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Post by nissaanimist on May 3, 2020 8:08:12 GMT
How hard would it be to make these changes to the Design Skeleton option: - Common, Uncommon, Rare, and Mythic Artifacts
- Multicolored be changed only 1 fixed number (instead of the current 1 = one of each color combination, into common, uncommon, rare, and mythic multicolored = 10 and just getting 10 undefined gold cards on specified rarity)
Sorry if this is very unintelligible right now, it's 5 a.m. and I just learned about this and am tinkering around with it trying to get it to work with a set I've already started on lol. New color/type variables are easy to add. skeleton_common_artifact, skeleton_uncommon_artifact, and skeleton_rare_artifact will get added in the next patch, probably at 5, 5, and 0 by default
multicolor little more leery of cause the frame that's generated for 'blank multicolor' is the one for 3+ colors, and won't update for the individual colors you add unless you tell it to. possibly do this as generated with WUBRG mana cost? not sure if that's helpful.
Alright cool! Hmmm If there is a way to just get one combination and then just get a bunch of that one. I mean just getting one combination and then getting it in the same amount as everything else instead of dividing it by two when putting in the custom numbers. I mean I guess just doing math is fine xD I can math! It'll be fiiiiine lol.
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shagore
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Post by shagore on May 3, 2020 9:13:02 GMT
Hey, I just noticed a new problem. When doing a vehicle token, the P/T looks like this : And the console returns the following : File not found: 'vpt.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-mainframe-tokens.mse-style' If you are trying to open a file from another package, use "/package/filename" I suppose there is a missing file again ?
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Post by silverback_ape on May 3, 2020 11:08:00 GMT
Hey, I just noticed a new problem. When doing a vehicle token, the P/T looks like this : And the console returns the following : File not found: 'vpt.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-mainframe-tokens.mse-style' If you are trying to open a file from another package, use "/package/filename" I suppose there is a missing file again ? Copy the 'vpt.png' file from 'magic-m15-altered.mse-style' and paste it in the 'magic-m15-mainframe-tokens.mse-style' folder. That should do it for now.
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Post by 2wb on May 3, 2020 12:18:30 GMT
Mutate doesn't stack as expected with level -- In this scenario, attempting to move the final box (normally level area 3 / the second level area) moves it a crazy amount unless a decimal point is put in the second number (and at that point it doesn't work well in other ways like a +1 matching to less than one pixel of movement, but it's usable). -2,2, gives this absurd movement, while -2,2.0 is closer to normal expectations. // Are sliding the typeline & mutate sectioning (hard bar divider) something that's feasible without the semi-transparency? Making a dynamic mask for transparency obviously isn't worth the effort but my limited understanding of moving fields makes me not have a clue how to approach it -- should I just bash my head against it or is there wisdom to listen to?
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Post by xenephon on May 3, 2020 13:19:21 GMT
I'm not sure if this is the right place to ask, but is it possible to add additional colors (like pink, purple, etc.) to the Mainframe template? I know that they are available in the text box, but I'd really like to make cards in those colors as well.
I have the "Modern Extra" style and the "M15 Extra" style, so the colored card frames aren't an issue.
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Post by silverback_ape on May 3, 2020 13:55:59 GMT
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Post by cajun on May 3, 2020 21:30:49 GMT
Hey, I just noticed a new problem. When doing a vehicle token, the P/T looks like this : And the console returns the following : File not found: 'vpt.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-mainframe-tokens.mse-style' If you are trying to open a file from another package, use "/package/filename" I suppose there is a missing file again ? Oop, yea missed a file again. The tradeoff of doing smaller patch files instead of reuploading the whole template >.> You can copy over vpt.png from the other mainframe folders as silverback_ape said, or the patch links have been updated to include it Mutate doesn't stack as expected with level -- In this scenario, attempting to move the final box (normally level area 3 / the second level area) moves it a crazy amount unless a decimal point is put in the second number (and at that point it doesn't work well in other ways like a +1 matching to less than one pixel of movement, but it's usable). -2,2, gives this absurd movement, while -2,2.0 is closer to normal expectations. // Are sliding the typeline & mutate sectioning (hard bar divider) something that's feasible without the semi-transparency? Making a dynamic mask for transparency obviously isn't worth the effort but my limited understanding of moving fields makes me not have a clue how to approach it -- should I just bash my head against it or is there wisdom to listen to? not sure what the mutate level issues are (mutate's textbox is the same one as the first leveler level so this should be fine o.0) or why the decimal would be the fix. Will look at this in a few days when my schedule's clearer. The Mutate bar yes, but the image is a lot more of a pain on the user end and back end so I left it fixed. If you need that bit dynamic, use the normal or level frame. The typeline is a whole other barrel of monkeys. In order to get that to work we'd need the full image that the card texture uses (which afaik has been long-since lost), change the type plate into an overlay similar to the legend bar, then apply the leveler coding to resize the textbox, which would need another set of images that again are who knows where, and it'd make a mess of the card image for coder and user alike. Scripting that's out of our depth unless someone feels like recreating the baseline assets.
I'm not sure if this is the right place to ask, but is it possible to add additional colors (like pink, purple, etc.) to the Mainframe template? I know that they are available in the text box, but I'd really like to make cards in those colors as well.
I have the "Modern Extra" style and the "M15 Extra" style, so the colored card frames aren't an issue.
the amount of support they need /is/ an issue. magic is set up for WUBRG, no more, no less, so there's a lot of stuff that needs to be done or redone to properly work those in. On top of that, Mainframe's got Maps, DKA, Planeshifted, 3 kinds of level crowns, the season frame, the conspiracy frames, miracles, nyx, leveler arrows, and 2 leveler slices that would all now need another 5 or 10 images each, none of which exist. I did some more things on the Godzilla Template Style. Unfortunately i'm not good at coding. I tried to create the template on MSE, but everything went wrong LOL. I realized that the template i made before had only the version with stamps, so i made versions without stamps. I also deleted the Second Name Line, and put it separate, so it can be made into an option. Because of that i had to create 2 different Legend Crowns. There's a normal and a tall text version for the frame. If someone is willing to create it, here's the link for the images: www.dropbox.com/s/0vorhegvs48qkyj/godzilla%20template02.rar?dl=0EDIT: Just came here to show a project that i started right now Luckily we've got someone good at coding and awful at images around :^) Godzilla stuff looking good, will look over that once my school stuff is wrapped this week
and that promo frame o.o
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Post by silverback_ape on May 4, 2020 9:41:14 GMT
HERE THEY ARE!!! Please, remember that i did the text box from the scratch, so it will not look exactly like the original, but i think it really looks like the original. If i'm forgetting something, please tell me! EDIT: Forgot the colorless frame LOL i knew i was forgetting something. Here's the updated folder: www.dropbox.com/s/3vumwbkmqonigbz/fnmwithcolorless.rar?dl=0
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Post by silverback_ape on May 4, 2020 11:53:38 GMT
PLANESWALKER BACKGROUND for the Mainframe. www.dropbox.com/s/ii4tsr0ef5t7bk6/walker%20frame.rar?dl=0 It can be implemented the same way that cajun implemented the nyx frames. With these textures, there's definitely some thoughts on my mind about remastering the planeswalker frames. Gotta say that the color on some of them looks really weird, but if you look at the original cards, it makes sense. For example, the red background is kinda like brown, just like the original, but our minds make it look red, mostly because the rest of the frame is red, here is an example of that:
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lauragambler
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Post by lauragambler on May 5, 2020 3:53:17 GMT
The coloration on multicolor planeswalker is off: For contrast, here's the recent Narset of the Ancient Way, with a custom version using the most recent templates available The opacity on the text box is also off, leading to cards that are very hard to read. EDIT: I really appreciate your work, cajun! Just pointing this out because it seems really out of place among all the high-quality card borders you've made
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Post by cajun on May 5, 2020 5:33:36 GMT
The coloration on multicolor planeswalker is off: For contrast, here's the recent Narset of the Ancient Way, with a custom version using the most recent templates available The opacity on the text box is also off, leading to cards that are very hard to read. EDIT: I really appreciate your work, cajun! Just pointing this out because it seems really out of place among all the high-quality card borders you've made The borders I've made are Invocation, Map, and the base and shifted legend crowns, other stuff comes from Acorntail, kebelqwa, silverback_ape, Angelus, Femme Fatale, and i don't even know on the walker template it was made so long ago.
As for opacity, an opacity option was added to Mainframe Planeswalkers in the 2020 update for this very reason.
silverback_ape, are you able to get the frame elements of the planeswalkers, or just the backgrounds?
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Post by cajun on May 5, 2020 5:56:23 GMT
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Post by silverback_ape on May 5, 2020 8:39:37 GMT
silverback_ape , are you able to get the frame elements of the planeswalkers, or just the backgrounds? unfortunately, just some background stuff. What i can *try* to do is recreate the frame, just like i did with the m20 frame where i recreated the whole frame, but that would take some time, and it could look a little bit off.
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lauragambler
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Post by lauragambler on May 5, 2020 14:54:40 GMT
That would be awesome! thanks a lot for all the work you two did ^_^
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Post by silverback_ape on May 5, 2020 16:17:41 GMT
So, here's a prototype of the frame. Yes, i know there are some issues with it, i just wanted to show the progress. I will continue to mess with it tomorrow. And i still have to create the Tall Image one, but that will be easier now that i already have the base. This blue color, i got from the Gatherer website. Even tho its an official source, i don't know if they change the color a lil bit on the site, so if anyone have the exact colors that the card frame is, i would appreciate.
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Post by gamma3 on May 5, 2020 19:41:18 GMT
cajun I have encountered a strange bug with tall vehicle tokens that is unlikely to ever matter in any significant way but I thought I'd let you know anyway. They have a strange blending issue that only seems to happen without text in the rules text box (demonstrating with a non-artifact white card as that makes it easy to see): Other vehicle token issues I just noticed while messing around for the purpose of this post: Legend frame is doing weird things: Vehicle does not play nice with m20 style, not sure how one would go about fixing that. Nyx-vehicle is not implemented in the tokens. Not sure if this is intentional or just oversight.
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Post by focellooc on May 6, 2020 0:17:07 GMT
Hi. I wonder if anyone on this forum can help me with two things that I still haven't been able to do. The first one is how to put the updated ravnica guild watermarks to look like the blended spotlight symbols. (closer to real cards) closer to this and the second one is how to create the new theros beyond death showcase style cards with the name box in black and the title letters in white. like this one I hope you understand my English. Thank you guys
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Post by cajun on May 6, 2020 3:23:35 GMT
So, here's a prototype of the frame. Yes, i know there are some issues with it, i just wanted to show the progress. I will continue to mess with it tomorrow. And i still have to create the Tall Image one, but that will be easier now that i already have the base. This blue color, i got from the Gatherer website. Even tho its an official source, i don't know if they change the color a lil bit on the site, so if anyone have the exact colors that the card frame is, i would appreciate. wew, looking great cajun I have encountered a strange bug with tall vehicle tokens that is unlikely to ever matter in any significant way but I thought I'd let you know anyway. They have a strange blending issue that only seems to happen without text in the rules text box (demonstrating with a non-artifact white card as that makes it easy to see): Other vehicle token issues I just noticed while messing around for the purpose of this post: Legend frame is doing weird things: Vehicle does not play nice with m20 style, not sure how one would go about fixing that. Nyx-vehicle is not implemented in the tokens. Not sure if this is intentional or just oversight. Textless bug: oop, know what's causing that, thought I had that the right way round. Legend crown: probably stacked those wrong, another simple fix Nyx-Vehicle: intended but only short-term m20 Vehicle: thought i had that disabled. might look into a solution for this but like the nyx tokens here, it doesn't really work on the frame due to the frame-less-ness of it.
Patch that hits these and the previous bugs is aimed at May 8th rn.
The first one is how to put the updated ravnica guild watermarks to look like the blended spotlight symbols. (closer to real cards) Watermarks is on my longer-term to do list, theros spotlight effect i'll look into, think silverback_ape had posted blanks of those earlier...
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Post by silverback_ape on May 6, 2020 14:44:27 GMT
Planeswalker Frame Remaster is complete (at least the base art). Fortunately, there was no need to create the name/typeline bar from the scratch as i got some of the sources, but the rest was all done by myself, and it was easier than i thought it would be. But there is a catch: a lot of the masks will probably need to be re-done. I have already done some of them, and because i don't know exactly how some of them work on the code, i can't make all of them. Also, there might be some other things that will need adaptation for other frames, like DFC and stuff like that, but i think that with time, we can get it done. done. www.dropbox.com/s/68fcgmrf80yam8y/planeswalkers%20remaster.rar?dl=0Here's a before and after of the golden frame
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lauragambler
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Post by lauragambler on May 6, 2020 15:43:35 GMT
It works! \o/ I had to edit the style file a bit, because I noticed you exported stuff in png when the current file uses jpg for the files you've generated. Once I did that (just edit the .jpgs out in favor of .pngs on line 38, minus the last one (stamp.jpg)) it worked perfectly Thanks a lot! <3 PS: This was my first time using the mask thing. I think it worked well enough. Was far harder than I thought it'd be...
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Post by silverback_ape on May 6, 2020 16:11:44 GMT
It works! \o/ I had to edit the style file a bit, because I noticed you exported stuff in png when the current file uses jpg for the files you've generated. Once I did that (just edit the .jpgs out in favor of .pngs on line 38, minus the last one (stamp.jpg)) it worked perfectly Thanks a lot! <3 PS: This was my first time using the mask thing. I think it worked well enough. Was far harder than I thought it'd be... I always create cards in .png, but i forgot to save and upload on .jpg. I also have a huge problem with masks, i started doing things for MSE for about a month, so i have a lot to learn. But is great that you could do what you wanted, the cards looks dope!!!
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lauragambler
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Post by lauragambler on May 6, 2020 16:19:57 GMT
I always create cards in .png, but i forgot to save and upload on .jpg. I also have a huge problem with masks, i started doing things for MSE for about a month, so i have a lot to learn. But is great that you could do what you wanted, the cards looks dope!!! I see. My biggest problem with the mask was getting everything to line up properly. Size ratio, mostly, is what got me. Cleaning the image itself is more of a time-consuming task than a difficult one, at least in my experience. And thanks! I really like how it turned out
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twaylor
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Post by twaylor on May 6, 2020 17:27:38 GMT
If the DFC card faces are getting a face lift, could it include the not-dark version of flip walkers for back faces? Setting the DFC back face to normal back face uses the front face, with the indentation on the placewalker card face and the p/t arrow on the basic card face.
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Post by rudahd on May 7, 2020 20:47:45 GMT
Hey guys! noob here rs
First of all, you all are amazing, thanks for the updates! Two minor questios, I think.
1- Is there any Spellbook templates besides Jace's one? I'd really like to use Gideon's framing or Chandra's after it is released.
2- I can't use any number of Chapter Sagas but those 3, unless I create some stuff on Ps (which I dont know how to kkk) right? I feel like having a 4th chapter on the template's options would be great
Anyway, tahnks again and keep uo the awsome work, pretty pls! hahahha
(stay home mfs)
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Post by cajun on May 8, 2020 2:19:03 GMT
If the DFC card faces are getting a face lift, could it include the not-dark version of flip walkers for back faces? Setting the DFC back face to normal back face uses the front face, with the indentation on the placewalker card face and the p/t arrow on the basic card face. normal back faces uses whatever the normal face is so yes it would apply to that as well Hey guys! noob here rs First of all, you all are amazing, thanks for the updates! Two minor questios, I think. 1- Is there any Spellbook templates besides Jace's one? I'd really like to use Gideon's framing or Chandra's after it is released. 2- I can't use any number of Chapter Sagas but those 3, unless I create some stuff on Ps there is no plan to do the other spellbooks on my end to use chapters 4-6, keep adding additional coordinates after the first three. those three are set at 600 by default so they're under the card.
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Dr.Andre
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Set Hub: www.reddit.com/r/custommagic/comments/bcnmz2/star_trek_mtg_full_intro_deck_sets_planetchase/
Favorite Set: Theros+Dominaria
Color Alignment: Blue, Green
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Post by Dr.Andre on May 8, 2020 17:08:03 GMT
Hello all! I've been an MSE user for years, but have finally registered to the forum today. Thanks Cajun (Pichoro and all creators who's names I'm forgetting) out there for an amazing OpenSource project and tons of work. In the past, due to my capabilities as an amateur graphic artist+coder (when I'm not doing science!), I have done a bit of tweaking of images and code for my needs, but your new templates seem to be covering anything I would need these days. So I have completely replace my antiquated MSE copy with your new version this week. I original produced the complete Star Trek set + Planetchase sets, plus a side Planetchase project for Star Wars, using the older version and I'm now transitioning everything over to the new templates (since I had to do some keyword tweaking and other changes after further playtesting anyways). Planetchase transfer lost all my text in the non-Phenomenons, but not too much of a pain to redo those (only about 48), but I'm dreading what is going to happen to my 400+ main "Intro Set" file...fingers crossed! So, on to the relevant questions: 1) Is it normal that the "Use for all cards" button is greyed out and doesn't seem to work for many attempts? Once I opened my older files in the new install of MSE, I was hoping that the shift over to Mainframe was going to be mostly seemless, but either of two things tends to happen: a) if it doesn't find the original template anymore, I get the start-up pop-up that asks what I want the new template to be - applying it tends to not work for many cards once it finally opens; b) if I don't get the first pop-up and then choose the new Mainframe as card type, it still tends to not apply to all anyways. Again, for the small expansion sets, this isn't much of a problem, since few to manually convert, but if I'm going to have to do it for the 400+ of the Intro Set, it will be a pain. I realise this might be a bit of an "emergent property" of shifting old files into a new install and hence might not be very easy to troubleshoot, but any quick ideas would be appreciated (if a deep dive would be required, then don't bother - I have lots of time on my hands during COVID shutdown, although our lab is still working from home). 2) Do you all know whether there is a plan to do the recent Theros Beyond Death-type full art lands template? I'd like to use it for some "promo" lands (or maybe all my basics) and thought I might be able to replicate it using your Mainframe 2020 Token style, but there are some slight differences of course (different top and bottom text line colors and gap below bottom by-line)...see the attached image (if I did it correctly): ...as mentioned above, I do have some image program experience, so could try to work it out myself, but if it is in the works (or in some template package or Mainframe options I seem to have missed), I'll defer to you excellent guys here. Thanks for everything you are doing!
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glewmie
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Die monster! You don't belong in this world!
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Post by glewmie on May 8, 2020 23:30:02 GMT
There's some really great work happening here. It's refreshing to see that this thread has been going for so long!
I'm on the hunt for a template that is like a basic card (the standard post m15 template) but instead of a P/T box in the lower right, the loyalty box from planeswalkers.
Does such exist?
Thank you!
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Post by cajun on May 9, 2020 2:59:14 GMT
1) Is it normal that the "Use for all cards" button is greyed out and doesn't seem to work for many attempts? Once I opened my older files in the new install of MSE, I was hoping that the shift over to Mainframe was going to be mostly seemless, but either of two things tends to happen: a) if it doesn't find the original template anymore, I get the start-up pop-up that asks what I want the new template to be - applying it tends to not work for many cards once it finally opens; b) if I don't get the first pop-up and then choose the new Mainframe as card type, it still tends to not apply to all anyways. Again, for the small expansion sets, this isn't much of a problem, since few to manually convert, but if I'm going to have to do it for the 400+ of the Intro Set, it will be a pain. I realise this might be a bit of an "emergent property" of shifting old files into a new install and hence might not be very easy to troubleshoot, but any quick ideas would be appreciated (if a deep dive would be required, then don't bother - I have lots of time on my hands during COVID shutdown, although our lab is still working from home). 2) Do you all know whether there is a plan to do the recent Theros Beyond Death-type full art lands template? I'd like to use it for some "promo" lands (or maybe all my basics) and thought I might be able to replicate it using your Mainframe 2020 Token style, but there are some slight differences of course (different top and bottom text line colors and gap below bottom by-line)...see the attached image (if I did it correctly): 1) The way MSE is set up is that there is a Default template, and then cards can be put on templates other than the Default. What Use for all cards does is change the Default template to whatever the current template is, anything that was using a special frame will either have to get changed manually or by editing the set file.
2) Not sure what you mean by TBD Full art lands, just the showcase treatment or something else?
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Post by cajun on May 9, 2020 2:59:36 GMT
There's some really great work happening here. It's refreshing to see that this thread has been going for so long!
I'm on the hunt for a template that is like a basic card (the standard post m15 template) but instead of a P/T box in the lower right, the loyalty box from planeswalkers.
Does such exist?
Thank you!
will add it to the next update
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Dr.Andre
0/0 Germ
Posts: 21
Set Hub: www.reddit.com/r/custommagic/comments/bcnmz2/star_trek_mtg_full_intro_deck_sets_planetchase/
Favorite Set: Theros+Dominaria
Color Alignment: Blue, Green
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Post by Dr.Andre on May 9, 2020 20:45:00 GMT
1) Is it normal that the "Use for all cards" button is greyed out and doesn't seem to work for many attempts? Once I opened my older files in the new install of MSE, I was hoping that the shift over to Mainframe was going to be mostly seemless, but either of two things tends to happen: a) if it doesn't find the original template anymore, I get the start-up pop-up that asks what I want the new template to be - applying it tends to not work for many cards once it finally opens; b) if I don't get the first pop-up and then choose the new Mainframe as card type, it still tends to not apply to all anyways. Again, for the small expansion sets, this isn't much of a problem, since few to manually convert, but if I'm going to have to do it for the 400+ of the Intro Set, it will be a pain. I realise this might be a bit of an "emergent property" of shifting old files into a new install and hence might not be very easy to troubleshoot, but any quick ideas would be appreciated (if a deep dive would be required, then don't bother - I have lots of time on my hands during COVID shutdown, although our lab is still working from home). 2) Do you all know whether there is a plan to do the recent Theros Beyond Death-type full art lands template? I'd like to use it for some "promo" lands (or maybe all my basics) and thought I might be able to replicate it using your Mainframe 2020 Token style, but there are some slight differences of course (different top and bottom text line colors and gap below bottom by-line)...see the attached image (if I did it correctly): 1) The way MSE is set up is that there is a Default template, and then cards can be put on templates other than the Default. What Use for all cards does is change the Default template to whatever the current template is, anything that was using a special frame will either have to get changed manually or by editing the set file.
2) Not sure what you mean by TBD Full art lands, just the showcase treatment or something else?
OK, as for: 1) Thanks...I think I understand now. Most of the cards in the large 400+card file were on one M15 template, so hopefully it will change over most of those (with the exception of the DFC, lands, tokens). However, I tried to open the file using my updated MSE install and now MSE simply freezes/"not responding", so I can't open it any longer. Will try a couple of things (maybe opening in an old install with just the new Mainframe added in order to convert over first). 2) I just mean the "standard" full art lands that were one per each TBD booster: as here and here. Bonus question for you: Is there a way to have the card numbers start at X instead of 1? I saw there is a way to turn the auto numbering off, but I don't think a way to start at an arbitrary number...the idea here would be to keep the number continuous and consistent through a set, but be able to break up a very large set into multiple files (say one for all W cards, one for B, etc.). Thanks again!
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