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Post by pacifistwestwoman on Jan 23, 2021 1:19:03 GMT
pacifistwestwoman The birds that the summoner continues to make are arriving from the general direction of the north, but they come from everywhere north, so it's impossible to use the birds identify where exactly their original source is. cajun Parasign testFor the Good of the Hive: 10/10. I can't figure out a better way to cost this, and I like the effect. Duskblade Leviathan: 9/10. I really like the not-hexproof. Better//Worse: 8/10. Part of me doesn't like that its not symmetrical. I want Better to gain life or Worse to distribute -1/-1 counters. Dieule watched shocked as Briar's bolt boiled the oil with ease. "You certainly will be a fun mystery to work out, though a bit on the dangerous side. A shame about the timing, but I am looking for someone, and it is rather urgent. I'll be sure to come back to this plane sometime, though."
The machine then looks up, before dashing to the north and muttering, "Another shame that these birds aren't more helpful."
One eye is looking south towards the faeries while the other is looking north, trying to find anything that could be useful in finding the summoner. Gitaxian Preparedness Sorcery Untap target creature. It doesn't untap during its controller's next untap step. Draw a card. "Progress of this sort is not a process of many small, insignificant steps, but a series of a few large breakthroughs. We must be ready for when the next one comes."
- Jin-Gitaxias, Core AugurEffectively being used to untap Dieule in order to block faeries (or aether things).
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Post by Parasign on Jan 26, 2021 4:29:46 GMT
test WindyDelcarlo pacifistwestwoman cajun Duskblade Leviathan: Second ability might be a bit of a bend, seeing as white doesn't get hexproof on its own creatures, but it's a taxing effect so probably fine. Almost certainly too weak for Standard nowadays but might have been playable at some point pre-FIRE. (Or kitchen table, but it doesn't feel… "exciting" enough to be meant for that, I guess? It's an air elemental with two abilities that make it harder to remove effectively and not much else.) 8/10.For the Good of the Hive: Think this might be a bit underpowered, judging from the existence of Join Shields; 5 mana instead of 3 seems well worth not losing one of your indestructible attackers/blockers in Limited, to say nothing of the extra color requirement and loss of hexproof. 8/10.Better // Worse: Seems balanced, and I like the symmetry between the two modes. 9/10.Troischa extends her consciousness through the wiring and feels out the device in her mind, working out how her awareness of it corresponds to the mental model already formed from her initial tests. It quickly dawns on her—
It takes HOW LONG to charge?!
She stifles her urge to scream. It dawns on her she might be able to solve two problems at once.
As the serpent draws within a few inches of Troischa, enchanted spinning blades erupt from her back, slicing through anything in range. Behind them, an array of siphons emerges to drain any aether that gets past the whirling barrier and reroute it through her body to the tunnel.
Troischa barely hears the vial shattering behind her, but the acrid stench makes itself known just as she feels the outermost wires extending from her stump begin to decay. She leans forward as vents open along her sides, the fans inside them forcefully blowing the corrosive gas back in the direction it came.Essence Seize Instant Gain control of target creature, then sacrifice it. (Targeting the Leviathan. Troischa has CMC level 7, so she can pay the tax.)
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Post by WindyDelcarlo on Jan 27, 2021 18:46:35 GMT
test WindyDelcarlo pacifistwestwoman cajun Duskblade Leviathan: Second ability might be a bit of a bend, seeing as white doesn't get hexproof on its own creatures, but it's a taxing effect so probably fine. Almost certainly too weak for Standard nowadays but might have been playable at some point pre-FIRE. (Or kitchen table, but it doesn't feel… "exciting" enough to be meant for that, I guess? It's an air elemental with two abilities that make it harder to remove effectively and not much else.) 8/10.For the Good of the Hive: Think this might be a bit underpowered, judging from the existence of Join Shields; 5 mana instead of 3 seems well worth not losing one of your indestructible attackers/blockers in Limited, to say nothing of the extra color requirement and loss of hexproof. 8/10.Better // Worse: Seems balanced, and I like the symmetry between the two modes. 9/10.Troischa extends her consciousness through the wiring and feels out the device in her mind, working out how her awareness of it corresponds to the mental model already formed from her initial tests. It quickly dawns on her—
It takes HOW LONG to charge?!
She stifles her urge to scream. It dawns on her she might be able to solve two problems at once.
As the serpent draws within a few inches of Troischa, enchanted spinning blades erupt from her back, slicing through anything in range. Behind them, an array of siphons emerges to drain any aether that gets past the whirling barrier and reroute it through her body to the tunnel.
Troischa barely hears the vial shattering behind her, but the acrid stench makes itself known just as she feels the outermost wires extending from her stump begin to decay. She leans forward as vents open along her sides, the fans inside them forcefully blowing the corrosive gas back in the direction it came.Essence Seize Instant Gain control of target creature, then sacrifice it. (Targeting the Leviathan. Troischa has CMC level 7, so she can pay the tax.) The blades split through the serpent, causing it to explode into a cloud of golden dust. Some of it manages to find its way to the siphon, presumably before the caster could take control of it. The rest of it shimmers, sitting in place, taking positions around Troischa. Less than a few seconds later, sharp beams of energy appear and then disappear between the sparkles, producing a rapid-fire arrangement of golden rods.
Piercing Light Instant Piercing Light costs less to cast if a creature died this turn. Destroy target creature or planeswalker. Its controller loses 2 life.
pacifistwestwoman If the summoner is nearby, she appears to be hiding herself very well from the house. Finding her would likely require travelling to her, a task made more difficult by the fact that some of the birds that found themselves to the window fly off to interfere with Dieule.
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Post by cajun on Jan 28, 2021 5:03:04 GMT
Dieule watched shocked as Briar's bolt boiled the oil with ease. "You certainly will be a fun mystery to work out, though a bit on the dangerous side. A shame about the timing, but I am looking for someone, and it is rather urgent. I'll be sure to come back to this plane sometime, though."
The machine then looks up, before dashing to the north and muttering, "Another shame that these birds aren't more helpful."
One eye is looking south towards the faeries while the other is looking north, trying to find anything that could be useful in finding the summoner. Gitaxian Preparedness Sorcery Untap target creature. It doesn't untap during its controller's next untap step. Draw a card. "Progress of this sort is not a process of many small, insignificant steps, but a series of a few large breakthroughs. We must be ready for when the next one comes."
- Jin-Gitaxias, Core AugurIn addition to the birds, the faeries aren't letting Dieule get away that easily. Fewer shots are being fired now. Instead, faeries fly around Dieule, quickly growing plants that try to grab at their legs. Briar's spells are grander, raising tree roots to trip up the fleeing machine. Uproot Instant Convene (You may tap any number of untapped creatures and/or planeswalkers you control as you cast this spell.) Tap up to X target nonland permanents, where X is 2 plus the number of permanents convened for this spell.
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foureyesisafish
7/7 Elemental
Posts: 386
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Jan 28, 2021 19:08:38 GMT
I think you've missed some cards for your evaluation of Spiritual Exhaustion. Both Blustersquall and Dispatch are 1 mana spells which tap creatures and have an upside, so I don't think Exhaustion is strictly better than either of them. On the kicker front, I actually directly based this card off Depose from Depose//Deploy. Felt like uncommon would be slightly safer for this design, and Blustersquall and Dispatch suggest this. I do see your points however. Everwake Flask is a simple design. I like it and can't see anything wrong with it. 10/10 When Lettie mentions that it may take a week, Aki nods in understanding, trying to hide her slight disappointment as best she can. She waits to respond to Lettie until she finishes speaking. "...I should be fine. Wiped out, but fine." Aki thinks carefully on how to respond to Lettie's other question. "...why I need this medicine is a complicated question to answer, Wormwood-sama. My past is a... thorny topic which I normally do not bring up but... seeing as how it's necessary to explain how I can take medicine, I feel like this is the best time to tell it." With a sigh of what is a odd mix of relief and nervousness, Aki begins her tale: My story begins... around 16 years ago if I remember correctly. Based on what I've learned, I was a simple nature spirit back then, a small, half-aware part of the wilds. I don't have any memories from back then, only a vague feeling of peace and tranquility. But 16 years ago... it all changed. The forest I lived in was attacked by men with wicked blades, who cut down the trees and hauled some of them away... I was told later this gang was apparently a group of illegal loggers... no idea what that means. One of these rogues approached my "animal"-self and decided to take me out for some reason. He took some sort of knife and stabbed it into me. I remember what happened afterward perfects. The panic. The pain. The slow decay. The poison sapped away my energy, hurt like one thousand thorns, and worst of all... separated me from the wilds, which, to a nature spirit, is a death sentence. That would have been my end, a slow, painful withering away... if it weren't for Sota, my foster father. He saw me, took me in his home, and tried to save me in any way he could... including by feeding me some of his own blood. It worked, and I was saved from near death... but at the cost of no longer being a pure nature spirit. Over the course of the year, I grew more and more human before Sota took me in as his own. Because of the... unorthodox way I was spared from death, I can eat and breath and think like any other person... but still, the poison saps my energy on some days. The medicine gives me enough energy to fight off the lingering poison without feeling ill.Aki ends her story with a deep breath before saying, "I'm sorry for holding you for so long Wormwood-sama. Do you need help with anything? I feel like I need to repay you for your time."Tell Your Tale
Sorcery This card cost less to cast if you control a planeswalker Draw a card. Then untap target creature you control. I call Ghost Warden from 10e for aid. Lettie nods, and speaks one of her rote refrains, "I'm sorry that happened to you. Thank you for telling me." She briefly considers the many threats that she is currently facing, before she gives her answer. "If you will help me, I hope you don't mind me holding this as a favour in reserve. I do need help with some things, but I can not in good conscience ask you to do anything of the sort while you are suffering. Return here next week, and depending on how quickly you can recover, I'll have work for you then. Seeing as this is likely a chronic condition, we could arrange for you to do regular work in exchange for this prescription." She refrains from mentioning that she will also need time to evaluate how trustworthy Aki is, and what her disposition toward adversarial work would be. "Now then," she drawls, gathering her supplies, "anything else before I vanish?"Maeve Retainer Creature — Faerie Haste : Add one mana of any color. Spend this mana only to cast a noncreature permanent spell. 1/1 Help get in that planeswalker.
Tell Your Tale — Even when discounted, it's worse than Refocus in speed, targeting, and cost. It's going to take a good deal to fix this one (Also, the sequence is drawing a card last; you won't be able to choose your target after you've drawn it anyway). 6/10
I think making Tell Your Tale an instant at is safe. I completely blanked on Refocus existing lol. Heeeeeeey, Maeve Retainer is inverse Beastcaller Savant, nice! I think it may need to have a slightly worse cost because it allows for the casting of more things, but it's still excellent. 9/10. Aki shakes her head. "Nothing, Wormwood-sama. That arrangement seems... satisfactory." Aki tries to hide her excitement at having something to do, but is not hiding it very well. She walks to the door, says to Lettie "Thank you! Stay safe!" and then exits the establishment. Aki stops for a second before asking herself, "now... what to do..."For reference: Aki, Wandering Spirit Legendary Planeswalker - Aki Kicker When Aki, Wandering Spirit enters the battlefield, if Aki was kicked, you get an emblem with "Whenever you cast a noncreature spell, put a loyalty counter on Aki." : Draw a card. : Tap target creature an opponent controls. It does not untap during its controller's next untap step. : Target player shuffles their graveyard into their library. Draw a card.
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Post by test on Jan 29, 2021 23:42:43 GMT
cajun Parasign test For the Good of the Hive: 10/10. I can't figure out a better way to cost this, and I like the effect. Duskblade Leviathan: 9/10. I really like the not-hexproof. Better//Worse: 8/10. Part of me doesn't like that its not symmetrical. I want Better to gain life or Worse to distribute -1/-1 counters. Dieule watched shocked as Briar's bolt boiled the oil with ease. "You certainly will be a fun mystery to work out, though a bit on the dangerous side. A shame about the timing, but I am looking for someone, and it is rather urgent. I'll be sure to come back to this plane sometime, though."
The machine then looks up, before dashing to the north and muttering, "Another shame that these birds aren't more helpful."
One eye is looking south towards the faeries while the other is looking north, trying to find anything that could be useful in finding the summoner. Gitaxian Preparedness Sorcery Untap target creature. It doesn't untap during its controller's next untap step. Draw a card. "Progress of this sort is not a process of many small, insignificant steps, but a series of a few large breakthroughs. We must be ready for when the next one comes."
- Jin-Gitaxias, Core AugurEffectively being used to untap Dieule in order to block faeries (or aether things). test WindyDelcarlo pacifistwestwoman cajun Duskblade Leviathan: Second ability might be a bit of a bend, seeing as white doesn't get hexproof on its own creatures, but it's a taxing effect so probably fine. Almost certainly too weak for Standard nowadays but might have been playable at some point pre-FIRE. (Or kitchen table, but it doesn't feel… "exciting" enough to be meant for that, I guess? It's an air elemental with two abilities that make it harder to remove effectively and not much else.) 8/10.For the Good of the Hive: Think this might be a bit underpowered, judging from the existence of Join Shields; 5 mana instead of 3 seems well worth not losing one of your indestructible attackers/blockers in Limited, to say nothing of the extra color requirement and loss of hexproof. 8/10.Better // Worse: Seems balanced, and I like the symmetry between the two modes. 9/10.Troischa extends her consciousness through the wiring and feels out the device in her mind, working out how her awareness of it corresponds to the mental model already formed from her initial tests. It quickly dawns on her—
It takes HOW LONG to charge?!
She stifles her urge to scream. It dawns on her she might be able to solve two problems at once.
As the serpent draws within a few inches of Troischa, enchanted spinning blades erupt from her back, slicing through anything in range. Behind them, an array of siphons emerges to drain any aether that gets past the whirling barrier and reroute it through her body to the tunnel.
Troischa barely hears the vial shattering behind her, but the acrid stench makes itself known just as she feels the outermost wires extending from her stump begin to decay. She leans forward as vents open along her sides, the fans inside them forcefully blowing the corrosive gas back in the direction it came.Essence Seize Instant Gain control of target creature, then sacrifice it. (Targeting the Leviathan. Troischa has CMC level 7, so she can pay the tax.) Before, Lettie had already commanded her ooze to block the corridor again, which meant it was already in position to receive the brunt of the corrosive cloud instead of her. Now, it will be resilient enough to survive for at least a few minutes, but Lettie will need to find another entrance by which to attack Troischa. Planeswalking would be too slow— She enters the library, and places a hand against a wall; there grows rot of seemingly greater depth than the wall's thickness. The house creaks as though it has a beating heart, and the wall separating Lettie from Troischa shatters. The fragments reform into an elemental of plaster, wood, and mold, which she directs to attack Troischa, alongside what is left of the ooze. As they try to rip or consume the circuitry of Troischa's arms, Lettie raves, her teeth bared, miasma rising from her figure. "That device has dest- a fixed set of destinations! None of them goa- are your goal, and no matter which you choose, I'll know... where you are, as will others! There is know- nowhere for you to go, you'll never escape! Now lay and die."Calamity Of So Long Life Instant Return target creature card in a graveyard that died this turn to the battlefield under your control. "Tell me, seer: Why do we desire to keep on living even if that life is empty and hopeless?"
—The Seer's Parables Bringing back Duskblade Leviathan once its death trigger has passed.
Gitaxian Preparedness — Manaless draw, not usable on empty board like probe, but still enough to set the teeth on edge. 7/10
Essence Seize — Cool murder variant, a syntactic combo that still has gameplay that feels like it belongs in both colours. 10/10
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Post by pacifistwestwoman on Jan 30, 2021 19:36:34 GMT
test WindyDelcarlo Parasign cajun Calamity of So Long Life: 10/10. At first I was going to rate this lower and then I realized it could target other players' graveyards. Uproot: 8/10. Convene is weird and I'm not sure if I like it being separate from Convoke. Piercing Light: 9/10. I like it in theory, but there's pieces I'm just not 100% sure about. Grasses and ferns that grab at Dieule's legs find that the oil they've covered themselves with retaliates, lashing back, leaving faint traces of oil on the plants as Dieule moves out of their reach. However, failing to keep a proper eye on the ground in front of them, it is not long before Dieule trips over one of the roots Briar summoned, easily allowing the faeries to catch up to them, though the ground near Dieule begins to blacken. "Fine. If you're going to insist so forcefully, then I suppose I can spare some time to play with you."
A wall of oil raises itself from the ground to protect Dieule as they fire three shots at Briar. The ground beneath the faeries begins to blacken, as oil rises to the surface, and appears to climb a centimeter or two up the grass. Prey Upon the Unprepared Sorcery Create a 0/0 black Phyrexian Spawn creature token, then put X +1/+1 counters on it, where X is the number of tapped creatures your opponents control. If the birds have arrived by now, Dieule doesn't seem to notice them.
Because I have no idea what the hypothetical board state looks like at this point, I also have no idea how big this thing would actually be. Especially if the response is to cast an instant to untap faeries.
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Post by Parasign on Jan 31, 2021 1:51:50 GMT
test WindyDelcarlo pacifistwestwoman cajun Piercing Light: Destroying creatures is black, life loss is black, morbid can work in any color but fits best in black. I don't see what's white about this other than the name. Fine card otherwise. 8/10.Uproot: Is already a card name, though it was wasted on a bad Arcane spell that will probably never be reprinted so I don't mind as much. Mechanically, this has almost the same problem as Piercing Light; Convene works fine in green but just as well if not better in white, and there's nothing green about the effect. 8/10.Calamity Of So Long Life: This already exists under the name of Grim Return. I don't think it saw any Constructed play so the extra color density probably isn't needed. 8/10.Surrounded. Worthless tunnel will explode if I charge it any faster.Troischa peers around the tunnel and fixes her gaze on Lettie.Scrap this, time for Plan B.Her frustrated glare melts into a wicked smile. "Die? Okay, then—"Thick smoke billows outward as shards of metal fire from Troischa in all directions, her skin exploding into shrapnel. When the smoke clears, both the tunnel and the woman are gone. In their place, an immense armor-plated mass of machinery sandwiched between two metal disks lifts itself onto four spidery limbs, pushing up through what's left of the ceiling until it collapses to join the wreckage of the oscillator and the piles of broken glass littering the floor. Troischa's smiling face still hangs from the machine, placed incongruously amid a bristling mass of exotic weaponry."—you first."Vessel Eruption Instant As an additional cost to cast ~, sacrifice a creature. ~ deals 5 damage to each creature. At the beginning of the next turn's upkeep, if five or more creatures died last turn, return a card named ~ from your graveyard to the battlefield transformed. // Unveiled Endosuit( ) Artifact Creature – Construct Haste Whenever ~ attacks, you may exile target artifact or creature card from a graveyard. If you do, put a +1/+1 counter on ~ and it gains your choice of first strike, menace, or lifelink until end of turn. 5/3 Let's simplify the board state a bit.
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Post by Popcornia on Jan 31, 2021 2:40:53 GMT
Parasign testThere's a moment where the metallic appendages of Troisha's anatomy of weapons are bristling with anticipation, ready to unfurl and attack at the nearest impulse. Such a fine tuned machine, crafted and made to exert more than lethal force when unveiled, and far more than a match for anyone unlucky enough to be on the receiving end. When it could move. A vapor begins to peel from the edge of one her amassed weapons, before it travels upwards, a blue glow beginning to spread along the length of the extension. The blade, at first, feels unnaturally stiff, but quickly it becomes almost entirely inflexible, save for if Troisha were to move her entire body. The glow spreads, enveloping more of her metallic anatomy in the undeniably arcane phenomenon before she could respond, perhaps not enough to incapacitate her, but sudden and unexpected enough to buy a few seconds. Seconds enough, for someone to make good on their promise. The smell of ozone and what felt like the air cracking precipitated a cloaked woman to step out from behind Lettie, quickly placing herself in front of her, sword drawn towards Troisha. The familiar hair, the red-aether trailing the swords tip, and the presence of aether gave it away quickly. "Don't even think about it, you'll lose."{Defense Card - Intransigent Steel} {Targetting Troisha's transformed Exoskeleton form.}
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Post by WindyDelcarlo on Feb 1, 2021 8:49:15 GMT
test WindyDelcarlo pacifistwestwoman cajun Piercing Light: Destroying creatures is black, life loss is black, morbid can work in any color but fits best in black. I don't see what's white about this other than the name. Fine card otherwise. 8/10.Uproot: Is already a card name, though it was wasted on a bad Arcane spell that will probably never be reprinted so I don't mind as much. Mechanically, this has almost the same problem as Piercing Light; Convene works fine in green but just as well if not better in white, and there's nothing green about the effect. 8/10.Calamity Of So Long Life: This already exists under the name of Grim Return. I don't think it saw any Constructed play so the extra color density probably isn't needed. 8/10.Surrounded. Worthless tunnel will explode if I charge it any faster.Troischa peers around the tunnel and fixes her gaze on Lettie.Scrap this, time for Plan B.Her frustrated glare melts into a wicked smile. "Die? Okay, then—"Thick smoke billows outward as shards of metal fire from Troischa in all directions, her skin exploding into shrapnel. When the smoke clears, both the tunnel and the woman are gone. In their place, an immense armor-plated mass of machinery sandwiched between two metal disks lifts itself onto four spidery limbs, pushing up through what's left of the ceiling until it collapses to join the wreckage of the oscillator and the piles of broken glass littering the floor. Troischa's smiling face still hangs from the machine, placed incongruously amid a bristling mass of exotic weaponry."—you first."Vessel Eruption Instant As an additional cost to cast ~, sacrifice a creature. ~ deals 5 damage to each creature. At the beginning of the next turn's upkeep, if five or more creatures died last turn, return a card named ~ from your graveyard to the battlefield transformed. // Unveiled Endosuit( ) Artifact Creature – Construct Haste Whenever ~ attacks, you may exile target artifact or creature card from a graveyard. If you do, put a +1/+1 counter on ~ and it gains your choice of first strike, menace, or lifelink until end of turn. 5/3 Let's simplify the board state a bit. pacifistwestwoman Parasign Almost the moment the birds turn to attack the Phyrexian, they turn around and rush back into the house. The remainder of the aether from Leira's magic evacuates the house the meet the bird, shifting form yet again into the largest winged dragon their aether can muster. The creature flies into the air and opens its mouth, releasing a beam of magic and light through the first part of the mechanical being that pokes itself above the roof of the house, whether that ends up being a part of the former tunnel or a part of the current enemy.
While the summoner continues to be hidden, somewhere, a bright flash of magic happens somewhere in the forest as a non-extraplanar teleportation spell deposits a pyramid of four aether canisters in the middle of the woods. The aether immediately starts being drawn from it, converting itself into more birds about once every six seconds.
Ethereal Evoker Creature - Elemental Dragon Flying, lifelink, deathtouch : Destroy target artifact or enchantment unless its controller sacrifices a creature. 3/4
This blocks. If it gets a bit larger, it'll be able to block a first striker.
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Post by cajun on Feb 2, 2021 9:29:19 GMT
Grasses and ferns that grab at Dieule's legs find that the oil they've covered themselves with retaliates, lashing back, leaving faint traces of oil on the plants as Dieule moves out of their reach. However, failing to keep a proper eye on the ground in front of them, it is not long before Dieule trips over one of the roots Briar summoned, easily allowing the faeries to catch up to them, though the ground near Dieule begins to blacken. "Fine. If you're going to insist so forcefully, then I suppose I can spare some time to play with you."
A wall of oil raises itself from the ground to protect Dieule as they fire three shots at Briar. The ground beneath the faeries begins to blacken, as oil rises to the surface, and appears to climb a centimeter or two up the grass. Prey Upon the Unprepared Sorcery Create a 0/0 black Spawn creature token, then put X +1/+1 counters on it, where X is the number of tapped creatures your opponents control. Briar flits out of the path of one dart, with two of her male guards charging in to take the others. The two tumble into the oil puddle, and struggle to stand and shake off the oil. Sparkling dust gathered itself around Briar. The machine would be spelling her own death now. If not for the explosion from Lettie's shop. Shrapnel whizzed by, and the machine was sure to investigate and break the position. Perhaps she could work with that. Tiny buds break through the layer of oil and Briar's dust bursts. A sickly black faerie stood up, seeming to be formed from the oil. If Dieule heads back to Lettie's, the faerie swarm will follow, but Briar and the new faerie linger for a moment. Legendary Creature - Phyrexian Faerie Flying, infect
Whenever Solanacae, the Nightheart enters the battlefield or attacks, you may move up to three counters from target permanent to another target permanent that shares a type with it. 1/3
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Post by test on Feb 3, 2021 3:32:12 GMT
test WindyDelcarlo Parasign cajun Calamity of So Long Life: 10/10. At first I was going to rate this lower and then I realized it could target other players' graveyards. Uproot: 8/10. Convene is weird and I'm not sure if I like it being separate from Convoke. Piercing Light: 9/10. I like it in theory, but there's pieces I'm just not 100% sure about. Grasses and ferns that grab at Dieule's legs find that the oil they've covered themselves with retaliates, lashing back, leaving faint traces of oil on the plants as Dieule moves out of their reach. However, failing to keep a proper eye on the ground in front of them, it is not long before Dieule trips over one of the roots Briar summoned, easily allowing the faeries to catch up to them, though the ground near Dieule begins to blacken. "Fine. If you're going to insist so forcefully, then I suppose I can spare some time to play with you."
A wall of oil raises itself from the ground to protect Dieule as they fire three shots at Briar. The ground beneath the faeries begins to blacken, as oil rises to the surface, and appears to climb a centimeter or two up the grass. Prey Upon the Unprepared Sorcery Create a 0/0 black Spawn creature token, then put X +1/+1 counters on it, where X is the number of tapped creatures your opponents control. If the birds have arrived by now, Dieule doesn't seem to notice them.
Because I have no idea what the hypothetical board state looks like at this point, I also have no idea how big this thing would actually be. Especially if the response is to cast an instant to untap faeries. test WindyDelcarlo pacifistwestwoman cajun Piercing Light: Destroying creatures is black, life loss is black, morbid can work in any color but fits best in black. I don't see what's white about this other than the name. Fine card otherwise. 8/10.Uproot: Is already a card name, though it was wasted on a bad Arcane spell that will probably never be reprinted so I don't mind as much. Mechanically, this has almost the same problem as Piercing Light; Convene works fine in green but just as well if not better in white, and there's nothing green about the effect. 8/10.Calamity Of So Long Life: This already exists under the name of Grim Return. I don't think it saw any Constructed play so the extra color density probably isn't needed. 8/10.Surrounded. Worthless tunnel will explode if I charge it any faster.Troischa peers around the tunnel and fixes her gaze on Lettie.Scrap this, time for Plan B.Her frustrated glare melts into a wicked smile. "Die? Okay, then—"Thick smoke billows outward as shards of metal fire from Troischa in all directions, her skin exploding into shrapnel. When the smoke clears, both the tunnel and the woman are gone. In their place, an immense armor-plated mass of machinery sandwiched between two metal disks lifts itself onto four spidery limbs, pushing up through what's left of the ceiling until it collapses to join the wreckage of the oscillator and the piles of broken glass littering the floor. Troischa's smiling face still hangs from the machine, placed incongruously amid a bristling mass of exotic weaponry."—you first."Vessel Eruption Instant As an additional cost to cast ~, sacrifice a creature. ~ deals 5 damage to each creature. At the beginning of the next turn's upkeep, if five or more creatures died last turn, return a card named ~ from your graveyard to the battlefield transformed. // Unveiled Endosuit( ) Artifact Creature – Construct Haste Whenever ~ attacks, you may exile target artifact or creature card from a graveyard. If you do, put a +1/+1 counter on ~ and it gains your choice of first strike, menace, or lifelink until end of turn. 5/3 Let's simplify the board state a bit. Parasign test There's a moment where the metallic appendages of Troisha's anatomy of weapons are bristling with anticipation, ready to unfurl and attack at the nearest impulse. Such a fine tuned machine, crafted and made to exert more than lethal force when unveiled, and far more than a match for anyone unlucky enough to be on the receiving end. When it could move. A vapor begins to peel from the edge of one her amassed weapons, before it travels upwards, a blue glow beginning to spread along the length of the extension. The blade, at first, feels unnaturally stiff, but quickly it becomes almost entirely inflexible, save for if Troisha were to move her entire body. The glow spreads, enveloping more of her metallic anatomy in the undeniably arcane phenomenon before she could respond, perhaps not enough to incapacitate her, but sudden and unexpected enough to buy a few seconds. Seconds enough, for someone to make good on their promise. The smell of ozone and what felt like the air cracking precipitated a cloaked woman to step out from behind Lettie, quickly placing herself in front of her, sword drawn towards Troisha. The familiar hair, the red-aether trailing the swords tip, and the presence of aether gave it away quickly. "Don't even think about it, you'll lose."{Targetting Troisha's transformed Exoskeleton form.} Lettie takes cover in response to the first cracks, and startles as the fragments nearly penetrate what is left of the wall. Her ears are ringing when she looks at what has become of Troischa.
"—you first."
Lettie makes a sound caught between choking and laughing. "Not... my choice. I already told you..." Seska would hear this, but Lettie doesn't realize that the help has arrived until Seska has stepped in front of her. Fumes continue rising from her, and where they meet some streams of aether, they infect the raw matter of potential, slowly turning it to more base miasma. Then, where they meet the fragments of ceiling lingering on Troischa, Lettie transmutes them into one of the old failed recipes for life on her home plane; recursive solvent, an ooze that will try to corrode and integrate as much of Troischa's armor as it can. She could deal with the consequences later.
"Don't even think about it, you'll lose."
Lettie growls, hardly able to recall which words she can speak. She can feel her heartbeat in her teeth. "All- already lost... there can... be no mercy. Life in...fecting her... won't surrender."
Scars of the Deity Instant Target creature gains indestructible until end of turn. Put X +1/+1 counters on it, where X is the number of creature cards in all graveyards. "What powers, great and terrible, heard it then? What powers, light or dark, granted its wish, changed it, made it into the demiurge that now stalks the land?" —The Seer's ParablesWith the endosuit locked down, we'll have a graveyard to last. The evoker seems like a good candidate, given its keywords. Also, I realized that I forgot how split card CMC worked, so I'm retroactively buying Lettie's 8th point of CMC for 100 valor. This fight would be the time for such things anyway.
Prey Upon the Unprepared — It's not the kind of phi mana that would break anything, and the ability is generic enough that it could maybe be colorless. 9/10Unveiled Endosuit — Good design, not the biggest fan of upkeep triggers, but this does serve a purpose here. 10/10
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Post by pacifistwestwoman on Feb 3, 2021 18:40:43 GMT
test Parasign cajun WindyDelcarlo Popcornia
Scars of the Deity: 9/10. Solanace, the Nightheart: 10/10 I still love that they're all named after plants, and that this one can be used to steal or give any kind of counter. Ethereal Evoker: 7/10. The ability feels too cheap to me. Intransigent Steel: 9/10.A piece of shrapnel lands in Dieule's protective wall, which is then taken down so that they may examine the shrapnel more closely. After determining the source of the shrapnel, they look up to see the new faerie emerge from the ground. Dieule speaks with a voice slightly different, and far less hostile, than they had before: "A faerie created of the oil? Interesting. And here I thought you were opposed to the oil. Nevertheless, this is an idea I will have to experiment with at some later point. For now, I will be returning to the alchemist, to ensure that Troischa is still alive, and that the portal is intact." As the machine finishes their speech, they sink into the black puddle at their feet. A few seconds later, the machine emerges on the opposite side of the swarm, and quickly retreats to the shop. The oil in the ground beneath the faeries seeps back into the ground as Dieule leaves. Regrowth Unit Artifact , : Move a counter from target creature you control to ~. , : Put a +1/+1 counter on ~. : Move a counter from ~ to target creature.
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Post by gurfafflekins on Feb 3, 2021 19:12:07 GMT
test Parasign cajun WindyDelcarlo Popcornia pacifistwestwoman Despite reading the posts twice I'm still a bit "who's where?" so I'm pinging all of you. By the way, who's ready for Conqueror's Pledge? As Dieule attempts to retreat to it's ally, a wall of flame raises in front of it's path. At every turn, flames raise to block it, the heat causing the air to shimmer and distort. Even if it attempts to submerge into the oil, the cursed liquid becomes alight. A pyromancer appears from behind the wall of flame, spear drawn and flames swirling around her shorter arm.
She should have shown up earlier, but hopefully what made her late will be worth the wait... those outside may notice that far above the flames, in the sky, the smoke and flames reach maybe a bit higher than they should.Suffocating Smoke Sorcery Remove all counters from target permanent you don't control. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
"I'm gonna need you to stay right there."
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Post by Parasign on Feb 4, 2021 2:55:19 GMT
test WindyDelcarlo Popcornia pacifistwestwoman cajun gurfafflekins Intransigent Steel: A nice Claustrophobia variant for an artifact-heavy set. Pretty sure this could get away with costing just 1 mana, even in a set with Mirrodin levels of artifact density (and in a set like that I'd expect this to be a common). 9/10.Ethereal Evoker: That's some real cheap repeatable removal, but given it's on a 5-mana creature with no protection I assume it's fine. 9/10.Solanace, the Nightheart: Looks fun to play with and build around. 10/10.Scars of the Deity: That's one hell of a combat trick, and I love the reference. A bit wary of this ending games out of nowhere, but it requires enough setup that it should be fine (and really, if I lose to a 4-mana combat trick in Constructed, I deserve that loss). 10/10.Suffocating Smoke: Seems like a good sideboard card in the right environment. 9/10.For a split second, the machine seizes up entirely, Troischa's eyes wide and unfocused as if lost in some distant past horror. Then the glow fades all at once, and the vast machine turns just enough for the face to spare a contemptuous glance at Seska.
"Is that all you can do?" The question is accompanied by a series of clicks and shrill whines steadily rising in pitch, as her array of weapons focuses on the two targets before her.
The machine staggers slightly as a beam of light shears some of the casing off the disc atop it. Armor plating spreads over the disc to ward off future attacks, then begins to glow with heat in an attempt to incinerate the ooze trapped underneath.
The weapons readjust their positions and fire a barrage of bullets, lasers, and explosive shells at Lettie, Seska, and everything in their immediate vicinity.Scorching Welcome Instant ~ deals 4 damage to target creature or planeswalker that entered the battlefield this turn. Targeting the evoker in response to Scars of the Deity. (EDIT: Will also Call for Aid to Negate (2 mana, M10) the Intransigent Steel.)
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Post by cajun on Feb 4, 2021 8:53:02 GMT
A piece of shrapnel lands in Dieule's protective wall, which is then taken down so that they may examine the shrapnel more closely. After determining the source of the shrapnel, they look up to see the new faerie emerge from the ground. Dieule speaks with a voice slightly different, and far less hostile, than they had before: "A faerie created of the oil? Interesting. And here I thought you were opposed to the oil. Nevertheless, this is an idea I will have to experiment with at some later point. For now, I will be returning to the alchemist, to ensure that Troischa is still alive, and that the portal is intact." As the machine finishes their speech, they sink into the black puddle at their feet. A few seconds later, the machine emerges on the opposite side of the swarm, and quickly retreats to the shop. The oil in the ground beneath the faeries seeps back into the ground as Dieule leaves. Regrowth Unit Artifact , : Move a counter from target creature you control to ~. , : Put a +1/+1 counter on ~. : Move a counter from ~ to target creature. The faeries scatter, trying to keep clear of the sudden flames. "You are not going anywhere," Briar grinned. The nightshade buds rapidly grow, then wither between the oil and flames, dumping their toxins into the oil as they do. The oil faerie suddenly began a humorless laugh. The oil dripping from her has turned to more of a purple as she suddenly lunges for Dieule, wherever she's ended up. Toxic Flare Enchantment - Aura Enchant permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices enchanted permanent unless they pay 1 life for each counter on it.
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Post by Popcornia on Feb 5, 2021 5:21:39 GMT
Parasign Troischa got a few precious seconds to retaliate before Seska responded in kind. The flame at the tip of her sword roared, flaring into a white-hot spout that Seska quickly lashed towards...the floor? The flame surged forth, not like a whip, but a spout, spilling into the wood beneath their feet before it... Exploded, frankly, in all directions, washing over the three as a wave. Troischa, Seska, and most importantly, Lettie, were seemingly unaffected...at the expense of everything else. The assassins onslaught disintegrated in mid-air, caught in the roil of Seska's response, but also whatever remnants of Lettie's ooze had grown inert, slumping against the remains of her establishment. The wave of aether hadn't stopped with the three of them, however, and possibly had managed to counteract the efforts of those outside the house. Which for now, wasn't a concern for Seska, as she readied her sword once more, now licked by a new set of flames, and pointed it to Troischa. "That, was what I learned after seven years. Would you like to see what I could do to you with what I learned after seventeen?"
{Response Card - Null Wipe} (Going a bit overboard, but hey, what better time then when there's everyone else here? Given this is in response to Scorching Welcome, this should end up exiling that, and Scars of the Deity. If the other half counts, this also means Suffocating Smoke and Regrowth Unit (if any of its abilities were implicitly activated) are exiled and countered respectively. Oh well!)
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Post by WindyDelcarlo on Feb 7, 2021 23:39:47 GMT
test WindyDelcarlo Popcornia pacifistwestwoman cajun gurfafflekins Intransigent Steel: A nice Claustrophobia variant for an artifact-heavy set. Pretty sure this could get away with costing just 1 mana, even in a set with Mirrodin levels of artifact density (and in a set like that I'd expect this to be a common). 9/10.Ethereal Evoker: That's some real cheap repeatable removal, but given it's on a 5-mana creature with no protection I assume it's fine. 9/10.Solanace, the Nightheart: Looks fun to play with and build around. 10/10.Scars of the Deity: That's one hell of a combat trick, and I love the reference. A bit wary of this ending games out of nowhere, but it requires enough setup that it should be fine (and really, if I lose to a 4-mana combat trick in Constructed, I deserve that loss). 10/10.Suffocating Smoke: Seems like a good sideboard card in the right environment. 9/10.For a split second, the machine seizes up entirely, Troischa's eyes wide and unfocused as if lost in some distant past horror. Then the glow fades all at once, and the vast machine turns just enough for the face to spare a contemptuous glance at Seska.
"Is that all you can do?" The question is accompanied by a series of clicks and shrill whines steadily rising in pitch, as her array of weapons focuses on the two targets before her.
The machine staggers slightly as a beam of light shears some of the casing off the disc atop it. Armor plating spreads over the disc to ward off future attacks, then begins to glow with heat in an attempt to incinerate the ooze trapped underneath.
The weapons readjust their positions and fire a barrage of bullets, lasers, and explosive shells at Lettie, Seska, and everything in their immediate vicinity.Scorching Welcome Instant ~ deals 4 damage to target creature or planeswalker that entered the battlefield this turn. Targeting the evoker in response to Scars of the Deity. (EDIT: Will also Call for Aid to Negate (2 mana, M10) the Intransigent Steel.) The dragon rears back and observes, letting the birds erupt from the forest and merge themselves into the dragon. It flies around to avoid the projectiles being sent to it, waiting for more birds to replace the aether that it used in its beam.
Reload Instant Exile target spell. Its controller may cast it without paying its mana cost.
I don't know if this is white, but it probably could be? Targeting Scars of the Deity to put that on top of the stack.
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Post by test on Feb 9, 2021 1:58:32 GMT
test Parasign cajun WindyDelcarlo Popcornia
Scars of the Deity: 9/10. Solanace, the Nightheart: 10/10 I still love that they're all named after plants, and that this one can be used to steal or give any kind of counter. Ethereal Evoker: 7/10. The ability feels too cheap to me. Intransigent Steel: 9/10.A piece of shrapnel lands in Dieule's protective wall, which is then taken down so that they may examine the shrapnel more closely. After determining the source of the shrapnel, they look up to see the new faerie emerge from the ground. Dieule speaks with a voice slightly different, and far less hostile, than they had before: "A faerie created of the oil? Interesting. And here I thought you were opposed to the oil. Nevertheless, this is an idea I will have to experiment with at some later point. For now, I will be returning to the alchemist, to ensure that Troischa is still alive, and that the portal is intact." As the machine finishes their speech, they sink into the black puddle at their feet. A few seconds later, the machine emerges on the opposite side of the swarm, and quickly retreats to the shop. The oil in the ground beneath the faeries seeps back into the ground as Dieule leaves. Regrowth Unit Artifact , : Move a counter from target creature you control to ~. , : Put a +1/+1 counter on ~. : Move a counter from ~ to target creature. test WindyDelcarlo Popcornia pacifistwestwoman cajun gurfafflekins Intransigent Steel: A nice Claustrophobia variant for an artifact-heavy set. Pretty sure this could get away with costing just 1 mana, even in a set with Mirrodin levels of artifact density (and in a set like that I'd expect this to be a common). 9/10.Ethereal Evoker: That's some real cheap repeatable removal, but given it's on a 5-mana creature with no protection I assume it's fine. 9/10.Solanace, the Nightheart: Looks fun to play with and build around. 10/10.Scars of the Deity: That's one hell of a combat trick, and I love the reference. A bit wary of this ending games out of nowhere, but it requires enough setup that it should be fine (and really, if I lose to a 4-mana combat trick in Constructed, I deserve that loss). 10/10.Suffocating Smoke: Seems like a good sideboard card in the right environment. 9/10.For a split second, the machine seizes up entirely, Troischa's eyes wide and unfocused as if lost in some distant past horror. Then the glow fades all at once, and the vast machine turns just enough for the face to spare a contemptuous glance at Seska.
"Is that all you can do?" The question is accompanied by a series of clicks and shrill whines steadily rising in pitch, as her array of weapons focuses on the two targets before her.
The machine staggers slightly as a beam of light shears some of the casing off the disc atop it. Armor plating spreads over the disc to ward off future attacks, then begins to glow with heat in an attempt to incinerate the ooze trapped underneath.
The weapons readjust their positions and fire a barrage of bullets, lasers, and explosive shells at Lettie, Seska, and everything in their immediate vicinity.Scorching Welcome Instant ~ deals 4 damage to target creature or planeswalker that entered the battlefield this turn. Targeting the evoker in response to Scars of the Deity. (EDIT: Will also Call for Aid to Negate (2 mana, M10) the Intransigent Steel.) Parasign Troischa got a few precious seconds to retaliate before Seska responded in kind. The flame at the tip of her sword roared, flaring into a white-hot spout that Seska quickly lashed towards...the floor? The flame surged forth, not like a whip, but a spout, spilling into the wood beneath their feet before it... Exploded, frankly, in all directions, washing over the three as a wave. Troischa, Seska, and most importantly, Lettie, were seemingly unaffected...at the expense of everything else. The assassins onslaught disintegrated in mid-air, caught in the roil of Seska's response, but also whatever remnants of Lettie's ooze had grown inert, slumping against the remains of her establishment. The wave of aether hadn't stopped with the three of them, however, and possibly had managed to counteract the efforts of those outside the house. Which for now, wasn't a concern for Seska, as she readied her sword once more, now licked by a new set of flames, and pointed it to Troischa. "That, was what I learned after seven years. Would you like to see what I could do to you with what I learned after seventeen?"
{Response Card - Null Wipe} (Going a bit overboard, but hey, what better time then when there's everyone else here? Given this is in response to Scorching Welcome, this should end up exiling that, and Scars of the Deity. If the other half counts, this also means Suffocating Smoke and Regrowth Unit (if any of its abilities were implicitly activated) are exiled and countered respectively. Oh well!) In response to the array aiming at her, Lettie's fumes become thicker, completely shrouding her, and beyond the sight of most eyes, her skin begins cracking, and hardening into bark. Still, she knows it is likely a futile gesture; she had seen what Troischa had done to the wall earlier, and the machine likely has enhanced senses as well. Then, Lettie concludes, this could be the end. She briefly struggles to construct a coherent narrative from the events of her life, but finds the resulting story too pointless and absurd. She exhales, and awaits death.
A burning wave washes over her, purifying her surroundings, reverting her skin to its original form. Every projectile has been eradicated, and not a single trace of miasma remains. Lettie however feels as though she has been struck in the back of her head. She is blinded twice over, with her connection to her alarms severed, and what she had once seen as a night sky, the heavens over all worlds, becoming a blinding tangle of lights. The walls which had been creaking as though bearing a beating heart are now deathly silent. Lettie is suddenly overcome with shaking so violent that she falls to her knees, clutching her head; the fear of death, once suppressed, now consumes her. Her own heart feels as though it's sporadically trying to break her ribs.
After a moment, the flickers of darkness appear around her aetherprint in the blind eternities once again. It would return, but slowly. Diminished as you are, freedom in my sight, I find myself still trapped by your grip. Unfortunately, that idiot's spell also likely stopped the regeneration spell in its tracks too, and that won't reassert itself like a curse of life. Lettie would like to voice her anger and pain, but can not summon the effort to speak, so instead she groans, downs another regeneration potion to restart the spell for which she has already consumed the materials, and waits to see what happens next.No Matter How Slight Instant Destroy target nonland permanent if its converted mana cost is less than or equal to the number of spells cast this turn. You gain that much life.
"Yet in his deepest heart, where it pulses night after night, is fear." —The Seer's Parables If this stack nonsense keeps on going, something's getting wilted.
Regrowth Unit — I like the use of phi mana in this case, but it seems lopsided in favour of the green mode. Also seems like it would be unbearably slow in general. 7/10Scorching Welcome — 1 CMC is where we'd want to put what is effectively a conditional essence scatter, but this also hits walkers, and its damage seems a bit high with that considered. Also seems to highlight the sometimes counterintuitive nature of priority on walker entry. 7/10
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Post by pacifistwestwoman on Feb 9, 2021 23:05:09 GMT
As Dieule attempts to retreat to it's ally, a wall of flame raises in front of it's path. At every turn, flames raise to block it, the heat causing the air to shimmer and distort. Even if it attempts to submerge into the oil, the cursed liquid becomes alight. A pyromancer appears from behind the wall of flame, spear drawn and flames swirling around her shorter arm.
She should have shown up earlier, but hopefully what made her late will be worth the wait... those outside may notice that far above the flames, in the sky, the smoke and flames reach maybe a bit higher than they should.Suffocating Smoke Sorcery Remove all counters from target permanent you don't control. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
"I'm gonna need you to stay right there." I'm not sure if everyone's supposed to be getting points from me, but here's ratings for everyone anyway. Suffocating Smoke: 8.5/10. I always found Price of Betrayal a bit underwhelming, my only slight issue is that this effectively says "destroy target planeswalker" and while it is niche, I'm not sure I would want that at one mana. Toxic Flare: 9/10. This also makes me think "target opponent sacrifices target planeswalker" but at least there's a choice there. Null Wipe: 10/10. A wonderful way to shut things down, plus it could function as a lite version of "end the turn". Reload: 10/10. Feels white enough to me. But like... a white spell with an Azorius watermark or something. No Matter How Slight: 10/10. I absolutely love the idea, and I would love to see it kill something really big. I think it requires a lot of setup, but the life gain and low cost balance that out. Maybe I need to rate things harsher. Three 10/10s in one post feels like it might be devaluing Helix Pinnacle. Dieule grunts annoyedly as its attempts to go around the fire only result in more fire. "Must I start this entire conversation over again? I don't have time for your paltry flames, nor the petulant faeries behind me." The ground between Dieule and the pyromancer begins to shift, though no oil is to be seen.The machine's oily head then snaps to look at the faerie approaching from behind, and Dieule raises one of its thin, sharp, silvered legs, and prepares to stab the faerie. "And I had such high hopes for you. It'd be a shame to have to kill one born of ichor. There are so few of us on this plane."Hardshell Spawn
Creature - Phyrexian Insect Whenever ~ is targeted by a spell or ability an opponent controls, put a poison counter on that player. 4/4 Calling for Aid for Corrupted Resolve to counter Toxic Flare.
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Post by Parasign on Feb 13, 2021 11:59:14 GMT
test WindyDelcarlo Popcornia pacifistwestwoman cajun gurfafflekins Null Wipe: Summary Dismissal + Render Silent seems like a reasonable card. 9/10.Reload: This is interesting, but looks very narrow in application. Could probably cost 1 less and/or cantrip. I'd also expect it to be blue, red, or green, since those are the colors that can grant uncounterability. 7/10. No Matter How Slight: This looks a bit awkward to use, but it's an interesting concept. 9/10.Gone, not frozen. More than just a low-rent chronomancer after all."Impressive." The machine steps forward as the weapons surrounding Troischa's face click and whine, preparing for another salvo. "I bet you can't do that a second time."A metal chain resembling a blade-tipped spinal cord arcs around the side of the machine to strike at Seska from behind.Troischa has spent 100 Valor to unlock Cycling!Deadly Feint Instant Return target spell that targets one or more creatures to its owner's hand. Destroy those creatures. Cycling Targeting Scorching Welcome.
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Post by gurfafflekins on Feb 21, 2021 4:11:20 GMT
Parasign cajun test pacifistwestwoman Hilda smirks. "Pitiful flames, huh? Let me do you one better!" as the ground shifts and buckles under her, she leaps forward, spear in hand, launching herself at the phyrexian. The spearhead gleams from the flames, as Hilda attempted to stab at it's head, ignoring any possible risk put on herself.Brutal Stab Sorcery ~ deals 6 damage to target creature. Any excess damage dealt this way is dealt to that creature's controller. Hilda's poison counters: 1. Despite the chaos on the battlefield, something still flew overhead, seemingly absorbing some of the flames raging around, some of the aether energy and whatever else might be floating around in the air.
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Post by cajun on Feb 23, 2021 8:15:47 GMT
Dieule grunts annoyedly as its attempts to go around the fire only result in more fire. "Must I start this entire conversation over again? I don't have time for your paltry flames, nor the petulant faeries behind me." The ground between Dieule and the pyromancer begins to shift, though no oil is to be seen.The machine's oily head then snaps to look at the faerie approaching from behind, and Dieule raises one of its thin, sharp, silvered legs, and prepares to stab the faerie. "And I had such high hopes for you. It'd be a shame to have to kill one born of ichor. There are so few of us on this plane."Hardshell Spawn
Creature - Phyrexian Insect Whenever ~ is targeted by a spell or ability an opponent controls, put a poison counter on that player. 4/4 Calling for Aid for Corrupted Resolve to counter Toxic Flare. The oil faerie matches Dieule's speed to dodge their leg. As the faerie draws near, Dieule may notice the metal weapon in its hand, a jagged and glistening duplicate of the faerie's crossbow bolts, looking for an unguarded spot to strike.
Phyrexian Negotiator Creature - Phyrexian Faerie Flying Whenever Phyrexian Negotiator attacks, each player gets a poison counter. Phyexian Negotiator gets +1/+0 for each poison counter you have. 1/1
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Post by Popcornia on Feb 26, 2021 21:38:00 GMT
test , Parasign Seska replied by whipping her blade towards the length of the attacking spinal-blade, the flames licking the edge of her blade flashing blue as it struck the rapidly moving metal. The attack was made as if she intended to parry, but at the last moment her maneuver became a stabbing motion, burying the tip of her blade into that appendage. The feeling that Troishcha would experience would be similar to the initial spell this woman had cast, a loss of control, the inability to flex the limb further. But it was already moving behind her, poised to bury into her own back. What was she... The limb buckled at the point where the woman's blade had touched, and the force it had been moving at to stab into Seska's back was now focused on the middle of the limb, enough to violently pull the spear-pointed whip away from Seska, and possibly tear it out from whatever socket Troischa had buried it in. {Response Card - Deprive Momentum} (Targeting Deadly Feint)
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Post by WindyDelcarlo on Feb 26, 2021 22:23:37 GMT
test WindyDelcarlo Popcornia pacifistwestwoman cajun gurfafflekins Null Wipe: Summary Dismissal + Render Silent seems like a reasonable card. 9/10.Reload: This is interesting, but looks very narrow in application. Could probably cost 1 less and/or cantrip. I'd also expect it to be blue, red, or green, since those are the colors that can grant uncounterability. 7/10. No Matter How Slight: This looks a bit awkward to use, but it's an interesting concept. 9/10.Gone, not frozen. More than just a low-rent chronomancer after all."Impressive." The machine steps forward as the weapons surrounding Troischa's face click and whine, preparing for another salvo. "I bet you can't do that a second time."A metal chain resembling a blade-tipped spinal cord arcs around the side of the machine to strike at Seska from behind.Troischa has spent 100 Valor to unlock Cycling!Deadly Feint Instant Return target spell that targets one or more creatures to its owner's hand. Destroy those creatures. Cycling Targeting Scorching Welcome. Help is on the way. Eventually.
The single large dragon dissolves back into birds. Groups of four of them collect and take rushes, targeting one of the supporting limbs of this creature. Each time, the birds slam themselves into a joint, dissolving into aether, and restructuring themselves farther back. While they restructure, another collection of birds make another attack, targeting the same limb each and every time.
Fracturing Bombardment Instant As an additional cost to cast Forceful Repetition, sacrifice a creature. Exile target noncreature, nonland permanent. At the beginning of your upkeep, you may cast Forceful Repetition from your graveyard. If you do and it would be put into your graveyard this turn, exile it instead
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Post by test on Feb 28, 2021 0:11:40 GMT
I'm not sure if everyone's supposed to be getting points from me, but here's ratings for everyone anyway. Suffocating Smoke: 8.5/10. I always found Price of Betrayal a bit underwhelming, my only slight issue is that this effectively says "destroy target planeswalker" and while it is niche, I'm not sure I would want that at one mana. Toxic Flare: 9/10. This also makes me think "target opponent sacrifices target planeswalker" but at least there's a choice there. Null Wipe: 10/10. A wonderful way to shut things down, plus it could function as a lite version of "end the turn". Reload: 10/10. Feels white enough to me. But like... a white spell with an Azorius watermark or something. No Matter How Slight: 10/10. I absolutely love the idea, and I would love to see it kill something really big. I think it requires a lot of setup, but the life gain and low cost balance that out. Maybe I need to rate things harsher. Three 10/10s in one post feels like it might be devaluing Helix Pinnacle. Dieule grunts annoyedly as its attempts to go around the fire only result in more fire. "Must I start this entire conversation over again? I don't have time for your paltry flames, nor the petulant faeries behind me." The ground between Dieule and the pyromancer begins to shift, though no oil is to be seen.The machine's oily head then snaps to look at the faerie approaching from behind, and Dieule raises one of its thin, sharp, silvered legs, and prepares to stab the faerie. "And I had such high hopes for you. It'd be a shame to have to kill one born of ichor. There are so few of us on this plane."Hardshell Spawn
Creature - Phyrexian Insect Whenever ~ is targeted by a spell or ability an opponent controls, put a poison counter on that player. 4/4 Calling for Aid for Corrupted Resolve to counter Toxic Flare. test WindyDelcarlo Popcornia pacifistwestwoman cajun gurfafflekins Null Wipe: Summary Dismissal + Render Silent seems like a reasonable card. 9/10.Reload: This is interesting, but looks very narrow in application. Could probably cost 1 less and/or cantrip. I'd also expect it to be blue, red, or green, since those are the colors that can grant uncounterability. 7/10. No Matter How Slight: This looks a bit awkward to use, but it's an interesting concept. 9/10.Gone, not frozen. More than just a low-rent chronomancer after all."Impressive." The machine steps forward as the weapons surrounding Troischa's face click and whine, preparing for another salvo. "I bet you can't do that a second time."A metal chain resembling a blade-tipped spinal cord arcs around the side of the machine to strike at Seska from behind.Troischa has spent 100 Valor to unlock Cycling!Deadly Feint Instant Return target spell that targets one or more creatures to its owner's hand. Destroy those creatures. Cycling Targeting Scorching Welcome. test , Parasign Seska replied by whipping her blade towards the length of the attacking spinal-blade, the flames licking the edge of her blade flashing blue as it struck the rapidly moving metal. The attack was made as if she intended to parry, but at the last moment her maneuver became a stabbing motion, burying the tip of her blade into that appendage. The feeling that Troishcha would experience would be similar to the initial spell this woman had cast, a loss of control, the inability to flex the limb further. But it was already moving behind her, poised to bury into her own back. What was she... The limb buckled at the point where the woman's blade had touched, and the force it had been moving at to stab into Seska's back was now focused on the middle of the limb, enough to violently pull the spear-pointed whip away from Seska, and possibly tear it out from whatever socket Troischa had buried it in. {Spoiler}{Response Card - Deprive Momentum} (Targeting Deadly Feint) Help is on the way. Eventually.
The single large dragon dissolves back into birds. Groups of four of them collect and take rushes, targeting one of the supporting limbs of this creature. Each time, the birds slam themselves into a joint, dissolving into aether, and restructuring themselves farther back. While they restructure, another collection of birds make another attack, targeting the same limb each and every time.
Fracturing Bombardment Instant As an additional cost to cast Forceful Repetition, sacrifice a creature. Exile target noncreature, nonland permanent. At the beginning of your upkeep, you may cast Forceful Repetition from your graveyard. If you do and it would be put into your graveyard this turn, exile it instead It is not lost on Lettie that Troischa hasn't attacked her for a few seconds. Still, she struggles to think of what she can do; she's still shaking too violently to stand, and without her speech, she isn't even able to goad Troischa into wasting more time. With the next barrage prepared, Seska is likely about to use another excessive spell that will wipe out any active magic. Lettie nervously laughs. At least she can still do that. Maybe her next spell that rends the very foundations of aether will kill me for good, and she won't even notice. She shakes the scenarios from her head. Focus. Transmutation wouldn't be disrupted after the fact, nor would stable summons. Still, I can't pull from aether while the miasma's consuming it all, so I'll need to use material transmutation only. Lettie then notices Leira's birds attempting to dent Troischa's legs. With four points of contact, just damaging one would not be enough. Lettie places a hand on the wooden floor, and readies to overchannel a harvest spell on it, which would pull it out from beneath Troischa, and provide her materials for one of her own summons; she waits for Troischa to lose a leg, take aim, or provide some other opportunity.//Lettie has overchanneled one of these spells before; the effect is that it detaches the target from surrounding structure, then pulls the mass toward her. In this case, it would function like pulling a rug out from beneath someone, with magic powering the actual force rather than her own strength. She'll immediately try to summon something if she succeeds.
Grendel Sovereign Creature — Faerie Avatar This spell can't be countered. Hexproof Grendel Sovereign gets -1/-1 for each other creature on the battlefield. 7/7 "Every challenger no matter how slight is a deadly threat. Every battle, no matter what the stakes, is raw, desperate, strewn with gore, and tainted with panic." —The Seer's Parables Hardshell Spawn — It's really difficult to justify this thing's costing when comparing it to something like Slash Panther. I still like the use of a weaker version of a colour's ability to justify the inclusion on a colourless card though. 7/10 Deadly Feint — Usually functions as a conditional kill spell that doesn't fizzle the creature's spell. A bit more interesting when playing around countermagic, but it's a narrow case. 8/10
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Post by Parasign on Feb 28, 2021 0:57:13 GMT
test WindyDelcarlo Popcornia pacifistwestwoman cajun Deprive Momentum: At 3 mana, this seems bad in Limited and unplayable in Constructed, so I'm not really sure who it's for. Cool effect in a vacuum, though. Maybe fine at 2 if it only counts other spells? 8/10.Fracturing Bombardment: Seems fine. Perhaps a bit fiddly and unexciting for a rare, but maybe I'm just not enough of a Spike to properly appreciate it. 8/10.Grendel Sovereign: I like this. Cool typeline, cool quote (even if using Shadowmoor quotes for what presumably are Feanav creatures still feels a bit odd), and it seems like a good finisher against a control deck. 10/10.As soon as Seska moves to strike, the machine fires a second round of projectiles at her and Lettie. The spinal cord, its momentum inverted by Seska's magic, swings wildly away from the approaching volley. The machine, its firearms now spent, twists in the same direction as the spine, letting the momentum carry it back in the direction it came.
Four bird-shaped projectiles splatter themselves against one of the machine's rear legs. It stumbles another step forward as its spinal weapon continues arcing all the way around to the other side of the machine, to strike in the direction of Lettie.
Then the floor shifts under the machine. It stumbles again, spine flung wildly off target, but doesn't fall. gurfafflekins Whatever is in the sky may notice a meter-wide gap in the flame, where it parts around a brown-haired child in a light blue suit. The gap moves along with the child as he casually walks toward what remains of Lettie's shop.Second Volley Instant Copy target instant or sorcery spell with one or more targets. You may choose new targets for the copy. Casting on Deprive Momentum to counter Fracturing Bombardment.
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Post by pacifistwestwoman on Feb 28, 2021 3:03:46 GMT
test cajun gurfafflekins WindyDelcarloBrutal Stab: 9/10. I do like a good burn spell that gives you more than just damage. I think it's a bit much for common, though. Phyrexian Negotiator: 10/10 I've been toying with the idea of giving oneself poison counters, but hadn't come up with anything great for it yet. Didn't think I'd get beaten to it. Grendel Sovereign: 10/10. I could say something about it, but I'd just be repeating Parasign. Well then. Thank Karn for the reckless.As Hilda charges forward, the ground in front of her gives way as a large stone (roughly 1.5m diameter disc-ish) is thrust from the earth, flying in front of her spear to block it. If allowed, it simply falls back to the ground. Next, the machine ducks away from both Hilda and Solanace, taking an evasive stance with one eye on the faerie, switching every so often to glance at Hilda, while the other eye scans for the best way out. "I do not know what weakness you are attempting to exploit, but you will not find it. Phyrexian technology is immaculate, and I was constructed by the best." Earthshift Sorcery As you cast ~, you may sacrifice a land. Destroy target creature a poisoned player controls. If you sacrificed a land to cast ~, destroy target permanent that player controls instead. "Why use one strong arm, when I could use millions of weaker ones?"
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Post by cajun on Feb 28, 2021 4:53:01 GMT
Well then. Thank Karn for the reckless.As Hilda charges forward, the ground in front of her gives way as a large stone (roughly 1.5m diameter disc-ish) is thrust from the earth, flying in front of her spear to block it. If allowed, it simply falls back to the ground. Next, the machine ducks away from both Hilda and Solanace, taking an evasive stance with one eye on the faerie, switching every so often to glance at Hilda, while the other eye scans for the best way out. "I do not know what weakness you are attempting to exploit, but you will not find it. Phyrexian technology is immaculate, and I was constructed by the best." Earthshift Sorcery As you cast ~, you may sacrifice a land. Destroy target creature a poisoned player controls. If you sacrificed a land to cast ~, destroy target permanent that player controls instead. "Why use one strong arm, when I could use millions of weaker ones?" Briar had to hold in a laugh. The bigger creatures were always so arrogant, thinking so little of them.
Yes you are big, yes you are fast, and dangerous, and poisonous. All great strengths. But your weaknesses...
You are only as strong as your legs are.
//Faeries fly high to the left and right of Dieule, raining down sparkling dust. Oil begins to float as it contacts it, as will Dieule if they stay in it too long
You can think in only two dimensions.
//Solanace quickly flies upwards, then dive bombs towards Dieule
You are surrounded.
//A half dozen faeries fly towards Dieule's back, each preparing to fire enchanted bolts that will spawn snaring, thorned vines where they land
You can only be in one place at once. //Briar takes aim with another vikrei-exploding bolt
And you have made an enemy of the best commander the Bloom Court has ever seen. //Briar begins her spell. Wherever Dieule dodges to, Briar fires the heat producing flower bolt Enchantment Whenever a permanent you control is put into a graveyard, destroy target permanent an opponent controls that shares a type with it. Make the Whole World Blind Enchantment , Sacrifice a nonland permanent: Each player loses 1 life. proccing TacImp for the commander's four-way pincer maneuver
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Post by Popcornia on Feb 28, 2021 23:19:05 GMT
Parasign Seska quickly pulled back from her motion, her gauntleted hand gripping the blade of her sword before she pulled up along its length, the edge cutting into her metal palm. She let go as she reached the tip, scattering a flurry of aether that reacted violently in the space between her and Troischa's projectiles, seeking them out and annihilating them as they came into contact with each other. Seska jumped backwards, sparing a look over her shoulder to check in on Lettie, before returning her gaze towards the abomination they were facing. {Response Card - Arcane Backlash}
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