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Post by sdfkjgh on Aug 1, 2021 6:05:27 GMT
Flo00: Humble Abode is mostly just a first draft. Oh, the majority of the idea is already there, but it'd need playtesting to see if you're correct about not needing the initial payment. I'm just worried that since it is a creature land, it dodges the majority of removal.
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Post by kefke on Aug 1, 2021 18:52:59 GMT
Had a dumb idea and had to make it.
I need to retrieve my files from my old computer, so I won't have Square for a symbol.
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Post by sdfkjgh on Aug 2, 2021 17:18:41 GMT
Had a dumb idea and had to make it.
I need to retrieve my files from my old computer, so I won't have Square for a symbol. It's not dumb at all. In fact, it's rather good. It just needs a bit of cleaning up:
Create a token copy of target Equipment, and attach it to up to one creature you control. Destroy that Equipment at the beginning of the next end step.
Grip of Phyresis shows that you should even drop the from the mana cost.
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Post by sdfkjgh on Aug 2, 2021 23:47:19 GMT
Abzan Unmaking Instant Choose the name of a permanent other than basic lands. Exile each permanent with that name. {Abzan watermark}
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Post by kefke on Aug 13, 2021 17:29:19 GMT
Ages ago, a friend asked me if I could come up with a keyword to deal with all the various forms of niche evasion that Wizards has printed over the years - ostensibly so we could add cards to a Commander pool and not have to deal with things like someone making a Horsemanship deck that just gets to have all its creatures be unblockable because nobody else runs cards from the one set that ever had horsemanship. Though, also with the goal to making a counter to straight-up unblockable creatures. I gave up on it after a while, but while looking at the Comprehensive Rules recently, I noticed that "evasion ability" is a defined term, raising the possibility that a card could reference it, so I whipped this up just for fun.
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Post by sdfkjgh on Aug 13, 2021 18:04:52 GMT
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Post by kefke on Aug 13, 2021 18:08:12 GMT
Right. Greater Wall it is.
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Post by Flo00 on Aug 19, 2021 12:07:30 GMT
Just came up with a nice "playtest" card: Interdimensional Book Shelf Artifact When Interdimensional Book Shelf enters the battlefield, draw a card. , , Exile Interdimensional Book Shelf: Sideboard. (Search your library for any number of cards and exchange them with cards you own outside the game. Then shuffle.)TEST CARD - Not for constructed pay Also this: Numbed by Rage Enchantment - Aura Enchant creature Enchanted creature loses all abilities and is goaded.
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Post by sdfkjgh on Aug 24, 2021 20:34:24 GMT
I know the rules expressly forbid it, but rules can be changed, and I really wanna see this happen:
Antipope Crisis Legendary Enchantment When Antipope Crisis enters the battlefield, each player becomes the monarch. Assassins can’t be blocked except by Assassins. Assassins have deathtouch for players and for planeswalkers. At the beginning of each player’s end step, any number of players may each pay . Each player who does creates a 1/1 black Assassin creature token. When Antipope Crisis leaves the battlefield, each player stops being the monarch.
I'm also debating moving all the Assassin-specific abilities to the created tokens.
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Post by Flo00 on Aug 25, 2021 19:09:37 GMT
If I damage a monarch while being one, do I become a double monarch or does the opponent's monarch-ness just fade?
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Post by kefke on Aug 26, 2021 5:06:18 GMT
If I damage a monarch while being one, do I become a double monarch or does the opponent's monarch-ness just fade? Double Monarch, you say? (Warning, disturbing content.)
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Post by sdfkjgh on Aug 26, 2021 16:40:41 GMT
If I damage a monarch while being one, do I become a double monarch or does the opponent's monarch-ness just fade? Well, ideally, you'd damage them with one of the Assassins, so they'd lose the game, and remove all ambiguity. But if the situation is less than ideal, then they'd just lose their royalty.
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Post by kefke on Aug 28, 2021 14:59:23 GMT
I recently had a very weird revelation. Mechanically, the name of a basic land doesn't actually matter. Being "basic" means you can have any number in the deck, and the land type given determines how it mechanically interacts with other cards. You don't search for or count the number of cards named Plains, Island, Swamp, Mountain, or Forest, everything is based on cards that are a Plains, Island, Swamp, Mountain, or Forest. Snow-covered lands even work off of this principle. They have a different name than the standard lands, they have the "snow" supertype, but they're still a Plains, Island, Swamp, Mountain, and Forest, because it's the types that matter, not the name. So, basically, there's no rule that says you have to use Plains, Island, Swamp, Mountain, and Forest as your set's basic lands. All of these are, as I understand is equally mechanically valid; (There might be some fringe cases where specific cards care about names, but I'm fairly sure those are all Silver-bordered.)
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Post by sdfkjgh on Aug 28, 2021 17:00:38 GMT
I recently had a very weird revelation. Mechanically, the name of a basic land doesn't actually matter. Being "basic" means you can have any number in the deck, and the land type given determines how it mechanically interacts with other cards. You don't search for or count the number of cards named Plains, Island, Swamp, Mountain, or Forest, everything is based on cards that are a Plains, Island, Swamp, Mountain, or Forest. Snow-covered lands even work off of this principle. They have a different name than the standard lands, they have the "snow" supertype, but they're still a Plains, Island, Swamp, Mountain, and Forest, because it's the types that matter, not the name. So, basically, there's no rule that says you have to use Plains, Island, Swamp, Mountain, and Forest as your set's basic lands. All of these are, as I understand is equally mechanically valid; (There might be some fringe cases where specific cards care about names, but I'm fairly sure those are all Silver-bordered.)You're absolutely correct, but you might wanna use a descriptor in the name, in case you expand Parks & Recreationsto the other basic types, because while the name of a basic doesn't matter in re its typeline, it ABSOLUTELY matters in re its name, so you can't have something like this:
Park Basic Land--Forest
Park Basic Land--Island
Mebbe summat like dis:
Wooded Park Basic Land--Forest
River Park Basic Land--Island
Meadow Park Basic Land--Plains
Wetlands Park Basic Land--Swamp
Hillock Park Basic Land--Mountain
Also, have a #ShitpostingOnTheSevens Un- card:
More Parks Than a Korean Phonebook Sorcery Search your library for ten or more basic land cards with Park in their names, reveal them, put them into your hand, then shuffle.
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Post by kefke on Aug 28, 2021 17:21:45 GMT
This was something I'd considered for a set that used a more modern setting, so it would be something like Plaza (Plains), Fountain (Island), Alley (Swamp), Skyscraper (Mountain), and Park (Forest).
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Aug 28, 2021 18:05:53 GMT
I recently had a very weird revelation. Mechanically, the name of a basic land doesn't actually matter. Being "basic" means you can have any number in the deck[...] Just want to point out that basic doesn't mean that at all - it doesn't actually have any mechanical relevance. It's a marker so that the comp. rules can reference the five six specific lands, and grant them "you may have any number of these in your deck." It's not an inherent ability from being basic, despite seeming like it. Other than that, you're completely right - Maro has said several times they've considered having lands with different names, but the same land types.
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Post by kefke on Aug 28, 2021 18:48:27 GMT
I recently had a very weird revelation. Mechanically, the name of a basic land doesn't actually matter. Being "basic" means you can have any number in the deck[...] Just want to point out that basic doesn't mean that at all - it doesn't actually have any mechanical relevance. It's a marker so that the comp. rules can reference the five six specific lands, and grant them "you may have any number of these in your deck." It's not an inherent ability from being basic, despite seeming like it. Other than that, you're completely right - Maro has said several times they've considered having lands with different names, but the same land types. That's not exactly right either. Now, technically it's not an inherent property of the "Basic" supertype itself that makes you able to have multiple copies of a card (though it would make "Relentless Rats" style creatures easier to do), but being "Basic" is what allows you to have multiple copies of a land, according to the Comprehensive Rules. They specify that lands with particular names are basic, even if it's not printed on the card, but as far as deck limits, the CR doesn't actually care if the basic lands in your deck have any particular name. EDIT:
I've been looking for creative ways to make the basic lands in my set flavourful and and interesting, and I have to tell you, this Imgur post gives me life; Things That Are Not Islands
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Post by Flo00 on Aug 29, 2021 20:28:27 GMT
(There might be some fringe cases where specific cards care about names, but I'm fairly sure those are all Silver-bordered.) Not quite. There are some black.border cards that get better when you mix snow with nonsnow lands and they would equally profit from those new ones: Awakened AmalgamField of the DeadInvader Parasite (played against you) Realms Uncharted (if you really need a basic land) and I think most importantly Wake of Destruction can wreck all monored players except the one playing Snow-Covered Mountains (or the other way round).
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Post by kefke on Aug 29, 2021 21:52:01 GMT
Okay, so some fringe cases, but I'd say that overall the mechanical effects of basic lands with new names and standard types still isn't going to radically shift the dynamic of the game. That said, since making the basic lands, but "Godzilla'd" gives the fluff benefit without any mechanical impact, that's probably the best way to go for sets not doing something like Snow. Thanks for the info!
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Post by kefke on Aug 30, 2021 0:15:53 GMT
Was having a conversation about the Lace cards, and came to the conclusion that they'd be more usable if they didn't stick you with with card disadvantage. Thus, this monstrosity was born.
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Post by sdfkjgh on Aug 30, 2021 1:02:43 GMT
Was having a conversation about the Lace cards, and came to the conclusion that they'd be more usable if they didn't stick you with with card disadvantage. Thus, this monstrosity was born.
Bloom Tender: Thanks just the same, but I'm sticking with my Cargo Cult husband. You'll not get a Distracted Girlfriend meme out of me this time. Maybe if it perpetually granted the color change effect, I might think about discussing having a threeway with my splosh-lover, but it'd have to offer up a whole lot more than what we can already get on an average night reenacting the music video to Freeze Frame (I just love it when my hubba-hubba-hubby hits those high notes)! Also, Glamerdye is a card, so...
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Post by kefke on Aug 30, 2021 1:13:44 GMT
sdfkjgh - Forgot about Glamerdye. Apparently Wizards had the same thought I did, though it doesn't change the colors of the card, just the colors that card cares about. However, fun fact! Both Glamerdye and my Eternal Lace lack the condition "until end of turn". So they actually do affect their targets permanently.
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Post by sdfkjgh on Sept 1, 2021 20:38:20 GMT
How I homebrewed it:
Verdant Commando Creature--Squirrel Sol Flash 187--Verdant Command. 2/2
How it would be written out:
Verdant Commando Creature--Squirrel Soldier Flash When Verdant Commando enters the battlefield, choose two— • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life. 2/2
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Post by sdfkjgh on Sept 3, 2021 3:13:22 GMT
So, since we now have perpetual effects, I figured "Why not have some fun with them?"
Wall of Wounds Creature--Elemental Wall This spell can’t be countered. Defender, flying, shroud, indestructible Wall of Wounds can block any number of creatures each combat. If Wall of Wounds would be dealt damage, its toughness is perpetually reduced by that amount instead. : Wall of Wounds gains “Wall of Wounds’ base power is equal to 50 minus its current toughness” until your next turn. 0/50
EDIT: I forgot the most important ability of all.
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Post by kefke on Sept 3, 2021 4:49:29 GMT
That sounds like an absolute nightmare to face off against. I love it.
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Post by sdfkjgh on Sept 6, 2021 16:48:29 GMT
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Post by sdfkjgh on Sept 10, 2021 3:48:13 GMT
Inspired by Pool of Vigorous Growth, et al.:
Tseldro Vig Legendary Creature--Elf Ooze Hydra Wizard Flash Trample, vigilance Tseldro Vig enters the battlefield with X +1/+1 counters on it. Whenever Tseldro Vig deals combat damage to a player or planeswalker, create a token that’s a copy of a random creature card with mana value equal to that much damage. Whenever a token enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on Tseldro Vig. 0/1
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Post by sdfkjgh on Sept 12, 2021 2:43:26 GMT
Inspired by the title entry:
A Charm of Goldfinches Instant You gain 2 life, then choose one— • Create three white 1/1 Bird creature tokens with flying. • Distribute three +1/+1 counters among one, two, or three target creatures. • Scry 3, then draw two cards. • Counter target noncreature spell with mana value 3 or greater or destroy target noncreature permanent with mana value 3 or greater.
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Post by sdfkjgh on Sept 13, 2021 20:12:37 GMT
From The Bloody Great Big Book of Goblin War Tactics, Volume Three (it's really just a smear of snot on a piece of bark, but the way Goblin racial magic works, all the subtle nuances are still conveyed):
On the Fourth Flurgle of Grort, the brave General amassed his troops, in preparation for the report of his scouts.
Goblin General: Scouts! What have you to report?
Goblin Scouts: General! De enemy's forces are too stronk! We'll nevah make it troo! Dey have Angels and Beasts and Demons!
Goblin General: Oh my!
Goblin Berserker: Sir! I may have a cunning plan!
Cunning Plan Tribal Enchantment--Goblin Berserker Flash All creatures have haste and aggressor. Activated abilities of nonland creatures can’t be activated.
EDIT: Unrelated card added to keep in line with forum rules against multiposting:
Dark Blessings Tribal Instant--Phyrexian Multikicker &/or For each time this spell was kicked with its kicker, target creature perpetually gets -1/-1. For each time this spell was kicked with its kicker, target creature perpetually gets +1/+1. {Phyrexian watermark}
So, I want this to work more like Seeds of Strength, where each time it's kicked, that adds another instance of "Target creature perpetually gets ±1/±1." Is there any better way to template this that way?
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Post by sdfkjgh on Sept 20, 2021 19:58:28 GMT
So, I got to the portion with Crested Sunmare and Witch of the Moors, and this idea popped into my head:
Archangel Rebis Legendary Creature--Angel Cleric Warlock Flying, vigilance, first strike, trample, lifelink Whenever a player gains life, that player creates a white Angel creature token with flying and mana value and base power and toughness each equal to the amount of life gained. Whenever a player loses life, that player sacrifices a number of permanents with total combined mana value equal to the amount of life lost. 5/6
As far as I know, there's nothing that prohibits the setting of a token's mana value outside of copy effects.
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