|
Post by sdfkjgh on Apr 26, 2021 15:43:09 GMT
Flo00: Well, that's weird. I gave up trying to understand the coding a long time ago.
|
|
|
Post by sdfkjgh on Apr 26, 2021 16:56:16 GMT
Vital Capstone Artifact Cards can’t leave graveyards as long as Vital Capstone is untapped. At the beginning of each player’s end step, you may untap Vital Capstone. , : You may exile target card from a graveyard. If you do, choose one— • Draw a card. • Gain 3 life. • Create a 1/1 black Shadow creature token.
No, they don't have the shadow keyword ability.
|
|
|
Post by dangerousdice on Apr 26, 2021 17:26:39 GMT
Vital Capstone Artifact Cards can’t leave graveyards as long as Vital Capstone is untapped. At the beginning of each player’s end step, you may untap Vital Capstone. , : You may exile target card from a graveyard. If you do, choose one— • Draw a card. • Gain 3 life. • Create a 1/1 black Shadow creature token.
No, they don't have the shadow keyword ability. but why not?
|
|
|
Post by sdfkjgh on Apr 26, 2021 19:18:29 GMT
dangerousdice: Because I just wanted creatures that had the creature type Shadow, without worrying about how they could block.
33:30 into Drive to Work #828: What's More Likely, MaRo states that splice is more likely than echo. My counterpoint is, what if echo costs were upsides?
Cloudseeker Creature--Vedalken Wizard Flying Echo—You gain 2 life and draw two cards. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2
|
|
|
Post by ZephyrPhantom on Apr 28, 2021 10:12:13 GMT
Wouldn't it just be less complicated to unkeyword it or have it as a new, simpler keyword that triggers at the beginning of next upkeep?
Either way, it's a novel idea. I know it creates memory issues but I don't think we use delayed effects nearly enough to balance cards - they're useful to limit the power of an effect in the same way an attack trigger would as opposed to an ETB trigger.
|
|
|
Post by sdfkjgh on Apr 29, 2021 7:05:23 GMT
How to keep Control's grubby, greedy fucking hands off a new design:
Retribution of the Martyrs Legendary Enchantment1 Whenever you lose life, each opponent loses that much life. Whenever a permanent you control is dealt damage, each opponent loses that much life. Spells and abilities you control can’t counter spells or abilities, deal noncombat damage, or destroy or exile spells, abilities, permanents, or players.
1No Confounding Conundrum mistakes here, nosireebob!
|
|
|
Post by ZephyrPhantom on Apr 29, 2021 19:44:43 GMT
Trying to think of a clean way to do one-mana multicolor without hybrid and an interesting conditional Lightning Bolt... Retaliation Bolt Instant ~ costs 2 less to cast if you control a Plains and have been dealt damage this turn. ~ deals 3 damage to any target. "Deterrence is best declared with a healthy supply of ready ordinance." - General Madar KaroSome loosely inspired designs corresponding to other colors based on that: Skystrike Bolt Instant ~ costs less to cast if you control a creature with flying. ~ deals 3 damage to any target. "This is Mage Division 53rd 'Skybird'. We're poised to deliver the package." - Ensign Caprico CaeDevil's Lightning Instant ~ deals 3 damage to any target. Bonesmash Instant Affinity for creatures with power 4 or greater ~ deals 3 damage to any target. "The meek meet only a fitting end in this arena!" - Goryol Ren, Arena ChampionStrangle the Synapses Instant As an additional cost to cast ~, put a card an opponent owns from exile into that player’s graveyard or pay . ~ deals 3 damage to any target. Wrath of Singularity Sorcery ~ costs less to cast if no opponent controls more than one creature. Destroy all creatures. A Heroes of the Realm style card for a certain recent Magic property: Destroy All Humankind Sorcery Destroy all Humans. They can't be regenerated. In 1998, a young couple bonded over some trivia about Nostradamus...
|
|
|
Post by sdfkjgh on Apr 30, 2021 1:29:06 GMT
ZephyrPhantom : Strangle the Synapses should be a Tribal Instant--Processor. Also, if you don't mind, I'd like to link to your post in my response to your question over at The Group, as I feel it's relevant.
Stream of consciousness? How about whitewater rapids?
Torrent of Consciousness Instant This spell costs less to cast if it doesn’t target you. Until end of turn, whenever target player would draw one or more cards this turn, that player draws X times that many cards instead. X can’t be 0. Draw a card.
Storytime!
Back when I was playing Magic at Valley College (this started around original Ravnica/Time Spiral), one of the nicknames used by the guys I used to play with was Bitchface (because of her ubiquity and overpoweredness {for her time}). When her timeshifted version came out, I attempted to nickname her Red-Tailed Hawk (the wing feathers are a perfect match), but they all shot me down and called her Bitchface on the Rag. Typical crass gamer guy stuff, completely unenlightened, but other than that, and a couple of other peccadillos, they were great guys.
I bring this up, because I just thought of a design that's a build-your-own-BitchfaceAkroma:
Akroma's Boon Tribal Instant--Angel Target creature gains flying, first strike, vigilance, trample, haste, and protection from black and from red until end of turn. Cycling When you cycle Akroma’s Boon, put a flying counter, a first strike counter, a vigilance counter, a trample counter, a haste counter, a protection from black counter, and a protection from red counter on target creature.
NOTE: All the counters go on the same creature.
|
|
|
Post by ZephyrPhantom on Apr 30, 2021 3:12:55 GMT
ZephyrPhantom : Strangle the Synapses should be a Tribal Instant--Processor. Also, if you don't mind, I'd like to link to your post in my response to your question over at The Group, as I feel it's relevant. Sure, go for it. I suppose Tribal wouldn't hurt either. Would be nice to use Tarmogoyf with a relevant card besides Tarfire.
|
|
Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
|
Post by Giraculum on Apr 30, 2021 6:27:53 GMT
Flo00 You can use scryfall's "in:" parameter to pull data from other printings, like so. This also works for rarity, so this search gets all the Inflation cards.
|
|
|
Post by ZephyrPhantom on Apr 30, 2021 6:55:52 GMT
Flo00 You can use scryfall's "in:" parameter to pull data from other printings, like so. This also works for rarity, so this search gets all the Inflation cards. 38 cards? That's less than I expected. sdfkjgh 3 less and it'd be a perfect shitpost, too. #ShitpostingMinus3OffTheSevens
|
|
|
Post by sdfkjgh on Apr 30, 2021 12:26:21 GMT
Flo00 You can use scryfall's "in:" parameter to pull data from other printings, like so. This also works for rarity, so this search gets all the Inflation cards. 38 cards? That's less than I expected. sdfkjgh 3 less and it'd be a perfect shitpost, too. #ShitpostingMinus3OffTheSevens What's so special about 35 that makes it a perfect shitpost?
|
|
|
Post by ZephyrPhantom on Apr 30, 2021 18:44:41 GMT
38 cards? That's less than I expected. sdfkjgh 3 less and it'd be a perfect shitpost, too. #ShitpostingMinus3OffTheSevens What's so special about 35 that makes it a perfect shitpost? It's a multiple of 7.
|
|
|
Post by Flo00 on May 1, 2021 3:39:11 GMT
Flo00 You can use scryfall's "in:" parameter to pull data from other printings, like so. This also works for rarity, so this search gets all the Inflation cards. AWESOME Thanks!!!!
|
|
|
Post by sdfkjgh on May 4, 2021 1:03:14 GMT
A little while ago, I lost to a Barrin, Tolarian Archmage/Thassa, Deep-Dwelling/Spark Double/Charming Prince/Yorion, Sky Nomad loop, and was inspired to design this card. Obvious playtest name is obviously a playtest name born out of frustration:
I've Had It with Your Bullshit! Instant This spell costs less to cast for each permanent that entered the battlefield this turn that shares a name with another permanent that entered the battlefield this turn. This spell can’t be countered. Exile each permanent that entered the battlefield this turn.
Since all permanents that have a name share that name with themselves, the cost-reduction ability is worded to only look at duplicates of that name. Duplicate tokens entering simultaneously still qualify.
|
|
|
Post by sdfkjgh on May 5, 2021 8:07:46 GMT
Just thought of an interesting test for the conjecture that "Sacrifice a creature: " is immensely powerful, no matter what the output is:
Sacrifice another creature: You sacrifice a creature.
No, you're not reading that wrong. The cost to activate is sac another creature, and the effect is that it forces you to sac a creature. Is this still worth it? Or is this just another instance of "Instructions unclear, dick stuck in a toaster"?
|
|
|
Post by Flo00 on May 5, 2021 21:13:14 GMT
Just thought of an interesting test for the conjecture that "Sacrifice a creature: " is immensely powerful, no matter what the output is:
Sacrifice another creature: You sacrifice a creature.
No, you're not reading that wrong. The cost to activate is sac another creature, and the effect is that it forces you to sac a creature. Is this still worth it? Or is this just another instance of "Instructions unclear, dick stuck in a toaster"? Give it hexproof, a decent body and make it , so it's fetchable with Green Sun's Zenith and you're sold.
|
|
|
Post by Flo00 on May 9, 2021 8:39:32 GMT
C-C-C-Combo! Enchantment Treat all spells you cast as being cast from your hand. Treat all permanents entering the battlefield under your control as being cast from your hand. Treat all tokens you control as nontokens. Yidris infinicascade! Reanimate Phage from your opponent's graveyard! And a whole bunch of infinite sacrifice crazyness! I considered making it , but it doesn't do anything on its own, so I decided against it.
|
|
tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
|
Post by tempestgannon on May 12, 2021 17:16:29 GMT
Hi! I am experimenting with a new card type and would love some feedback. I'm considering designing a set that would involve a lot of characters that are effectively planeswalkers. I considered designing it similar to how War of the Spark addressed this problem but I decided to try and explore a new design space instead of rehashing what MTG has already done (the set may involve a mechanic similar to Amass as well for flavor reasons, so I am even more inclined to separate this from WotS). This design is just a proof of concept and would not necessarily appear in the set in its current form, but is essentially how I envision Planeswalker Creatures would function mechanically. The Loyalty ability (name pending) is kind of the core of the concept, and I think tying loyalty into the size of a creature could allow for some really cool card designs and synergies. {Text Version}
Reality Acolyte 2UU Planeswalker Creature — Wizard :uncommon: Loyalty 2 (This creature enters the battlefield with two loyalty counters. It’s power and toughness are equal to 1 plus the number of loyalty counters on it.) +1: Target creature with power or toughness less than Reality Acolyte doesn’t untap during its controller’s untap step. -3: Return target creature with power or toughness less than Reality Acolyte to its owner’s hand.
|
|
|
Post by sdfkjgh on May 12, 2021 18:10:29 GMT
tempestgannon : While I was reading your writeup, I was kinda hoping for something along the lines of 2/. Sure, you could have some where power is also=# loyalty counters, but I was really hoping that those would be the exception to the rule.
Just picture something like Good Buddy as a 10/.
|
|
|
Post by Flo00 on May 12, 2021 18:20:29 GMT
I think it's a cool idea. Here is where I see some flaws: • Having p/t equal to 1 plus the counters sounds like major headache to me. Usually if something has a number of counters on it which change p/t, I assume that those give +1/+1 plus the creature's p/t. Writing 1+*/1+* in the loyalty box might help. I still think it's going to cause some trouble because you have to do this extra step of thinking. Most creatures that use a lot +1/+1 counters are 0/0 because that's the most intuitive way to interpret the counters. Also the toughness value in this case is kind of a lie, since it dies already from 1 less damage due to having no loyalty. • Referencing the power (or thougness) in an ability that changes the power on activation sounds also counter intuitive. As far as I know, you first choose targets, then pay the cost, so the power check would be on the old value. And I think on resolution the ability checks again if the target is still legal. So in both cases the ability goes for the lower value. You might work around this by going Pyroblast and letting it target any creature and check the power only on resolution. (Return target creature to its owner's hand if its power or toughness is less than ~'s power.) • And just a minor remark: The second ability probably wants to say during its controller's next untap step.
|
|
tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
|
Post by tempestgannon on May 13, 2021 0:21:39 GMT
Thank you sdfkjgh and Flo00 for the feedback! Upon further consideration I think I will make the variable power and toughness to be the exception rather than the rule. I still want to use that idea on a card of this type but maybe not on a card whose abilities also rely on those stats. Part of the difficulty with this as well is that having a power and toughness of 1+*/1+* does not fit in the loyalty counter box of the Planeswalker template, which I am currently using since there isn't a template I'm aware of that combines loyalty abilities and a regular creature p/t box. Maybe a more disconnected approach like this would work? Still has the flavor I'm looking for in this card type while being less complicated. I kept the abilities relying on power and toughness, but mainly as a limiting factor on the abilities themselves. I foresee power balance being an issue in a set with a lot of cards of this type. {Text Version} Reality Acolyte 2UU Planeswalker Creature — Wizard :uncommon: Loyalty 2 (This creature enters the battlefield with two loyalty counters.) +1: Target creature with power or toughness less than or equal to Reality Acolyte doesn’t untap during its controller’s next untap step. -3: Return target creature with power or toughness less than or equal to Reality Acolyte to its owner’s hand. 3/3
|
|
thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
|
Post by thaneofglamis on May 13, 2021 0:44:43 GMT
Can planeswalker creatures block creatures that are attacking them? Does combat damage reduce the loyalty of planeswalker creatures?
|
|
tempestgannon
0/0 Germ
Posts: 27
Favorite Card: Uncle Istvan
Favorite Set: Future Sight, Shadowmoor, or Dominaria
Color Alignment: Blue, Black, Green
|
Post by tempestgannon on May 13, 2021 0:51:20 GMT
Can planeswalker creatures block creatures that are attacking them? Does combat damage reduce the loyalty of planeswalker creatures? That is a really good question. I imagined they would work more similar to creatures in their ability to attack and block but I didn't think about how it would affect their loyalty counters. I'm open to suggestions for how that could work mechanically! I could just say that they function exactly like creatures and not like planeswalkers in this regard but flavor wise I think it would make sense for them to function as a meld of both card types.
|
|
|
Post by Flo00 on May 13, 2021 21:13:53 GMT
Abandon the Old Ways Conspiracy Change the text of all permanents, spells and cards not on the battlefield by replacing all instances of shroud and hexproof with ward and all instances of fear and intimidate with menace. If a permanent would regerate, tap it instead and it gains indestructible until end of turn. Permanents that can’t regerate can’t have or gain indestructible. This works like The Prismatic Piper. You can allways use this, no matter if you drafted it or not. Heck, you can allways use this, no matter the format.
|
|
|
Post by sdfkjgh on May 13, 2021 23:04:32 GMT
Flo00: I just worry that ward will become another intimidate. They thought that was gonna be the new evergreen keyword to replace fear, but no.
I do like that ward is so open-ended with its costs, so you could do something like "Sacrifice three permanents", or "Life total becomes 1", or "This permanent's controller draws three cards and gains 5 life".
But 3 life is not nearly enough. You're ALWAYS paying it. Would've been better at 4 or 5 life. Actually, that'd make a good question for The Group.
|
|
|
Post by ZephyrPhantom on May 14, 2021 12:00:13 GMT
Flo00: I just worry that ward will become another intimidate. They thought that was gonna be the new evergreen keyword to replace fear, but no.
I do like that ward is so open-ended with its costs, so you could do something like "Sacrifice three permanents", or "Life total becomes 1", or "This permanent's controller draws three cards and gains 5 life".
But 3 life is not nearly enough. You're ALWAYS paying it. Would've been better at 4 or 5 life. Actually, that'd make a good question for The Group. I could see Ward - Discard X cards (X being "enough to make it a problem", likely 2-3 - I assume if you don't discard sufficient enough cards the spell fizzles) as a future take on the mechanic that costs non-mana resources but is still difficult enough to get around. Same for something like Ward - Sacrifice a creature or Ward - Sacrifice a planeswalker, to the point I'd be willing to bet that if Ward sticks around these kinds of effects have a good chance of seeing print. Cards are fairly relevant across all stages of the game since you're often counting the cards you obtain to gain tempo/board advantage until you win. Life is a bit different in that it depends on how much the opposing deck might do something about it to win. Lots of life payments help aggro decks police a format and punish anything that gets too greedy, but if neither deck is capitalizing on that it's easier for a deck paying life to use lifegain or just enough cards to stabilize to compensate. I believe this was actually relevant in the last playtest game as Arki did play Sedgemoor Witch but I do remember fighting through it with removal. (I'll likely restate this when it comes up in the episode.)
|
|
|
Post by sdfkjgh on May 14, 2021 17:05:21 GMT
A moment of serendipity: this video inspired this card:
Blaze of Inspiration * Instant Kicker (You may pay an additional as you cast this spell.) Each player draws X cards. Then, if this spell was kicked, it deals damage to each opponent equal to the number of cards in that player’s hand.
*#ShitpostingOnTheSevens
|
|
|
Post by Flo00 on May 15, 2021 23:04:54 GMT
A moment of serendipity: this video inspired this card:
Blaze of Inspiration * Instant " style="max-width:100%;"] Kicker " style="max-width:100%;"] (You may pay an additional " style="max-width:100%;"] as you cast this spell.) Each player draws X cards. Then, if this spell was kicked, it deals damage to each opponent equal to the number of cards in that player’s hand. That's actually a good card. I really like it.
|
|
|
Post by sdfkjgh on May 16, 2021 5:22:43 GMT
|
|