|
Post by arthurxiv on Oct 9, 2019 14:28:39 GMT
Ok i report you right now for this insult. {Spoiler}It's a joke. Thanks for the link !
|
|
|
Post by sdfkjgh on Oct 10, 2019 22:24:03 GMT
arthurxiv: No problem. Always try to be helpful.
|
|
|
Post by sdfkjgh on Oct 11, 2019 21:01:37 GMT
Mizzium-Lazotep-Etherium Alloy Signature Artifact--Tezzeret Mizzium-Lazotep-Etherium Alloy enters the battlefield tapped with a charge counter on it. When Mizzium-Lazotep-Etherium Alloy enters the battlefield, proliferate. , Pay for each charge counter on Mizzium-Lazotep-Etherium Alloy and sacrifice it: Search your library for up to two artifacts with total converted mana cost less than or equal to the number of charge counters on Mizzium-Lazotep-Etherium Alloy, reveal them, put them into your hand, then shuffle your library.
Just a quick reminder on Signature cards: Signature is a supertype that can go on any cardtype, and is always accompanied by a planeswalker subtype. For as long as you control a planeswalker of that subtype, you may that planeswalker to search your library for a Signature card with a matching subtype, reveal that card, put it into your hand, then shuffle your library. Normal planeswalker rules still apply.
|
|
|
Post by Lady Mapi on Oct 13, 2019 15:15:53 GMT
Well, this is a bad idea: Larat, Scion of Production - Legendary Creature - Human Artificer Your deck may contain any number of cards named Myr Servitor. Whenever Larat, Scion of Production attacks, search your library for a card named Myr Servitor, reveal it, then put it into your graveyard. Then shuffle your library. 3/3
|
|
|
Post by burntsquirrelman on Oct 13, 2019 15:43:53 GMT
Well, this is a bad idea: Larat, Scion of Production - Legendary Creature - Human Artificer Your deck may contain any number of cards named Myr Servitor. Whenever Larat, Scion of Production attacks, search your library for a card named Myr Servitor, reveal it, then put it into your graveyard. Then shuffle your library. 3/3 You have stolen my heart.
|
|
|
Post by sdfkjgh on Oct 14, 2019 1:34:13 GMT
Was reading this, and this idea just came to me:
Yek, Expert of All Legendary Creature--Shapeshifter Flash This spell can’t be countered Changeling (This card is every creature type at all times.) Yek, Expert of All has hexproof unless it dealt combat damage to a player or planeswalker this turn. First strike, vigilance, trample, haste : Yek, Expert of All gets +2/+0 until end of turn. Whenever Yek, Expert of All deals combat damage to a player or planeswalker, you may cast a card with converted mana cost less than or equal to that much damage from your hand without paying its mana cost. 5/6
|
|
|
Post by sdfkjgh on Oct 14, 2019 22:21:52 GMT
Was listening to Drive to Work #679: Changing the Color Pie, when I got to 27:33, talking about how can't deal with artifacts and can't deal with enchantments. I thought about it a bit, and realized that would rather steal an artifact of great power instead of just destroying it.
Covetous Greed Enchantment--Aura Enchant artifact You control enchanted artifact. At the beginning of your upkeep, you lose 2 life.
|
|
|
Post by Lady Mapi on Oct 16, 2019 15:04:46 GMT
Arcbound Artifex - Artifact Creature - Construct Artificer Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)Other artifact creatures you control have Modular 1. 0/0 Stoker of Flames - Creature - Human Shaman Riot : Add for each creature you control with a +1/+1 counter on it. "Drink deep destruction! Tonight we feast !"0/1
|
|
inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
|
Post by inferno390 on Oct 16, 2019 16:00:31 GMT
Lady Mapi I wonder if Stoker of Flames should just enter with the +1/+1 counter instead of riot. The way this card works you're almost always going to want to give it the counter anyways. Haste does very little for this card unless you have a way to get the counter on it anyways, and still it's not incredibly useful. Also, right now this just seems like a less good, more expensive Druid of the Cowl, which is a common on it's own. As for the name, this strikingly reminds me of Zur-Taa Druid, so maybe riff the name off of that?
|
|
|
Post by Lady Mapi on Oct 16, 2019 16:51:24 GMT
Lady Mapi I wonder if Stoker of Flames should just enter with the +1/+1 counter instead of riot. The way this card works you're almost always going to want to give it the counter anyways. Haste does very little for this card unless you have a way to get the counter on it anyways, and still it's not incredibly useful. Also, right now this just seems like a less good, more expensive Druid of the Cowl, which is a common on it's own. As for the name, this strikingly reminds me of Zur-Taa Druid, so maybe riff the name off of that? Just double-checking - you do realize that the Stoker of Flames gives you for each creature you have with a +1/+1 counter on it, right? It's only worse than Druid of the Cowl if you're playing it on a board without any +1/+1 counters already on it. If you already have, say, three creatures with +1/+1 counters on them, it can be a 0/1 mana dork for with "When ~ enters the battlefield, add ".
|
|
inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
|
Post by inferno390 on Oct 16, 2019 18:46:54 GMT
Just double-checking - you do realize that the Stoker of Flames gives you for each creature you have with a +1/+1 counter on it, right? It's only worse than Druid of the Cowl if you're playing it on a board without any +1/+1 counters already on it. If you already have, say, three creatures with +1/+1 counters on them, it can be a 0/1 mana dork for with "When ~ enters the battlefield, add ". That is fair. I was only considering the card in a vaccuum. I do however, think that this brings up a different set of issues. In the scenario you're proposing, getting three creatures with +1/+1 counters on them is a pretty big hoop to jump through. I would expect that to be about turn 5 in Standard right now? And any sort of removal just tears that plan apart. And when you do cast it, what are you getting in trade? You pay 2 mana for a potential 3 mana that same turn? You're getting a 1 mana trade off here. Now granted, next turn you can untap with it and get threee extra mana, but I think that Stoker is so frail that it's very unlikely to untap. And in the early game, it's very unlikely to come into a battlefield with a boardstate it can take advantage of. So early on it's just a frailer Druid of the Cowl that's more expensive and rarer in Limited, while in the mid to late game it requires a very big hoop just to get a little bit of immediate value out of it, and you're very unlikely to untap with it just because it's so frail. Now if you just replaced the Riot with a straight +1/+1 counter, and maybe bumped it's toughness up by one, suddenly I think that the card is good. It's Druid of the Cowl with a little more cost but with a pretty good upside, and it plays really nicely with other Riot creatures. It's a lot more consistent and more useful early game, while still being a pretty good card late game in comparison to other mana dorks.
|
|
|
Post by Lady Mapi on Oct 16, 2019 19:21:33 GMT
Just double-checking - you do realize that the Stoker of Flames gives you for each creature you have with a +1/+1 counter on it, right? It's only worse than Druid of the Cowl if you're playing it on a board without any +1/+1 counters already on it. If you already have, say, three creatures with +1/+1 counters on them, it can be a 0/1 mana dork for with "When ~ enters the battlefield, add ". That is fair. I was only considering the card in a vaccuum. I do however, think that this brings up a different set of issues. In the scenario you're proposing, getting three creatures with +1/+1 counters on them is a pretty big hoop to jump through. I would expect that to be about turn 5 in Standard right now? And any sort of removal just tears that plan apart. And when you do cast it, what are you getting in trade? You pay 2 mana for a potential 3 mana that same turn? You're getting a 1 mana trade off here. Now granted, next turn you can untap with it and get threee extra mana, but I think that Stoker is so frail that it's very unlikely to untap. And in the early game, it's very unlikely to come into a battlefield with a boardstate it can take advantage of. So early on it's just a frailer Druid of the Cowl that's more expensive and rarer in Limited, while in the mid to late game it requires a very big hoop just to get a little bit of immediate value out of it, and you're very unlikely to untap with it just because it's so frail. Now if you just replaced the Riot with a straight +1/+1 counter, and maybe bumped it's toughness up by one, suddenly I think that the card is good. It's Druid of the Cowl with a little more cost but with a pretty good upside, and it plays really nicely with other Riot creatures. It's a lot more consistent and more useful early game, while still being a pretty good card late game in comparison to other mana dorks. Another question - if I just bumped up the toughness by 1 now, what would you think of the card? I'm... not sure why you're averse to the option to drop it as a hasty mana dork, to be honest. And, honestly, you aren't just getting a 1-mana trade off there - you're trading for and getting a tapped creature that either A) they waste removal on (it was practically cheaper than free, mana-wise) or B) you get to untap it and get to play with next turn.
|
|
inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
|
Post by inferno390 on Oct 16, 2019 22:11:18 GMT
Another question - if I just bumped up the toughness by 1 now, what would you think of the card? I'm... not sure why you're averse to the option to drop it as a hasty mana dork, to be honest. And, honestly, you aren't just getting a 1-mana trade off there - you're trading for and getting a tapped creature that either A) they waste removal on (it was practically cheaper than free, mana-wise) or B) you get to untap it and get to play with next turn. I think it's better for sure, but I still think the Riot is unnecessary. I think you're missing the point about the hasty mana dork. It's not the trade itself that's the problem: It's the fact that there are too many hoops for you to jump through to make that play worthwhile. You have to have three creatures in play and get a single +1/+1 counter on them. You are not getting near enough value out of Stoker for the amount of work you are having to put in to play it. By the time you have that all set up and the mana to cast Stoker, it's going to be turn 4 at the earliest, and you would have to curve out just right to do that, so I'd say that's a very generous estimate. By the time you are casting this card to gain any sort of value with the haste, it's just not worth it to do so. There are better things to do turn four than drop a 0/2 that makes three mana. Maybe that ramps you into a 5 drop turn 4, but then why not just play it turn two with the counter anyways? Even if that does mean that you could get eight mana turn 5, the fact that it dies to almost every single piece of removal in the game means that it's almost never going to untap like that. And I would hardly call it wasting removal when you can pay one red mana to shock it and take 5 off of your opponent (2 from the cost, three from the mana ability). And what happens if they do it on your turn instead of theirs? You spent 2 mana, and they spent 1-0 on their turn, and you lose access to three mana? That seems like a pretty open and shut case of mana advantage. There's just very little value in playing it like that.
|
|
|
Post by sdfkjgh on Oct 17, 2019 16:20:06 GMT
Stun into Silence Instant When you cast Stun into Silence, it deals 3 damage to target player or planeswalker. Your opponents can’t cast spells or gain life this turn.
EDIT: Thnaks, burntsquirrelman . I originally put this at to match Skullcrack, and because s now have been powered up since Dominaria, but even then, I was aware that this is right on the cusp of /.
|
|
inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
|
Post by inferno390 on Oct 17, 2019 16:59:16 GMT
Stun into Silence Instant When you cast Stun into Silence, it deals 3 damage to target player or planeswalker. Your opponents can’t cast spells or gain life this turn. Just my opinion, maybe this costs one more generic mana? I’m just not sure turning off your opponent’s spells for a turn and preventing from gaining life is worth just one white mana at instant speed. This is really cool though, it’s sort of like “take an extra turn after this one” but in red white, and it doesn’t break the color pie.
|
|
|
Post by gluestick248 on Oct 17, 2019 21:48:54 GMT
Stun into Silence Instant When you cast Stun into Silence, it deals 3 damage to target player or planeswalker. Your opponents can’t cast spells or gain life this turn. Why is this a cast trigger?
|
|
|
Post by sdfkjgh on Oct 18, 2019 21:18:47 GMT
gluestick248 : For flavor reasons mostly, but also for design space. Look at Skullcrack; its extra bits of lifegain and prevention negation are to make sure the damage from it actually matters. For Stun into Silence, it's flipped a bit: the target is hit so hard, they can't do anything for the turn. Sure, they can counter the concussion, but the damage is going to get through.
|
|
|
Post by burntsquirrelman on Oct 22, 2019 15:45:07 GMT
I just want to say that being able to guarantee 3 damage for two mana at Instant speed is absurdly good. But it ALSO has the potential to keep an opponent from gaining life and casting spells.
There is no way that this is an uncommon
|
|
|
Post by sdfkjgh on Oct 25, 2019 3:57:29 GMT
|
|
|
Post by sdfkjgh on Oct 25, 2019 20:10:55 GMT
|
|
|
Post by Lady Mapi on Oct 25, 2019 20:44:10 GMT
A couple two-three questions: 1) Why is the life loss part of the ability and not the cost? It probably should be part of the cost. 2) Eldrazi tho. Yes, I'm aware that's not actually a question. 3) Why are you specifying the cleanup step? Why not, you know, "at the beginning of the next end step"?
|
|
|
Post by sdfkjgh on Oct 26, 2019 13:53:36 GMT
Lady Mapi: 1) I guess it's more to mirror the painlands of old than anything else. 2) Yes, I'm aware. It's pretty flavorful that Lovecraftian horrors from beyond the stars should emerge from a place where most men fear to tread. 3) Flash is a thing, so I want to avoid any possible memory issues/timing loopholes, because when sand gets in everywhere, your artifacts are GOING TO BE CATASTROPHICALLY FOULED INTO FAILURE AND USELESSNESS.
|
|
|
Post by Lady Mapi on Oct 26, 2019 19:18:32 GMT
Pillar of Agonies - Creature - Zombie Pillar of Agonies can't attack or block. Pillar of Agonies enters the battlefield with five +1/+1 counters on it. Whenever you would gain life, put that many +1/+1 counters on Pillar of Agonies instead. Whenever you would lose life, remove that many +1/+1 counters from Pillar of Agonies instead. 0/0 Something something removal, something something grey, something something... Lord of Exultant Suffering - Legendary Creature - Demon Horror Flying, Haste At the beginning of each player's end step, that player loses the game unless a creature died this turn. 6/6
|
|
|
Post by FLAREdirector on Oct 27, 2019 3:32:42 GMT
|
|
|
Post by Lady Mapi on Oct 27, 2019 17:55:54 GMT
Pilchra, the Gathered Memory - Legendary Creature - Spirit Flying Whenever you would discard a card for the first time each turn, you may draw a card instead. 1/3
|
|
|
Post by sdfkjgh on Oct 27, 2019 19:29:50 GMT
Pilchra, the Gathered Memory - Legendary Creature - Spirit Flying Whenever you would discard a card for the first time each turn, you may draw a card instead. 1/3 Glad that's a may ability, otherwise it'd be a rules nightmare with things like madness &/or Spellshapers.
|
|
|
Post by sdfkjgh on Oct 28, 2019 2:53:34 GMT
Here's one inspired by my attempts to grow mangos in my back yard:
Choked by Weeds Enchantment--Aura Enchant land an opponent controls When Choked by Weeds enters the battlefield, tap enchanted land and search your library for a basic Forest and put it onto the battlefield tapped, then shuffle your library. Enchanted land can’t be untapped.
|
|
|
Post by sdfkjgh on Oct 30, 2019 19:51:48 GMT
Inspired by this illustration:
Grototh, Mycoid Overbeing Legendary Creature--Fungus God Indestructible, trample As long as you control fewer than seven permanents that are either a Saproling or a Fungus, Grototh, Mycoid Overbeing isn’t a creature. At the beginning of each player’s upkeep, put a spore counter on each creature you control. Saproling creatures you control have haste and “: Add one mana of any type.” Remove three counters from among creatures you control: Create a 1/1 green Saproling creature token. , Sacrifice three Saprolings: You and permanents you control gain hexproof until end of turn. Permanents you control gain indestructible until end of turn. 6/6
|
|
|
Post by voltaic-qui on Nov 2, 2019 20:11:56 GMT
Gluttonous Troll Creature - Troll When Gluttonous Troll enters the battlefield, create a Food token. Gluttonous Troll can't attack if you control a Food token. "The blood of an Englishman? Maybe afterwards, if I'm still feeling peckish."3/3
|
|
|
Post by arthurxiv on Nov 2, 2019 20:52:26 GMT
voltaic-qui: Wow that's a great design ! I just hope it's not english food.
|
|