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Post by sdfkjgh on Jun 18, 2020 3:34:10 GMT
Another one from the backlog, this one way back in mid-2011:
Mimic's Blade Tribal Artifact--Shapeshifter Equipment Equipped creature gets +2/+2. If a creature would enter the battlefield under your control as a copy of equipped creature, it enters the battlefield as a copy of equipped creature with two additional +1/+1 counters on it instead. Equip
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Post by burntsquirrelman on Jun 18, 2020 22:40:23 GMT
So...I just saw the spoiler for Allosaurus Shepard... Reminded me of my submission for Commander Game a while back:
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Post by sdfkjgh on Jun 19, 2020 3:40:21 GMT
More adventures through the backlog:
Weed Harvest Instant Spend only to pay for . Create X 1/1 green Saproling creature tokens.
This next one has an obvious pedigree:
Thought Engine Artifact Multikicker (You may pay an additional any number of times as you cast this spell.) Thought Engine enters the battlefield with a charge counter on it for each time it was kicked. : Draw a card for each charge counter on Thought Engine.
From my unfinished and unpublished Batman story: To give you some context, Joker has Jeremiah Arkham in a neck lift, holding a straight razor to Jerry's cheek, after Jerry once again complained about his family home being converted into the most notorious revolving door for the criminally insane.
Joker: THIS IS MY HOUSE! You merely hold the deed!
Arkham Asylum Legendary Land As Arkham Asylum enters the battlefield, you may discard a card. If you don’t, it enters the battlefield tapped. , Discard a card: Add two mana in any combination of colors.
Seems rather fitting to make Arkham be the ultimate madness enabler. Warren White certainly thought so.
Because my mind diddoes some strange things in 2011, FULL STOP:
Easy Eland Creature--Antelope Raising one requires mutual trust. 6/4
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Post by Flo00 on Jun 20, 2020 19:59:23 GMT
Had some crazy ideas lately: Archivar’s Familiar Creature - Fearie Wizard Flying , Sacrifice or discard Archivar’s Familiar: Scry 3. 1/1 Hunter of Ambitions Creature - Demon Flying If one or more counters would be put on an artifact or creature you don’t control, that many minus one counters are put on it instead. 4/4 Adenau, Lawmage Mentor Legendary Creature - Vedalken Wizard Whenever a spell you control becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 3/3 I don't know if this is worded the way I want it. It's supposed to only trigger once per turn, not once per spell. Throne Trap Instant - Trap As long as a commander is on the stack, you may pay rather than pay this spell’s mana cost. Counter target spell. Yes, I know that the last one isn't a classic trap since it also works with your own commander on the stack. But that only means it's a trap reacting to two different things, since you'll probably want to counter a spell that's about to counter your commander. What is a throne trap? I'm glad you ask. A throne trap is a throne that explodes as soon as you try to sit on it, of course.
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Post by sdfkjgh on Jun 20, 2020 22:15:30 GMT
Flo00: For Hunter of Ambitions, my first reading of it made me think you meant -1/-1 counters, but forgot to write that out. To remove this potential Ambiguity, I recommend this wording:
that many of those counters minus one instead.
Because of how powerful this is, I further recommend you swap the rarities of this and the next card, as glasskiting only the first spell cast in a turn is hardly a -level ability, whereas shutting off numerous abilities, to good or ill, is. Also, you might wanna expand it to include your own permanents as well, because nothing says to me "deal with a demon" more than you being given power at the expense of your opponents also getting access to such power.
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Post by sdfkjgh on Jun 21, 2020 0:49:47 GMT
No, this is not a Backlog card, but in fact one I designed earlier today, inspired by Chained Brute, and by Waterknot, et. al.:
Change of Shifts Tribal Enchantment--Soldier Aura Flash Enchant creature Whenever Change of Shifts becomes attached to a creature, untap that creature. Enchanted creature has vigilance. : Attach Change of Shifts to another target creature.
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Post by kefke on Jun 21, 2020 7:49:06 GMT
Flo00 - My personal gut feeling is that with Adenau, it might be more clear if you worded it as "The first time each turn that [one/each] of your spells becomes the target of a spell or ability, counter that spell or ability." depending if you want it to be once per turn the first time any spell is targeted, period, or the first time each spell in turn is targeted. Right now it reads like, for each spell you cast, that spell must be targeted twice by any given spell or ability for them to get through (eg. If you cast two spells and I somehow managed to have four copies of Force Spike in my hand, I'd need to decide between targeting each spell twice, or one spell three to four times, with the first Force Spike to target each spell getting countered, and only the follow-up spikes getting through.) EDIT: Even then, I think my wording is only marginally better, and still leaves room for misinterpretation. It might need a further clarifying line in there either way, to the effect of "do this only once each turn".
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Post by sdfkjgh on Jun 22, 2020 6:59:11 GMT
So, after just losing a match on Arena vs a Bant control player, because I couldn't get the lands I needed, and they kept countering or bouncing my attempts at mutating Migratory Greathorn onto Paradise Druid, while they were hitting every single land drop, and then some, I figured countermagic needed a SERIOUS overhaul from here on out:
Disparate Dispersal Instant Counter target spell, activated ability, or triggered ability unless the number of lands you control is greater by two or more than the number of lands controlled by that spell’s controller.
I figure this is also a way to make a fair Stone Rain.
Also, I'm taking a break from Shitposting on the Sevens this week, in honor of Father's Day.
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Post by Flo00 on Jun 22, 2020 14:08:09 GMT
Thanks for the feedback guys
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Post by Flo00 on Jun 26, 2020 0:11:46 GMT
Based on Goblin Game: Demonic Games Sorcery Each player hides their library behind their back and draws any number of cards from it. Then each player reutrns their library and reveals how many cards they drew. The player or players who drew the most cards search their library for three cards, shuffle their hand into their lirbary, then put the cards into their hand. Each other player loses life equal to the number of cards in their hand, then discard all but three cards. Although you could formulate it in a way that would be black border (secretly choosing numbers), I wanted this to be silver border. And another idea I had recently: Anti Response Tech (actual name pnending) Creature - Elf Shaman : Target spell resolves. 1/2
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Post by sdfkjgh on Jun 26, 2020 2:30:05 GMT
Flo00: Anti-Response Tech can only ever be silver-bordered, because what happens when someone counters that activated ability? Linguistically, even if it isn't countered, it would seem that the targeted spell resolves immediately, without any chance of further intervention from any party. This is a great example of one of Un- sets' cardinal rules: if the plain language of the text can be understood by the reader, but would make the Comprehensive Rules go kablooey trying to explain it out and make it fit within the existing framework, then put it in an Un- set, where it can't hurt anyone.
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Post by burntsquirrelman on Jun 26, 2020 18:10:47 GMT
When the ability "Target spell resolves" resolves, the spell that was targeted resolves. Very simple.
If you counter the ability "Target spell resolves", then that ability doesn't resolve, thus the spell that it was targeting will now have to wait to either be countered or resolve naturally. Again, still very simple. It makes sense linguistically, and it works within the rules as they are very well.
[EDIT] More Scenarios
If: You cast Spell-A -> your opponent casts Counter-1 targeting Spell-A -> You activate Anti-Response Tech targeting Spell-A -> Your opponent casts Counter-2 targeting Spell-A Then: Counter-2 counters Spell-A, meaning Anti-Response Tech and Counter-1 no longer have legal targets and fizzle.
If: You cast Spell-A -> You cast Spell-B in response to Spell-A -> You activate Anti-Response Tech targeting Spell-A Then: Anti-Response Tech resolves, making Spell-A resolve -> Then Spell-B resolves.
And, yeah, it does look like that when the ability resolves, it will make the spell resolve, and no one will have any further chances to respond. That's how spell resolution works.
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Post by Flo00 on Jun 28, 2020 4:23:44 GMT
burntsquirrelman thanks for the examples. That's exactly what I had in mind with the card.
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Post by sdfkjgh on Jul 1, 2020 7:05:39 GMT
Adventures in Past Design 2: Electric Backlogoo:
The Product of a Diseased Mind Sorcery As an additional cost to cast this spell, give yourself a poison counter. Draw a card for each poison counter you have.
From my original notes on the card: possible Scheme for Archenemy. If so, it should read: "When you set this scheme in motion, give each player a poison counter, then draw a card for each poison counter you have."
Y'all remember Archenemy, right? Of course you don't, it was a flash in the pan forcedmeme from Wizards, and that's about all you need to know about it.
Backtain's Log, Homebrew date 4/20/11:
Dread Sending Creature--Spirit If a source would deal 2 or more damage to Dread Sending, that source deals 1 damage to Dread Sending instead. Whenever Dread Sending would be dealt 1 damage, flip a coin. If you win the flip, prevent that damage. 4/2
Log Joke #275.6:
Meteor from Beyond Land--Mountain (: Add .) Meteor from Beyond enters the battlefield tapped. Splashdown 1 (When a creature with splashdown 1 enters the battlefield, it deals 1 damage to each other creature. When a noncreature permanent with splashdown 1 enters the battlefield, it deals 1 damage to each creature.)
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Post by burntsquirrelman on Jul 1, 2020 14:28:48 GMT
Uh, I'll have you know that Archenemy is one of my favorite formats, thanks. I even managed to get a weekly Archenemy event running during the entirety of Throne and into Theros.
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Post by sdfkjgh on Jul 1, 2020 18:27:02 GMT
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Post by burntsquirrelman on Jul 2, 2020 16:23:55 GMT
No. I will never forgive this slight against me. You shall pay dearly for these crimes. One of these days...one of these days...
Also, on the topic of Archenemy and weird fringe formats, one of my favorite things about Magic is how many different kinds of games people have created from it. EDH/Commander, Horde, Battlebox, some people designing entire board games using magic cards as the game components. It's crazy.
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Post by sdfkjgh on Jul 2, 2020 20:28:27 GMT
burntsquirrelman: That reminds me of a song Jackie Gleeson recorded for The Honeymooners. I last heard it on the Dr. Demento show decades ago. "One of these days, one of these days, POW, right in the kisser! One of these days, one of these days, POW!"
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Post by Lady Mapi on Jul 3, 2020 16:13:10 GMT
General Idruu - Legendary Creature - Orc Warrior First strike Creatures your opponents control can't attack or block alone. 3/2
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Post by sdfkjgh on Jul 4, 2020 3:17:29 GMT
Mebbe this'll be enough of a nail in Control's coffin:
Leyline of Limitation Enchantment If Leyline of Limitation is in your opening hand, you may begin the game with it on the battlefield. Flash This spell can’t be countered. Shroud, indestructible Leyline of Limitation can’t be sacrificed. Players can’t cast spells with the same name as a card in a graveyard. At the beginning of each player’s cleanup step, tap all lands that player controls and that player loses all unspent mana.
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Post by Flo00 on Jul 4, 2020 11:27:22 GMT
sdfkjgh: While I think the end of the card is interesting, all the "irremovability" is too much. First, it makes the card harder to read/comprehend. Second I think part of the fun in magic is that you can interact with every piece in one way or the other. Third I think effects like this should be restricted to cards where it really makes sence (either flavourfully or mechanically) like Sphinx of the Final Word or Lich's Mastery.
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Post by sdfkjgh on Jul 4, 2020 17:49:12 GMT
Flo00: I wanted to make playing with it an actual commitment, since it affects everyone. I was debating making it a new card type (like, for instance, Rule) that couldn't be interacted with, except by other Rules, and would sit in the Command Zone (like Conspiracies).
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Post by burntsquirrelman on Jul 4, 2020 22:15:54 GMT
Mebbe this'll be enough of a nail in Control's coffin:
Leyline of Limitation Enchantment If Leyline of Limitation is in your opening hand, you may begin the game with it on the battlefield. Flash This spell can’t be countered. Shroud, indestructible Leyline of Limitation can’t be sacrificed. Players can’t cast spells with the same name as a card in a graveyard. At the beginning of each player’s cleanup step, tap all lands that player controls and that player loses all unspent mana. Shadowspear + Back to Nature On the topic of designing cards that can't be dealt with, Maro had mentioned once upon a time something about new Devs being told to design a card that can't be dealt with, as a test of creativity while working within the system provided, a test to show their knowledge of the rules and interactions, a test on elegance in design, etc. What are some of your ideas on how to do this? I think I posted a concept I had mocked up a while ago, but I'mma post it again anyway
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Post by Lady Mapi on Jul 4, 2020 22:26:26 GMT
On a completely different topic... I was surprised that a card like this doesn't exist: Revolutionary Throatbiter - Creature - Vampire Rogue Dethrone, lifelink 2/1
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Post by ZephyrPhantom on Jul 6, 2020 3:39:10 GMT
On a completely different topic... I was surprised that a card like this doesn't exist: Revolutionary Throatbiter - Creature - Vampire Rogue Dethrone, lifelink 2/1 Huh, so you grow your lifelinker attacking a stronger opponent to gain more life. That's a pretty clever combination of effects. burntsquirrelman - In addition to not being able to leave a zone or have its characteristics modified you may also want to make it unable to be targeted or chosen (not shroud or hexproof because there are cards that explicitly hose keywords like those now - just an ability that says "Ohm can't be targeted or chosen by any spells." or something like that.)
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Post by sdfkjgh on Jul 7, 2020 4:38:16 GMT
So, I was playing Os Mutantes, and it occurred to me that there's so much more that can be done with mutate:
Impervious Adaptation Enchantment--Mutataion Mutate under creature Flash This creature gets +3/+1 and has lifelink and indestructible.
Ashnod's Syndrome Artifact--Mutation Mutate under creature You can’t choose an artifact creature as this spell’s target as you cast it. This creature gets +1/+1 and is an artifact in addition to its other types.
Bond of Loyalty (This one prolly needs the most fiddling with the rules of mutate, but I'm confident it can still work.) Enchantment--Mutation Mutate under planeswalker Loyalty abilities of this planeswalker cost an additional “Put a loyalty counter on this planeswalker” to activate.
Essence Seal Enchantment Artifact Flash Mutate on top of creature
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Post by Flo00 on Jul 7, 2020 16:32:55 GMT
sdfkjgh: Nice ideas. The thing is they just look like auras to me.
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Post by sdfkjgh on Jul 7, 2020 17:37:50 GMT
Flo00: Well, that's the thing with mutate, isn't it? Yes, there's subtle differences between the two mechanics, but on the whole, mutate is creatures being Auras.
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Post by Flo00 on Jul 7, 2020 21:15:27 GMT
What I ment was that you kind of took the difference away even more. With mutate I have the choice to just play it as a creature. Or put it on top or bottom. Your designs feel a bit like making a split card and leaving one side blank. Which just gave me an idea... Grasp of the Reikei Sorcery - Arcane Target player loses 3 life. --------- Peace of Spirit Instant - Arcane Target player gains 1 life. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
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Post by sdfkjgh on Jul 7, 2020 22:50:49 GMT
So, I was reading this, when I got to the proposed art for Dragonshift. Having forgotten what that card does, I looked it up on Gatherer, and then this idea came to me:
Prism of Whimsy Artifact Flash , Sacrifice Prism of Whimsy: Overload target instant or sorcery spell with converted mana cost of X. (Change its text by replacing all instances of “target” with “each.”) [Izzet watermark] --------------------------------------------------------- The entirety of the rest of Ravnica has dreaded the day the Izzet League accepted its first Imp members.
In case you were wondering, yes, I did actually average out all the overload costs in order to get an appropriate markup cost for the ability. Since I couldn't quite work out how to work in the doubling of Street Spasm's mana cost, I had to go with the technical but disappointing increase of 1.
The original idea was for an instant, but that led me to wondering what would happen if another player cast another one targeting the first. My initial fix was to add "This spell can't be overloaded.", but that felt a little too brute force and clunky.
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