the patchwork for the torn desire. {Old card without artist credit} So, game-play wise I considered the possibility of being able to get lands to the hand for too strong, but didn’t want to have 40% of the exiled cards being completely dead weight, so I substituted with the third ability. Also, I wanted to generate a mechanical distinction between the land and everything non-land-y it can get to back up the flavour of a home seperated to the sought out outside world, and the mechanical connection of exiled lands still giving benefits to back up the flavour of the outside world’s essence incorporated by bringing keepsakes home. EDIT: Flo00 With your honesty you brought a dilemma upon me: should you now be the only person where I have to factor not using a render in or should I still don't do it because it would only punish honesty? The knowledge you gave is a curse!
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Post by Tesagk on Mar 2, 2019 16:07:57 GMT
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Post by Flo00 on Mar 4, 2019 11:02:07 GMT
Judging tomorrow! Boogymanjunior: You were not the only one complaining about this, I'll just get over my lazyness
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 4, 2019 15:35:53 GMT
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Post by Flo00 on Mar 5, 2019 13:41:38 GMT
Judgement loading... Judgement Day has arrived. {kefke}That's a very powerful effect. Beeing available to everyone makes it a bit odd. I like how you compensate it with two-bryd mana. It's definitely an interesting card. It should be rare.
{viriss}A fortification that grants a sac ability. That's nice. It kind of looks like a Skullcalmp for lands, but in a not-that-broken way. {ameisenmeister}I understand that the first ability only puts counters on the creatures of the player walkering there. What I think is a bit weird is that only the active player's creatures are artifacts. On a plane I expect those effects to be global, so all creatures are artifacts. I like how you made the chaos ability work with contraptions but also work if you have none. Also it's something I mmight not even want to get so some players might want to roll with this and other don't which I guess makes an interesting dynamics.
{gateways7}This is a very versatile card... if you're playing artifact creatures of course. What I like is that this is a card where your opponent is allways aware of "He could be doing this, or this, or even this!" So he has to play around all the different modes before you activate it.
{Boogymanjunior}Interesting card. I guess I'd mostly use this for extra card drawing in decks with lots of spare mana. The manafixing on exiled lands is just a little bonus. It also tells you to play few instants and sorceries since you can't get them out of exile. I think this would be good in slow limited environments and less interesting for constructed. You might want to get the Beleren Font. This thread might help you. {Tesagk}There is too much going on with this. Even if it enters tapped. Getting any mana out of it plus making your vehicles cheaper and better is just too good. I can't really tell how to evaluate the last ability since I don#t know how many Hubs there are. But I guess even if this is the only one, this would be too broken.
{Ominividrus}I think the last ability should sac the Treasure as a cost, else it's just , : Draw a card. Everything else I like.
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Post by Boogymanjunior on Mar 5, 2019 15:54:54 GMT
Judging tomorrow! Boogymanjunior: You were not the only one complaining about this, I'll just get over my lazyness Thank you very much for the save ;D hope it doesn't bother you too much. And very much thanks for the link to the Fonts! Yeah, I excluded it to permanents to 1) go with the flavour that relies on keepsakes etc. And 2) stop it from giving you a nasty board of extra instants you could cast anytime.
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