Ralphio
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Post by Ralphio on Jun 20, 2018 0:04:46 GMT
Ralphio you may need to delete the numbers already on existing cards. New cards should have blank custom numbers. Cajun, I have found the issue. It's in the 'Game Type' I'm using, as in the option you choose when you start a new set. It's on 'Planes,' as I started this a while ago, before you updated the Mainframe Planechase templates to be included in the main 'Magic' game type.
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Post by alchemyprime on Jun 20, 2018 14:14:46 GMT
Hey cajun, been loving your templates. Question though, is there a Signature Spell Book Planeswalker template?
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swordoath
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Post by swordoath on Jun 20, 2018 17:30:26 GMT
I was just about to post about multiple error messages I was getting with the previous update, but the more recent one fixed them all. Thanks Cajun! I am now getting an alert that says "The package 'magic.mse-game' (version 2016-01-11) is out of date, version 2018-06-01 is required," but it doesn't seem to be actively affecting anything. I noticed this happened earlier to someone else, I guess it's just a date inconsistency somewhere?
Also, shameless request time: Any chance you'd consider adding levelers to the Mainframe DFC options at some point? I'd love to have access to that option if it's possible.
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Post by cajun on Jun 20, 2018 19:32:11 GMT
Hey cajun, been loving your templates. Question though, is there a Signature Spell Book Planeswalker template? There isn't. The normal spellbook template only happened because someone sent me a blank for it. The walker frame needs a different blank, a mess of work on the loyalty costs and reworking mainframe walkers code to make it's stripes work, so it's pretty low on the agenda. swordoath yea one of the templates has the wrong date on it but the code will still function. That should be fixed in the full mainframe game files now tho levelers have currently been left off because they require a lot of specialized code, but I may revisit it once I've got the Mainframe leveler code release-worthy
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Post by Jéské Couriano on Jun 20, 2018 22:26:59 GMT
I dunno if it's something I did, but something's scragged almost all of my templates. M15 frames are completely gone, fields on the 8th Edition templates are missing and blanked out, stuff on the set's base template (AgClassic) has been blanked, etc. etc. Reason why I'm bringing it up here is because this is the first time I've opened the set since I downloaded a fair number of the templates off of here last night.
It's not a problem with saving it itself, since the backup file is also screwed.
A vast majority (~85%) of the errors are "Variable not set" errors; the few that aren't are "parameter not set" errors.
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Post by cajun on Jun 20, 2018 23:20:58 GMT
Jéské Couriano sounds like an issue with the base magic coding. If you didn't already I'd try overwriting magic.mse-game with the mainframe game files, and if that doesn't help, shoot me a copy of the set file and a zip of magic.mse-game and i'll dig around to find the error.
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Post by Jéské Couriano on Jun 20, 2018 23:57:49 GMT
That fixed it; dankeschoen.
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Post by ironocy on Jun 21, 2018 3:14:06 GMT
I have a question about these instructions. I've created a folder at C:\Users\Adam\Magic Set Editor\Magic Set Editor 2\data\magic-watermarks.mse-include\ironocy I named my PNG file watermark_ironocy.png and saved it to the ironocy folder I created. I start up MSE, open my set, go to the Sets tab, and in Custom Watermark 1 field I enter the path: C:\Users\Adam\Magic Set Editor\Magic Set Editor 2\data\magic-watermarks.mse-include\ironocy\watermark_ironocy.png I try to add Custom Watermark 1 to the card but it logs an error in Console tab: File not found: 'C:\Users\Adam\Magic Set Editor\Magic Set Editor 2\data\magic-watermarks.mse-include\ironocy\Watermark_ironocy.png' in package 'C:\Users\Adam\Magic Set Editor\Magic Set Editor 2\data\magic-watermarks.mse-include' If you are trying to open a file from another package, use "/package/filename" First question, what do you mean by: add our watermarks address within the watermaks file? Is that the file path where the PNG image is stored or something else? Second, what do you mean by: provide the watermark images alongside the set file, and remember to add those to the watermarks folder when they are given? Does that just mean to put the PNG file in the magic-watermarks.mse-include\ironocy folder or something else? I tried using the images you provide in your cajun folder but can't get them to work, I've tried the file path and the file name only, they produce the same error. I was able to get the wolverine claws PNG to work by just using it's file name so I moved my image to where the wolverine claws image is, used just my images file name, and get the same error.
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Post by cajun on Jun 21, 2018 3:40:24 GMT
ironocy oh I might have lost a few lines when pasting this. You want to add in the path starting after magic-watermarks, so in your case it will be "ironocy/watermark_ironocy.png" For the second, it means when you post the set file for other people, you'll need to give them the custom watermarks as well, and people downloading them will need to put them in the correct folder so the watermarks work on their end.
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Post by ironocy on Jun 21, 2018 4:05:46 GMT
Thank you so much for such a quick response. I was able to get your test images to work but I'm still having trouble with mine. I'm guessing it might have something to do with transparency. I'll keep tinkering with it.
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impspiritguide
2/2 Zombie
Favorite Color: Brown
Posts: 129
Set Hub: http://magicseteditor.boards.net/thread/256/pokemon-thread
Formerly Known As: Imp Elemental Spirit Guide
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Post by impspiritguide on Jun 22, 2018 3:56:28 GMT
Cajun, Given the assumption that the user has already created a fully edited png file I've found another way to allow set symbols. Don't know if it is importable to the magic set of templates, but here is the other ugly option in all its brown corny glory.
If you create a set image field set field: type: image name: symbol image
Opening an image in this will open the MSE Image Selector window.
Then if the users make sure that the "Custom Size" selection in the "Size" field is selected and that the "Fix aspect ratio (width/height)" checkmark is deselected then they can drag the window down over the entire image.
Then if they click ok it will save the image file. It looks ugly under the set tab but works well on the card face. All you'd have to do is make an interface that allows them to choose between the normal symbol editor and this field and then change the appropriate visibilities.
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Post by cajun on Jun 23, 2018 0:44:38 GMT
This message brought to you by Mainframe Planeswalkers
Then if the users make sure that the "Custom Size" selection in the "Size" field is selected and that the "Fix aspect ratio (width/height)" checkmark is deselected then they can drag the window down over the entire image.
oh snap. I actually attempted this originally but missed this step and thought it wouldn't work. Interesting.
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raphiezar
1/1 Squirrel
Posts: 71
Favorite Card: Rite of Replication
Color Alignment: Blue, Red, Green
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Post by raphiezar on Jun 25, 2018 4:26:28 GMT
Is there a chance you're working a Mainframe version for the Planar Chaos template? Just curious.
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Post by unseenacademical on Jun 25, 2018 5:34:41 GMT
Hi Cajun!
Thank you so so much for these templates, they're really making it easy for me to put together some card types I've been thinking of in my designs.
I do have a quick question about the mainframe style file: It looks like it's set up to use Beleren Bold as the font for all mainframe cards, which is correct for all card types except the maps. I attempted to go in and write a small addition that would call the is_map() variable and return Beleren Small Caps Bold if true, and Beleren Bold if false. However, even though I copied the format of several other lines, it didn't seem to function properly. I tried encapsulating the font names in " " to make it process the name correctly, but it wouldn't work.
I'm not tremendously familiar with MSE scripting, so I'm a little lost here. Does the font name come with some restriction I'm not aware of? Is it even possible to write in an if then else to change which font is used?
It's a little thing, but I'd really like to somehow make a map card that had both the correct name font and the flavor text bar. Thanks again!
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Post by cajun on Jun 25, 2018 18:40:29 GMT
Allo, Cajun back again with another sweep of updates. M15 Mainframe MapsPatch Link (MSE/data/magic-m15-altered) Seems the Map implementation of maps left a bit to be desired by Timespiraled and unseenacademical . The font for Map frames has been corrected and map lands now properly center their names. Also added an option to always center map names, though note long names and/or mana costs will conflict. Lackey ExporterPatch Link (MSE/data/magic-lackeyccg) After talking with cyberchronometer for a bit, we have some further fixes: Added Æ -> Ae into the final replace script. Reworked the legendary tokens script to work with the new formatting...up to seven-word names. MSE code, not for the faint of heart. Autoscripts now scripts one token for unknown numbers rather than five. It now checks for up to twenty tokens to compensate. Fixed a bug that would cause five tokens to spawn if one of its subtypes ended with "a". Fixed a bug where Gold and Clue tokens didn't have their set codes. Fixed a bug where Emblems had too many spaces. Planesculptors ExporterDownload LinkI've worked with mzabsky to update the Planesculptors exporter to handle Sagas, mainframe Walkers and DFC, and now Plane cards. It's recommended you use the big planes for PS, as the little frames will still take up the same space, just with whitespace filler. Cockatrice ExporterDownload LinkLooks like this one was a long time coming. With some assistance from Zeu, the Cockatrice exporter has gotten several updates: The exporter now creates the images files with proper names, instead of having to jump through all the hoops you had before. This includes token images. The exporter now creates a tokens.xml file, with the option to add your set code to the end of your token names rather than a random string of spaces. This is in the same folder with the images. Added support for Sagas, mainframes, and the missing DFC iterations. Added a tagging system in MSE for creating reverse-related blocks: To use this, add "!related" in your card notes, then follow it with the card names that produce your token, separated by linebreaks or semicolons. You can close it with a second "!" if you want to add more text after it (any text before it is already fine). Some example tags: !related This card;That card;Some other card!extra junk
!related This card That card Some other card For those of you with too many of these, this is the one subtitled "Updated Full Exporter" raphiezar why I do believe there is a chance of that yes
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Post by cajun on Jun 26, 2018 5:38:34 GMT
Deployed a minor update to the Cockatrice Exporter for people using the following characters in card names: <>"\?/*:
These characters are reserved by windows and so cards with them in their name wouldn't export images. New version will remove these characters from the image names and card names in the code. If you don't use these characters you don't need to redownload, but may want to pick it up on the offchance you do.
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Post by acorntail on Jul 1, 2018 5:50:42 GMT
Wow, Cajun, this is amazing. You've done one hell of a bang-up job. It's been a while since I've been in the MSE side of things, good to see it's in good hands.
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kebelqwa
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Enlisting the service of local cryptomancers
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Post by kebelqwa on Jul 3, 2018 9:04:00 GMT
I am getting a Magic Set Editor Warning that says incorrect bKGD chunk length while trying to use the dfc mainframe template. I'm guessing bKGD stands for background but I am not sure how to get rid of this error.
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Post by cajun on Jul 3, 2018 20:28:27 GMT
I am getting a Magic Set Editor Warning that says incorrect bKGD chunk length while trying to use the dfc mainframe template. I'm guessing bKGD stands for background but I am not sure how to get rid of this error. I've been looking into this but don't have any solutions yet. I have not yet seen it cause any problems after the popout myself or heard about any from anyone else however.
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kebelqwa
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Enlisting the service of local cryptomancers
Posts: 36
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Post by kebelqwa on Jul 3, 2018 21:28:33 GMT
My guess is that the size of the images used in that template are larger than the actual frame. Cross-checking your dimensions may possibly help.
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Post by cosmic on Jul 27, 2018 14:02:03 GMT
Hey Cajun,
I apologize if this has been asked or resolved before, but I just signed up and didn't see these same issues asked (or I'm just not tech savvy enough to have seen it and realized, lol).
I am getting a few different prompt from my game currently:
Variable not set: ancestral_mana
set has no member 'automatic copyright' while updating styles for 'auto-copyright'
set has no member 'automatic copyright' while updating styles for 'copyright'
variable not set: custom_watermark_5 while updating styles for 'watermark'
set has no member 'masterpiece symbol' in function symbol_variation while updating styles for 'rarity'
I was curious what the fix would be for these.
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Post by jakub on Aug 8, 2018 11:41:13 GMT
Maybe I'm blind or something, but where is Legendary planeswalker template?
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Post by cajun on Aug 8, 2018 18:08:35 GMT
cosmic You're missing the Mainframe Game Files jakub there isn't one
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Post by nico3010 on Aug 21, 2018 11:03:19 GMT
Hello, congrats for the majestic work! Is there a way to merge the legendary frame together with the flavor bar?
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Post by cajun on Aug 21, 2018 14:55:42 GMT
nico3010 M15 Mainframe does this. If you have it installed, go to the Set info tab, scroll to the bottom, and ensure "use flavor bar" and "auto legends" are checked yes.
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Post by Tesagk on Aug 21, 2018 14:57:16 GMT
Hey, cajun, is there anything I can do to help you crack the kBGD bug? It's really making my life miserable atm.
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Post by nico3010 on Aug 27, 2018 1:26:56 GMT
nico3010 M15 Mainframe does this. If you have it installed, go to the Set info tab, scroll to the bottom, and ensure "use flavor bar" and "auto legends" are checked yes. Thank you, I didn't have the main template. Now everything is way easier!
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ofekdeu
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Set Hub: junk town
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Post by ofekdeu on Aug 28, 2018 7:59:58 GMT
when will nicol bolas flip template would be avalible?
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Post by shiftyhomunculus on Aug 28, 2018 11:07:48 GMT
The Mainframe DFCs template already lets you do "sparkers" - in the "back style" menu under styling options, select "4 Ability Planeswalker". Clicking the symbols in the top left will let you change them.
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SirnightNano
1/1 Squirrel
Posts: 92
Favorite Card: Thopter Spy Network
Color Alignment: White, Blue, Red
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Post by SirnightNano on Aug 28, 2018 11:09:44 GMT
ofekdeu Mainframe DFC works for this, and it includes the flavour bar and legendary banner too so you won't have to worry about missing those. Use the Style tab to set the card to have the back face as a 3 ability walker and it will work.
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