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Post by shcokblast on Apr 22, 2020 3:53:37 GMT
Can anyone help me install Cajun Templates i tried installing it and the font is weird for the type and name of the card. Its only happening with the Legendary Template. I don't know if I'm doing it wrong, though would appreciate the help.
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Post by hydraheadhunter on Apr 24, 2020 1:44:21 GMT
Can anyone help me install Cajun Templates i tried installing it and the font is weird for the type and name of the card. Its only happening with the Legendary Template. I don't know if I'm doing it wrong, though would appreciate the help. Do you have all the fonts installed? If I remember correctly there are six of them: JaceBelerin, Belerin, BELERIN SMALL CAPS, MPlantin, MPlantin-Bold, MPlantin-Italics. I don't remember where to find them tho, so give me a minute.
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Post by silverback_ape on Apr 24, 2020 4:57:06 GMT
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Post by silverback_ape on Apr 24, 2020 4:59:07 GMT
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Post by silverback_ape on Apr 25, 2020 1:44:58 GMT
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Post by cajun on Apr 27, 2020 3:27:28 GMT
hey everyone. been a bit of a mess outside hasn't it been? it's come a bit later than hoped, but its time to release my contribution to the quarantine distraction list... Mainframe 2020
Introducing Mainframe Mana You can now assign a custom mana symbol to the letter [V] through the Set tab, similar to how you can set up custom watermarks. These can be easily set up to work in textboxes or mana costs, and supports hybrid (either the or variety) and future sight mana symbols. Instructions for how to set these up will be posted in a separate message after this one. Introducing Custom Indexing MSE's options for sorting and searching are not the best, so I've developed a system to improve that. There is a new option in the set tab named Custom Index, which accepts a comma separated field of values (like "name,color"). MSE will generate a serial number for each card based on what is put here, and that number is sortable from the card columns under the Custom Index column. This allows for sorting your set by multiple variables, like 'sort by cmc, then by rarity, then by color'. It also includes values for searching particular fields, for example "searchname_Jace" would move all cards with Jace in their name to the top, but not cards with Jace in the flavor text or card notes or wherever else. Everything after the _ can have spaces, but not commas.
The full list of valid values is below: • name • name2 (for DFCs)
• alias • alias2
• color • mv (or mana value, cmc, or converted mana cost) • rarity • power • toughness • loyalty • type • artist • artist2
• hasrules • hasflavor • hasrules2
• hasflavor2
• searchname_query (eg searchname_Jace or searchname_Obelisk of) • searchmana_query • searchtype_query • searchrules_query
• searchflavor_query • searchtext_query • searchnotes_query search indexes check both faces of DFCs.
Design Skeleton Generator A user named insertnamehere (yes really) made an Add Multiple Cards script that generates 256 with the appropriate design skeleton names (ie CW01-CW20, white commons). With their permission I've added that and modded the code so that you can change the variables if you only want 10 of each common or your set needs 4 rounds of multicolor uncommons or what have you. If you have suggestions for more slots, fire away. Instructions for how to set these up will be posted in a separate message after this one. Flavor Bar Improvements I've greatly improved the flavor bar equation, which has cut down on the amount of offsetting necessary to put it in line. It is now also on by default.
M15 Mainframe Ever been bummed Mainframe doesn't handle Planeshifted or Conspiracy cards? Well no longer, M15 Mainframe has been updated to support those and more! • Added Planeshifted frames (including Miracle, Legend, and Nyx support) • Added Take the Crown Conspiracy and Draft Matters frames • Added Mainframe Modal, an experimental frame for properly formatting the indents of Modal cards. More detailed instructions for how to set these up will be posted in a separate message after this one. • Added Mainframe Levelers! The stripes of the levels can be moved around like they can on Mainframe Planeswalkers. The Level Arrows have been updated to the new M15 versions. It includes style options for using PT Boxes (like Augment) or Loyalty costs instead of arrows, using a unique level name for each level, and being able to increase the size of the level numbers instead of having the LEVEL text, to allow for say Day/Night arrows. Note: The level labels on these should be in lowercase now, as the font has changed to Beleren Small Caps as of MH1. Instructions for how to set these up will be posted in a separate message after this one.
• Added a Mutate mask. It will not be dynamically resized. • Added a temporary Godzilla alias system! This is a style option next to the Pokemon evobar, and uses the same assets. For people who had used the Pokemon evobar: This update will remove the data currently there! You should be able to recover the data by changing to a split card or DFC (it will be the second name), but you should prepare to move that data before you update!
• Added a system to support custom legend crowns, so you too can jump on the new frame craze!
• Added the Full border Nyx by silverback_ape • Because of this, added support for Nyx + Vehicle stacked frames • Added Frameless and Borderless full art options. • Added a style option to mask hybrid with gold plates instead of gray. • Updated the silver border to be nicer to look at. • Added a style option to support the Override text effect. • Updated the colorless legendary crown to be the proper color.
Mainframe Planeswalkers Mainframe Planeswalkers gets a bundle of QoL updates:
• Non-loyalty abilities are now unindented by default. • Added an Opacity style option for the image behind the textbox (accepts 0 to 255). • Added the Pokemon evobar and Godzilla alias tech
• Added a Mythic Edition art option. • Also prettified this silver border.
• Recoded the comma separated fields, so they now update after each comma. No more needing to have 1,,,, just to move one pixel! • Added support for a three-stripe walker on the 4-stripe sized box. Two different types are supported, "Three Ability Tall", where the fourth textbox is shrunk down, allowing for a 3-ability planeswalker with more room, and "Double Passive", where two textboxes are inside the first stripe to simplify making planeswalkers with two 'passive' effects, such as Gideon Blackblade M15 Sagas While we didn't need to update for THB (get rekt wizards), there have been a few feature requests thrown around. • Added support for a custom chapter hex. • Added support for chapter VI. • Enabled the PT box.
• Added a fix that should prevent the chapter reminder text from repeating itself into the first level.
Mainframe DFC Mainframe DFC has finally been updated to support Sagas, and picks up most of the perks of the previous two frames! • Added Saga frame! Includes support for +Nyx and +Vehicle. • Added Leveler frame! Also includes support for +Nyx and +Vehicle. • Added Mutate frame! • Added the Pokemon evobar and Godzilla alias tech! • Added the Nyx, Companion, and Custom legend crowns! • Added the unindented planeswalkers, Mythic Edition, planeswalker opacity option and Three Ability Tall and Double Passive planeswalkers! • Loyalty costs, PT boxes, and Leveler Arrows that have text in them will remain when you switch frames. This allows for doing crazier things across the frames.
• Added a right-hand chop, so text will stop running into the hovering pt! This is done by adding a third digit to the chops options (so to move it in by 10px, the option would be ",,10,"
• Prettified the silver border M15 Adventure We revisit Adventures already thanks to BA Start's reversed Adventures. This is a frame option to switch the placement of the main text and Adventure page for the standard template. • Added Reversed Adventures by BA Start • Updated the Nyx treatment and allowed Nyx and Vehicle to stack
Mainframe Splits It's been awhile since GRN graced us with those new splits frame, so why don't we finally update to those? • Updated to the GRN Split Layout • Added the flavor bar Mainframe Tokens • Updated the M20 colored artifact tokens to blend properly. • Added the MTGO Abilities template
New Vanguard A frame for the magic system based on the new Vanguard frames from MTGO. These also allow you to use those modifier spots that were unused there. • Now exists
Mainframe Planes & Miniplanes
• Updated these frames to be able to dynamically resize the divider, like Mainframe Planeswalkers!
• Fixed a few textual bugs
• Enabled the flavor bar for Phenomenons.
Planesculptors Exporter • Added a name check script to the PS Exporter! After running the exporter, the console tab may light up with a blue or red circle. If it does, check that tab for a list of cards with repeated names, which will throw errors when trying to upload. • Added the "card_name()" function. When you export all card images, export as {card_name()} rather than {card.name} to have the images save with their !exportnames.
M15 Clear Artifact, M15 Future, M15 Paradox, M15 Planeshifted, M15 Snow, Mainframe Emblems
• These frames have been updated to use the new flavor bar script. If there are any other frames using it, please let me know so I can fix them!
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Post by cajun on Apr 27, 2020 3:28:59 GMT
Custom Symbols Docs (Mainframe Mana, Watermarks, Custom Crowns, Custom Chapter)
Mainframe has added a lot of ways for people to easily add in their own custom symbols, and this will be the one-stop shop for figuring out how to get them into your set. Most of what we will be doing here takes place in your MSE/data/magic-mainframe-extras.mse-include folder. Mainframe Mana Adding new mana symbols used to be a hot mess between setting up the code and not stepping on other people's letters, but mainframe has simplified it. These custom mana symbols are set to the V key (to paste, or Ctrl+V, your mana symbol) and can be set as a standalone symbol (like Energy), a colored symbol (like Phyrexian mana) or hybridize with colors (like 2/W).
1. Create your mana symbols Obviously the first step is to have the mana symbols you're wanting to add in. While these can be any size, it is best to keep with the standard sizes of mana symbols: 205x218 for a Large Hybrid symbol (Large symbols appear only in mana costs)
165x178 for a Large symbol 200x200 for a Future or Small Hybrid symbol (Small symbols appear in text boxes)
160x160 for a Small symbol Hybrid symbols are slightly larger, and Large mana symbols have drop shadows (to get those, just edit one of the base mana symbols from magic-mana-large) For the example, I've made these mana symbols (included in the download so you can follow along if you like) to show the standard, colored, and hybrid. 2. Save your images with the proper names and locations MSE is very particular about these file names, so lets make sure to keep them straight. Within magic-mainframe-extras (or a personal subfolder within, which is good practice), you'll need folders named "large", "small" and "future" for whichever types you are using. The base name of the symbol can be anything as long as it's consistent. For my example we'll be using "hazard". • The normal/colorless symbol is saved as Name.png (hazard.png) • The colored symbols are saved as Name_wubrg.png (hazard_w.png, hazard_u.png...) You should have each of these if you're using any colors, but the unused colors can just be copies instead of proper images. • The hybrid symbol is saved as Name_h.png (hazard_h.png) 3. Reload MSE and add the mana options Make sure you reload MSE so it loads the new images, then head to the bottom of the Set tab. In the custom mana symbol name, we add the address to the colorless symbol within magic-mainframe-extras, minus the large/small/future. In our example this is "cajun/hazard.png". Then in the checkbox below we check how the mana symbol is going to be used.
And that's all there is to it! Remember to share the mana images if you share the set file, and enjoy your new mana symbol.
Mainframe Watermarks Mainframe has added support to add up to 10 custom watermarks per set. Let's go through how to set that up:
1. Create your watermark Kinda hard to add one without having one. 200x200 is a good starting size for your watermark, and ideally you'll want a bit of transparency to the image so its actually a watermark and not a stamp. Check the other watermarks in the folder to see how they did it. This image should be saved to your MSE/data/magic-mainframe-extras.mse-include file, optionally inside a personal subfolder. For this example, we will be using a watermark included in the download, cajun/arqaan_stand.png
2. Reload MSE and add the watermark address Make sure to reload MSE so it can load the image, then go to the Set tab. Under the set symbols are the watermark fields. Here you want to put the address from within magic-mainframe-extras, so if it's in the file directly just the image name, if it's in a subfolder, folder/imagename.png. For our example, this wants cajun/arqaan_stand.png
3. Add the watermark Now if you click the watermark field, the Custom One choice will add that watermark!
Remember to share the watermark alongside your setfile so other people can see it too.
Custom Crowns With the release of Ponies: The Galloping and now Companions, it looks like vanity legend crowns are the future, so let's get on that train, shall we?
On frames that support this, there are two options in the style tab, "Legend crown" and "Custom crown location". If you want this on a frame that doesn't have these options, let me know and I'll add the support to it.
1. Create the new crowns You'll need one of these for each color, plus artifact, multicolor, and colorless. For best results, use the existing wcrown.png, etc in the "legend" folder of any mainframe template and edit those.
2. Save the crowns with the proper names Within magic-mainframe-extras.mse-include (and ideally inside a personal subfolder), create a folder named "legend" and save those images inside it as wcrown.png, ucrown.png, bcrown.png, rcrown.png, gcrown.png, acrown.png, mcrown.png, and ccrown.png (for white, blue, black, red, green, artifact, multicolor, and colorless images). The ones we'll use for an example are included, and are the Planeshifted crowns that M15 Mainframe uses.
3. Reload MSE and input the custom address Make sure to reload MSE so it can load the images, then head to the style tab. If your files are in a subfolder, add that file address in "Custom crown location", so for the example "cajun/". Then we flip the Level Crown option to Custom, and viola!
Remember to share the crowns alongside your setfile so other people can see it too.
Custom Saga Chapter(s) Some people have been experimenting with Sagas that have symbols other than I, II, III, or for completely different sets of symbols entirely so I've whipped up an easy way for them to do so.
1. Make your chapter symbol(s) This doesn't have to be the same hex shape as the other symbols, but it will be scaled down to those dimensions, so keep that in mind. magic-m15-sagas.mse-style has a blank hex image named "chapter0.png" to assist in making this.
2. Save your chapter symbol(s) Per usual, we'll save this to MSE/data/magic-mainframe-extras.mse-include, preferably in a subfolder. For this example, we'll use "chapter6.png" If you're replacing the I, II, III... symbols, save the files as "chapter1.png" "chapter2.png" etc. into a subfolder. For this example we'll use "quest/".
3. Reload MSE and add location data Make sure to reload MSE so it loads the image, then open up your Saga's Style tab.
For One Custom Symbol:
Custom chapter location is the address for our image inside magic-mainframe-extras Custom chapter coordinate sets the coordinate on the same logic as the Chapter number coordinates. It has its own separate box rather than placing it as the 7th chapter. Custom chapter name is what the symbol will be called in text exports, like I, II, III, IV, etc. If this box is empty, it will be called C.
For Multiple Custom Symbols: Replacement Chapter Location is where we want to put the name of our folder and the slash at the end, "quest/" for our example. Remember to share the symbol alongside your setfile so other people can see it too.
Mainframe Rarity First, create the .png renders for each of your rarities using whatever method you like. Save these images into MSE/data/magic-mainframe-extras.mse-include (or a folder inside it) as "SETc.png", "SETu.png", "SETr.png", "SETm.png", "SETs.png", and "SETmp.png". You need each of these even if you aren't using all the rarities, but the extra rarities can just be blank images or renamed copies of the other images. "SET" can be anything at all as long as it's consistent across all the images. Restart MSE at this point so it can load those images.
Finally, type "SET.png" into the 'mainframe rarity name' option in the Set Info tab and the rarity symbol across all the Mainframe templates will update to your png images. Remember to share the symbol alongside your setfile so other people can see it too.
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Post by cajun on Apr 27, 2020 3:29:44 GMT
Design Skeleton Generator Docs insertnamehere created a nifty new add cards script, one that creates an entire basic set skeleton with a click of a button:
I've taken this one step further and added a way to modify how many cards this generates within MSE. By default the Design Skeleton creates • 20 commons of each color • 12 uncommons of each color • 8 rares of each color • 1 mythic of each color • 10 colorless mythics • 10 common nonbasic lands • 2 uncommons of each color pair • 1 rare of each color pair
with individual pieces of this also available. If you want to modify these numbers, we can do that in the Console tab, one most people are probably unfamiliar with. The Console tab allows us to run little pieces of MSE code, or temporarily change variables that the code uses, the latter of which is our goal here:
The bottom of the console tab has a textbox we will be entering commands into. By entering skeleton_info(), MSE will tell us what all the variables we can change are, and what they currently are. You can then change the value (until MSE closes) by sending variable := #, for example "skeleton_commons := 10". Now if you run the Design Skeleton scripts, it will produce 10 commons of each color instead of 20. At present this is all the skeleton generator does, but I am excited to tinker with this system more to add perhaps wedge/shard variables, more complicated tree generators to assign things like CMC or creature/noncreature, and possibly a script that can generate a color and rarity balanced skeleton from just a planned set size. A whole mess of opportunities awaits.
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Post by cajun on Apr 27, 2020 3:30:48 GMT
Mainframe Modal Docs Tarkir brought us the lovely new modal template that has made these cards so much easier to read, but alas, MSE's text editor is not quite up to the task of indenting the text box properly, leaving us to spam spaces to make our textboxes look proper. Well, enough of that. M15 Mainframe now includes Mainframe Modal, which uses the tech given to us by the flavor bar to closely replicate these modals with multiple textboxes. Like the flavor bar, these textboxes and their bullets will scale automatically the best the can, and are able to be corrected in the style file if they go awry. On this frame, there are 4 boxes, the top text box, the nodes box, the bottom textbox, for things like Entwine that go under the modes, and the flavor text box. The latter two take up reduced space when empty but fit into the textbox when there's text in them:
The frame is quite good at handling simple charm style cards, but the second image shows us a weakness in the frame- there is a limit to the magic it can work as the text gets complicated. For that, we go to the style tab where a few options are waiting for us:
Font cap puts a hard limit on our text size to reduce the wonky font sizes we saw before. If you need this option, 11's a good place to start, you may be able to bump to 12. Arrow or bullet offsets lets us move the bullets down by pixel, or move them up with negative numbers Level offset lets us move around the point where each layer ends and the next begins. In the image above, this moves the divison between "Choose one" and the modes up 8px, the division between the modes and the bottom text up 2px, and the division between the bottom text and the flavor text up 3px. Altogether, these options smooth out the placements and make for a mainframe'd modal!
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Post by cajun on Apr 27, 2020 3:31:27 GMT
Mainframe Leveler Docs Over the years people have come up with lots of different ways to work with levelers, but the leveler frame had never really been up to the task. It's time to change that.
M15 Mainframe and Mainframe DFC now allow for levels to move around like Mainframe Planeswalker's abilities, as well as bringing in Tri-Leveler's ability to have an arrow on the first level and using mana symbols instead of level numbers, updating the arrows to M15's, and allowing the usage of PT Boxes or Loyalty costs instead of the arrows. This is done through a few options on the style tab:
Font cap sets a maximum font size across all the levels for consistent text height. Arrow or bullet offsets is a comma separated field that moves the arrows down the given number of pixels (so use negative to move up). If you'd like to move only the third arrow up 5 pixels, this field would then be ",,-5". Remember there can be an arrow on the first level, so the typical "Level 1" arrow will be the second one. Level offset moves the division between levels 1/2 and 2/3 the specified amount down (or up if negative). In the image above we've moved the 1/2 divider up 15px, and the 2/3 divider down 10px to give that middle level lots of room. Level label is mostly the same with one key difference: The font has changed to Beleren Small Caps, so have your level label be in lowercase instead of ALL CAPS. Level containers decides what your levels will be in, Arrows, PT Boxes, or loyalty costs. Additionally, the Other Options checklist has a Regular pt on levelers option to do a single PT like Karina above.
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Post by silverback_ape on Apr 27, 2020 4:41:34 GMT
WOW, all of them are fantastic, great job cajun, you are amazing. I really liked the new options for the Saga frame, it really makes you think on all the crazy possibilities. I've found a little error on the Saga template when you put the vehicle border. It's so hard to look at it depending on the color of the card, but with blue it makes it evident -Now this might be some nitpicking, but is seems like the PUMA template has like a white bar on the card type box, but on the original, is kinda black I might try to rip the new Ikoria Godzilla Frames and see what can be done, and also see if i can get the PUMA Legendary Crowns like this one, because i've done some but they look very ulgy lol keep it up with the great work!!!
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Post by cajun on Apr 27, 2020 5:23:05 GMT
WOW, all of them are fantastic, great job cajun, you are amazing. I really liked the new options for the Saga frame, it really makes you think on all the crazy possibilities. I've found a little error on the Saga template when you put the vehicle border. It's so hard to look at it depending on the color of the card, but with blue it makes it evident -Now this might be some nitpicking, but is seems like the PUMA template has like a white bar on the card type box, but on the original, is kinda black I might try to rip the new Ikoria Godzilla Frames and see what can be done, and also see if i can get the PUMA Legendary Crowns like this one, because i've done some but they look very ulgy lol keep it up with the great work!!! I'm already working on a patch for tomorrow for the little things that got passed me, so that Saga Vehicle is on that list now PUMA fade is mostly at the mercy of MSE; by fading out you have to see the thing that's underneath it, which is the card frame so the fade will be whatever color the frame is. If the proper PUMA crowns get pulled I guess I'll add them? Think the masked one that we have now is fine though.
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kebelqwa
0/0 Germ
Enlisting the service of local cryptomancers
Posts: 36
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Post by kebelqwa on Apr 28, 2020 7:09:57 GMT
Woah. You've been busy. This is an insane update. I just made a dfc saga. What? Excellent work as always cajun. Can't wait to see what design possibilities become possible with this update.
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shagore
0/0 Germ
Posts: 16
Favorite Card: Twisted Reflection
Color Alignment: White, Blue, Red
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Post by shagore on Apr 28, 2020 8:26:48 GMT
Hello, I'm kinda new here, but I'd like to say how much I love Mainframes. I assume I should signal here I've found what seems to be a problem when combining frames Legend and Planeshifted, for the Power/Toughness of the card turns back to black when Legend frame is on. (I just hope it hasn't been signaled yet, but I haven't noticed it, if that is the case) (Sorry if there are some grammar mistakes, I am French. That's why it's written F/E (Force/Endurance) instead of P/T). Once again, thanks for all the great work, can't wait for what comes next here.
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Post by cajun on Apr 28, 2020 14:14:37 GMT
Mainframe 2020 Patch If you have already downloaded Mainframe 2020, get the patch here. If you haven't, get the updated full download here.
• Added the Season frame to M15 Mainframe. It's an aesthetic frame adds the saga bookmark to the left hand side of the art. (thanks cyberchronometer ) • Added the "Replacement chapter location" option to Sagas. It accepts the name of a folder inside magic-mainframe-extras, and uses "chapter1.png" "chapter2.png" etc inside it as substitutes for the originals. You can see an example of this by typing "doom/" in that field. • Added the Nyx, Vehicle, and Nyx/Vehicle treatments to Planeswalkers in Mainframe Planeswalkers and DFC (thanks, silverback_ape ) • Touched up the PT box Leveler option. If you use this with a blank level label, the PT Boxes are now small like Augment levelers were. • Included the blending code to make Gold masked hybrid work this time. • Included M15 Aftermath this time. It only had some minor fixes so it got lost in the shuffle of the big release.
• Fixed a bug where the stamp on Fusable Splits was misplaced (thanks jrzman ) • Fixed bugs where PT fonts were the wrong color. (thanks shagore ) • Fixed a bug where the Adventure watermarks didn't reverse with the pages (thanks kebelqwa ) • Fixed a bug where the Mutate textbox wasn't working correctly. • Fixed a bug where Loyalty cost boxes weren't being shown when they should have been. • Fixed a bug on the images of clear back-face cards • Fixed a bug where the Hand and Life modifiers on Vanguard were backwards • Fixed a bug where the border wasn't showing behind the crown on the Frameless frame • Fixed the flavor bar on Devoid • Fixed the Vehicle overlay in M15 Sagas • Added missing blending images to M15 Sagas
• Changed the text filter so CARDNAME will change to a card's Godzilla alias if it has one. This can be disabled in the set tab. • While I was there, fixed an old bug where Equipment that granted keywords wouldn't show reminder text. • While I was there, added a filter to reminder texts to replace "This creature" with "It" on non-creatures that are presumably granting the ability. • While I was there, upgraded the reminder text scripts so that reminder texts appear at the end of sentences instead of in the middle of "gains wither until end of turn." and so on. • While I was there, upgraded it some more to merge reminder texts where applicable, like Hogaak does. • While I was there, upgraded the lower case option to only apply to keyword types you've checked, so you can get auto-reminder for "wither" without also getting "haste" • One last thing in there, added a few 'autocorrect' strings for things like "Splice unto Arcane", "First Strike", "gains Lifelink", and "does damage". This can be disabled in the set tab. • And lastly, fixed a typo in the set options
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Post by nissaanimist on Apr 29, 2020 10:19:43 GMT
How hard would it be to make these changes to the Design Skeleton option: - Common, Uncommon, Rare, and Mythic Artifacts
- Multicolored be changed only 1 fixed number (instead of the current 1 = one of each color combination, into common, uncommon, rare, and mythic multicolored = 10 and just getting 10 undefined gold cards on specified rarity)
Sorry if this is very unintelligible right now, it's 5 a.m. and I just learned about this and am tinkering around with it trying to get it to work with a set I've already started on lol.
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shagore
0/0 Germ
Posts: 16
Favorite Card: Twisted Reflection
Color Alignment: White, Blue, Red
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Post by shagore on Apr 29, 2020 13:07:55 GMT
Hi, it's me again. First I'd like to thank you for correcting those bugs so fast. I encountered a problem when trying to create a nyx multicolor planeswalker : MSE returns me this error in the console : File not found: 'multicolor_blend_nyx.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-mainframe-planeswalker.mse-style' [Yeah, my MSE is in a weird place on my computer] If you are trying to open a file from another package, use "/package/filename" A similar error happens when I try an hybrid one When I try to do a gold nyx front planeswalker with Mainframe DFC, I see something disturbing : I think you can see it here : there are some vertical bars that are colored near the corners (especially the lower one and the upper left one) of the image field instead of being gold, and a shape similar to the title box appears a bit underneath the actual one. The shape reminds me of the shape of a normal card template. I was able to replace the console error from Mainframe Walker by a similar visual problem by taking the 'multicolor_blend_nyx.png' from magic-m15-mainframe-dfc.mse-style and copying it on magic-m15-mainframe-planeswalker.mse-style, so maybe the problem is there... Anyway, thanks for your work again. Edit : Another small problem I noticed, and I edit in order no to have several posts in a row : When doing a borderless rare or mythic rare card with holofoil stamp on, this happens :
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Post by cajun on Apr 30, 2020 0:47:20 GMT
I encountered a problem when trying to create a nyx multicolor planeswalker : MSE returns me this error in the console : File not found: 'multicolor_blend_nyx.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-mainframe-planeswalker.mse-style' [Yeah, my MSE is in a weird place on my computer] If you are trying to open a file from another package, use "/package/filename" A similar error happens when I try an hybrid one When I try to do a gold nyx front planeswalker with Mainframe DFC, I see something disturbing : I think you can see it here : there are some vertical bars that are colored near the corners (especially the lower one and the upper left one) of the image field instead of being gold, and a shape similar to the title box appears a bit underneath the actual one. The shape reminds me of the shape of a normal card template. I was able to replace the console error from Mainframe Walker by a similar visual problem by taking the 'multicolor_blend_nyx.png' from magic-m15-mainframe-dfc.mse-style and copying it on magic-m15-mainframe-planeswalker.mse-style, so maybe the problem is there... Anyway, thanks for your work again. Edit : Another small problem I noticed, and I edit in order no to have several posts in a row : When doing a borderless rare or mythic rare card with holofoil stamp on, this happens : Oops, did the same thing for Planeswalkers as I did for sagas. Yes if you take the artifact_blend, multicolor_blend, and hybrid_blend_nyx images from magic-m15-altered or magic-m15-mainframe-dfc and paste them into magic-m15-mainframe-planeswalker it will work again. Not sure what the color bit is, will double check the masks there.
Stamp thing is a lot trickier to fix without breaking other things but will look at it.
will do a patch on May 1st to give some time for more stuff to collect if possible~
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Post by cajun on Apr 30, 2020 2:11:03 GMT
How hard would it be to make these changes to the Design Skeleton option: - Common, Uncommon, Rare, and Mythic Artifacts
- Multicolored be changed only 1 fixed number (instead of the current 1 = one of each color combination, into common, uncommon, rare, and mythic multicolored = 10 and just getting 10 undefined gold cards on specified rarity)
Sorry if this is very unintelligible right now, it's 5 a.m. and I just learned about this and am tinkering around with it trying to get it to work with a set I've already started on lol. New color/type variables are easy to add. skeleton_common_artifact, skeleton_uncommon_artifact, and skeleton_rare_artifact will get added in the next patch, probably at 5, 5, and 0 by default
multicolor little more leery of cause the frame that's generated for 'blank multicolor' is the one for 3+ colors, and won't update for the individual colors you add unless you tell it to. possibly do this as generated with WUBRG mana cost? not sure if that's helpful.
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swordoath
0/0 Germ
Posts: 5
Color Alignment: Black, Green
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Post by swordoath on Apr 30, 2020 9:01:00 GMT
Thanks for your hard work on all this, Cajun. It's a great update. I notice that the P/T box of the rear side of a DFC vanishes if the front side is a Leveler. It seems that the second P/T box moves to Level 2 on the front side.
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Post by cajun on Apr 30, 2020 9:25:57 GMT
Quick patch here! There is a bug with custom index causing it to crash when using 'type', this folder here has the fix for that. just unzip that and jam magic.mse-game into MSE/data Thanks for your hard work on all this, Cajun. It's a great update. I notice that the P/T box of the rear side of a DFC vanishes if the front side is a Leveler. It seems that the second P/T box moves to Level 2 on the front side. oop that should be turning on pt 5 for the backface, will address that in the regular patch on the first
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Post by silverback_ape on Apr 30, 2020 20:32:16 GMT
I had some struggles to find a HD version of the Godzilla Frames, so i decided to make them without those shine textures, so it's more like a placeholder for when someone can get the HD version or until i find a way to replicate the texture. I did 2 versions: one with a small text box, and a taller one. The text boxes are already transparent. I also did the Legendary Crowns. This time i'm going to upload the .psd file with the images, so anyone can edit them!! Here's the link: www.dropbox.com/s/hc4515ngwd8sqfz/godzilla%20template.rar?dl=0EDIT: Almost forgot this. I got the full Vehicle Texture. I don't think it will be needed, but here it is:
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Post by silverback_ape on Apr 30, 2020 23:16:06 GMT
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Post by cajun on May 1, 2020 4:33:03 GMT
Mainframe 2020 Patch 2 If you have already downloaded Mainframe 2020, get the patch here. If you haven't, get the updated full download here. This should be the last of them
• Fixed a bug where the custom index 'type' could cause MSE to crash. • Added Vehicles to Mainframe Tokens (thanks @silverback_ape) • Fixed issues with nyx blending on planeswalkers (thanks shagore ) • Fixed the stamp not transparent-ing properly on M15 Mainframe's borderless frame (thanks again shagore ) • Fixed some issues with Leveler//Creature DFCs (thanks swordoath ) • Updated Season's frame's overlap with the legend and borderless frames • Added DKA fullart support to frameless and borderless frames.
• Updated Saga's reminder text box to take up the full space of the box and scale with separated font size • Fixed some typos in the skeleton generator. • Added variables to the skeleton generator for multicolor commons, common/uncommon/rare artifacts, lands, blank cards, wedge cycle, and shard cycle. Most of these are 0 by default (see below) • Tweaked the numbers of the default skeleton generator to be closer to recent sets. The default now generates: 19 commons/color (from 20) 5 common artifacts (from 0)
1 common land (from 10)
11 uncommons/color (from 12) 1 uncommon/color pair (from 2) 5 uncommon artifacts (from 0) 5 uncommon lands (from 0) 5 blank uncommons (from 0) 7 rares/color (from 8) 1 rare/color pair 8 blank rares (from 0) 2 mythics/color (from 1) 5 blank mythics (from 10)
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shagore
0/0 Germ
Posts: 16
Favorite Card: Twisted Reflection
Color Alignment: White, Blue, Red
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Post by shagore on May 1, 2020 8:50:26 GMT
Yeah, that's me again.
When I create a Borderless art card, even without trying to use the Season frame, the Console gives me this error :
File not found: 'season/full_mask.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-altered.mse-style' If you are trying to open a file from another package, use "/package/filename".
The card itself doesn't encounter any problem, it is borderless and is exactly as I want it to be, but the error appears in the Console several times.
This also happen when I use the Frameless art frame
(Naturally, I checked what would happen if i tried to activate the Season frame but it doesn't appear when I do check the box.)
Thanks
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Post by cajun on May 1, 2020 9:04:43 GMT
Yeah, that's me again. When I create a Borderless art card, even without trying to use the Season frame, the Console gives me this error : File not found: 'season/full_mask.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-altered.mse-style' If you are trying to open a file from another package, use "/package/filename". The card itself doesn't encounter any problem, it is borderless and is exactly as I want it to be, but the error appears in the Console several times. This also happen when I use the Frameless art frame (Naturally, I checked what would happen if i tried to activate the Season frame but it doesn't appear when I do check the box.) Thanks hrm, looks like one of the files didn't transfer. I've added it in, could you try it again now? you only need to move the m15-altered folder out of the patch zip.
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shagore
0/0 Germ
Posts: 16
Favorite Card: Twisted Reflection
Color Alignment: White, Blue, Red
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Post by shagore on May 1, 2020 9:34:21 GMT
Yeah, that's me again. When I create a Borderless art card, even without trying to use the Season frame, the Console gives me this error : File not found: 'season/full_mask.png' in package 'C:\Users\Utilisateur\Documents\Advanced MSE\data\magic-m15-altered.mse-style' If you are trying to open a file from another package, use "/package/filename". The card itself doesn't encounter any problem, it is borderless and is exactly as I want it to be, but the error appears in the Console several times. This also happen when I use the Frameless art frame (Naturally, I checked what would happen if i tried to activate the Season frame but it doesn't appear when I do check the box.) Thanks hrm, looks like one of the files didn't transfer. I've added it in, could you try it again now? you only need to move the m15-altered folder out of the patch zip. Indeed it's solved Thanks for being so fast!
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SirnightNano
1/1 Squirrel
Posts: 92
Favorite Card: Thopter Spy Network
Color Alignment: White, Blue, Red
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Post by SirnightNano on May 1, 2020 10:23:27 GMT
The amount of work you've put in with this update is absolutely stunning, but I'm sorry to say that I have an issue to report as well, Cajun. When I create a rare or mythic rare leveler with borderless art, the stamp doesn't blend properly.
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Post by cajun on May 1, 2020 10:37:49 GMT
The amount of work you've put in with this update is absolutely stunning, but I'm sorry to say that I have an issue to report as well, Cajun. When I create a rare or mythic rare leveler with borderless art, the stamp doesn't blend properly.
oop, adding the DKA to that screwed the hierarchy. partial fix uploaded there: the textbox side is fixed, but the art can't properly cut through the variable height leveler overlays so the art's going to be lighter around the stamp. there's not really a fix for that other than not using the stamp.
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Post by cajun on May 1, 2020 21:39:34 GMT
And one more minor bug fix: On Mainframe Planeswalkers, the indentation of the 4th planeswalker ability was tied to the 2nd loyalty cost instead of the 4th. standalone patch here, main download and Patch 2 updated with it as well for newcomers.
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