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Post by gamma3 on Mar 21, 2019 20:01:47 GMT
Hello Cajun,
I'm not completely sure about what did i download when i downloaded MSE but i think i'm using your templates. When i create split cards or meld cards and i try to export or to print them, they get rotated 135° and cropped a lot. Do you know how i can fix that please ?
Moreover, i have a problem which is most likely not related to your templates at all: I want my jeskai hybrids to display their colors in the URW order instead of the usual RWU. Do you know which file i can modify in order to force this color ordering ?
Best regards,
ArthurXIV
While I am not cajun, and I have no idea what's going on with your first issue, I can help with your second. Go to the "Set Info" tab in mse. Scroll all the way down. There should be a dropdown labeled "Mana Sorting." Set that option to "Unsorted." Doing that will leave the mana symbols in whatever order you typed them in rather than automatically sorting them.
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Post by arthurxiv on Mar 24, 2019 18:30:48 GMT
Hello again,
I join here the print preview that i get for several templates in order to better explain what i get:
Best regards,
Arthur
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Post by cajun on Mar 24, 2019 18:54:48 GMT
arthurxiv I don't know what causes the issue but have heard printing splits/dfc separately fixes it
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Post by Tesagk on Mar 24, 2019 20:05:39 GMT
Is there a way to up the opacity on the rules box for Mainframe Walkers?
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Post by cajun on Mar 24, 2019 20:06:50 GMT
Tesagk you can change the opacity by using custom masking
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Post by Tesagk on Mar 24, 2019 23:31:12 GMT
Tesagk you can change the opacity by using custom masking Could I get an example?
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Post by cajun on Mar 24, 2019 23:38:05 GMT
TesagkCustom mask: Warning, not for the faint of heart. Normally, the ability stripes are created by an image mask that selectively makes the image transparent. Image masks look like this, with black being completely invisible, white being completely visible, and gray being the partial transparency seen under the abilities. Several of these are included in the template, which can be edited (even in something as simple as Paint) the change the size of the image stripes or erase parts of the frame to allow the art to break out from underneath. Framebreaks done this way can't break the border and will go under text. Once you have this mask, save it to the folder bundled with this named "magic-mainframe-extras.mse-include", preferably with a personal subfolder so as to not accidentally interfere with anyone elses. It comes with a few of my masks both as an example and as possibly usable masks. If you distribute a set that uses this method, be sure to distribute any of these masks as well. If the mask can't be found, the render will have a blank image (and if you wind up in this scenario, just delete the '.png' to use the default mask without losing the mask name). While the subfolder and descriptive names are only (very strong) suggestions, these masks have to be .pngs in magic-mainframe-extras.mse-include in order to work. specifically, making the gray stripes darker increases the opacity. Making them black means you can't see the underlying image at all.
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Post by Tesagk on Mar 25, 2019 2:10:22 GMT
Tesagk Custom mask: Warning, not for the faint of heart. Normally, the ability stripes are created by an image mask that selectively makes the image transparent. Image masks look like this, with black being completely invisible, white being completely visible, and gray being the partial transparency seen under the abilities. Several of these are included in the template, which can be edited (even in something as simple as Paint) the change the size of the image stripes or erase parts of the frame to allow the art to break out from underneath. Framebreaks done this way can't break the border and will go under text. Once you have this mask, save it to the folder bundled with this named "magic-mainframe-extras.mse-include", preferably with a personal subfolder so as to not accidentally interfere with anyone elses. It comes with a few of my masks both as an example and as possibly usable masks. If you distribute a set that uses this method, be sure to distribute any of these masks as well. If the mask can't be found, the render will have a blank image (and if you wind up in this scenario, just delete the '.png' to use the default mask without losing the mask name). While the subfolder and descriptive names are only (very strong) suggestions, these masks have to be .pngs in magic-mainframe-extras.mse-include in order to work. specifically, making the gray stripes darker increases the opacity. Making them black means you can't see the underlying image at all. How does that happen though? I tried random numerical values to no success.
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Post by cajun on Mar 25, 2019 2:44:28 GMT
How does that happen though? I tried random numerical values to no success. ? Put it in an image editor. Change the color. Save it.
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Post by hydraheadhunter on Mar 25, 2019 5:49:18 GMT
I made some modifications to your mainframe split-fuseable template which seemed reasonable to share. •Added optional power/toughness to both halves (not seen in magic yet, but someone could probably use it effectively). •Changed the image and style files to make the bordering on the card more attractive for cards with non-black border (I gave it a black butt). Sample cards: Unfused-- Attachment DeletedFused-- Attachment DeletedDropbox link here.
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Post by hydraheadhunter on Mar 25, 2019 6:11:51 GMT
Hello gamma3, Sadly no, this doesn't fix my problem. I already use unsorted mana cost to create fancy mana costs but here i want the card color to be modified, not the mana color. For example i want the card to be blue on the left, red in the middle and white on the right side. I already sorted the mana cost in this order that i want. Please let me know if you find out about how to modify this one. Best regards, ArthurXIV EDIT: Btw, i know that this card should be gold and shouldn't have hybrid colors since its mana cost isn't hybrid, but it's just an example that i show to better explain my problem.
So, the file you're gonna need to fiddle with is the "/magic-blends.mse-include/new-blends" file. To achieve the exact effect you want, consequences ignored (like Temur being GUR instead of URG), you're going to find the left-side block of code in the aforementioned new-blends file and switch it out with the right-side block of code. (then relaunch MSE): horizontal_card_hybrid := [
1: { template(colors[0]) }
2: card_hybrid_2
3: {linear_blend(
image1: template(colors[0])
x1: 0.22, y1: 0
x2: 0.4, y2: 0
image2: linear_blend(
image1: template(colors[1])
x1: 0.6, y1: 0
x2: 0.78, y2: 0
image2: template(colors[2])
))} | horizontal_card_hybrid := [
1: { template(colors[0]) }
2: card_hybrid_2
3: {linear_blend(
image1: template(colors[2])
x1: 0.22, y1: 0
x2: 0.4, y2: 0
image2: linear_blend(
image1: template(colors[0])
x1: 0.6, y1: 0
x2: 0.78, y2: 0
image2: template(colors[1])
))} | Attachment Deleted
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Edit: you'll also need to find and swap this block of code if you've got stamps enabled and it's a rare card: horizontal_stamp_hybrid := [
1: { template(colors[0]) }
2: { linear_blend(
image1: template(colors[0])
image2: template(colors[1])
x1: -0.3, y1: 0
x2: 1.3, y2: 0
)}
3: { template(colors[1]) } | horizontal_stamp_hybrid := [
1: { template(colors[0]) }
2: { linear_blend(
image1: template(colors[0])
image2: template(colors[1])
x1: -0.3, y1: 0
x2: 1.3, y2: 0
)}
3: { template(colors[0]) }
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Doing it this way will change the order of EVERY three color combination for horizontal blends in EVERY set and style you have, but now you'll know where to go to change it back manually. If you want a more sophisticated solution that doesn't make a mess of all your other cards,... I don't know; maybe, fiddling with WUBRG order in the same file will help you, but more likely you'll need to bake something up from scratch. WUBRG code snippet: colors := sort_text( order: "(wubrg)"
, (if chosen(choice:"white") then "w")
+ (if chosen(choice:"blue") then "u")
+ (if chosen(choice:"black") then "b")
+ (if chosen(choice:"red") then "r")
+ (if chosen(choice:"green") then "g")) |
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Post by Tesagk on Mar 25, 2019 11:29:01 GMT
How does that happen though? I tried random numerical values to no success. ? Put it in an image editor. Change the color. Save it. And then reference the image in the field?
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Post by arthurxiv on Mar 27, 2019 16:13:39 GMT
I tried what you said, i created a new set with only one card but it still prints rotated and cropped. I don't understand why.
Thanks a lot, that's exactly what i needed and it works. I just need to keep the usual parameters during the time that i print my alara hybrids and then switch to your parameters when i print the tarkir hybrids.
Btw your fuse creature idea is very nice ! I like how you designed the cooperate mechanic.
See you,
Arthur
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Sensei Le Roof
1/1 Squirrel
I was interested in Banding until they tried to make me play bass
Posts: 82
Formerly Known As: _________________
Favorite Card: Unhinged Forest #3
Favorite Set: TV
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sensei Le Roof on Mar 31, 2019 14:09:38 GMT
Does it just want the folder or a file that's supposed to be in it? If all it wants is the folder, you can create that yourself.
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Post by yangfiretiger121 on Apr 6, 2019 15:43:09 GMT
Cajun, I know you have a lot on your plate with MSE and other stuff, but I'd like to see a Mainframe Sparker.
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Post by cajun on Apr 6, 2019 15:50:24 GMT
Cajun, I know you have a lot on your plate with MSE and other stuff, but I'd like to see a Mainframe Sparker. Mainframe DFC does this already, you can change the faces of cards in the style tab
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Post by Tesagk on Apr 7, 2019 0:10:45 GMT
How does that happen though? I tried random numerical values to no success. ? Put it in an image editor. Change the color. Save it. cajun: Didn't see the text at the bottom. But saw it this time around, I took one of the template images, reworked it, and put it into the magic-mainframe-extras.mse-include folder. I initially tried a subfolder, but that wasn't working, so I just put it in the main folder of magic-mainframe-extras.mse-include and it still blocks out the entire image.
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Post by augur on Apr 7, 2019 1:32:05 GMT
cajun: Didn't see the text at the bottom. But saw it this time around, I took one of the template images, reworked it, and put it into the magic-mainframe-extras.mse-include folder. I initially tried a subfolder, but that wasn't working, so I just put it in the main folder of magic-mainframe-extras.mse-include and it still blocks out the entire image. Are you closing and opening MSE after moving the mask? (That was my problem for a while, with the same effect of just blocking out everything) The section on custom masking here might help.
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Post by Tesagk on Apr 7, 2019 3:53:46 GMT
cajun: Didn't see the text at the bottom. But saw it this time around, I took one of the template images, reworked it, and put it into the magic-mainframe-extras.mse-include folder. I initially tried a subfolder, but that wasn't working, so I just put it in the main folder of magic-mainframe-extras.mse-include and it still blocks out the entire image. Are you closing and opening MSE after moving the mask? (That was my problem for a while, with the same effect of just blocking out everything) The section on custom masking here might help. Thanks, that did the trick. For some reason, because it was still changing when I clicked back and forth, I didn't think to just do a straight restart. Managed to kill the borderlessness though, so I'm going to have to tinker
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Post by yangfiretiger121 on Apr 8, 2019 13:34:23 GMT
Cajun, I know you have a lot on your plate with MSE and other stuff, but I'd like to see a Mainframe Sparker. Mainframe DFC does this already, you can change the faces of cards in the style tab I meant the Sparker/'walker indicators in the corners, which I couldn't get to before now cause I was right clicking when I needed to be left clicking. The starting Mainframe DFC's loyalty indicators interfere with the text box's text and copyright info.
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xorthias
0/0 Germ
Posts: 1
Favorite Card: Restoration Angel
Favorite Set: Khans of Tarkir
Color Alignment: White, Blue, Green
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Post by xorthias on Apr 9, 2019 15:24:57 GMT
Hey guys, new to posting in the forum. (I've been lurking for a couple years) After all this time I hadn't encountered an issue that I couldn't solve myself. However, I am stumped on this one... Cajun, I installed your entire suite of templates. They are incredibly well-done and I appreciate them to no end. The issue is, I'm having font troubles I suppose? I installed the fonts as advised, as well as every template file in the mega download. I've tried this on three different machines and it still is doing this. Has anyone else encountered this and have a solution?
Thanks in advance!
I found another master font dump from somewhere else in the forums. That seemed to have fixed my issue. Carry on!
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Post by yunru on Apr 13, 2019 3:23:55 GMT
I made some modifications to your mainframe split-fuseable template which seemed reasonable to share. •Added optional power/toughness to both halves (not seen in magic yet, but someone could probably use it effectively). •Changed the image and style files to make the bordering on the card more attractive for cards with non-black border (I gave it a black butt). Sample cards: Unfused-- Fused-- Dropbox link here. Getting the following: File not found: 'card_nonfuse_mask.png' It also gets really messed up if you set "Use fuse arrows" to no.
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Post by hydraheadhunter on Apr 13, 2019 8:59:19 GMT
Sorry about that yunru: some files apparently didn't copy to the drop box: I added four png files to the dropbox: card_nonfuse_mask, card2_nonfuse_mask, card_mask, and card2_mask, which should fix your file not found exception if you download them. I probably should have tested it more before publishing it and caught that: The cause of the do_fusable_arrows bug was that i didn't update the style sheet at the fusebox and fusebox2 sections of code to account for the larger images my split-fuseable-bb uses. Consequences of building from someone else's code: you've no idea what consequences changing things can have. With this fix is a fifth png file: fusemask2. If you update the style file and download the five pngs I named here that should fix the problems you named (dropbox link): thanks for using my alteration of cajun's style: sorry for the trouble. I've played with the settings and found a few more minor bugs to patch which I'll get around to tracking down sometime in the next blue moon. The bugs I've found in order of my loose priority to fix them are: • Type2 text starts as though there is a color indicator even if there is not (other behavior observed but not reproducable) (Native to source). • Grey Hybrid Names no does not blend properly for fuse text box. (Native to source) • Use Fuse Arrows no causes the bottom corners of the card to be sharp instead of curved. I know exactly what this issue is and how to fix it (modifications to the fusemask and fusemask2 pngs) • Some combinations (rare+use holostamp no, maybe others) of traits use the wrong overlay mask. (Native to source)
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Amaro
0/0 Germ
Posts: 26
Favorite Card: Sarkhan's Unsealing
Favorite Set: Ravnica: City of Guilds
Color Alignment: White, Green
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Post by Amaro on Apr 21, 2019 20:07:47 GMT
Hi Cajun!
With Signature Spellbook: Gideon we had another installation of this series and the layout is different from the one used with Jace... I guess everyone has a slightly different layout or maybe it's an updated version of it.
Are you going to create another template for MSE?
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Post by cajun on Apr 21, 2019 20:17:16 GMT
Hi Cajun! With Signature Spellbook: Gideon we had another installation of this series and the layout is different from the one used with Jace... I guess everyone has a slightly different layout or maybe it's an updated version of it. Are you going to create another template for MSE? not sure what i'm going to do with this yet. They changed the mana symbols and stuff too which makes things even messier. I'm thinking I might make a "base" template taking cues from the constants between the two spellbooks rather than try to keep up with the frames that are only intended to be used the one time.
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Post by vanory on May 2, 2019 15:27:51 GMT
Hello Cajun, I have downloaded all your templates and am having fun with them, I have encountered some issues however and am requesting assistance. First off, some templates do not show up in MSE even though I have them installed, the dominaria legendary one in particular. I have triple checked my files and both the normal and token templates are installed yet do not show up when in the program. Another issue is with certain flip cards, if the text is too long, it tends to overlap with the P/T of the flip on the bottom of the card ( example pic below ) . If there's a way to fix this please let me know. Thank you for these amazing templates and any help you provide in advance Attachment Deleted
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Post by Popcornia on May 2, 2019 15:36:37 GMT
When can we expect Conspiracy frames with colors (ala the common color conspiracies from take the crown) or included as part of mainframe?
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Post by Popcornia on May 9, 2019 3:43:54 GMT
Are Schemes an already packaged frame in MSE mainframe? Or is there a download I can use to get them?
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Post by cajun on May 9, 2019 3:58:17 GMT
When can we expect Conspiracy frames with colors (ala the common color conspiracies from take the crown) or included as part of mainframe? Probably not. They've got their standalone file here. Are Schemes an already packaged frame in MSE mainframe? Or is there a download I can use to get them? They are not. They're available on the old site.
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Post by Popcornia on May 12, 2019 19:01:10 GMT
Are there plans to include templates like the Monarch and City's Blessing tokens? Or will we have to create our own versions of either?
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