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Post by sdfkjgh on Mar 14, 2021 16:58:42 GMT
"What are you doing, Steve? I don't think it's wise to be undressing in the middle of a battle."
"Dude, I don't know why, and I can't explain it, but I MUST BE NAKED!!!"
Sky-Clad Tribal Sorcery--Berserker You may cast this spell for and as though it had flash if it targets a creature you control. Choose target creature. Return all Auras attached to that creature to their owners’ hands, unattach all Equipment from that creature, and remove all counters from that creature. For each Aura, Equipment, and/or counter removed from that creature this way, it gets +1/+0 until end of turn.
#ShitpostingOnTheSevens
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Mar 16, 2021 12:24:28 GMT
HA! That is hilarious.
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Post by sdfkjgh on Mar 20, 2021 6:01:52 GMT
Sure, it's about utility, but it's also secret tech against deathtouch:
Crippling Wave Instant Until end of turn, each creature loses indestructible, shroud, and any hexproof or protection abilities, and can’t have or gain any of these abilities. Then each creature deals 1 damage to itself.
Errbody loves 4-mana "draw 2, do 2, do 2"s, right?
Lessons of the Void Sorcery Scry 2, draw two cards, then gain 2 life. Each opponent discards two cards and loses 2 life.
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Nonagon Infinity
2/2 Zombie
Posts: 123
Favorite Card: Barren Glory
Favorite Set: Future Sight
Color Alignment: Blue, Black, Red
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Post by Nonagon Infinity on Mar 22, 2021 2:24:44 GMT
"Now, all of your artifacts can be clues, food, or treasure!"
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Post by sdfkjgh on Mar 29, 2021 1:24:13 GMT
Do you remember my design for Master Thénardier? No? Well, here's a refresher:
Master Thénardier Legendary Creature--Human Rogue Spells your opponents cast cost more to cast and activated abilities your opponents activate cost more to activate unless they’re mana abilities of lands. Whenever a player pays either of these costs, you create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.” 2/2
For some reason, I was inspired to finish his story, in the form of an Eldritch Moon-style, one-way transforming DFC:
Thénardier, Sewer Thief Legendary Creature--Human Rogue Deathtouch Whenever another creature dies, you create a Treasure token. Players can’t spend mana produced by Treasures to activate abilities. : Exile target card from a graveyard. If you do, create a Treasure token. , Sacrifice three Treasures: Transform Thénardier, Sewer Thief. 1/4 ------------------------------- Thénardier, Loathsome Hobnob Legendary Creature--Human Rogue Noble Menace, deathtouch When this creature transforms into Thénardier, Loathsome Hobnob, for each Treasure you control, each other player loses 1 life and you gain 1 life and draw a card. 4/4
Why, you may ask, does one involve Gold, and the other involve Treasure? Think about it: as an innkeeper, he's dealing with being paid in currency, but as a robber of the dead, he's taking items and objects of value (some of which may or may not be made of gold, like rings. Or teeth.), which he later uses to buy his way into high society. Remember, it's only called high society because it's floated to the top, like a turd that's got too much fat in it. The amount of financial wealth you posses is not an indicator of your value as a person; it only indicates how much financial wealth you posses1. Once you see past the lie that money means morality, you'll see that mo' money, mo' assholism.
Which is part of the reason Thénardier goes from 1/4 with deathtouch, to a 4/4 with menace and deathtouch.2 He'll still gut a bitch, but now that he's part of the "upper crust", he can throw his weight around, or even hire some servants to disappear you themselves, so he can keep his hand metaphorically clean.
1I know, I know, "How profound, Mr. rumsfeld!"
2Flawless segue!
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Post by sdfkjgh on Mar 31, 2021 16:21:19 GMT
Another card designed in my sleep:
Harsh Sentence Enchantment--Aura Enchant creature Harsh Sentence can’t be the target of spells or abilities you control. Enchanted creature can’t attack or block, and its activated abilities can’t be activated. When Harsh Sentence leaves the battlefield, enchanted creature’s controller loses life equal to enchanted creature’s power plus its toughness.
So ward is now a thing, and I imagine that all colors can have access to it, so long as it's tailored to what that color wants to be doing. Well, how important is it to you to deal with this little red Goblin:
Frightmask Decoy Creature--Goblin Shaman This spell can’t be countered. Haste Creatures can’t block. Ward—Life total becomes 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player has their life total become 1.) 3/2
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Post by dangerousdice on Mar 31, 2021 20:25:06 GMT
I'm trying to find a way to do a day/night mechanic elegantly, and here's what I've came up with. do you think its any good? karfian lurker creature - human warlock karfian lurker gets +2/-1 and is a werewolf in addition to it's other types as long as it is night. (It's day as long as the active player had the highest life total at the beginning of the turn. otherwise, it is night.) 2/2 sunrise paladin creature - human knight vigilance as long as it is day, other creatures you control have vigilance. (It's day as long as the active player had the highest life total at the beginning of the turn. otherwise, it is night.) 2/3
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Mar 31, 2021 21:52:13 GMT
Gonna ask the obvious question here, why not use DFCs?
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Post by dangerousdice on Mar 31, 2021 21:56:29 GMT
that's... not what I'm trying to do?
I'm trying to make a day/night mechanic, and I thought a werewolf card would help illustrate it.
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Mar 31, 2021 22:13:20 GMT
I get that you're trying to present a day night mechanic. I'm not talking about the werewolf, I'm talking about using the transformation of DFCs to represent the transition back and forth between day and night. Something like (Example): Sunrise Paladin Creature -- Human Knight Vigilance Other creatures you control get Vigilance. At the beginning of your upkeep, if it is night, transform Sunrise Paladin. ( If you have the highest life total, it is day. Otherwise, it is night.)3/3 \\ Duskturned Cavalier Creature -- Zombie Knight Menace Other creatures you control get Menace. At the beginning of your upkeep, if it is day, transform Sunrise Paladin. (If you have the highest life total, it is day. Otherwise, it is night.)3/3 So you could cast it for either side, but then it transforms depending on whether it is day or night. It plays on the cyclic nature of the day and night cycle.
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Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
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Post by Giraculum on Mar 31, 2021 23:51:23 GMT
dangerousdice This effect feels flavorful when watching a game as a spectator, but it's a harder sell for the players in the game. "Day" in general evokes goodness or safety, but it's the opposite case when it's my opponent's turn. Then it's like I'm the forces of night that my opponent is trying to purge. That makes it hard to flavor "day" effects unless you make assumptions about whose day it is. It's a similar divide mechanically — day cards could be either offensive closer cards for when it's my turn, or removal/stalling cards for when it's my opponent's turn. One workaround would be making the effects symmetrical themselves, like giving +1/+0 to all creatures during night. Then night is neither good nor bad, which is subjective to the player, but simply dangerous, which both players can feel simultaneously.
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Post by dangerousdice on Apr 6, 2021 18:43:37 GMT
was listening to a mtg podcast, and I came up with a dumb idea. thiardano, the 13th end legendary creature - zombie dragon flying when this cool dragon enters the battlefield, if it was cast from your hand and at least 13 mana was spent to cast it, each player may sacrifice any number of non-legendary permanents with mana value 13 or greater. if they dont, that player loses 13 life. repeat this process 13 more times. : you gain 13 life. at the beginning of your next upkeep, you lose 13 life. when this cool dragon leaves the graveyard, each opponent loses 13 life and you gain 13 life. 13/13
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foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
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Post by foureyesisafish on Apr 7, 2021 14:16:19 GMT
was listening to a mtg podcast, and I came up with a dumb idea. thiardano, the 13th end legendary creature - zombie dragon flying when this cool dragon enters the battlefield, if it was cast from your hand and at least 13 mana was spent to cast it, each player may sacrifice any number of non-legendary permanents with mana value 13 or greater. if they dont, that player loses 13 life. repeat this process 13 more times. : you gain 13 life. at the beginning of your next upkeep, you lose 13 life. when this cool dragon leaves the graveyard, each opponent loses 13 life and you gain 13 life. 13/13 Shouldn't the second ability be "repeat this process 12 more times"? That would make 13 activations total
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Post by sdfkjgh on Apr 7, 2021 17:02:49 GMT
We did it, fam! We finally fixed Brainstorm!
Mindstorm Instant Target player draws three cards, then discards those cards.
#ShitpostingOnTheSevens
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Post by dangerousdice on Apr 7, 2021 17:33:35 GMT
We did it, fam! We finally fixed Brainstorm!
Mindstorm Instant Target player draws three cards, then discards those cards.
#ShitpostingOnTheSevens whoooo! you fixed it! (on a serious note, this would be decent for graveyard shenanigan's and madness.)
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Post by sdfkjgh on Apr 7, 2021 17:52:08 GMT
We did it, fam! We finally fixed Brainstorm!
Mindstorm Instant Target player draws three cards, then discards those cards.
#ShitpostingOnTheSevens whoooo! you fixed it! (on a serious note, this would be decent for graveyard shenanigan's and madness.) Unrelated design:
Dimir Hydra Creature--Hydra Horror Flash When you cast this spell, each opponent mills X plus two cards. Trample Dimir Hydra enters the battlefield with X +1/+1 counters on it. Whenever Dimir Hydra deals combat damage to a player or planeswalker, each opponent mills that many cards. {Dimir watermark} 0/0
The way I see this is that Ravnica should be a hotbed of what on any other world would be called corporate espionage: the different guilds stealing the secrets, tech, and materiel of the other guilds, and adapting them to their own needs, all in a bid to become stronger. Now, admittedly, some guilds will do this less frequently than others (Selesnya being the one who does it the least, because they have the least need of any of the other guilds' methods; with Boros a close second, because it's a gross violation of protocol to use confiscated weaponry, unless doing so would prevent further loss), but Dimir, as the guild of spies and tradecraft, should be the one who does it the most, almost to the point of having no look of its own.
Because what's the point of a spy that's easily identifiable? Spies should only look like something else, and Dimir should only look like an amalgamation of all the other guilds.
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Post by sdfkjgh on Apr 12, 2021 20:16:33 GMT
Mebbe wouldn't be such a weak, useless color if it were more like this:
Aegis of the Scales Enchantment Flash A player who controls the greatest number of lands among players or is tied for greatest can’t target lands controlled by players who control fewer lands. The same is true for each other permanent type.
Y'know, balancing the scales of justice by protecting those who have the least from those who have the most. Like what a government should be doing.
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Post by sdfkjgh on Apr 16, 2021 1:43:02 GMT
Just finished playing against an assholic Haphazard Bombardment/ramp/Lithoform Engine deck, and there SERIOUSLY needs to be a severe curtailing of the number of legal land destruction effects in EVERY format! I propose banning ALL cards that destroy lands, in favor of this:
Desperate Wrecking Instant Destroy target land. Each opponent gets an emblem with “Lands you control have hexproof and indestructible and can’t lose hexproof or indestructible.”
This inspired a further design, in line with my other sensibilities:
Desperate Denial Instant Counter target spell, activated ability, or triggered ability. Each opponent gets an emblem with “Spells and abilities you control can’t be countered.”
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Post by ZephyrPhantom on Apr 16, 2021 4:36:02 GMT
1st card would probably still be used as a sideboard card of some kind, though I'm curious how a deck like that was able to ramp up that fast without being overrun or controlled out. The 2nd one makes me think of how Pact of Negation is typically used to protect combo decks the turn they go off. It'd probably be used similarly.
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Post by sdfkjgh on Apr 16, 2021 17:24:39 GMT
1st card would probably still be used as a sideboard card of some kind, though I'm curious how a deck like that was able to ramp up that fast without being overrun or controlled out. The 2nd one makes me think of how Pact of Negation is typically used to protect combo decks the turn they go off. It'd probably be used similarly. You forget that it was me playing against that deck, so no Control or Aggro, just my mono CatFood deck.
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Post by dangerousdice on Apr 16, 2021 17:51:04 GMT
heres a design I made! it's from a world were dragons hunt those who commit the crime of "having to much money"! molten maelstrom - land - mountain molten maelstrom enters the battlefeild tapped. : add . , pay 3 life: put a Pressure counter to molten maelstrom. then, if their are 5 or more pressure counters on molten maelstrom, exile molten maelstrom and return it to the battlefield transformed. only activate this ability if an opponent control more non-land permanents than you. molten maelstrom can be your commander. /// ariaxialos, maelstrom of death legendary land creature - demon dragon flying, haste, trample ward - sacrifice 5 permanents. when ariaxialos, maelstrom of death attacks, defending player sacrifices a non-land permenant. repeat this process until that player has equal to or less then the number of non-land permenants you control. if ariaxialos would die, instead transform it. put 4 pressure counters on it. "the endbringer has come for your wealth. their is no escape now."14/14
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Post by sdfkjgh on Apr 16, 2021 19:05:37 GMT
Have an Un- card:
Avatar of Gatherer Legendary Creature--Avatar Flying, haste, trample, lifelink Each creature you control gets +1/+1 for each time it was errataed. Each spell you cast costs less to cast for each time it was errataed. ------------------------------------------------------------------------------ 4/16/21 Errata: Due to a printing error, Avatar of Gatherer was printed as an 8/8 instead of a 5/5. We apologize for any confusion this may cause. 8/8
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Post by sdfkjgh on Apr 18, 2021 16:41:07 GMT
So, I was watching this, and I looked up serotiny, like I do whenever I encounter a new word, and I came up with a card design:
Necriscence Enchantment Flash Whenever a spell or ability controlled by an opponent causes a land you control to be put into a graveyard from the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
It has to be based off of opponents' spells and abilities, because fetchlands are broken enough as it is. Flash, because fuck you, Haphazard Bombardment ramp!
While I was designing that card, I had an idea for another version, but decided to just turn it into its own card:
Countless Bonds Enchantment Play with land cards in your hand revealed. Land cards don’t count towards your maximum hand size. You may play an additional land on each of your turns.
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Post by Flo00 on Apr 18, 2021 19:47:58 GMT
Countless Bonds Enchantment Play with land cards in your hand revealed. Land cards don’t count towards your maximum hand size. You may play an additional land on each of your turns. Reveailng part of the hand sounds interesting. Maybe make it optional. Since the hand is a hidden zone, there is no way for the game to know if you're revealing all your lands or not and I think the card should reflect this. Maybe something like Play with any number of land cards in your hand revealed.
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Post by sdfkjgh on Apr 23, 2021 13:23:29 GMT
Another card designed in my sleep:
Sister Sylva Legendary Creature--Rhino Cleric Shaman Graft 2 Evolve Other creatures you control get +1/+1 and have trample. If one or more counters would be moved from Sister Sylva onto another creature, put twice that many of those counters onto that creature instead. Sister Sylva counts as two creatures for the purposes of convoke. Ward—Put two +1/+1 counters on Sister Sylva, then her controller creates two 1/1 green Saproling creature tokens. 0/1
Also, while I was reading this, I had to remind myself what Jalum Tome did, and while looking it up on Gatherer, I got the idea for a dumb format:
Inflation
Inflation is a special subset of Pauper, whereby only cards that have been printed as rare, but are now common (as of most recent printing) are allowed.
Also also. I thought of this yesterday while waiting in the ER (for what I thought might be a bowel obstruction; Dr. said it’s GERD, I’m now thinking it’s appendicitis); original idea was "You always have in your mana pool.":
Flame of the Efreeti Legendary Tribal Enchantment--Efreet At the beginning of each player’s turn, you add . Until end of turn, you don’t lose this mana as steps and phases end.
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Post by Flo00 on Apr 23, 2021 18:14:00 GMT
Inflation
Inflation is a special subset of Pauper, whereby only cards that have been printed as rare, but are now common (as of most recent printing) are allowed. Does being printed in a From the Vault or Secret Lair count as having been ? And do online "printings" count (for both purposes of having been and being now)?
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Post by sdfkjgh on Apr 24, 2021 17:49:54 GMT
Flo00: It has to have originally been printed as to qualify. Savannah Lions is a perfect example.
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Post by Flo00 on Apr 25, 2021 12:08:24 GMT
That sounds like a very small set of cards. I don't even know how to search that on scryfall. Then again, for years I'd have liked to look up which cards are in 9th edition that are not in 8th edition and I just don't know how to do that...
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Post by sdfkjgh on Apr 25, 2021 16:02:16 GMT
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Post by Flo00 on Apr 25, 2021 21:30:47 GMT
Sadly, it doesn't. That's the same result as in scryfall: It just lists every card from Ninth Edition. Because those search engines treat every printing as a separate entry and don't allow to connect search criteria across different printings of the same card. For the same reason this is empty and doesn't include Savannah Lions. By the way, for some reason your link is a link to this page and only when I quoted it, I saw what it was meant to link to.
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