Post by somerandomtom on Jan 30, 2019 17:17:33 GMT
Hi MSE! I am creating a Roman-History themed set (my first properly designed set), which is not part of a block and is a full large set. It has a strong graveyard theme to represent the past and sacrifice, yet does not have the emphasis on Gods like other historical sets (Theros, Amonkhet etc...). WUBRG : Election The player with the most cards in their graveyard is the Emperor. This is a very similar mechanic to ascend and the monarch (Ixalan and Conspiracy), however, only one person can be the Emperor and you don't get it for the rest of the game. Also, unlike Ascend, if you have Election and you don't have the most cards, then your opponent is the Emperor. WRG : Warmonger Thie spell costs :1: less to cast for each creature you attacked with this turn. This is quite a simple mechanic for the Naya colors. WUBRG : Recollect [Cost]: [Cost], Discard this card: Return target card with lesser converted mana cost from your graveyard to your hand. This is kind of like Cycling, yet it plays into the graveyard theme. It is mainly seen in Blue, Black and Green but is seen in all colors. WUBRG :Flashback This is a mechanic that everyone knows, and helps to play into the graveyard theme as well as the historic theme.
Also, Sagas are seeing a return at uncommon and rare, and have fixed abilities, helping to push the design space.
Post by somerandomtom on Jan 30, 2019 19:35:47 GMT
Also, I probably need a better word than 'Emperor' or 'Election'. In history, the Roman Republic preceded the Empire (the Empire was the one with Emperors), and the Republic was the one that held elections for Consuls. Yet, I'm not sure whether calling it 'Consul' seeing as there were two consuls would be a bad choice. Thoughts?
Post by fluffydeathbringer on Jan 31, 2019 19:19:52 GMT
the thing is that Theros isn't one-to-one Greece, it's the loose points of Greece everyone knows through a fantasy funhouse mirror with the bits in the middle filled with original stuff. you don't need to adhere to specific historial/mythological minutiae in a translation into a plane (and if Kamigawa's any indication, sometimes doing that can be a detriment to your project). it's not iron, it's putty, is what I'm saying
disregard inconsistent mtg syntax, acquire personal wording style
abolish mythic, abolish frivolously adding new creature types
With the Emperor mechanic, what exactly is it doing other than acting as a toggle state for other cards? Because if the only criteria is that it be a toggle state, only one person can have it at a time, and it doesn't stay on them forever, well, the Monarch already meets those criteria. A king, an emperor, a czar...call it what you will, they're all just titles of monarchs. So you could easily have a mechanic; Election (The player with the most cards in their graveyard becomes the Monarch.)
With a variation on permanents of either "During each upkeep...", or on permanents write out "Each [upkeep, end step, time a card goes to the graveyard, etc...] hold an election."
Or, is there something you want the Emperor state to do that the Monarch state doesn't? Or something you don't want it to do? If an existing mechanic already does something you're trying to do, there's no sense in reinventing the wheel. Using something familiar anchors your set and makes it easier for people to get into it. I'm not saying don't use your own mechanic, but have a clear grasp on what it does differently and why it's different. Be able to convey that clearly to others in your design, so they immediately grasp what sets it apart.
I see your point, but if it was at the beginning of each upkeep, I don't think that it would work on instants and sorceries as well, one of the archetypes. I think I will change the Emperor to the Monarch.
Well, as I said, you would handle it differently for spells and permanents. On instants and sorceries, you'd simply use "Election", while on permanents you'd have additional rules text to establish when to "Election".