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Post by WindyDelcarlo on Aug 8, 2020 18:26:02 GMT
Seiva shows her face once again to Lettie's shop. This time, however, she is missing a few things. Haia is not with her. She seems to have left her clipboard and notebooks at home. She also isn't wearing her standard uniform, instead wearing a much less official black-and-blue plaid sweater and black cloak. Rather than knocking on the door as she has in the past, she walks in and begins familiarizing herself with a new version of the world.Excess Weakness Enchantment - Aura Flash, enchant creature When Excess Weakness enters the battlefield, tap enchanted creature. Enchanted creature gets -2/-0 and its activated abilities can't be activated. Lettie seemed less inclined to immediately answer today than usual, and Seiva was left to examine the shop for at least a few minutes uninterrupted. Lettie's stock hadn't changed much since Seiva had first seen it, but the eclectic collection of books had grown considerably, and it seemed Lettie was now using furniture properly made for its purpose rather than improvising.
Eventually, Lettie walks in from outside, with one of her red kerchiefs drawn over her ears and a black mobcap layered over top, and her shawl draped over her shoulders. She speaks in a tone flattened in hopes of sounding less hostile. "I have been checking with Ani daily; you needn't have come all this way. Where is your escort, and why are you here?"Neutralizing Mantle Instant Target creature gains hexproof until end of turn. Create a Vial token. (It’s an artifact with “, Sacrifice this and another permanent: Draw a card. Activate this ability only during your turn.”) Excess Weakness — Seems about right. 9/10 Seiva opens her mouth to begin saying something, but nothing immediately comes out. Instead, she takes a deep breath and places her hands together. "I... am here as a customer today. Haia is helping Ani run tests, Leira is finding locations of Phyrexian infection, and I'm not accomplishing anything, so I came here." Seiva pauses for a long time, though by the way that she immediately puts her face into her hands afterwards, she doesn't seem to have wanted to. "So, you were present when I was struck by lightning. This doesn't exactly happen often on Volaria, so our responses to it are... limited."
Seiva takes another breath, then a sigh follows it. "I have too long to think through what I want to say. I normally like to think that I come off as... jovial, quick thinking... I like not... having to rethink everything as I say it for fear of something getting lost in the amount of time it takes me to speak. I'm told that it will gradually come back to me as I talk and think about how to talk..." Seiva tries to continue twice more, both times her words never making it to the air. "But, that's fine. It annoys me, but it's fine. As long as it happens eventually..."
"The reason Haia was with me is the reason I'm actually... here. I don't like having to have someone escort me because I can't do my job. I'm trained as a combat caster. I normally can see a projectile, turn, make a shard, and shoot it out of the air. But, when we were engaged..." Another pause, though this time because Seiva knows that she forgot something. She's still visibly annoyed by it. "The Phyrexian creature you had mentioned to Ani. It traced us from Miss Seska's home while we were traveling back to the Outpost. It shot Haia with some of the oil, and I could do nothing to stop it. Nothing we have on Volaria can help me in a reasonable amount of time. All if it is "will help your recovery". I need to be functional. ... I was hoping you might be able to help."I wonder if making a vial is worth the +1/+1 from Ranger's Guile. Probably? Simple, works, 9/10. Slowed Thoughts Enchantment - Aura Enchant creature When enchanted creature attacks, exile Slowed Reflexes and enchanted creature. At the beginning of its controller's next declare attackers step, return that creature to the battlefield tapped and attacking, then return Slowed Reflexes to the battlefield attached to it.
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Post by test on Aug 10, 2020 3:10:36 GMT
Seiva opens her mouth to begin saying something, but nothing immediately comes out. Instead, she takes a deep breath and places her hands together. "I... am here as a customer today. Haia is helping Ani run tests, Leira is finding locations of Phyrexian infection, and I'm not accomplishing anything, so I came here." Seiva pauses for a long time, though by the way that she immediately puts her face into her hands afterwards, she doesn't seem to have wanted to. "So, you were present when I was struck by lightning. This doesn't exactly happen often on Volaria, so our responses to it are... limited."
Seiva takes another breath, then a sigh follows it. "I have too long to think through what I want to say. I normally like to think that I come off as... jovial, quick thinking... I like not... having to rethink everything as I say it for fear of something getting lost in the amount of time it takes me to speak. I'm told that it will gradually come back to me as I talk and think about how to talk..." Seiva tries to continue twice more, both times her words never making it to the air. "But, that's fine. It annoys me, but it's fine. As long as it happens eventually..."
"The reason Haia was with me is the reason I'm actually... here. I don't like having to have someone escort me because I can't do my job. I'm trained as a combat caster. I normally can see a projectile, turn, make a shard, and shoot it out of the air. But, when we were engaged..." Another pause, though this time because Seiva knows that she forgot something. She's still visibly annoyed by it. "The Phyrexian creature you had mentioned to Ani. It traced us from Miss Seska's home while we were traveling back to the Outpost. It shot Haia with some of the oil, and I could do nothing to stop it. Nothing we have on Volaria can help me in a reasonable amount of time. All if it is "will help your recovery". I need to be functional. ... I was hoping you might be able to help."I wonder if making a vial is worth the +1/+1 from Ranger's Guile. Probably? Simple, works, 9/10. Slowed Thoughts Enchantment - Aura Enchant creature When enchanted creature attacks, exile Slowed Reflexes and enchanted creature. At the beginning of its controller's next declare attackers step, return that creature to the battlefield tapped and attacking, then return Slowed Reflexes to the battlefield attached to it. Lettie's expression turns sour as Seiva's explanation veers personal, and there's a growl in her voice. "Believe it or not, you are functional. Perhaps use- you could use the delay to better consider what you're saying. Or did you consider the speech- speed of one's thoughts tied to that of their speech?" Lettie pulls a book on bioaetherics off a shelf, so that she can verify that there are no significant differences between nonaetheric and volarian nervous systems. She lets a snarl pass over her face when she confirms this. "Whoever told you that was correct. You appear to have suffered mild damage to your peripheral nervous system, though your disregard for advice from your own experts causes me to wonder if there could be central damage as well. There are as of yet no methods for directly repairing nervous tissue. You will have to recover by regularly exercising functions of surviving nerves. You could swa- stand to swallow your pride, and be less 'quick thinking' f-for a time, like the rest of us."There's a brief and awkward silence, before Lettie's glare suddenly softens, and she stands up straight, with her tone returning to its artificial cadence. "I apologize, that was grossly unprofessional of me. If you do find yourself in dire circumstances where you have no option but to fight, I can provide a potion that will heighten your awareness, so that you can begin reacting sooner. By that same reasoning, I recommend that you practice more proactive tactics, such as forming shields against projectiles before they are launched. According to testimony, side effects of the potion are reported to be pain from overwhelming sensations that can not be ignored." Lettie considers noting that she already experiences this without any potion's influence, but decides that now is not the time to be personal.Alley Hunter Creature — Human Rogue When Alley Hunter enters the battlefield, you may put a -1/-1 counter on target creature. 3/1 Slowed Thoughts — (Assuming this is the name, even though the CARDNAME says Slowed Reflexes) As an anti-aggression card, it seems to be markedly worse than Sky Tether, though it is difficult to improve this. Maybe if it had flash. It is a neat idea overall. 8/10
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Post by WindyDelcarlo on Aug 10, 2020 3:56:08 GMT
Lettie's expression turns sour as Seiva's explanation veers personal, and there's a growl in her voice. "Believe it or not, you are functional. Perhaps use- you could use the delay to better consider what you're saying. Or did you consider the speech- speed of one's thoughts tied to that of their speech?" Lettie pulls a book on bioaetherics off a shelf, so that she can verify that there are no significant differences between nonaetheric and volarian nervous systems. She lets a snarl pass over her face when she confirms this. "Whoever told you that was correct. You appear to have suffered mild damage to your peripheral nervous system, though your disregard for advice from your own experts causes me to wonder if there could be central damage as well. There are as of yet no methods for directly repairing nervous tissue. You will have to recover by regularly exercising functions of surviving nerves. You could swa- stand to swallow your pride, and be less 'quick thinking' f-for a time, like the rest of us."There's a brief and awkward silence, before Lettie's glare suddenly softens, and she stands up straight, with her tone returning to its artificial cadence. "I apologize, that was grossly unprofessional of me. If you do find yourself in dire circumstances where you have no option but to fight, I can provide a potion that will heighten your awareness, so that you can begin reacting sooner. By that same reasoning, I recommend that you practice more proactive tactics, such as forming shields against projectiles before they are launched. According to testimony, side effects of the potion are reported to be pain from overwhelming sensations that can not be ignored." Lettie considers noting that she already experiences this without any potion's influence, but decides that now is not the time to be personal.Alley Hunter Creature — Human Rogue When Alley Hunter enters the battlefield, you may put a -1/-1 counter on target creature. 3/1 Slowed Thoughts — (Assuming this is the name, even though the CARDNAME says Slowed Reflexes) As an anti-aggression card, it seems to be markedly worse than Sky Tether, though it is difficult to improve this. Maybe if it had flash. It is a neat idea overall. 8/10 While Lettie confirms her Volarian biology, Seiva's gaze seems to disappear into a far stare. She makes no note that she even heard anything until multiple seconds after Lettie had finished. Words come out, quietly, but her stare continues to be gone. "Y... Yes. Of course. I hadn't... thought through that." Seiva takes a deep breath and a few blinks before she can return her gaze to Lettie, though that, too, is brief, and she starts looking down at herself and her hands instead. She tries a couple times to make sentences, each beginning with a breath and being followed by nothing but silence. Finally, she takes another deep breath, puts her palms together, and manages to say something further. "The... The heightened reflexes sounds good. Anything to allow me to protect Entela, to protect the outpost, any of that. That works. I will..." Seiva's gaze aims down to the book for a moment, and every following moment, it seems to avoid staying in one location for and amount of time as she thinks more and more about what was said. As she continues, her voice gets more and more gravely. "I'll work on the rest of it. Including..." Seiva takes a moment to clear her throat. "Including thinking through... how I'm speaking, and what I'm saying..."
She takes another deep breath, though this one is shakier than her others. She taps her fingers to her eyes, deciding that she absolutely cannot let herself appear more emotive. Then, she looks back up to some location past Lettie. "I have physical Volarian currency, both aethersteel and ryla. However, I recall you mentioned that your money changer is no longer around. I believe Miss Sevid at the Atlas Bakery still accepts Volarian currency and may do a trade, as young Karina also frequents there and... presumably obtains Volarian currency somehow. If you'd prefer, I could purchase books or laboratory equipment for you instead, as I have for Eternity Project payments."Alley Hunter is perfectly fine. Neat way of abusing ETB effects to hurt Seiva more too. 9/10 Impatient Recovery Enchantment At the beginning of your upkeep, put a +1/+1 counter on a creature you control without a +1/+1 counter on it. Prevent all damage that would be dealt to that creature this turn.
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Post by test on Aug 11, 2020 4:12:25 GMT
While Lettie confirms her Volarian biology, Seiva's gaze seems to disappear into a far stare. She makes no note that she even heard anything until multiple seconds after Lettie had finished. Words come out, quietly, but her stare continues to be gone. "Y... Yes. Of course. I hadn't... thought through that." Seiva takes a deep breath and a few blinks before she can return her gaze to Lettie, though that, too, is brief, and she starts looking down at herself and her hands instead. She tries a couple times to make sentences, each beginning with a breath and being followed by nothing but silence. Finally, she takes another deep breath, puts her palms together, and manages to say something further. "The... The heightened reflexes sounds good. Anything to allow me to protect Entela, to protect the outpost, any of that. That works. I will..." Seiva's gaze aims down to the book for a moment, and every following moment, it seems to avoid staying in one location for and amount of time as she thinks more and more about what was said. As she continues, her voice gets more and more gravely. "I'll work on the rest of it. Including..." Seiva takes a moment to clear her throat. "Including thinking through... how I'm speaking, and what I'm saying..."
She takes another deep breath, though this one is shakier than her others. She taps her fingers to her eyes, deciding that she absolutely cannot let herself appear more emotive. Then, she looks back up to some location past Lettie. "I have physical Volarian currency, both aethersteel and ryla. However, I recall you mentioned that your money changer is no longer around. I believe Miss Sevid at the Atlas Bakery still accepts Volarian currency and may do a trade, as young Karina also frequents there and... presumably obtains Volarian currency somehow. If you'd prefer, I could purchase books or laboratory equipment for you instead, as I have for Eternity Project payments."Alley Hunter is perfectly fine. Neat way of abusing ETB effects to hurt Seiva more too. 9/10 Impatient Recovery Enchantment At the beginning of your upkeep, put a +1/+1 counter on a creature you control without a +1/+1 counter on it. Prevent all damage that would be dealt to that creature this turn. Lettie grimaces, and turns to the side at the first sign of Seiva trying to make eye contact. "With Pidge's own recovery, I can accept any kind of payment now. Let's just get this over with." She sighs, and her voice reverts to an unsteady, halting monotone. "There'll have to... be more... official business about the Phy...rexians after this... too, won't there? Bitter Stars... Just st-stay there, Ani- and ask Ani about my visits." She rubs her brow, and lets out another sigh, this one rattling, and speaks as she measures out the potions and places them on the counter. "The potion won't heighten your reflexes, you'll just be aware of more things to react to. You'll be jumpy... likely irritable... by my own experience, I recommend that you avoid eye contact with anyone, not let anyone touch you, and try not to focus on the feeling of your heart beating."Written in Scars Sorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards. Impatient Recovery — Fine, fine. It's a nice way around potentially repetitive play. 9/10
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Post by WindyDelcarlo on Aug 11, 2020 19:58:39 GMT
Lettie grimaces, and turns to the side at the first sign of Seiva trying to make eye contact. "With Pidge's own recovery, I can accept any kind of payment now. Let's just get this over with." She sighs, and her voice reverts to an unsteady, halting monotone. "There'll have to... be more... official business about the Phy...rexians after this... too, won't there? Bitter Stars... Just st-stay there, Ani- and ask Ani about my visits." She rubs her brow, and lets out another sigh, this one rattling, and speaks as she measures out the potions and places them on the counter. "The potion won't heighten your reflexes, you'll just be aware of more things to react to. You'll be jumpy... likely irritable... by my own experience, I recommend that you avoid eye contact with anyone, not let anyone touch you, and try not to focus on the feeling of your heart beating."Written in Scars Sorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards. Impatient Recovery — Fine, fine. It's a nice way around potentially repetitive play. 9/10 Seiva places a loosely fisted hand on her chest and quietly repeats the important words from Lettie's explanation so her transceiver picks them up. Once the explanation has finished, Seiva withdraws a collection of seven shiny blue crystals roughly the size of small marbles, then begins stacking aethersteel coins and counting under her breath to figure out just how much she has on her. She tries to say something somewhere in the middle, but in the absence of words managing to make themselves, she makes a small but active shrug. She takes another deep breath in, pauses, then exhales. "I think I understand. How much, then?"Written in Scars is a pretty normal card draw spell, I think. Still good. 8/10 Crystal Currency Enchantment Whenever you draw your second card each turn, create a Treasure token. , Sacrifice a Treasure: Scry 2.
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Post by test on Aug 12, 2020 1:34:50 GMT
Seiva places a loosely fisted hand on her chest and quietly repeats the important words from Lettie's explanation so her transceiver picks them up. Once the explanation has finished, Seiva withdraws a collection of seven shiny blue crystals roughly the size of small marbles, then begins stacking aethersteel coins and counting under her breath to figure out just how much she has on her. She tries to say something somewhere in the middle, but in the absence of words managing to make themselves, she makes a small but active shrug. She takes another deep breath in, pauses, then exhales. "I think I understand. How much, then?"Written in Scars is a pretty normal card draw spell, I think. Still good. 8/10 Crystal Currency Enchantment Whenever you draw your second card each turn, create a Treasure token. , Sacrifice a Treasure: Scry 2. "That's more than enough, you can buy multiples with that. I've already measured these out to be safe dosages, so consider how many occasions you will need these for." Once Lettie has straightened out the price and quantity with Seiva, the transaction is completed, and she gathers a few of her tools and stock. "Other locations require my presence", she lies, and vanishes in plain sight. Kitchen Brewer Creature — Human Shaman When Kitchen Brewer enters the battlefield, create a Vial token. (It’s an artifact with “, Sacrifice this and another permanent: Draw a card. Activate this ability only during your turn.”)Artifacts you control have " , , Sacrifice this artifact: You gain 3 life." 3/2 Crystal Currency — Seems mildly weak to me, and kind of non-modular, even if the ability is a neat thing to incorporate into certain artifact archetypes. Also doubting that this is rare. 6/10
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Post by WindyDelcarlo on Aug 12, 2020 1:36:46 GMT
Seiva places a loosely fisted hand on her chest and quietly repeats the important words from Lettie's explanation so her transceiver picks them up. Once the explanation has finished, Seiva withdraws a collection of seven shiny blue crystals roughly the size of small marbles, then begins stacking aethersteel coins and counting under her breath to figure out just how much she has on her. She tries to say something somewhere in the middle, but in the absence of words managing to make themselves, she makes a small but active shrug. She takes another deep breath in, pauses, then exhales. "I think I understand. How much, then?"Written in Scars is a pretty normal card draw spell, I think. Still good. 8/10 Crystal Currency Enchantment Whenever you draw your second card each turn, create a Treasure token. , Sacrifice a Treasure: Scry 2. "That's more than enough, you can buy multiples with that. I've already measured these out to be safe dosages, so consider how many occasions you will need these for." Once Lettie has straightened out the price and quantity with Seiva, the transaction is completed, and she gathers a few of her tools and stock. "Other locations require my presence", she lies, and vanishes in plain sight. Kitchen Brewer Creature — Human Shaman When Kitchen Brewer enters the battlefield, create a Vial token. (It’s an artifact with “, Sacrifice this and another permanent: Draw a card. Activate this ability only during your turn.”)Artifacts you control have " , , Sacrifice this artifact: You gain 3 life." 3/2 Crystal Currency — Seems mildly weak to me, and kind of non-modular, even if the ability is a neat thing to incorporate into certain artifact archetypes. Also doubting that this is rare. 6/10Kitchen Brewer can eat just about anything. Which is a bit silly given that it can make Darksteel Citadel become food, but so it goes; 9/10
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Post by cajun on Aug 16, 2020 6:10:31 GMT
There is a thonk in Lettie's door, followed by more until Lettie answers the door. The black-splotched faerie snickers as Lettie shows herself, and loads her ballista with another glistening-tipped bolt. Her solid black eyes shine as she takes aim...
Creature - Faerie Phyrexian Flying, infect Faerexian Sniper get +1/+1 for each player that controls a creature with a -1/-1 counter on it. 1/1
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Post by test on Aug 16, 2020 23:18:35 GMT
There is a thonk in Lettie's door, followed by more until Lettie answers the door. The black-splotched faerie snickers as Lettie shows herself, and loads her ballista with another glistening-tipped bolt. Her solid black eyes shine as she takes aim...
Creature - Faerie Phyrexian Flying, infect Faerexian Sniper get +1/+1 for each player that controls a creature with a -1/-1 counter on it. 1/1
Lettie quietly grumbles with each knock. "Come in... it's unlocked!" Eventually, she decides to investigate, and opens the door. Her ear twitches as she hears a nearby snicker, and her eyes go wide enough that she spots the glint nearby. She reflexively slams the door, and sets about grabbing her potions for the upcoming battle.Rosebriar Apprentice Creature — Human Shaman When Rosebriar Apprentice enters the battlefield, you may put a -1/-1 counter on target creature or remove a -1/-1 counter from target creature. 3/1 Faerexian Sniper — Top tier name. Seems about right in terms of power as well, when compared to the likes of Plague Stinger. 9/10
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Post by cajun on Sept 4, 2020 8:17:08 GMT
Lettie quietly grumbles with each knock. "Come in... it's unlocked!" Eventually, she decides to investigate, and opens the door. Her ear twitches as she hears a nearby snicker, and her eyes go wide enough that she spots the glint nearby. She reflexively slams the door, and sets about grabbing her potions for the upcoming battle. The bolt thonks into the slammed door again. "Hey, no fair," she says with what might have been a laugh. She starts moving for a window or other way in, less put off by the fae wards that would have stopped her before. An Uninvited Guest Enchantment - Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player chooses two — • That player discards a card. • That player loses 2 life. • You draw a card. • You gain 2 life. ...should still receive a gracious host.
Rosebriar Acolyte - 10/10
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Post by gurfafflekins on Sept 12, 2020 3:06:07 GMT
test Been a while. My bad. Covenant Animist: Cool. I like it. Fits the black theme of etb lose life and gain something, and green's land and mana sink. 9/10. Hilda's gaze remains cast downwards, flickering her eyes up to see Lettie's glare, then gathering herself.
"...Thank you. Perhaps some day I'll find the strength to share the details." she said, a brief shine of hope in her eyes. "I'm not much for academia and potion brewing, but I'm happy to learn from you as well. Another skill under the belt never hurt anyone." among other reasons , she almost says, but bites her tongue.
"I'm afraid I have to take off for now. I'll see you soon, though!" she says, smiling genuinely, as she takes her leave.
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Post by Popcornia on Sept 12, 2020 4:18:25 GMT
test cajun As Lettie dealt with the faerie attempting to enter her abode uninvited, and as the faerie continued to enter despite the latter's efforts, a tinge of smoke would begin to form from the faerie's body, as someone had noticed their...mischief. Standing several feet away was Seska, blade at the ready and a hand extended towards the oil-covered faerie. Small motes of burning aether flickered from her fingers, as a smell began to take form. "I don't think you deserve a chance to explain yourself," Seska stated, before twisting her hand in a fashion, attempting to complete the smell that would...undo this creature's existence. {Aid Card - Unravel the Material}
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Post by test on Sept 13, 2020 3:30:07 GMT
The bolt thonks into the slammed door again. "Hey, no fair," she says with what might have been a laugh. She starts moving for a window or other way in, less put off by the fae wards that would have stopped her before. An Uninvited Guest Enchantment - Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player chooses two — • That player discards a card. • That player loses 2 life. • You draw a card. • You gain 2 life. ...should still receive a gracious host.
Rosebriar Acolyte - 10/10test cajun As Lettie dealt with the faerie attempting to enter her abode uninvited, and as the faerie continued to enter despite the latter's efforts, a tinge of smoke would begin to form from the faerie's body, as someone had noticed their...mischief. Standing several feet away was Seska, blade at the ready and a hand extended towards the oil-covered faerie. Small motes of burning aether flickered from her fingers, as a smell began to take form. "I don't think you deserve a chance to explain yourself," Seska stated, before twisting her hand in a fashion, attempting to complete the smell that would...undo this creature's existence. Lettie has retrieved a few bottles by this point, but freezes when she sees the Faerie ignore her wards. Then she sees the tinge of smoke, and dives behind her counter, where she continues to monitor the windows with her alarms.Profane Host Creature — Demon If a spell or ability would cause an opponent to gain life, that player loses that much life instead. If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and discards a card. 3/1 An Uninvited Guest — The most common selections are likely going to be the two life modes, as those are lowest impact. Still, even then, the card is quite strong, even if the decision isn't as hard as it first appears. 9/10
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Post by cajun on Sept 26, 2020 9:45:31 GMT
The bolt thonks into the slammed door again. "Hey, no fair," she says with what might have been a laugh. She starts moving for a window or other way in, less put off by the fae wards that would have stopped her before. An Uninvited Guest Enchantment - Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player chooses two — • That player discards a card. • That player loses 2 life. • You draw a card. • You gain 2 life. ...should still receive a gracious host.
Rosebriar Acolyte - 10/10test cajun As Lettie dealt with the faerie attempting to enter her abode uninvited, and as the faerie continued to enter despite the latter's efforts, a tinge of smoke would begin to form from the faerie's body, as someone had noticed their...mischief. Standing several feet away was Seska, blade at the ready and a hand extended towards the oil-covered faerie. Small motes of burning aether flickered from her fingers, as a smell began to take form. "I don't think you deserve a chance to explain yourself," Seska stated, before twisting her hand in a fashion, attempting to complete the smell that would...undo this creature's existence. Lettie has retrieved a few bottles by this point, but freezes when she sees the Faerie ignore her wards. Then she sees the tinge of smoke, and dives behind her counter, where she continues to monitor the windows with her alarms.Profane Host Creature — Demon If a spell or ability would cause an opponent to gain life, that player loses that much life instead. If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and discards a card. 3/1 An Uninvited Guest — The most common selections are likely going to be the two life modes, as those are lowest impact. Still, even then, the card is quite strong, even if the decision isn't as hard as it first appears. 9/10
Profane Host - 9/10
Unravel the Material - seems fine at WB given Eliminate. 9/10
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Post by Popcornia on Nov 27, 2020 21:37:10 GMT
test Seska watched as the nuisance flitted out of existence, and when satisfied it was no longer an issue, steadied herself, before approaching the apothecary's front door. She gave it a few steady knocks, clearing her throat before speaking. "The nuisance is dealt with, if you'd like to come out now."
{Gift? Card - Ephemeral Offering}
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Post by test on Nov 28, 2020 16:54:49 GMT
test Seska watched as the nuisance flitted out of existence, and when satisfied it was no longer an issue, steadied herself, before approaching the apothecary's front door. She gave it a few steady knocks, clearing her throat before speaking. "The nuisance is dealt with, if you'd like to come out now."
{Spoiler}{Gift? Card - Ephemeral Offering} Lettie grumbles as she drags herself out of cover and to her feet. "Present circumstances... mean that what I... like is irrelevant." She nearly places her bottles back in place, but then thinks it wiser to keep them on hand for a few moments longer. She opens the door only partway, and leans a shoulder against the frame, so that Seska can only see Lettie's face and about half her body. Seska can also see that during Lettie's dive, a strand of hair escaped the front of her kerchief, and she hasn't bothered to fix it. She speaks again, more enunciated than a grumble, but in a harsh monotone. "The nuisance... may be gone, but danger... true still... stalks my properties. I must prepare... to meet the challenge. I can not be distracted for long." She stares at Seska for a beat longer, before she realizes that she forgot something. "Thank you."No Particular Order Sorcery Put up to three target cards from your graveyard on top of your library in a random order. Draw a card. Exile No Particular Order. The story has beginning, middle, and end, but not the way it's being told. Ephemeral Offering — It might be that I've misunderstood, but the optional part seems wholly unnecessary; I can't think of any reason why any player would refuse selected card draw. I also find the effect rather very weak, given that it's card disadvantage in the grand scheme of things, and effectively card neutral for its user. 6/10
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Post by Popcornia on Nov 29, 2020 3:57:44 GMT
test Seska observed Lettie, certainly anything but the picture of the person she had first met her as. Tired, cornered, and most of all...open, about the circumstances she herself was in. It was certainly a different person than she had remembered her by, and seeing her like...explained some amount of her past perceived cruelty. It didn't excuse it, perhaps, but it might be a start. "I can't promise I'll be around when you do what you have to...but I can provide some amount of protection while I am here." She held her hand out, notably her non-sword hand, to Lettie. It was impossible to tell if this was a gesture made with literal or symbolic connotations...but it was one nonetheless. {Gift Card - Pledge of Protection} No Particular Order: An interesting design, stuff like Frenetic Salvage exists, and aren't real advantage, so I think this fine. Compared to Pulse of Murasa, the ability to return three things, at random then draw, I say this is relatively balanced. Also I love the name 9/10
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Post by test on Dec 6, 2020 0:27:34 GMT
test Seska observed Lettie, certainly anything but the picture of the person she had first met her as. Tired, cornered, and most of all...open, about the circumstances she herself was in. It was certainly a different person than she had remembered her by, and seeing her like...explained some amount of her past perceived cruelty. It didn't excuse it, perhaps, but it might be a start. "I can't promise I'll be around when you do what you have to...but I can provide some amount of protection while I am here." She held her hand out, notably her non-sword hand, to Lettie. It was impossible to tell if this was a gesture made with literal or symbolic connotations...but it was one nonetheless. {Spoiler}{Gift Card - Pledge of Protection} No Particular Order: An interesting design, stuff like Frenetic Salvage exists, and aren't real advantage, so I think this fine. Compared to Pulse of Murasa, the ability to return three things, at random then draw, I say this is relatively balanced. Also I love the name 9/10 Lettie reflexively pushes herself off the frame and steps back when Seska raises her hand. Lettie pauses, seeming somewhat confused when Seska doesn't follow through with any attack, and only then notes that she extended her off-hand. This could still be a trick; either harm disguised as apparent assistance, or she needs contact for something more overtly aggressive. Lettie tries briefly to read Seska's tone and body language, but instead gets the familiar sense that a glass pane is separating the two of them. I'll have to think about this then. Seska eliminated the Faerie on my behalf, and was at least willing to speak to me when I approached her before. I was going to ask for help, but she's immediately offering it in stride, in response to implied need. Still, it's not clear why she came here in the first place. It could be an improvisation upon pre-existing malicious intent. However, I'm hardly in a position to refuse, and I can't politely decline something I was clearly going to request. Overt hostility will earn me another foe regardless of her intent. I've always excelled in the long term in any case.Lettie spends a moment examining Seska, before bracing herself and silently reaching out to accept Seska's hand.Miasma Tower Creature — Wall Defender At the beginning of each opponent's end step, if you didn't lose life this turn, that opponent loses 2 life. (Damage causes loss of life.)0/4 Pledge of Protection — ETB costed as a cantrip fog would be, though it gains additional forms of damage to protect against, and to compensate, the backside is very, very inefficient. I think it's a neat idea, but I would have trouble justifying running it in most contexts, given the backside is known and inefficient. 8/10
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Post by Popcornia on Dec 8, 2020 14:23:18 GMT
test Seska takes her hand, and gives it one harer probably more than Lettie would have preferred shake, before letting go. "That aside, you're an apothecarist if I remember correctly, you wouldn't have something to help the lungs, would you?"{Gift Card - Distilled Vigor} Miasma Tower: This works great, though I'd hate to play against this in a limited format. I like it a lot though. 7/10
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Post by test on Dec 9, 2020 0:25:40 GMT
test Seska takes her hand, and gives it one harer probably more than Lettie would have preferred shake, before letting go. "That aside, you're an apothecarist if I remember correctly, you wouldn't have something to help the lungs, would you?"{Spoiler}{Spoiler}{Gift Card - Distilled Vigor} Miasma Tower: This works great, though I'd hate to play against this in a limited format. I like it a lot though. 7/10 Lettie is aware of the position of Seska's every knuckle and fingertip on her hand, and when Seska tightens her grip, Lettie feels as though her hand is being bitten. Seska might notice Lettie set her jaw, while the doorframe creaks like grinding teeth, before she pulls away at the earliest opportunity. Lettie is so focused on the lingering sensation, the phantom hand still pressed on hers, that she doesn't immediately notice she is being spoken to."-member correctly, you wouldn't have something to help the lungs, would you?"There's the reason for her coming here unsolicited. Lettie takes a moment to recall one of the explanations she's mentally rehearsed in her spare time, and modifies it for context. "You'll have to be more specific than that. If it's asthma, that can't be cured, but I could offer you some kyphi incense, though it's very... classical, let's say. Basically entirely material-based magic at that point." She grimaces, before continuing with her other guess. "If it's emphysema resulting from a pulmonary condition like chronic bronchitis, and let's hope that's not the case, then that's also incurable, and... alleviated with some ginger based agonists that will relax smooth tissues in the lungs to keep them from constricting too much during coughing. Doesn't keep it from progressing though. A last resort is alchemical oxygen, though that's supplemental, something you use to keep someone alive when, say, their lungs are perforated." Lettie hazards a glance at Seska's face to see if she's paying attention, or about to give an explanation.
Phantom Pain Sorcery Target creature gets -X/-X, where X is the power of target creature you control. Let's put that creature to use. Distilled Vigor — Good. Seems acceptable keeping the likes of a conditional visionary or Implement of Ferocity in mind. I've typically liked this sort of template. 9/10
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Post by Popcornia on Dec 19, 2020 1:31:36 GMT
test"Lung damage, from smoke actually. May have caused scarring, at least that's what they said before I could speak to them again." She seemed to have been listening, at least enough to know Lettie wasn't considering what she actually was dealing with. "Not much chance of getting another word out of him at this point."{Response Card - Gasping Slasher} Phantom Pain: Sure. This seems like a reasonable common removal, given red and white have gotten similar cards before. 8/10
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Post by test on Dec 23, 2020 7:25:40 GMT
test "Lung damage, from smoke actually. May have caused scarring, at least that's what they said before I could speak to them again." She seemed to have been listening, at least enough to know Lettie wasn't considering what she actually was dealing with. "Not much chance of getting another word out of him at this point."{Spoiler}{Response Card - Gasping Slasher} Phantom Pain: Sure. This seems like a reasonable common removal, given red and white have gotten similar cards before. 8/10 Lettie's mouth twitches into a near-snarl at the mention of scarring, and she pulls out a treatise that is falling apart at the spine, and catches some ledgers that come falling out when she opens it. She grumbles as she begins flipping to a specific page. "If 'they' were a physician, it would have been helpful had they given you a prescription." Lettie takes a moment more to double check an entry, before snapping the book shut and continuing. "Damage from smoke inhalation is more likely to result in scarring through long term and repeated exposure, especially if it's self-inflicted. You should avoid any further exposure." There is a hint of poorly concealed puritan contempt in Lettie's tone, and she glances at Seska's fingernails to see if they're swollen. "Scarring is irreversible. Anything I would provide for you at this point would be to alleviate symptoms while you recover from the rest of the damage, and you exercise breathing with your now diminished capacity."
Lettie pulls out two vials off of separate tables, and places them on a relatively clear counter, waving at Seska to approach if she hasn't already done so. "Smoke inhalation precludes kyphi incense as a treatment. Coughing fits may be treated by aforementioned ginger-based agonists, seeing as your coughing would achieve nothing regardless, and acute shortness of breath during recovery can be temporarily averted with endurance potions, with materials modified for focus on supplanting insufficient respiration. I recommend these two options to be administered by situation, but of course, never simultaneously, to account for risk of lurking interactions. So, what will you do?" Alchemical Endurance Instant Target creature gains indestructible and trample until end of turn. "What grim wonder, that life can persist without breath, or even will, for the strength of material processes already set in motion, the decision already made." Gasping Slasher — It reminds me of line breaker. Overall a sensible card, though it runs into some jank with equip abilities. 8/10
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Post by Popcornia on Dec 23, 2020 18:26:21 GMT
test Seska followed along to the best of her ability, not recognizing names, but seeming to understand the terms surrounding their use. Tonics weren't her specialty, but she'd had some amount of diverse education, it seemed. When provided the choice (and after stepping towards the counter) she looked over her options, turning her gaze back to Seska. "Endurance. I can handle coughing." She said, and as if on queue, coughed into her fist, a short fit seeming to have manifested then and there. It subsided, and she looked to Lettie. {Response Card - Rising Strength} Alchemical Endurance: Solid. I think this might need to be uncommon, ala Blossoming Defense. *7/10
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Post by test on Dec 27, 2020 20:22:58 GMT
test Seska followed along to the best of her ability, not recognizing names, but seeming to understand the terms surrounding their use. Tonics weren't her specialty, but she'd had some amount of diverse education, it seemed. When provided the choice (and after stepping towards the counter) she looked over her options, turning her gaze back to Seska. "Endurance. I can handle coughing." She said, and as if on queue, coughed into her fist, a short fit seeming to have manifested then and there. It subsided, and she looked to Lettie. {Spoiler} Alchemical Endurance: Solid. I think this might need to be uncommon, ala Blossoming Defense. *7/10 Lettie takes a few moments to negotiate a price with Seska, and assuming they arrive to an agreement, she clears a workspace, and modifies the specified quantity of endurance potions over the course of several minutes. With so little focus left to spare on appearances, her grim mask fades away to placid concentration, and her expression shifts ever so slightly whenever she manipulates ingredients. In the brief pauses in procedure where Lettie can let her mind wander off task, she thinks on the threat of Troischa, and others of her kind, threats that she had so vigilantly anticipated. Seska may have acted with blithe innocence, but at that time, she had still posed a potential problem. Now, along with age, she has come to bear wounds that will never heal, and a certain caution that precludes righteousness. She is no longer any threat to me, with minimal intervention on my part. This should be an ideal outcome, should it not?Partway through her work, Lettie approaches Seska to see how she is spending the wait. If Seska were to look at Lettie then, she would see a face of undisguised misery. No, of course not. All that has been gained has been fleeting security in a puerile existence, one that senselessly persists, and for so much lost. By the very premise, nothing to come of this could ever be ideal.When Lettie returns, her mask has been recomposed, and she places the requested potions on the counter, and taps an empty space on the counter. As soon as she is paid, she vanishes without another word to continue her preparations.Lettie has unlocked Persist.Mawkish Imp Creature — Demon Sacrifice Mawkish Imp: Add . Persist 2/2 Rising Strength — Good design. Uncertain if it can be this cost, since most precedent involves potential 2 for 1 at the cost (rarity notwithstanding), but it's definitely something I wish already existed in some form. 8/10
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Post by Parasign on Dec 27, 2020 21:11:26 GMT
test pacifistwestwoman Troischa stands in front of the door to one of Lettie's shops, one hand resting on her hip as the other transforms into a red-hot metal blade. She slices apart the lock, motions for Dieule to enter, then solders it shut again as she steps into the building and closes the door behind her.
She turns to Dieule. "I'll examine the portal. You can look for any notes that might help us activate it. Alright?"Ignition Key Artifact Activated abilities of other artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , , Exile ~: For each other artifact you control, you may activate one of that artifact's activated abilities without paying its costs.
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Post by pacifistwestwoman on Dec 27, 2020 22:29:34 GMT
test pacifistwestwoman Troischa stands in front of the door to one of Lettie's shops, one hand resting on her hip as the other transforms into a red-hot metal blade. She slices apart the lock, motions for Dieule to enter, then solders it shut again as she steps into the building and closes the door behind her.
She turns to Dieule. "I'll examine the portal. You can look for any notes that might help us activate it. Alright?"Ignition Key Artifact Activated abilities of other artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , , Exile ~: For each other artifact you control, you may activate one of that artifact's activated abilities without paying its costs. Dieule nods before turning to the rest of the workshop. It scuttles towards a desk, jumps on top of it, then sits down as thin tendrils of oil reach out in different directions, picking up books and papers. A yellow light contained within a thicker tendril emerges from Dieule's chassis, appearing to serve as a second set of eyes as the thinner tendrils hold books in front of Dieule's head and the yellow light. "I almost wish I could spend more time transferring these books into memory. Should I find anything pertaining to this portal, I will let you know."Speedreader Homunculus Creature - Homunculus At the beginning of your upkeep, you may pay . If you do, investigate. 1/3 (The idea is that the Clue tokens generated by Speedreader Homunculus benefit from Ignition Key)
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Post by test on Dec 27, 2020 23:48:28 GMT
test pacifistwestwoman Troischa stands in front of the door to one of Lettie's shops, one hand resting on her hip as the other transforms into a red-hot metal blade. She slices apart the lock, motions for Dieule to enter, then solders it shut again as she steps into the building and closes the door behind her.
She turns to Dieule. "I'll examine the portal. You can look for any notes that might help us activate it. Alright?"Ignition Key Artifact Activated abilities of other artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , , Exile ~: For each other artifact you control, you may activate one of that artifact's activated abilities without paying its costs. Dieule nods before turning to the rest of the workshop. It scuttles towards a desk, jumps on top of it, then sits down as thin tendrils of oil reach out in different directions, picking up books and papers. A yellow light contained within a thicker tendril emerges from Dieule's chassis, appearing to serve as a second set of eyes as the thinner tendrils hold books in front of Dieule's head and the yellow light. "I almost wish I could spend more time transferring these books into memory. Should I find anything pertaining to this portal, I will let you know."Speedreader Homunculus Creature - Homunculus At the beginning of your upkeep, you may pay . If you do, investigate. 1/3 (The idea is that the Clue tokens generated by Speedreader Homunculus benefit from Ignition Key) Troischa might notice when soldering the lock shut that it was already unlocked before she sliced it. Lettie's home is divided into the storefront, which is separated from the hub tunnel by another door and hallway, where taking a side turn in the hallway leads to Lettie's bedroom, library, or storeroom. There are windows, still lined with salt, throughout the house, except near the hub tunnel, which has been deactivated and drained of aether. The place feels somewhat empty; where Troischa might have seen the shelves in Lettie's other shop completely filled, there are only a handful of volumes leftover here. There also seems to be a lack of chairs. Before long, Dieule might realize that all they're reading are treatises on medicine and encyclopedias of various planes, as well as pieces of scrap paper which seem to have been reused for many different calculations. There might still be something here, but if it is, Lettie would have had to miss it when she was removing all of her most important documents and books. The selection of vials on display also seems homogenous, with much less variety in colour and shape than Troischa saw before.
There are, however, a plethora of taxidermied animals about the shop, various skins of alligators, turtles, snakes, all seeming to stare at the intruders from various angles. Lettie, where she is setting down books in another shop, drops them, and immediately dons a blood-red winter cloak, and douses it in neutralizer, and equips her potion belt, double checking that she hasn't brought any pale morningstar powder or eternity spores with her. Her main weapons in this fight will be corrosive clouds for the constructs, brimstone clouds for the glistening oil, and vials of aether that she siphoned from the hub tunnel as trump cards. Lettie measures and drinks a potion of regeneration, and equips herself with a few spares and some everwake potions, as she watches Troischa and Dieule, waiting for the locations of objectives within her home to separate them, or for one of her allies to catch their attention. Rigged from the Start Sorcery Choose a nonland, noncreature type. Each opponent sacrifices all permanents they control of that type, and loses 1 life for each permanent they sacrificed this way. Ignition Key — Going to ding you for possible development issue here, since artifact strategies that bootstrap their generic costs (even if you've covered one of the abuse cases) are often cause for concern, as are discount sources that are 1 cmc. However, I like the overall design, especially the ult. 8/10Speedreader Homunculus — Still doing good with not so broken uses of phi mana. It's hard to judge this card, since there have definitely been more pushed investigate engines printed, so I'm discounting development for this rating. Compared to those same engines, simple as this is, it seems less than rare, and when you recall that it's already possible to get cards on each turn with uncommon cards. 8/10
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Post by WindyDelcarlo on Dec 28, 2020 0:07:30 GMT
A small dove sits itself at the window, peering in to observe the two intruders. It has a swirling color of black and pale gold, and it gives off an aura of magic and aether. The dove seems to hop around, waiting for... something? A second joins it moments later. The two chirp excitedly about something, but who could know what? As time passes, more and more birds gather up at the windowsill.
Some distance away, Leira is sitting in a pile of leaves collected from the autumn trees, weaving her magic through all the canisters of aether she could manage to fit in a bag.
Wait for the Moment Instant As an additional cost to cast Wait for the Moment, pay X life. You may exile a card with converted mana cost X from your hand. Whenever a permanent is put into an opponent's graveyard, you may cast the exiled card without paying its mana cost. If you do, you lose life equal to its converted mana cost.
Set up... something. Yes, you're supposed to lose life twice from this. It's probably going to be triggered when those clues get sacrificed.
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Post by cajun on Dec 28, 2020 8:28:20 GMT
A lone faerie also watches from a safe distance, soon joined by a second then a third. "Call in the commander," one says. "The metal thing is after Rose. She needs to know about this."
"What will she do?"
"I'm not sure," the faerie admitted, then loaded her crossbow, "but I'd assume it involves a fight."
Fae Opportunist Creature - Faerie Rogue Flying Whenever a noncreature token is put into an opponent's graveyard from the battlefield, you may create a token that's a copy of that card. 2/1
assisting to steal the clues, no promises on who's side the faeries will end up on :3c
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Post by Popcornia on Dec 28, 2020 23:52:54 GMT
Lettie takes a few moments to negotiate a price with Seska, and assuming they arrive to an agreement, she clears a workspace, and modifies the specified quantity of endurance potions over the course of several minutes. With so little focus left to spare on appearances, her grim mask fades away to placid concentration, and her expression shifts ever so slightly whenever she manipulates ingredients. In the brief pauses in procedure where Lettie can let her mind wander off task, she thinks on the threat of Troischa, and others of her kind, threats that she had so vigilantly anticipated. Seska may have acted with blithe innocence, but at that time, she had still posed a potential problem. Now, along with age, she has come to bear wounds that will never heal, and a certain caution that precludes righteousness. She is no longer any threat to me, with minimal intervention on my part. This should be an ideal outcome, should it not?Partway through her work, Lettie approaches Seska to see how she is spending the wait. If Seska were to look at Lettie then, she would see a face of undisguised misery. No, of course not. All that has been gained has been fleeting security in a puerile existence, one that senselessly persists, and for so much lost. By the very premise, nothing to come of this could ever be ideal.When Lettie returns, her mask has been recomposed, and she places the requested potions on the counter, and taps an empty space on the counter. As soon as she is paid, she vanishes without another word to continue her preparations.Lettie has unlocked Persist.Mawkish Imp Creature — Demon Sacrifice Mawkish Imp: Add . Persist 2/2 Rising Strength — Good design. Uncertain if it can be this cost, since most precedent involves potential 2 for 1 at the cost (rarity notwithstanding), but it's definitely something I wish already existed in some form. 8/10 The price had been an interesting puzzle, given the difficulty of exchange rates from two different worlds, as well as the fact Seska has little immediate value to barter. She'd eventually reached an agreement when she provided a small sack containing coins of various materials and sizes, its contents certainly of some mineral wealth if not currency. Seska seemed to respect Lettie's shop in the interim, merely observing what seemed to be within the average customer's reach. A younger Seska might have tempted picking any of the varied flasks or objects to inspect them, but the current one reframed from such antics. Lettie was providing them with what they needed, there was little reason to impugn on her by laying her hands on anything of interest in here. It was a shame we were never able to overcome our animosity towards each other. We might have been friends, perhaps.When Lettie returned, Seska had a mask of her own to bare, and politely took her potions. She'd offered her aid sincerely, and hoped that Lettie would remember that, but this wasn't the time for further pleasantries. With that, she left, off to her own devices within the Arena once more. Mawkish Imp: A bit scary, given this will accelerate you to 7 mana very easily on the next turn, and even if its removed, you still have a some form of ramp. I think I like it though, and it's ability to combo is relatively restricted in what it can enable. 6/10
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