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Post by arthurxiv on Apr 5, 2020 18:32:09 GMT
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Post by sdfkjgh on Apr 6, 2020 22:42:30 GMT
What I meant was, what can you design using that ability?
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Post by sdfkjgh on Apr 6, 2020 22:46:55 GMT
Something I came up with while thinking about Magical Maestro:
Disproportionate Retribution Instant--Trap You may cast this spell without paying its mana cost if a spell or ability an opponent controls caused a permanent you control to leave the battlefield this turn. For each opponent, that player chooses a permanent type from among permanents they control, then exiles all permanents they control that aren’t of the chosen type.
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Post by arthurxiv on Apr 6, 2020 23:18:12 GMT
What I meant was, what can you design using that ability? I just pretended to not understand because i love to be annoying sometimes.
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Post by ZephyrPhantom on Apr 7, 2020 0:56:28 GMT
What I meant was, what can you design using that ability? I just pretended to not understand because i love to be annoying sometimes. Dosta Girk, the Devoted Legendary Creature - Dosta Vigilance Cards with two devotion or more to a single color in your in your hand have two devotion to white cycling (, Discard this card: Search your library for a card with at least in its mana cost, reveal it, put it into your hand, then shuffle your library.)3/3
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Post by sdfkjgh on Apr 12, 2020 21:33:12 GMT
This is prolly a really bad idea:
The Oddity Legendary Creature--Eldrazi Scion Companion—Your starting deck contains no cards that are capable of producing mana. Flash This spell costs less to cast for each permanent your opponents control. When you cast The Oddity, if it’s the first spell you cast this game, you win the game. Sacrifice The Oddity: Add . 1/1
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Post by Lady Mapi on Apr 13, 2020 21:15:13 GMT
This is prolly a really bad idea:
The Oddity Legendary Creature--Eldrazi Scion Companion—Your starting deck contains no cards that are capable of producing mana. Flash This spell costs less to cast for each permanent your opponents control. When you cast The Oddity, if it’s the first spell you cast this game, you win the game. Sacrifice The Oddity: Add . 1/1 It's a terrible idea - you'll be long dead before you can do anything if you're trying to aim for winning with it, and even if you aren't... you'd have to be running a deck that consists solely of 0-cost artifacts and artifacts with Affinity/Improvise for it to remotely work.
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Post by sdfkjgh on Apr 13, 2020 21:47:37 GMT
This is prolly a really bad idea:
The Oddity Legendary Creature--Eldrazi Scion Companion—Your starting deck contains no cards that are capable of producing mana. Flash This spell costs less to cast for each permanent your opponents control. When you cast The Oddity, if it’s the first spell you cast this game, you win the game. Sacrifice The Oddity: Add . 1/1 It's a terrible idea - you'll be long dead before you can do anything if you're trying to aim for winning with it, and even if you aren't... you'd have to be running a deck that consists solely of 0-cost artifacts and artifacts with Affinity/Improvise for it to remotely work. Multiplayer? With four opponents, average of 5 permanents per player. That's still considered early game.
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Post by sdfkjgh on Apr 14, 2020 0:07:07 GMT
Sometimes, you'd rather draw land than two random cards:
Gaea's Wisdom Sorcery Target player draws two cards. Two basic landscycling (, Discard this card: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.)
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Apr 14, 2020 1:11:15 GMT
Silver bordered Mr. Clean - Legendary Creature - Human Wizard : Remove up to 1 counter from any target 2/2
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Post by ZephyrPhantom on Apr 14, 2020 1:25:45 GMT
It's a terrible idea - you'll be long dead before you can do anything if you're trying to aim for winning with it, and even if you aren't... you'd have to be running a deck that consists solely of 0-cost artifacts and artifacts with Affinity/Improvise for it to remotely work. Multiplayer? With four opponents, average of 5 permanents per player. That's still considered early game. It's best use case is probably multiplayer games of 3+ people - see Primeval Protector and the Undaunted cycle, so the cost reduction and potential pseudo-ritual is not inherently bad That said, I disagree with the Companion restriction and the win the game condition because they both make you and your opponents not play Magic. If you put the Oddity down as your Commander, you are either getting hated out of the game very fast or durdling around not doing anything because the Oddity has to be the first thing you play. If you try to use it as a Companion, well, to be quite frank, there's pretty much only one thing you can do with it that'll likely work and that's jam 4x Force of Will 4x Force of Negation (Because you set it up in a way that not even moxen are allowed), and usually if Force of Will is legal in a format there are much faster and efficient ways to win the game and fight against it. (Plus, playing free spells goes against its wincon, so either you don't play your deck at all or give up the wincon and try to play magic.)
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Post by sdfkjgh on Apr 14, 2020 20:06:58 GMT
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Post by sdfkjgh on Apr 15, 2020 12:28:55 GMT
Just came up with something a little SCP-flavored:
The Tale of Forgetting (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) The Tale of Forgetting can be your commander. I, II, III--Each player exiles the top X cards of their library, where X is the number of lore counters on The Tale of Forgetting. IV--Exile The Tale of Forgetting, then return it to the battlefield transformed under your control. Legendary Enchantment--Saga ------------------------------------------------------------ Devourer of Memory Legendary Creature--Nightmare Horror Leviathan Trample, prowess Whenever Devourer of Memory enters the battlefield or attacks, return any number of non-Aura permanent cards from exile to the battlefield under your control, then do the same for Auras. Until end of turn, you may cast any number of instant or sorcery cards from exile without paying their mana cost. Devourer of Memory's power and toughness are each equal to the number of permanents you control but don't own plus the number of cards you don't own in exile. If Devourer of Memory would leave the battlefield, exile it and return it to the battlefield transformed under your control instead. */*
Does anyone know where the saga template is?
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Post by arthurxiv on Apr 15, 2020 16:37:21 GMT
It was linked several times recently in cajun's templates thread because some users were searching for it. It's probably also linked somewhere on the first post of this thread.
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Post by gluestick248 on Apr 17, 2020 14:21:29 GMT
Recently it was mentioned on Blogatog that there’s no rules reason why an Aura Saga couldn’t exist. Hero’s Journey Enchantment — Aura Saga I - Put two +1/+1 counters on enchanted creature. II - Enchanted creature gains lifelink and vigilance until your next turn. III - Exile enchanted creature, then return it to the battlefield with three +1/+1 counters on it.
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Post by Flo00 on Apr 17, 2020 22:03:08 GMT
Recently it was mentioned on Blogatog that there’s no rules reason why an Aura Saga couldn’t exist. Hero’s Journey Enchantment — Aura Saga I - Put two +1/+1 counters on enchanted creature. II - Enchanted creature gains lifelink and vigilance until your next turn. III - Exile enchanted creature, then return it to the battlefield with three +1/+1 counters on it. It's a bit weird to first put +1/+1 counters on something and then flicker it. Even if you put counters on it afterwards.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 17, 2020 22:27:17 GMT
Especially since that by flickering it, the aura falls off. That feels super strange.
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Post by sdfkjgh on Apr 18, 2020 1:58:24 GMT
Fresh off my mind-presses is a card that, before Ikoria, I would've said belongs squarely in Un- territory, even considering my longstanding disagreement with WotC's aversion to multiple counter types on the same object:
Madax-Dhan Legendary Creature--Hydra Wizard Madax-Dhan enters the battlefield with one of each type of counter on it. Plus and minus counters on Madax-Dhan don’t annihilate each other. : Move a counter from Madax-Dhan to target permanent or player. Activate this ability only as a sorcery. 5/5
To save you all the trouble, the plus and minus counters all add up to +1/+1, so Madax-Dhan would be a 6/6 when it enters the battlefield.
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Post by burntsquirrelman on Apr 18, 2020 3:09:03 GMT
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Post by Lady Mapi on Apr 25, 2020 17:40:06 GMT
Terrible Idea Theater: Krark the Gambler - Legendary Creature - Goblin Shaman Haste You always win the first coin flip you make each turn (if an effect cares about what face that coin lands on, you choose which face you want).: Flip a coin. If you win, Krark deals 2 damage to any target. If you lose, sacrifice Krark. 2/2
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Post by ZephyrPhantom on Apr 25, 2020 18:10:36 GMT
Terrible Idea Theater: Krark the Gambler - Legendary Creature - Goblin Shaman Haste You always win the first coin flip you make each turn (if an effect cares about what face that coin lands on, you choose which face you want).: Flip a coin. If you win, Krark deals 2 damage to any target. If you lose, sacrifice Krark. 2/2 Speaking as someone who's tried SaffronOlive's Krark's Thumb Luck Test in Modern, I think this is actually a pretty good idea. The deck in question tends to be pretty efficient if you can land one Thumb, one Gambit, and one Clash, so improving its consistency for at least the Gambit would probably help it go a long way.
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Post by sdfkjgh on Apr 25, 2020 18:57:43 GMT
Terrible Idea Theater: Krark the Gambler - Legendary Creature - Goblin Shaman Haste You always win the first coin flip you make each turn (if an effect cares about what face that coin lands on, you choose which face you want).: Flip a coin. If you win, Krark deals 2 damage to any target. If you lose, sacrifice Krark. 2/2 I can just picture the art: a goblin facing the viewer, beaming with a huge, eye-closing, face-stretching smile, giving the double thumbs up, sans thumbs.
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Post by sdfkjgh on Apr 28, 2020 17:34:06 GMT
After losing against two Gyruda, Doom of Depths decks in a row, the last of which also ran Fiend Artisan, I realized that there were a couple of cards that needed to be made:
Memories of Gaea Enchantment If Memories of Gaea is in your opening hand, you may begin the game with it on the battlefield. Flash This spell can’t be countered. Hexproof, indestructible If a land card would be put into a graveyard from your library, put it onto the battlefield instead. -------------------------------------- Memories of Gaea outlive those who remember her.
Fog of Despondency Enchantment--Aura Enchant creature or planeswalker Flash Enchanted permanent loses all abilities and can’t have or gain abilities. As long as enchanted permanent is a creature, it gets -2/-2.
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Post by sdfkjgh on Apr 29, 2020 0:35:57 GMT
Serrated Thrinax Creature--Lizard First strike, deathtouch When you sacrifice Serrated Thrinax, destroy target permanent. 3/3
Not quite damage on the stack, but close enough.
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Apr 29, 2020 1:06:25 GMT
Big Scary Archdemon Legendary Creature - Demon ~ costs less to cast, where X is the amount of life you lost this turn. Flash, flying, haste Sacrifice ~: Destroy each creature that dealt damage to you this turn. 5/5
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Post by sdfkjgh on Apr 29, 2020 6:44:11 GMT
Big Scary Archdemon Legendary Creature - Demon ~ costs less to cast, where X is the amount of life you lost this turn. Flash, flying, haste Sacrifice ~: Destroy each creature that dealt damage to you this turn. 5/5 This feels more than anything else. Ok, yes, haste would make it , but aside from that, it's very much in 's wheelhouse of "If you hurt me, I'm gonna make you regret it."
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xylophone
1/1 Squirrel
Posts: 51
Favorite Card: Hymn to Tourach
Color Alignment: White, Blue, Black
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Post by xylophone on Apr 29, 2020 16:12:45 GMT
The "caring about how much life you lost this turn" is a mechanic I've been working on for a while and is definitely a black thing, especially when it doesn't care what the source was and you can sort of "cheat" it with cards like Lim-Dûl's Vault. I've generally put it as primary in black and secondary in red. The last ability works in white though. Other cards like that I've tried: Instant Add equal to the amount of life you've lost this turn Enchantment - Aura Enchanted creature gets -X/-X where X is the amount of life you lost this turn.
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Post by sdfkjgh on Apr 29, 2020 17:57:16 GMT
xylophone : Mebbe make it Mardu instead of Grixis? Because there's nothing to suggest it's .
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Post by sdfkjgh on Apr 30, 2020 16:47:15 GMT
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jazia
0/0 Germ
A person dabbling at the creation of magic cards. I'm a designer, not an artist!
Posts: 8
Color Alignment: Blue
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Post by jazia on May 2, 2020 23:48:55 GMT
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