Actually, for spells on the stack contributes to their converted mana cost. (See the rules on Void Winnower for some weird interaction with this.) Also I guess it wouold be ok to overload the spell itself. I think you'd have to jump through quite some hoops to make use of overloading everything with the same CMC. (for the cost of mind you!) The most problematic thing I can think of is storm cards and they are broken on their own anyway... It should probably only be able to overload spells with a single target. "Up to two each creatures" hardly makes any sense. And while I really like the idea of what the card is doing, even then there are problems like "Up to one each creature". I once posted a card that was Reverberate with overload and someone asked how to choose new eachs...
Grasp of Ulamog Instant Devoid (This card has no color.) Exile target tapped creature. It’s controller adds . They don’t lose this mana as steps and phases end.
Fade Into Aether Instant Destroy target creature. It’s controller adds . They don’t lose this mana as steps and phases end.
I'm not sure it shouldn't be three mana.
"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.
Flo00 : I did actually take the on the stack into consideration. However, the other problems you raised did slip my mind. Not sure how to fix it without using another instance of the word target.
sdfkjgh: what about Mizzix’s Diffraction Instant Overload target instant or sorcery spell with a single target not named ~. [i{(Replace all instances of “target” in that spell’s text with “each”)[/i]
That fixes the multiple target issue as well as the copying itself issue. I figured that since it costs over double to overload a big spell, I could shave off the and make it look nicer, but that’s a power level knob.
This spell can’t be countered. When Font of Wisdom enters the battlefield, draw a card. Whenever a spell or ability you control is countered by a spell or ability an opponent controls, you may draw a card. Whenever you draw a card, create a green and blue 0/1 Elemental creature token with trample and “This creature gets +1/+1 for each card in your hand.”
Not as much as you'd think, actually. I just had the kernel of the idea with abilities 2 & 4, and realised that as-was, it'd be too much of a pro-control card, so #OnBrand.
This spell can’t be countered. Flash As Prismatic Ultimatum enters the battlefield, choose a nonland card type You control all spells and permanents of the chosen type. You choose all targets for spells of the chosen type and abilities with sources of the chosen type.
This spell can’t be countered. Flash As Prismatic Ultimatum enters the battlefield, choose a nonland card type You control all spells and permanents of the chosen type. You choose all targets for spells of the chosen type and abilities with sources of the chosen type.
I seriously don't understand how you can simultaneously loathe control and primarily design stuff that would only see play in a control or prison deck. The duality of squirrels, I guess.
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Heartfelt Unity - Enchantment Change the text of each card, spell, and permanent you own by replacing "you control" with "you own" (This does not affect reminder text). : Exile target creature you own, then return it to the battlefield under your control. Regardless of where they are or who they've become, the Yagai always know their way home.
I'm leaving the forums for a bit because of school. See everyone in January.
When Deathbane Therion dies, each opponent sacrifices a planeswalker. If an opponent can’t, that player sacrifices a creature instead. If a spell or ability controlled by an opponent caused you to sacrifice Deathbane Therion, each opponent sacrifices two planeswalkers and/or creatures this way instead.
When Deathbane Therion dies, each opponent sacrifices a planeswalker. If an opponent can’t, that player sacrifices a creature instead. If a spell or ability controlled by an opponent cause you to sacrifice Deathbane Therion, each opponent sacrifices two planeswalkers and/or creatures this way instead.
3/2
This is quite the interesting card. Though where would it see play? I'm thinking in EDH probably Korvold and friends, but in Limited?
Lady Mapi: Let's you and I play a game: Control or No. Whenever I post a card design, you tell me if you think it goes in Control, and I'll tell you if the original intent was actually anti-Control. Prismatic Ultimatum was intended to be anti-Control.
Lady Mapi : Let's you and I play a game: Control or No. Whenever I post a card design, you tell me if you think it goes in Control, and I'll tell you if the original intent was actually anti-Control. Prismatic Ultimatum was intended to be anti-Control.
Then why does it cost 7, require five colors (plus snow mana and colorless), and let you absolutely dick over the other player if you can cheat it out early? It even has Flash for when you need to spend some mana you left open for counters.
This isn't me being sarcastic - I'm actually legitimately curious about what kinds of non-control decks you think would be able to drop Prismatic Ultimatum early enough for it to stop a control deck from doing its thing.
Or, for another example, Leyline of Limitation. You build a singleton deck around it, counter/force discard/mill a few cards, remove a few creatures, and watch your opponent struggle to play anything. While I'll agree that it's an anti-control card on the surface, it can also be warped into a tool for hardcore control with a little creativity.
If you really want to make cards that are anti-combo, they need to fit into decks that aren't playing the long game. Deathbane Therion is a pretty good example of this - it's an anti-control midrange card through-and-through.
I'm leaving the forums for a bit because of school. See everyone in January.
The closest thing I can come up with for a pure anti-control card is either giving things Split Second, or a card that has no effects other than Split Second, so you can deny the opponent the opportunity to have priority.
Post by ZephyrPhantom on Jul 16, 2020 22:31:19 GMT
sdfkjgh - I'm admittedly also very curious about how Prismatic Ultimatum is meant to be anti-control in a Constructed format. It's a fairly textbook control win condition in the sense that the moment you've played it you're likely going to close out the game very soon, and generally requires some effort to stall into because there aren't many cards that will cheat out a card of its type or ramp very well into its colors.
On a more general note, it's probably worth noting even Lightning Bolt can be considered a control card (Grixis Control, UR Thing, Blood Moon decks, etc....) despite its common presence in aggro decks.
Last Edit: Jul 16, 2020 22:33:43 GMT by ZephyrPhantom
“And maddest of all, to see life as it is, and not as it should be.”
Lady Mapi, kefke, ZephyrPhantom: From here on out, let's just assume that I'm actually not any good with identifying which archetypes my supposed solutions are for.
If Leyline of Actualization is in your opening hand, you may begin the game with it on the battlefield. If a spell or ability an opponent controls causes you to discard Leyline of Actualization or another permanent card, put it onto the battlefield instead of putting it into your graveyard. The same is true for exiling from your hand.
You may sacrifice an Angel rather than pay Angel’s Halo’s mana cost to cast it. If you do, Angel’s Halo is a Demon in addition to its other types. Equipped creature gets +3/+3 and has flying, vigilance, and lifelink. Whenever Angel’s Halo becomes attached to a creature, if Angel’s Halo is a Demon, that creature’s controller sacrifices it at the beginning of the next end step.
Equip
Last Edit: Jul 27, 2020 21:25:29 GMT by sdfkjgh: Oops, forgot "to cast it".
Wizards has announced that rather than ban certain cards, like they should've (or, in fact, never printed them or reprinted them in the first place), they will be errata'd to have the additional text: "If [this card] would enter the battlefield, you may have each of your opponents punch you in the face as hard as they can. If you do, it enters the battlefield. If you don't, exile [this card] instead."
When asked for a comment, Mark Rosewater explained that "SINCE THIS IS THE NORMAL REACTION OF PLAYERS TO THESE CARDS ANYWAY, ESPECIALLY AFTER OUR CONTINUED, DOGGED REFUSAL TO DO THE RIGHT THING AND BAN THEM, IN SPITE OF THE ENTIRE PLAYERBASE BEGGING US TO DO SO, WHY NOT CODIFY IT IN THE OFFICIAL RULES?!" After the interview, our reporter was rushed to the hospital to be treated for ruptured eardrums. "Hazards of the job; I knew what I was getting into when I signed up." she was reported to yell from the ambulance.
Here is a list of the cards to receive the new errata:
, : Choose any target that hasn’t been dealt damage this turn. Stage Weaponry deals X damage to it, where X is that creature’s toughness minus 1, the number of loyalty counters on that planeswalker minus 1, or that player’s life total minus 1. Activate this ability only any time you could cast a sorcery.
Akashic X (You can start the game with this card in your akashic library if it contains at least X cards. Whenever you would draw a card, you may instead discard a card, and draw a card from your akashic library.)
This would be a mechanic to use alongside the "library zone" mechanic that I've seen on these forums before. Basically, your akashic library is a second library that you can start the game with. It can only contain cards that specifically say they can be in the akashic library. Since you have to discard to draw them, those cards would probably be in general slightly higher powered, lower costed, or just things that benefit from being able to more reliably draw out of a smaller deck. Stronger cards would require a bigger akashic library, making you less likely to draw them. Could also include a new card that serves no purpose but to fill space.
kefke: Interestingly enough, all of these are ideas that have been explored by Wizards R&D, MaRo, &/or Dr. Garfield himself. I've got a theory that when an idea is so powerful, multiple people have it, either independently or otherwise, then it's going to happen soon. The most powerful ideas can leak out into the minds of people other than their originators, sometimes even foregoing traditional forms of communication.
Inspired by looking at Phyrexian War Beast, and thinking about mc-p/t ratios:
Phyrexian Tribute Beast
Artifact Creature--Beast
Trample As Phyrexian Tribute Beast enters the battlefield, you may pay . If you do, it enters the battlefield with X -1/-1 counters on it. When Phyrexian Tribute Beast enters the battlefield, you lose life equal to its power plus its toughness.
Kaleidokill - Instant - Destroy target creature that doesn't share a color with the mana you spent to cast Kaleidokill. The sky over Sensela sometimes erupt with murderous rainbows.
And here's another one:
Vanit, Maddened Skymage - Creature - Vedalken Wizard Creatures you control enter the battlefield with a flying counter on them. Creatures you control can't be blocked by creatures with fewer counters on them. 2/2
Vanit, Maddened Skymage - Creature - Vedalken Wizard Creatures you control enter the battlefield with a flying counter on them. Creatures you control can't be blocked by creatures with fewer counters on them. 2/2
Vanit, Maddened Skymage - Creature - Vedalken Wizard Creatures you control enter the battlefield with a flying counter on them. Creatures you control can't be blocked by creatures with fewer counters on them. 2/2
Bant Hydras, here I come!
I'm entirely fine with this. It's not like Vanit's that much better than Herald of Secret Streams, after all.
EDIT: Well, here's another bad idea:
Can't Think Of A Good Name - Artifact - Vehicle Mutate Crew 2 4/4
Is High Tide even a viable strategy anymore? I realize that they don't make color hosers this powerful anymore, but gimme a break, I designed this back in early 2011:
Low Tide
Instant
Until end of turn, if a player would add two or more , that player adds that much minus one instead of any other type and amount.
As has been pointed out before, for someone who claims to loathe control so much, I sure can make cards that get control players salivating:
You Have No Mouth!
Instant
Counter target spell or activated ability. Until end of turn, that spell or ability’s controller can’t cast spells or activate abilities.
’s aspect of "You are born with everything you could ever need" is woefully underrepresented in-game, leading to , for some reason, having an anti- ability in its already overly-bloated roster. This is my attempt to correct that:
Leyline of Acceptance
Enchantment
If Leyline of Acceptance is in your opening hand, you may begin the game with it on the battlefield. No more than one card per turn can enter a player’s hand from a library each turn. Cards can’t enter a player’s hand from a library during another player’s turn.
’s aspect of "You are born with everything you could ever need" is woefully underrepresented in-game, leading to , for some reason, having an anti- ability in its already overly-bloated roster. This is my attempt to correct that:
Leyline of Acceptance
Enchantment
If Leyline of Acceptance is in your opening hand, you may begin the game with it on the battlefield. No more than one card per turn can enter a player’s hand from a library each turn. Cards can’t enter a player’s hand from a library during another player’s turn.
I dunno how I feel about this one. On the one hand, it really nerfs some green spells that I love, like Adventurous Impulse and Cultivate. On the other hand, there are some really interesting decks you can build around it - the first thing that comes to mind is using stuff like Compulsive Research and Wistful Thinking to make a weird, janky Simic discard deck.
Speaking of which, I'd love to get more Tempting Wurm-style payoff cards for hand destruction decks. Something like...
Roaring Challenger - Creature - Ogre Warrior Trample When Roaring Challenger enters the battlefield, each opponent may put a creature card from their hand onto the battlefield. Then Roaring Challenger fights each creature put onto the battlefield this way. 4/4
I'm leaving the forums for a bit because of school. See everyone in January.