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Post by Daij_Djan on Jul 8, 2019 12:24:58 GMT
Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest! Here we go, competitors: our two-hundred and seventy-fifth challenge! The winner of the "Face Down, Thumbs Up" poll was shiftyhomunculus with...And the challenge issued by our winner was... To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render. Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the top/right of your original post.And now, time to begin the challenge! Best of luck, competitors!
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Post by Tesagk on Jul 8, 2019 13:44:37 GMT
This one is almost certainly going to require templating help... Summon the Mighty Sorcery (Start the game with this conspiracy face up in the command zone.) Summon the Mighty can be your commander. (As this resolves it returns to the command zone even if it is countered. It costs more to cast each time.) Search your library for a legendary creature card that has a color or colors that match a permanent on the battlefield. You may pay instead of paying ~'s mana cost. Other Ideas:
The Lich's Domain Enchantment Enchantments you control have hexproof. Whenever a permanent you control leaves the battlefield, you may shuffle a card at random from your graveyard into your library. If your library has less than 60 cards, you lose the game.
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Post by Lady Mapi on Jul 8, 2019 13:50:20 GMT
Lord of the Library - Creature - Human Advisor : Draw a card. This ability costs less for every 10 cards in your library. 0/3
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Post by viriss on Jul 8, 2019 14:02:34 GMT
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Post by sade612 on Jul 8, 2019 14:04:30 GMT
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Post by Flo00 on Jul 8, 2019 15:24:35 GMT
Fourth Sight Srocery Seach your library for any number of cards and reveal them. For each card name among thos cards, if you revealed for or more cards with that name, put one of them into your hand. Shuffle the rest into your library. Yes, you could play this in a normal deck. Or you can put a lot of cards in in your deck (4 copies each, of course) to get a big bunch of into your hand.
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lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Jul 8, 2019 16:09:19 GMT
Usually something like this is a horrible terrible idea cause can you imagine counting all of the cards in your library each turn?
But with something like Arena, I could see it in an Arena-exclusive set.
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Post by melono on Jul 8, 2019 17:14:17 GMT
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Post by Daij_Djan on Jul 8, 2019 20:07:08 GMT
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Post by Idea on Jul 8, 2019 22:21:58 GMT
Because sometimes, the company library stands to make a profit by laying off some employees cards. Looked, nobody seemed to be taking the route of making a card that gets you to have less cards in your deck, and the inherent advantage of consistency. I guess the idea won't look quite as original now that Daij_Djan posted, hopefully the design is different enough that it won't look like I'm ripping him off... In any case, small note on the card's rulings, in a format like commander (100 card) the card would reduce the minimum by 14 cards, not 2. The minimum reduction is cumulative for each copy of these you have in your deck. Edit2: Card changed after accounting for Flo00 's criticism.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Jul 9, 2019 0:40:14 GMT
Uncontainable Wisdom Enchantment Uncontainable Wisdom enters the battlefield with a hundred lore counters on it. , Remove X lore counters from Uncontainable Wisdom: Scry X. , Sacrifice Uncontainable Wisdom: Draw a card for each lore counter on Uncontainable Wisdom. My first attempt was literally just "Draw a hundred cards" but I didn't like how useless that was outside of an unshuffleable deck so now I have this nonsense instead. It's kind of like those escalating enchantments you get, except instead of building up from a do-nothing into a powerful engine you're instead building down from instant overkill death-draw into probably just immediately winning the game. Tesagk: That's not a conspiracy? And that's not how that commander rule works, which is optional. (Unless you're trying to define how commanderhood works for sorceries, in which case it shouldn't be reminder text.) What happens to the card that you search for? The rest of the card is cool, although the alternative cost ability should come before the spell ability, and maybe the commander ability should go last if the planeswalker commanders are anything to go by? Flo00: I prefer version 2 personally. Pretty nice concept. Idea: Why 11? I'm confuse
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Post by Idea on Jul 9, 2019 1:35:58 GMT
Idea : Why 11? I'm confuse Well, the thing about my card is that it also exiles every copy of itself from your deck at the start of the game, which means you are effectively playing with 10 less cards in your deck in one instance, and 15 (11+4) on the other. Unless you run less than four copies of this card. I wanted the number to be higher, but also not go completely overboard.
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Post by marshmellow on Jul 9, 2019 3:41:40 GMT
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Post by Jartis on Jul 9, 2019 11:12:24 GMT
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Post by Tesagk on Jul 9, 2019 11:30:41 GMT
Tesagk : That's not a conspiracy? And that's not how that commander rule works, which is optional. (Unless you're trying to define how commanderhood works for sorceries, in which case it shouldn't be reminder text.) What happens to the card that you search for? The rest of the card is cool, although the alternative cost ability should come before the spell ability, and maybe the commander ability should go last if the planeswalker commanders are anything to go by? It's not a conspiracy because... you can cast it more than once? It's not a triggered effect? I need a reason, conspiracies aren't something I've worked with before.
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Post by Lady Mapi on Jul 9, 2019 11:33:18 GMT
Tesagk : That's not a conspiracy? And that's not how that commander rule works, which is optional. (Unless you're trying to define how commanderhood works for sorceries, in which case it shouldn't be reminder text.) What happens to the card that you search for? The rest of the card is cool, although the alternative cost ability should come before the spell ability, and maybe the commander ability should go last if the planeswalker commanders are anything to go by? It's not a conspiracy because... you can cast it more than once? It's not a triggered effect? I need a reason, conspiracies aren't something I've worked with before. Think of Conspiracies as if they were Emblems that you start the game with. You don't cast them.
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Post by Flo00 on Jul 9, 2019 12:27:38 GMT
Tesagk: I think what kinotherapy wanted to point out is that your card has the conspiracy reminder on it. (Start the game with this conspiracy...)And yea, alternative costst are usually at the top of the text box. And since Dominaria they don't use the card's name any more and just say "this spell", see Zahid. Also, this always only reduces the cost by one mana since you have to pay the command tax in addition even if you are not paying the mana cost. The only commander I know that is working around this is Derevi. The only way I imagine this on a sorcery is something weird like " : Put ~ from the command zone on the stack." I'd also just leave the reminder for being commander out. melono: I'd like if the Avatar had some keywords. Just a 10/10 sounds pretty boring. Somehting like flying, menace or trample; maybe lifelink. When I read the first ability, I thought you were referencing something like Split Screen. How about "Each card you put into your graveyard from the top of your library while casting this spell pays for ."? Idea: I'm completely confused by your rulings explanation. The card says it reduced the deck size by 6. In commander I can play only one copy of it, which would make a total reduction of 7. Outside commander where you can have multiples of this in your deck, wouldn't the effect be cumulative? So if I play four of them, my deck size is reduced by 4*6=24 plus I also remove the four Avarias? I think you can make the whole process a bit cleaner by wording it along the lines of Arcane Savant. So before shuffling you exile the Avarias. Because I'm pretty sure cards in hidden zones (hand & library) can't trigger. kinotherapy: Totally bonkers with anything that replaces draws, except with more draws. Especially Lab Man and Lab Man Jace. And thanks for the feedback
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Post by Idea on Jul 9, 2019 14:06:24 GMT
Idea : I'm completely confused by your rulings explanation. The card says it reduced the deck size by 6. In commander I can play only one copy of it, which would make a total reduction of 7. There are examples of cards where the rules for how the cards work changes for formats like commander. It's more like a ruling of text replacement than it is just a clarification, so the effect as stated would indeed work as you said, however in the different format the cards "counts", if you will, as having slightly different text. I have seen it before, but I am presently unable to find the cards in question, unfortunately. But, yeah... Outside commander where you can have multiples of this in your deck, wouldn't the effect be cumulative? So if I play four of them, my deck size is reduced by 4*6=24 plus I also remove the four Avarias? I think you can make the whole process a bit cleaner by wording it along the lines of Arcane Savant. So before shuffling you exile the Avarias. Because I'm pretty sure cards in hidden zones (hand & library) can't trigger. Edited the card taking this into account. Thank you very much for bringing this up!
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Post by Tesagk on Jul 9, 2019 14:29:44 GMT
Tesagk : I think what kinotherapy wanted to point out is that your card has the conspiracy reminder on it. (Start the game with this conspiracy...)And yea, alternative costst are usually at the top of the text box. And since Dominaria they don't use the card's name any more and just say "this spell", see Zahid. Click on your link, lol!
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Post by gateways7 on Jul 9, 2019 15:46:48 GMT
This card lets you effectively sideboard in the maindeck, and then pay 2 mana in order to get rid of all the sideboard cards you don't need in the match. Works pretty well for a BO1 format especially. I also added in snow because it was the easiest way to add some kind of value to an otherwise useless enchantment without adding extra rules text (and it matched a piece of artwork I liked.)
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Post by Daij_Djan on Jul 9, 2019 22:00:12 GMT
There are examples of cards where the rules for how the cards work changes for formats like commander. It's more like a ruling of text replacement than it is just a clarification, so the effect as stated would indeed work as you said, however in the different format the cards "counts", if you will, as having slightly different text. I have seen it before, but I am presently unable to find the cards in question, unfortunately. But, yeah... I'm pretty sure you're unable to find any examples because this just isn't true, tbh.. I've never heard of any cards working this way individually (with Advantageous Proclamation as far as I can tell being the only card affecting a deck's size to begin with) and the comprehensive rules don't say anything similar (I literally went through the document twice searching for all instences of the terms "size" and "deck" to make sure, plus looking through the Commander section in particular) about this being a general rule. When WotC wants a card to work slightly different in a format like Commander, they use specific wordings for this like how they worded Chalice of Life to make sure it wouldn't be instantly "on" like Divinity of Pride is in comparison. You might have in mind something like poison counters ticking up to 15 till a team loses in Two-Headed Giant?
PS: But anyway, great minds think alike - I'm happy we both thought of the approach to reduce the deck size
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Post by Idea on Jul 10, 2019 0:23:55 GMT
There are examples of cards where the rules for how the cards work changes for formats like commander. It's more like a ruling of text replacement than it is just a clarification, so the effect as stated would indeed work as you said, however in the different format the cards "counts", if you will, as having slightly different text. I have seen it before, but I am presently unable to find the cards in question, unfortunately. But, yeah... I'm pretty sure you're unable to find any examples because this just isn't true, tbh.. I've never heard of any cards working this way individually (with Advantageous Proclamation as far as I can tell being the only card affecting a deck's size to begin with) and the comprehensive rules don't say anything similar (I literally went through the document twice searching for all instences of the terms "size" and "deck" to make sure, plus looking through the Commander section in particular) about this being a general rule. When WotC wants a card to work slightly different in a format like Commander, they use specific wordings for this like how they worded Chalice of Life to make sure it wouldn't be instantly "on" like Divinity of Pride is in comparison. You might have in mind something like poison counters ticking up to 15 till a team loses in Two-Headed Giant?
PS: But anyway, great minds think alike - I'm happy we both thought of the approach to reduce the deck size I do distinctly remember reading when looking up a certain card that it had sligtly changed numbers in commander- it's how I got the idea of doing it myself- but I suppose I may be misremembering then. Thank you for going through all that trouble for this.
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Post by Xenagos on Jul 10, 2019 1:31:43 GMT
My entry was going to be: Enchantment At the beginning of your end step, if you own one hundred or more cards in exile, you win the game. Then I remembered Arc-Slogger was a card... which doesn't mean it couldn't be my entry, but it did dissuade me somewhat. {So here's my entry} It doesn't necessarily encourage a non-standard number of cards in your deck... but those exiled cards have got to come from somewhere, right?
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Post by Idea on Jul 10, 2019 9:19:15 GMT
My entry was going to be: Enchantment At the beginning of your end step, if you own one hundred or more cards in exile, you win the game. Then I remembered Arc-Slogger was a card... which doesn't mean it couldn't be my entry, but it did dissuade me somewhat. {So here's my entry} It doesn't necessarily encourage a non-standard number of cards in your deck... but those exiled cards have got to come from somewhere, right? --->Play this on turn 3 --->Loose on turn 9 due to lack of cards in the deck
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Post by Flo00 on Jul 10, 2019 10:09:36 GMT
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spazlaz
6/6 Wurm
Posts: 335
Color Alignment: Blue, Black
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Post by spazlaz on Jul 10, 2019 23:00:50 GMT
Imagine a terribly contagious disease. Notice how you can spread it to any number of creatures when the creature dies, all the plagues can go to different creatures. But of course, it can infect your own creatures.... so watch out.
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Jul 11, 2019 0:14:12 GMT
Probably way too powerful.
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jarribas309
0/0 Germ
TIL my regular lifestyle is called quarantine
Posts: 45
Favorite Card: The Locust God
Favorite Set: Rise of the Eldrazi
Color Alignment: Blue, Red, Green
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Post by jarribas309 on Jul 11, 2019 10:54:41 GMT
I think this might be fine. Even in commander, you would have less than 40 cards in your library by the time you deal damage so... Attachment Deleted
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Post by sdfkjgh on Jul 11, 2019 18:54:05 GMT
MaRo's Lesson #125: If subtlety isn't called for, don't be subtle.
Information Overload Sorcery Cast this spell only during your turn, and only if your library has more than one hundred and twenty cards in it. Draw one hundred cards.
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Post by augur on Jul 12, 2019 2:59:33 GMT
Kay, Monster Stalker Legendary Creature- Human Warrior Menace When ~ enters the battlefield, if you have 5 or less cards in your sideboard, you may search your library for a card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library. “Never hunt a werewolf without silver.”2/2 hope this counts
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