Post by fluffydeathbringer on Apr 26, 2019 0:01:23 GMT
for future reference, it would be much more convenient for all parties if you simply included images of your cards in your posts rather than devoting a mse file to each one. in addition to having to download and open each file, other people also have to convert the files' endings from mseset to mse-set when downloading them to be able to open them in their MSE programs to begin with; and, of course, some of us might not even have MSE due to preferring other card creation tools. you can generate images that can then be linked to in your posts by exporting your card images or screencapping the cards within MSE, uploading the resulting images to an image hosting platform (imgur, for example), and then image linking the URL of the resulting image within a post. copying your cards from MSE onto a Skype or Discord conversation can also produce a link for this purpose, although I'm not sure about the permanence of images uploaded to those platforms.
moving on to the actual cards, which I'll image link here for context and convenience:
wizards of the coast phased out intimidate for what I think is a very good reason; there is too wide a swing between a state where it does nothing and a state where it does something. two evasion abilities on the same card is also often redundant, especially when one of them is trample. the ability is interesting, but it has the same issue that intimidate does: too wide a swing between ineffective and effective, especially for a card this expensive to cast.
to judge every custom card by the same metric is a fallacy, in my opinion. just because a card that does the same thing more powerfully than any given custom card exists in magic proper, it's not necessarily always a condemnation of the card itself, depending on the reasoning and context behind the card. that said, this is a worse memnite that dies immediately when it enters, so I'm not entirely sure what the reasoning is here.
now here, I really don't see it. I can sacrifice two permanents by paying 2 life, or discard this card, draw a card, and sacrifice two permanents for 2 life. for no benefit other than the benefit that sacrificing permanents would otherwise bring. in terms of potential gameplay, I could play any other card that lets me sacrifice permanents for a tangible profit and not at a cost that puts me closer to losing the game. in terms of rarity, the mythic rarity is rare, but rarer. the reason it shows up in drafts so, well, rarely is so that limited environments would not be either warped by too much power or strangeness or oversaturated with cards intended to feel particularly awesome or noteworthy in flavour, such as planeswalkers (WAR is its own can of worms, though). in terms of flavour, I... bury a thing. and that's that.
Also kind of a minor thing, but if you use the color indicator (that little circle over by the card types), you don't actually need to list what color the card is in the rules text. Furthermore, for the areas in the keywords where it has a template input (something like the <cost> bits you see in the rules), you can click inside of them and replace the text with the cost.
I use this site on mobile a lot, so please forgive the occasional misspelling or two.
hey didnt see your message ahah really nice that you replied
temawimag: thanks for your reply. The specification i inserted is just because i like it but if its redundant i will delete it. and also because costing 0 i thought i had to specify the color
fluffydeathbringer: thanks for your suggestions. so it would be wise to delete trample from it in a sense. but i didnt get what you said about intimidate it is no longer available? it is like fear if i am not wrong. As for the cost what you guys say 4 is too much? i thought it is wise for a "strong" common like this...well it could really be pretty strong expecially in some given situations Ah and you did a great work posting my stuff because i think i didnt get how yet
Buried doll is just intended to be something you sac for free in some graveyard based/focused builds that benefits from having their graveyard full for free and instantly
Bury. Let me explain further. i messed up with this. I set this to mythic rare just because i thought it was something so particular and somewhat interesting, but anyway (rarity is something i dont know how to deal with) the idea as you said is the same as buried doll, sac something for free. but it can most importantly cycling itself for the cost of 2 life...at first it was 1 life but i thought it was too strong (if im not wrong cycling never comes at costs such as these but mana only) then flashback is something more and somewhat flavourful at the cheap and triggering cost of discarding.
There are six more i did dont know if theyre are visible anyway thanks to all
Hi, sorry. You can't post card renders here without proper artist credit. One of your images was credited to "Unknown Digital" and one to "Giygas", so those have been removed. You're welcome to repost them with proper credit.
Post by burntsquirrelman on May 2, 2019 2:23:42 GMT
So, something I am noticing immediately, your cards have lines upon lines of text, and this is a bad thing. I have no idea what many of them do, because of their lengthy text boxes deterring me from even bothering to read the card. If someone who is trying to look at these cards, analyze them, and give feedback, are not wanting to go through the effort of reading the paragraphs that they contain, a normal magic player wouldn't touch them at all.
The only cards I actually managed to read were Hierarch of Ruin, Buried Doll, Bury, and Night Mirror.
Hierarch was confusing to it's usefulness. I didn't grasp the need for two different evasion abilities, one of which is not great on a creature that small, even more so when it costs 4 mana to play.
Buried Doll had no relevant text and, in a vacuum, is just a terrible card. You always want to be able to get something from any card you play, and this doesn't give you anything. It only ever becomes relevant if you play things that care about your stuff dying (which in most decks, you don't want your things to die), and if you are playing such a deck, there are other cards that would do so much better than whatever it is that Buried Doll offers.
Bury is a card of pure downsides, which is a bad thing. Nothing on the card makes me want to play it, even in a deck that specifically wants to sacrifice things. I would much rather sacrifice my dudes for a benefit, rather than just pay 2 life to sacrifice them for no reason.
Night Mirror seemed interesting and clever, probably my favorite out of everything here, but is still a card that most people will never play, because it can benefit their opponent and be used against them.
Everything else had so much text I couldn't bring myself to bother.
[EDIT] I just read Gate Pit and have to say that that is the most broken combo enabler I have ever seen. That card should never see the light of day.
One example that I immediately thought of involves Gate Pit, Rest in Peace, and two copies of any card that has an ETB. Let's say...Craterhoof Behemoth! I sacrifice a land to put it into play. I sacrifice Craterhoof Behemoth to play my other Craterhoof Behemoth. The Craterhoof I sacrificed is exiled because of Rest In Peace, so I can sacrifice my second Craterhoof Behemoth to get back the first one, and over and over and over again. Or maybe I need an army, so I'll play Avenger of Zendikar, to sacrifice for Avenger of Zendikar, to sacrifice for Avenger of Zendikar.
ehyy man! it's awesome to hear some news after so many effort! ahah
thanks for the feedback whatever it is. If you ever will be wanting to read them all you are welcome.
I edited all of my cards over and over many times, sometimes just for little details edit, othe times to change substantial things.
I think you viewed old edits as for example hierarch of ruin and bury. The first is now a 2/2 with menace (an other user pointed out immediately the same thing about trample and intimidate together and is totally spot on, because intimidate is no longer in use too and i didnt know it). Anyway, as for gate pit i really didnt have the idea of the stuff you said ahah you say it is really that crazy? i should keep it or waste it? which would be suck because i am so much attached to it as well as every other card of course. I also began writing down text boxes for some cards, i think i did a good job.
Anyway, to sum up the current situation. 1- i am visibly working on black only for two main reasons. The first is i like it of course. The other goes a bit more longer. Everything happened last night (a week ago i think i dont remember maybe a bit more), i had a sort of nightmare/night sleep paralysys you know, those kind of things that can happen during sleep that are scary as shit. When i woke up and i restored from the shock caused by this sort of experience i began thinking deep about what i imagined and stuff like this and finally i came up with some ideas. At 4 in the night i was at my desk writing down this stuff. The first i designed (just in the start) were: bury, hierarch of ruin, night stalker, dusk, night mirror, buried doll, unknown presence, mind pitfall. As you can see all this stuff is strictly related to nightmarish kind of things (because of that frightening experience).
I will maybe do a post where i illustrate every card made since the start in detail when i will have the chance as for now thank you dig into it!