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Post by thanosisking on Mar 26, 2021 21:22:02 GMT
Ever since I installed the Strixhaven update the font used on the cards has reverted to what I think is Times New Roman. Here's a picture for an example. Any idea how to fix this?
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Post by cajun on Mar 27, 2021 1:08:32 GMT
Hot DAMN cajun. You rock as always. Any plans for the fancy frame they worked up? I understand that'll be time consuming. that one'll probably depend on if @silverback_ape or someone else figures out the blanks. i don't really have any interest in making the blank templates for those that will only be used once but if some one else does that half of the work i'll gladly do the coding half for it. that error's harmless, its just about a style option that's been removed because its no longer relevant make sure you've enabled the Lessons frame in the style tab to use the circle Oh whoops, that's my bad. The selection box was there even without the lesson frame selected, so I didn't even think to check the style options! i'll make sure that's not selectable by default at some point (unfortunately can't have it set up so that changing the option activates it) put like "2,25,30,30," in the popout image style textbox, that'll create a small image box next to the name. make your evo circle image and whatever you wanna put inside it and upload it in that image box Thank you, I'll make work that. 2 More questions: 1) So, I am building this pokemon custom sets and instead of mana symbol I want to use the pokemon TCG energies symbols, that are 11. Seems that your custom mana symbol option only recognize six options (colorless and WUBRG), I tried to add more letters but won't work. How do I put all the 11 pokemon symbols in the same set? 2) M15 Extra template has more extra colors (Yellow, Pink, Purple, Orange, Brown Spectral), which would be just perfect for my Pokeset since I would cover easily Lightning, Psychic, Poison, Ghost, Ground, Rock and Fairy type. I really need those colors in your mainframe template, so I could do the Level up template in yellow or pink card color for example. If you are not planning to add it to your mainframe anytime soon, got any advice for do it myself in order to avoid doing a mess that wont work in your style code? and pixelguard i'm thinking about the best way to integrate the 10c mainframe yes. Arceus on the mse discord has a version of it separate from me that might suit you well for now.
as for the pokemon thing it sounds more like you want to use the pokemon templates, not the magic ones.
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Post by cajun on Mar 27, 2021 2:16:53 GMT
Ever since I installed the Strixhaven update the font used on the cards has reverted to what I think is Times New Roman. Here's a picture for an example. Any idea how to fix this? uhh nothing in the install would have changed your fonts to Arial, but that's generally what happens when you have fonts missing. you can get the fonts folder here, unzip that, open each of the ttf files and click their install button.
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Post by sirblackaxe on Mar 27, 2021 3:30:02 GMT
I just installed the Strixhaven update, and it seems to have broken watermarks. When I opened a set I had already started in MSE 2.1.2, M15 mainframe, I got the following console error:
Watermarks I had already put on cards are visible only in the Style tab, not in the Cards tab The spot in the lower left corner of the cards where I could click to open the watermark drop-down menu is no longer there, so I can' add or change watermarks anymore. Some other styles like M15 Clear Artifact still show the square outline where the watermark should go, go clicking on it gives me an error popup reading "Variable not set: spotlight_watermark_blend"
EDIT: I tried changing Blend with Colors on the Set Info tab from no to yes, which does seem to have made the watermark zone reappear, but clicking on it now gives me the following:
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Post by silverback_ape on Mar 27, 2021 4:06:32 GMT
Hot DAMN cajun. You rock as always. Any plans for the fancy frame they worked up? I understand that'll be time consuming. If Mystical Archives comes to Magic Arena, it will be way easier to create a frame for that!!!
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Post by cajun on Mar 27, 2021 4:10:40 GMT
I just installed the Strixhaven update, and it seems to have broken watermarks. When I opened a set I had already started in MSE 2.1.2, M15 mainframe, I got the following console error:
update your mainframe game filies
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Post by sirblackaxe on Mar 27, 2021 4:16:55 GMT
I just installed the Strixhaven update, and it seems to have broken watermarks. When I opened a set I had already started in MSE 2.1.2, M15 mainframe, I got the following console error:
update your mainframe game filiesThat worked perfectly, thank you! Love your work!
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Mar 27, 2021 16:56:12 GMT
as for the pokemon thing it sounds more like you want to use the pokemon templates, not the magic ones.
---- No, no, I want to put the energies symbol in a Magic template, thats my whole point of doing a Magic custom set with a pokemon theme
But, in general, I could need to make more than six custom symbols outside the need of a pokemon set (for example I could make a world of 20 unique elements that each need their own specific "mana" symbol) . So, you can tell me how do I add an unlimited numbers of them?
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Post by iknowthisguy1 on Mar 29, 2021 4:50:29 GMT
Having a problem with the DFC walkers. When I change the back face to the walker face, the stripes became out of whack and there aren't any text boxes for the loyalty abilities or for their costs. For example: Here's what I set it to. And here's the outcome. It instead shows the textboxes as if it was still a creature. I just downloaded this last night from the main download on the first page of the thread. Edit: After tinkering with it, I found that it does have 3 textboxes for abilities. The fields for the loyalty costs are still missing though.
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Post by cajun on Mar 30, 2021 3:53:22 GMT
Having a problem with the DFC walkers. When I change the back face to the walker face, the stripes became out of whack and there aren't any text boxes for the loyalty abilities or for their costs. For example: Here's what I set it to. View AttachmentAnd here's the outcome. View AttachmentIt instead shows the textboxes as if it was still a creature. I just downloaded this last night from the main download on the first page of the thread. Edit: After tinkering with it, I found that it does have 3 textboxes for abilities. The fields for the loyalty costs are still missing though. you need mse 2.1.2
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Mar 30, 2021 15:43:45 GMT
I feel you, but they *literally* just came out in the last few hours fam. Be patient! XD i need five Strixhaven Update!
• Added the Lessons frame to M15 Mainframe! Enabling this adds the little circle by the name as seen on the Lessons cards. This can have the Lessons symbol, any of the DFC symbols, or a custom symbol from magic-mainframe-extras input in the Custom symbol style option. • Added Magecraft, Learn, and Ward keywords! • Updated other keywords to use Mana Value! • Updated word lists to include Fractal, Inkling, Lesson, and the Last Seens for planeswalkers! • Added "Activate this ability only any time you could cast a sorcery" -> "Activate only as a sorcery" to the auto errata option! As a reminder, that's an option in the Set tab that, when enabled, replaces old text like "Activate this ability only any time you could cast a sorcery" into its new errata'd text, "Activate this only as a sorcery". This also applies to mana value and "then shuffle", and instantly applies to all your cards in the set!
How about enabling the lesson circle for Planeswalkers Mainframe template too?
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shagore
0/0 Germ
Posts: 16
Favorite Card: Twisted Reflection
Color Alignment: White, Blue, Red
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Post by shagore on Mar 30, 2021 22:41:26 GMT
Hey
I haven't come here in a while, so I had a lot to catch up. My last update was before the Mainframe Planeswalkers 2.1 Update of February 7th. I updated everything on my 2.1.2 MSE (so I went from before the Planeswalkers Update of February, where everything worked fine, to the present version of the Mainframes, where...), and everything is working fine, except the Custom masks on my Planeswalkers. I do not have any error message of any kind, but they just don't seem to have any effect on the frame.
The masks on the Emblems are working just fine.
Do you know how I could solve that problem ?
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kolya
1/1 Squirrel
Posts: 74
Formerly Known As: fedosu
Color Alignment: Blue, Red, Green
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Post by kolya on Apr 1, 2021 1:24:28 GMT
Okay, Cajun. I have to commend you.
Your solution to indentation for planeswalker loyalty abilities is... wow, excellent. I had tried to crack this problem myself about six months ago but could never get it to work. I had taken a very different route to yours, but I couldn't work out how to get it to apply differently to each ability. I have a lot to learn about using collections and overwriting a function inside the template file. It took me a few hours, but I was able to port your solution into my own templates.
Thank you for all the hard work you do.
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Post by cardist on Apr 1, 2021 5:56:38 GMT
For those using Udelude's frames, there is this error that appears File not found: 'bar.png' in package 'C:\Users\USERNAME\desktop\MSE\data\magic-m15-extra.mse-style' If you are trying to open a file from another package, use "/package/filename" To Fix this I edited magic-m15-extra's style file. You can download the file here.
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Apr 2, 2021 22:02:19 GMT
My shift loyalty costs on the Mainframe Walkers Template isn't working anymore and I have no idea why. I tried the "two, three, four, five etc" abilities and in all cases I can move only the first loyalty cost. What could be?
YES, I have the new MSE version, the "magicseteditor.exe" one
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Post by cajun on Apr 3, 2021 0:21:06 GMT
My shift loyalty costs on the Mainframe Walkers Template isn't working anymore and I have no idea why. I tried the "two, three, four, five etc" abilities and in all cases I can move only the first loyalty cost. What could be? YES, I have the new MSE version, the "magicseteditor.exe" one are you getting any errors in the console tab
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Post by cajun on Apr 3, 2021 0:22:40 GMT
For those using Udelude's frames, there is this error that appears File not found: 'bar.png' in package 'C:\Users\USERNAME\desktop\MSE\data\magic-m15-extra.mse-style' If you are trying to open a file from another package, use "/package/filename"To Fix this I edited magic-m15-extra's style file. You can download the file here.for better results, copy over bar.png from magic-m15-altered. presumably the editing the style file here is just removing the flavor bar or making it depend on mainframe
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Apr 3, 2021 0:59:24 GMT
My shift loyalty costs on the Mainframe Walkers Template isn't working anymore and I have no idea why. I tried the "two, three, four, five etc" abilities and in all cases I can move only the first loyalty cost. What could be? YES, I have the new MSE version, the "magicseteditor.exe" one are you getting any errors in the console tab No, thats the weird thing. Absolutely nothing at all. Here a screenshot, you can clearly see something is wrong here, but I cannot tell why
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Apr 3, 2021 1:00:12 GMT
If I'm missing something please tell me because I am going crazy for this
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Post by cajun on Apr 3, 2021 1:15:17 GMT
If I'm missing something please tell me because I am going crazy for this hm, playing around with it on my end it looks like it only does that when the textboxes are empty? does it move correctly if there's text in the ability boxes?
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Apr 3, 2021 1:22:49 GMT
If I'm missing something please tell me because I am going crazy for this hm, playing around with it on my end it looks like it only does that when the textboxes are empty? does it move correctly if there's text in the ability boxes? OMG. I feel very, very stupid in this moment, but yes, this was the problem. Sorry for wasted you time, I will remember this.
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Post by cajun on Apr 3, 2021 1:32:03 GMT
hm, playing around with it on my end it looks like it only does that when the textboxes are empty? does it move correctly if there's text in the ability boxes? OMG. I feel very, very stupid in this moment, but yes, this was the problem. Sorry for wasted you time, I will remember this. well it is technically a bug, and one i don't quite get, just hopefully not a bug that hurts anything
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Post by yangfiretiger121 on Apr 3, 2021 12:15:43 GMT
Speaking of bugs, these three, which may have something to do with my game file, are more pressing. 1 (pictured). The ability indicators are misaligned 2 (not pictured): Short text overlaps the top ability indicator on cards with two abilities 3 (not pictured): M15 DFC sparkers (maybe other walker variants as well) don't have loyalty indicators at all. Attachments:
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Post by cajun on Apr 3, 2021 18:03:00 GMT
Speaking of bugs, these three, which may have something to do with my game file, are more pressing. 1 (pictured). The ability indicators are misaligned 2 (not pictured): Short text overlaps the top ability indicator on cards with two abilities 3 (not pictured): M15 DFC sparkers (maybe other walker variants as well) don't have loyalty indicators at all. first on isn't mainframe planeswalkers
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Post by yangfiretiger121 on Apr 4, 2021 12:28:37 GMT
Speaking of bugs, these three, which may have something to do with my game file, are more pressing. 1 (pictured). The ability indicators are misaligned 2 (not pictured): Short text overlaps the top ability indicator on cards with two abilities 3 (not pictured): M15 DFC sparkers (maybe other walker variants as well) don't have loyalty indicators at all. first on isn't mainframe planeswalkers Even after overwirting my installation twice, it's still happening. Two pics because combined was 1.02 MB. Attachment Deleted
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Post by cajun on Apr 4, 2021 15:39:09 GMT
first on isn't mainframe planeswalkers Even after overwirting my installation twice, it's still happening. Two pics because combined was 1.02 MB. View Attachment View Attachmentnot sure which frame that is but it's not one of mine. you wanna switch to Mainframe DFC. and also download and install the magic fonts. dunno what you mean on #2 still
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Post by cardist on Apr 6, 2021 10:14:17 GMT
For those using Udelude's frames, there is this error that appears File not found: 'bar.png' in package 'C:\Users\USERNAME\desktop\MSE\data\magic-m15-extra.mse-style' If you are trying to open a file from another package, use "/package/filename"To Fix this I edited magic-m15-extra's style file. You can download the file here.for better results, copy over bar.png from magic-m15-altered. presumably the editing the style file here is just removing the flavor bar or making it depend on mainframe Okay, will do. Thanks!
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Post by cardist on Apr 7, 2021 7:41:06 GMT
Hi Cajun. I was wondering if you have a plan to implement a text-over-popout-art option. I can do this in an editor, but it would save a lot of time if this was made a feature. Here's an example of what I'm talking about. (A spoiler for what I'm working on). {Spoiler}
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Apr 7, 2021 17:57:08 GMT
Now that I notice. Can I ask why mana cost at 2 digits are clearly squeezed compared to the WotC cards? Here's an example. There's way to fix this?
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lux
1/1 Squirrel
Posts: 64
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Post by lux on Apr 7, 2021 18:11:43 GMT
I also point out that currently this mode of coloring hybrid background is totally new and non-existent to MSE templates I suppose
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