Post by inferno390 on Jul 24, 2019 0:10:26 GMT
Greetings, traveler, and welcome to the Plane of Daetheneil, a strange world of magical words and primeval beasts. Peace has reigned over this land for perhaps several millennia, but it has become frail, as the forces of the darkness are eager to reclaim the land. The Agarzians prepare their military might for the coming bloodshed, while nature stirs as it feels the shadows trembling. And even now, great powers begin to awaken from their slumber, their titanic powers ready to lay chaos on the very soil itself...
Join the plane of Daetheneil, and watch as the ground shakes at your feet as mighty powers clash! Which side will you choose?
Characters of the Stage:
The world of Daetheneil is inhabited by a great race of humans known as the Agarzians. Coming from far away during a time before the Mending, they created a great civilization from their magical-nomadic tribe that has spread across the plane. This great nation is a millitaristic-magen society, and wields swords and spells with equal prowess. Agarzians cards in this set are representative of the two different main castes among the nation: The military that wields the magic around them, and the scientists that look to better understand Daetheneil's special brand of it.
And Daetheneil's is strange indeed. The denizens of this world have discovered that magic on this plane can be distilled into Runes, a special word of power that can be used as an energy bank for casting magic later.
But Agarzians are not the only inhabitants of this plane. This people arrived to discover two other factions: The Blackgaurd and The Dragons. The Blackgaurd was a vile and evil race that dredged the land in darkness and hid the sun, while the Dragons were a mighty and wise race that fought against them to protect their way of life. The Agarzians helped the Dragons banish the Blackgaurd into the depths of the land, and after a great time passed, the two allies gave rise to a new race of people: The Dragonborne. Mighty and adept with the magic of the land, they serve as the vanguard of Agarzian forces or wander the world in search of the beauties of nature.
Finally, the land is overseen by five Great Spirits, beings of such awesome power that the entire plane shakes when they wake. The are in a constant struggle for power against each other, but most of the time they lie in a state of semi-consciousness, affecting the Daetheneil through their dreams and thoughts. And then there are the Elementals, Spirits, and other creatures that inhabit this world as well.
However, this is all soon to change. The Blackgaurd more and more are reappearing among the lands, and the great civilization of the dragons has mostly fallen silent, hardly interacting with the outside world. And the Great Spirits begin to stir as the hands of balance begin to shift...
Keywords of the Set:
Bushido X: Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.
Knackcast: Reveal the top card of your library. You may cast it if it is an instant or sorcery spell. If you don’t, put it on the bottom of your library and create a Rune token.
Analyze: Whenever you sacrifice a Rune token for the first time each turn, (effect)
Untamed <cost>: You may pay <cost> and either discard a land card or sacrifice a land instead of paying this card’s mana cost.
Rune Tokens: An artifact rune token with: ", sacrifice this token: Add 1 mana of any color to your mana pool. Spend this mana only to cast instant or sorcery spells." Referenced on a number of cards in the set.
Runic: You may sacrifice Rune tokens to pay for this spell. Each Rune token you sacrifice in this way counts for [1].
Colors of Keywords:
Bushido:
Knackcast:
Analyze:
Untamed:
Runic:
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Right now I'm in need of names of all of these cards, as well as some suggestions on power adjustment/tweaking. Right now all I have are commons and tokens, as I would like to get the foundation on those down before moving on to the rest of the set. Any thoughts would be greatly appreciated!
Attachment Deleted
Join the plane of Daetheneil, and watch as the ground shakes at your feet as mighty powers clash! Which side will you choose?
Characters of the Stage:
The world of Daetheneil is inhabited by a great race of humans known as the Agarzians. Coming from far away during a time before the Mending, they created a great civilization from their magical-nomadic tribe that has spread across the plane. This great nation is a millitaristic-magen society, and wields swords and spells with equal prowess. Agarzians cards in this set are representative of the two different main castes among the nation: The military that wields the magic around them, and the scientists that look to better understand Daetheneil's special brand of it.
And Daetheneil's is strange indeed. The denizens of this world have discovered that magic on this plane can be distilled into Runes, a special word of power that can be used as an energy bank for casting magic later.
But Agarzians are not the only inhabitants of this plane. This people arrived to discover two other factions: The Blackgaurd and The Dragons. The Blackgaurd was a vile and evil race that dredged the land in darkness and hid the sun, while the Dragons were a mighty and wise race that fought against them to protect their way of life. The Agarzians helped the Dragons banish the Blackgaurd into the depths of the land, and after a great time passed, the two allies gave rise to a new race of people: The Dragonborne. Mighty and adept with the magic of the land, they serve as the vanguard of Agarzian forces or wander the world in search of the beauties of nature.
Finally, the land is overseen by five Great Spirits, beings of such awesome power that the entire plane shakes when they wake. The are in a constant struggle for power against each other, but most of the time they lie in a state of semi-consciousness, affecting the Daetheneil through their dreams and thoughts. And then there are the Elementals, Spirits, and other creatures that inhabit this world as well.
However, this is all soon to change. The Blackgaurd more and more are reappearing among the lands, and the great civilization of the dragons has mostly fallen silent, hardly interacting with the outside world. And the Great Spirits begin to stir as the hands of balance begin to shift...
Keywords of the Set:
Bushido X: Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.
Knackcast: Reveal the top card of your library. You may cast it if it is an instant or sorcery spell. If you don’t, put it on the bottom of your library and create a Rune token.
Analyze: Whenever you sacrifice a Rune token for the first time each turn, (effect)
Untamed <cost>: You may pay <cost> and either discard a land card or sacrifice a land instead of paying this card’s mana cost.
Rune Tokens: An artifact rune token with: ", sacrifice this token: Add 1 mana of any color to your mana pool. Spend this mana only to cast instant or sorcery spells." Referenced on a number of cards in the set.
Runic: You may sacrifice Rune tokens to pay for this spell. Each Rune token you sacrifice in this way counts for [1].
Colors of Keywords:
Bushido:
Knackcast:
Analyze:
Untamed:
Runic:
=======
Right now I'm in need of names of all of these cards, as well as some suggestions on power adjustment/tweaking. Right now all I have are commons and tokens, as I would like to get the foundation on those down before moving on to the rest of the set. Any thoughts would be greatly appreciated!
Attachment Deleted