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Post by sdfkjgh on Aug 18, 2022 21:38:29 GMT
vizionarius: Your entry made me think of Kobold Drill Sergeant, one of the stupidest lords ever printed, but I guess that was the point. If you're gonna grant trample, you'd wanna increase power, right? That just makes sense. Not this guy. No, he boosts toughness, because that works so well with trample!
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Post by vizionarius on Aug 18, 2022 21:48:39 GMT
vizionarius : Your entry made me think of Kobold Drill Sergeant, one of the stupidest lords ever printed, but I guess that was the point. If you're gonna grant trample, you'd wanna increase power, right? That just makes sense. Not this guy. No, he boosts toughness, because that works so well with trample! Hahaha, yeah, I definitely based my submission on the 1/2 Kobold lords, but more powerful, so it's a rare. My thinking was that if you had all the lords in play, plus this guy, it would make for a pretty fearsome attack! I briefly had the thought to give the attacking kobolds +0/+1 just because of the stupidity of the Drill Sergeant, but decided against it.
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Post by vizionarius on Sept 9, 2022 21:32:05 GMT
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Sept 22, 2022 22:59:52 GMT
Idea wins! Sorry it has taken so long.
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Post by Idea on Sept 23, 2022 14:19:28 GMT
Thank you for the win Bouncearama! So, while we await that more in-depth review, I'll put up the next challenges: Hydras are one of my favorite fictional creatures, and since they are usually in green, I'll ask for a non-mono-green hydra (so it can be green but only if paired with another color, and of course it may not be green at all).
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Post by sdfkjgh on Sept 23, 2022 16:50:09 GMT
Dude! I literally just posted THREE Hydras yesterday!! Let's go with Repp's. Repp's Wide and Tall Hydra Creature--Hydra Soldier When you cast this spell, create X 1/1 red, green, and white Saproling Soldier creature tokens with first strike, lifelink, and vigilance. Repp’s Wide and Tall Hydra enters the battlefield with X +1/+1 counters on it. Vigilance, trample, haste Creature tokens you control get +1/+1. 0/0
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Post by twintania on Sept 23, 2022 17:17:50 GMT
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Post by vizionarius on Sept 26, 2022 22:35:51 GMT
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Post by sdfkjgh on Sept 27, 2022 18:24:51 GMT
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Post by vizionarius on Sept 27, 2022 19:05:54 GMT
Haha, nice! I guess great minds think alike! I wasn't around these forums during then yet.
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Post by sdfkjgh on Sept 27, 2022 21:08:18 GMT
Haha, nice! I guess great minds think alike! I wasn't around these forums during then yet. Interestingly enough, Negahydra was at least partially inspired by this guy.
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Post by emberfire17 on Sept 27, 2022 22:30:41 GMT
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pernicious
8/8 Octopus
Posts: 440
Favorite Card: Mistmeadow Skulk
Favorite Set: Shadowmoor block
Color Alignment: Red
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Post by pernicious on Sept 28, 2022 14:13:03 GMT
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Post by sdfkjgh on Sept 28, 2022 19:25:57 GMT
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Post by Idea on Sept 29, 2022 23:48:50 GMT
Alright folks, will be judging tomorrow! Anyone who might still want to get some entries in, feel free until then.
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Bouncearama
3/3 Beast
Posts: 174
Formerly Known As: pistonsmcgraw
Favorite Card: Davriel, Soul Broker
Favorite Set: Unstable
Color Alignment: Blue, Black, Red
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Post by Bouncearama on Sept 30, 2022 18:05:30 GMT
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Post by melono on Sept 30, 2022 18:55:19 GMT
Phantasmal Hydra Creature - Hydra Illusion ~ enters the battlefield with twice X +1/+1 counters on it. When ~ becomes the target of a spell or ability, remove three +1/+1 counters from it. 0/0
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Post by Idea on Sept 30, 2022 23:32:50 GMT
sdfkjgh {Spoiler}It's hard to say with a hard with this much going on, but while I don't think any of the effects individually are an issue, put together they make for a card with such a wide range of advantage, each of which is pretty valuable on a scalable card like this, that the cost ends up being too low for it. We have token generation, through which we got healing, blockers and attackers, plus a presumably relatively large creature by the point you actually play this (and by large I mean something like a 5/5, which isn't huge but it's a decent body).
More minor complaints include the fact that it really sticks out to me that the token keywords and the hydra keywords are almost completely different except for one, and it happens to be the only one where I can't see the hydra vs saproling thing being the key factor in why the rest are different. The way it messes the pattern is just not pleasing on an aesthetic sense, though like I said, this is a very minor and niche complaint. A bit less minor is that I feel I'm not quite getting the flavor you're aiming for here (tried looking it up, but all I got was T-shirts as far as google results go), and the effects while synergetic don't quite express why they go together in this card. In other words 'getting' what is happening feels pretty reliant on having prior knowledge on what you based the card on (something about Sharknado I believe, though I can't see how it relates). Since it's flavor, this is again a relatively minor complaint though. twintania {Spoiler}I really like this idea of incorporating the myths of the nine-tailed-foxes into hydras. It's clever, and gives a new aesthetic to a hydra. I also feel you captured the flavor really well. Now, as far as power goes, the first two abilities are really neat. Sure the first is strong and the second could really escalate with the right combo, but it's nothing out of this world I think. The third ability however, while not bad, is pretty underpriced. The cheapest cards with a similar ability to just become indestructible are Wily Bandar and Bronzehead Lion or, arguably, Adanto Vanguard. The first two both have a more expensive version of the ability, while essentially having no other abilities (and the lion is itself also more expensive to cast). Adanto could be said to be cheaper than any of them to gain indestructible, though there is a much greater limit in terms of how often it can be used without tools specifically there to support it, and as with the other two, it doesn't have a major benefit given to another ability by becoming indestructible. At minimum, I would price the indestructible at " style="max-width:100%;"] vizionarius {Spoiler}A very very interesting reversal of sorts on the usual hydra scaling. While it basically stays the same, it does bring some interesting interactions. For instance, this thing is untouchable by anything with wither or infect. You can put +1/+1 and -1/-1 counters on it as well, and both do the same thing. It really looks like a card I would love to play with, especially mixed with some Amonkhet cards. emberfire17 {Spoiler}While every hydra being the same wouldn't be great, I feel this one misses the self-scaling element a bit. While there are exceptions ( Thunderous Snapper) hydras either have some self-scaling in X +1/+1 counters or multiplying, or getting +1/+1 counters in a repeatable way, or they are just pretty large or huge to begin with statline-wise. I'm not entirely sure if you meant for this design to be inspired by the hydra as in the real life animal, but if you did, the typing confuses me - since there are types like squid or tentacle that might not be entirely accurate, but I think would be far more fitting for the kind of creature, as opposed to leviathan which invokes the image of some great and powerful creature. Flavor issues aside though, the balance on the card is pretty great, and I'm sure it would be a lot of fun to play with the simic synergies for it, putting some +1/+1 counters tactically to keep the opponent tapped at key moments. pernicious {Spoiler}Wow...that's creepy to be sure. Well done. Like the flavor text too.
Effect-wise it's a nice, clean design, maybe a bit underwhelming and a bit too niche. It's not unbalanced, but I think it's one of those cards that people wouldn't look at outside of limited. Bouncearama {Spoiler}Awwww, that's adorable! As for the effect though, I think the right phrase is "wow, that escalated quickly!". Three +1/+1 counters might be a bit much at this cost. Even if this is kind of a vanilla creature (after a point), we're talking about a 5-mana 10/10 with a bit of a delay. I do think it captures the flavor pretty well though. By the by, if you upload the card in an image-hosting size, you can use the share link to share a full-sized render. Just a tip melono {Spoiler}I love how this design incorporates both some of the key aspects of a hydra and the essence of an illusion. The two go together pretty well in this card, enhancing the scaling but also being as vulnerable as an illusion. The one thing that's a bit saddening about this design is that it's hard to interact with your own card when it's an illusion, meaning you can't really take full advantage of only removing some +1/+1 counters because doing so will likely involve targeting the creature which defeats the point. On the other hand, unlike a regular illusion, if you're willing to sacrifice some counters this one could be given some protection against being targeted, or in modern terms, hexproof. <Winner>
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Post by twintania on Oct 1, 2022 2:07:17 GMT
I presumed it will look very strong. But I doubt its actual impact in game. The key is that it can't grow by itself. In limited, it will not be blocked almost always when it attacks. Lion or Adanto Vangard has non-negligible power so non blocked is welcome but only 1 damage is not quite happy.
As a blocker, it requires two mana so it is hard to be an indestructible blocker until around turn 6 or so. Keeping two mana untapped during first some turns will determines your defeat in most cases. Fox on first turn can be easily dead for you can't save two mana for it always. It can stalemate non-flying creatures at middle or late game, but it is only it. It doesn't generate any advantage like Evolved Sleeper does nor reinforce your board like Herald of Anafenza does. Even if it can get grown, one bounce or flicker resets it to 1/1 and nothing lefts. I bet this card's impact on limited will be lower than Generous Visitor in NEO.
And in standard, it can't be a key creature in aggro deck for its small initial power. It is hard to keep two lands untapped to survive mass destruction and even if you can manage two mana, there would be exile and reducing toughness. Control deck would also choose more fat one or creature with etb or so as a finisher. I don't think it will be completely ignored if it really exists in canon, but I also think it will not overwhelm tournaments unless Puresteel Paladin and Belt of Giant Strenght type combo deck become tier 1.
Anyway, this is only my opinion. Gj for your review and congrats melono.
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Post by melono on Oct 1, 2022 11:50:24 GMT
Thanks for the win! That's always the weakness of the illusions. They are what they are, and you can't buff them much yourself.
Next up is a creature type that has always been beneath other creature types... literally. Give me a Horse creature, and only a Horse. No other types allowed!
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Post by Idea on Oct 1, 2022 14:23:59 GMT
I presumed it will look very strong. But I doubt its actual impact in game. The key is that it can't grow by itself. In limited, it will not be blocked almost always when it attacks. Lion or Adanto Vangard has non-negligible power so non blocked is welcome but only 1 damage is not quite happy. As a blocker, it requires two mana so it is hard to be an indestructible blocker until around turn 6 or so. Keeping two mana untapped during first some turns will determines your defeat in most cases. Fox on first turn can be easily dead for you can't save two mana for it always. It can stalemate non-flying creatures at middle or late game, but it is only it. It doesn't generate any advantage like Evolved Sleeper does nor reinforce your board like Herald of Anafenza does. Even if it can get grown, one bounce or flicker resets it to 1/1 and nothing lefts. I bet this card's impact on limited will be lower than Generous Visitor in NEO. And in standard, it can't be a key creature in aggro deck for its small initial power. It is hard to keep two lands untapped to survive mass destruction and even if you can manage two mana, there would be exile and reducing toughness. Control deck would also choose more fat one or creature with etb or so as a finisher. I don't think it will be completely ignored if it really exists in canon, but I also think it will not overwhelm tournaments unless Puresteel Paladin and Belt of Giant Strenght type combo deck become tier 1. Anyway, this is only my opinion. Gj for your review and congrats melono. I can't really speak of the competitive scene. I don't know enough about it, and regardless the hyper-optimized approach is not one I find fun or interesting, so it doesn't capture much of my attention to begin with, nor would I review cards based around it. That is to say, maybe you are right about how it would play out if it existed, maybe it wouldn't. But as far as I'm concerned, that's besides the point. In a direct comparison with existing cards, it becomes evident that this effect is generally something considered to be more expensive than how you priced it - and despite the fact that indeed, Vanguard and Lion do have higher power, they also both have twice the casting cost. That is pretty significant especially in early turns. It's also true that your fox doesn't grow by itself, but the cards I've laid for comparison don't grow at all (nor do they get a bunch of keywords as a result of said growth), other than arguably a temporary but always the same growth of vanguard that still leaves the face damage it could deal lower than the life it costs to make it indestructible. Of course, you have your opinion and standards, and I have my own. Just reinforcing a bit why I made the decision and comments I did, and clarifying where I stand.
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Post by Idea on Oct 1, 2022 17:10:36 GMT
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Post by sdfkjgh on Oct 1, 2022 17:15:28 GMT
Eccentric Mount Creature--Horse This creature gets +10/+10. This creature can’t be sacrificed. This creature can’t attack or block as long as it isn’t mutated. Spells you cast with mutate cost more to target this creature. 0/0
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Post by Idea on Oct 1, 2022 17:32:43 GMT
Eccentric Mount Creature--Horse This creature gets +10/+10. This creature can’t be sacrificed. This creature can’t attack or block as long as it isn’t mutated. Spells you cast with mutate cost more to target this creature. 0/0 Are you sure you meant to make this +10/+10 ? Cause for 2 mana that seems like a lot.
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Post by emberfire17 on Oct 1, 2022 18:13:54 GMT
What if menace was doubled.
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Post by sdfkjgh on Oct 1, 2022 19:44:39 GMT
Eccentric Mount Creature--Horse This creature gets +10/+10. This creature can’t be sacrificed. This creature can’t attack or block as long as it isn’t mutated. Spells you cast with mutate cost more to target this creature. 0/0 Are you sure you meant to make this +10/+10 ? Cause for 2 mana that seems like a lot. Absolutely. It's a 10/10 that can't do anything on its own. See Vigean Hydropon for reference.
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Post by twintania on Oct 1, 2022 20:33:53 GMT
What if menace was doubled. Very Sieipnirish horse. Though she don't have eight legs, its doubled legs fit in with double menace.
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Post by Idea on Oct 1, 2022 20:36:01 GMT
Are you sure you meant to make this +10/+10 ? Cause for 2 mana that seems like a lot. Absolutely. It's a 10/10 that can't do anything on its own. See Vigean Hydropon for reference. Sure but your reference has half the stats, costs 1 more and does not reduce the cost of mutating into it. But if you wanna keep it that way, I wont' comment further. I'm not the one judging on this instance, just wanted to call the attention to it in case it was a typo.
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Post by twintania on Oct 2, 2022 1:57:06 GMT
I can't really speak of the competitive scene. I don't know enough about it, and regardless the hyper-optimized approach is not one I find fun or interesting, so it doesn't capture much of my attention to begin with, nor would I review cards based around it. That is to say, maybe you are right about how it would play out if it existed, maybe it wouldn't. But as far as I'm concerned, that's besides the point. In a direct comparison with existing cards, it becomes evident that this effect is generally something considered to be more expensive than how you priced it - and despite the fact that indeed, Vanguard and Lion do have higher power, they also both have twice the casting cost. That is pretty significant especially in early turns. It's also true that your fox doesn't grow by itself, but the cards I've laid for comparison don't grow at all (nor do they get a bunch of keywords as a result of said growth), other than arguably a temporary but always the same growth of vanguard that still leaves the face damage it could deal lower than the life it costs to make it indestructible. Of course, you have your opinion and standards, and I have my own. Just reinforcing a bit why I made the decision and comments I did, and clarifying where I stand. It was only an idle talk. This is only a duelist's nature which let us talk strategy. I didn't intend to criticize nor complain your evaluation. I think probably you get it but just to be sure.
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Post by hydraheadhunter on Oct 2, 2022 4:54:22 GMT
Couldn't think of anything interesting and normal, so here's something totally normal.
| [Pink (Silver) Border]
Totally Normal Horse Two generic and two green
Creature - Horse?
Totally Normal Horse enters the battlefield as a copy of a randomly chosen creature card, except it's name is still Totally Normal Horse, and it is still a non-legendary horse? (Choose from all other creature cards legal in the format.)
FT: That's gotta be a horse, right? I mean, look at it: What else could it be?"
2/2
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