|
Post by sitara on Apr 18, 2019 21:28:59 GMT
Set Name: Teerna Roon Set Symbol: Triangle ("play" button) Plane: Teerna Roon Number of Cards: 228 Expansion Code: TNR Welcome to Teerna Roon. The Land of Secrets is a world of technology, luxury, and drudgery. A highly stratified society, humans, elves, dwarves, giants, and vedalken strive for a digital afterlife in The Otherworld. Heavily influenced by cyberpunk and film noir, Teerna Roon is foggy, rainy, full of computers and constructs, and a bit of a police state. The wealthy live comfortable lives; the poor must struggle. Gremlins feast on the electricity that fuels the plane, and gremlin catching is one way to rise in status. New Mechanics- Glitch (cost) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its glitch cost.)
- Reboot (cost) ((cost), return this card from your graveyard to your hand)
- Reverse Engineer (cost) (When an artifact enters the battlefield under your control, you may pay (cost). If you do, create a copy of that artifact. It gains haste. Sacrifice it at the end of your turn.)
- Transfer (cost) (When this creature dies, if it is enchanted, you may pay (cost) to move one of its enchantments to another creature you control. Activate this ability only once per turn.)
- Network: When an enchantment enters the battlefield under your control, creatures you control gain XYZ until end of turn
Official website here, full card list here, MSE file herePlease enjoy!
|
|
|
Post by ThatDamnPipsqueak on Apr 19, 2019 5:25:24 GMT
So glitch is echo? Echo is a highly maligned mechanic, and for good reason. Pure downside mechanics aren't exciting and typically aren't fun. Reboot is like Buyback but with even less opportunity cost. It will lead to repetitive gameplay. Reverse Engineer seems like a rare's ability, rather than a set mechanic. It seems either broken in multiples or not very good in multiples, with not a lot of inbetween. Not sure why Transfer has that last line of text but it generally seems like a fine mechanic. Network looks like a more limited form of constellation?
|
|
|
Post by voltaic-qui on Apr 20, 2019 17:51:20 GMT
So this set has some problems. 1) Most of the cards are really, really, really, really, REALLY weak. Here's a good example: Squire is pretty universally regarded as absurdly weak. A vanilla 1/2 for is also pretty much unplayable. This set has Street Poet - a 1/2 with no other abilities. It also has Net Tourist... a... 1/2 with no other abilities... at uncommon... oof. A lot of the cards here are similarly bad. This is in part because of mechanics that range from not-that-good (reverse engineer) to actively bad (glitch is pure downside and mostly placed on cards like Gremlin Collector which could cost less and not have reskinned echo and still be below rate) 2) I think you're greatly overestimating the power of creature Auras in general - they're usually pretty bad. This is why every Transfer card is wildly overpriced e.g., Growth Spurt's "drawback" is completely negligible and probably is a game ender in limited (giving your entire board +6/+0 usually does that). 3) The cool IDEA behind the set (cyberpunk + Celtic mythology) isn't... really carried on any of the cards. I think part of the problem is - while it's very cool you did your own art for all the cards - that art is... frankly, not particularly good? Rogue Agent, for instance - just a Photoshop filtered picture of some dice? There are lots of things that also are weird - e.g., Otherworld Guide and Otherworld Sprite being almost exactly the same card except the common one has two upsides, or the cycle of rare Gerrard's Battle Crys in every color - but those are the big ones
|
|
temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
|
Post by temawimag on Apr 21, 2019 6:55:38 GMT
1) Most of the cards are really, really, really, really, REALLY weak. Here's a good example: Squire is pretty universally regarded as absurdly weak. A vanilla 1/2 for is also pretty much unplayable. This set has Street Poet - a 1/2 with no other abilities. It also has Net Tourist... a... 1/2 with no other abilities... at uncommon... oof. A lot of the cards here are similarly bad. This is in part because of mechanics that range from not-that-good (reverse engineer) to actively bad (glitch is pure downside and mostly placed on cards like Gremlin Collector which could cost less and not have reskinned echo and still be below rate) I think this point needs a bit of elaboration that some of the cards, despite being in a weaker set, are vastly overpowered. Let's look at this card for example. It's basically a winter orb, except it's heavily one-sided with giving its controller double recovery. I really don't want to sound cruel, but the art matches what my face would be if somebody played that in my EDH playgroup, probably in an Grand Arbiter deck with Ertai right beside it. Or, right below it on the Planesculptor website, a 5/5 unblockable flier for 4 mana. And then there's a 3CMC counterspell that also draws you 3 cards, or a card that lets you dump all of your mana in EDH into casting your opponents' Demonic Tutor over and over again. Or a 5/5 for 1 black mana with a downside of dealing two damage on upkeep... There's more, but the point stands that the power is pretty much all over the place. Kind of a flavor quip, but the uniforms would be better as equipment. I don't care about the subthemes, they're shirts. Also I don't see the point in having reprinted cards like Followed Footsteps alongside functional reprints like Gaes of Dark Skies being Vow of Flight.For the things I did like, though, making an X-Ray card that looks at an opponent's hand, even if you were off-color, is still a funny pun. Shut Down is a neat alternative to Silence. Eliminate the Competition is pretty cool as a B/W 'board wipe.' For some of the hand-drawn stuff, that's subjective, but I kinda like the elongated caricature look - it leaves room in the art direction to expand on a cartoonish look that would be oddly refreshing for this game. Either way, though, you would need to brush up on anatomy to learn what specifically to exaggerate. You're making it a set about people bridging to a computer world where little gremlins are eating everything. Have a little fun with it! Reverse Engineer seems like a rare's ability, rather than a set mechanic. It seems either broken in multiples or not very good in multiples, with not a lot of inbetween. Reverse Engineer is broken on its own, since it doesn't specify nontoken artifact. You can play a Sol Ring, then go infinite with any card that has Reverse Engineer 1.
|
|
|
Post by voltaic-qui on Apr 21, 2019 15:22:09 GMT
|
|
|
Post by sitara on Apr 26, 2019 18:07:34 GMT
Hi! Thanks for the comments and feedback. I created this set as a birthday present for my husband. I was super paranoid that he'd find out, so I didn't share it anywhere (outside of some Facebook groups). I wish I had, because I appreciate what everyone has had to say! The set is final in as much as I have physical cards and we have played it. But if anyone likes the theme enough to tinker with it, go for it!
1. Yes. Bummer, I like Echo but I wasn't playing when it was introduced. 2. Reboot turned out to be bonkers (in a good way) when we played. 3. Yeah, the mechanic name comes from an unused mechanic from Kaladesh. I couldn't find out what that mechanic was supposed to be, so I just made something up. It's fun but inelegant. 4. Writing rules text was much harder than I thought it'd be. 5. Yup
Holy cow, so let me tell you, I greatly overestimated my artistic ability. At the start of the project, I had grand designs for the art. I love how in War of the Spark, there are multiple cards that interact with each other artistically and tell small side stories. I wanted to do that! Turns out I literally could not within my timeline! So on the one hand, I'm proud that all of the art is mine (even if it's just a filter) but on the other hand. . . .I had to cut a lot of corners.
I have a weakness for cycles.
Ahhhhh, good point.
Thanks! My husband has been playing Magic since the early days, and he prefers the older art style, which luckily is my skill level. However, in large part because of this set, I'm now in art school -- SmART School, actually, founded by Rebecca Guay. Life is funny like that.
|
|