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Post by sdfkjgh on Aug 22, 2019 22:55:15 GMT
Saw the title on The Mothership, and this popped into my head:
Enter the Painlord Instant Each player loses life equal to the greatest power among creatures on the battlefield. You create a Painlord, an X/X black Elder Demon creature token with flying and trample, where X is the total amount of life lost this way. Madness—Sacrifice a creature with power of 4 or greater. (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Flashback—, Sacrifice a creature with power 4 or greater, Return another card with flashback from your graveyard to your hand. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Post by FLAREdirector on Aug 28, 2019 23:35:36 GMT
I found this art on Artstation and HAD to make a card out of it. I don't know if it's too much, but I like it.
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Post by sdfkjgh on Aug 29, 2019 20:55:41 GMT
Ever see a card, then a card idea just springs into your mind? I was reading this, and when I got to Aria of Flame, I was reminded of these cards, and then this just popped into my head:
Loxzolth, Norn's Champion Legendary Creature--Elephant Warrior Cleric First strike, trample, vigilance, infect Whenever an opponent gains 1 or more life, put that many +1/+1 counters on Loxzolth, Norn’s Champion. : Each player gains 1 life. This ability costs more to activate for each player. , Remove two +1/+1 counters from Loxzolth, Norn’s Champion: Loxzolth, Norn’s Champion gains hexproof and indestructible until end of turn. {Phyrexian watermark} 2/4
So, I heard that Arcum's Astrolabe is warping powper, so I thought I'd do my part:
Trinket Masher Creature--Cat Shaman When Trinket Masher enters the battlefield, destroy target artifact or enchantment with converted mana cost of two or less. 2/1
Yes, I am styling this off of Trinket Mage & crew.
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Post by sdfkjgh on Aug 31, 2019 21:06:45 GMT
MaRo's said that the perfect example of 's philosophy in pop culture is The Federation: Massive amounts of military might, which will only be brought to bear against an enemy that has already attacked or threatened in some way. He's also gone on record as saying that things like Swords to Plowshares & Path to Exile are the wrong way to represent removal. So, let's come up with something better:
Divine Retribution Instant Exile target permanent that dealt damage this turn to you or a permanent you control.
BONUS CARD, inspired by Apex Altisaur ("Lookit d'size o'dat ting! I'mma poke it!"):
Battlefield Prankster Creature--Goblin Jester , : Battlefield Prankster deals 1 damage to target creature. Then, if that creature is still on the battlefield, untap that creature and it gains haste and indestructible until end of turn. 1/2
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Post by sdfkjgh on Sept 2, 2019 19:54:26 GMT
So, I was listening to Drive to Work #668: Zones, when I get to 18:13, where MaRo starts talking about battlefield to stack zone changes. It inspired me to this:
Slippery Eeltail Creature--Merfolk Step out (You may cast this from the battlefield by paying .) 2/1
Squirrelmoose Creature--Elk Squirrel Elemental (Picture a Moose made up of Squirrels) Step out (You may cast this from the battlefield by paying .) When Squirrelmoose enters the battlefield, if it was cast from the battlefield, create a 1/1 green Squirrel creature token. 3/3
Mending Spirit Creature--Spirit Flash Flying Step out (You may cast this from the battlefield by paying .) When Mending Spirit enters the battlefield, if it was cast from the battlefield, you gain X life. 2/3
Gadmosvla, the Dark Bargain Legendary Creature--Demon Wizard Flash Flying, trample, lifelink, haste Step out Whenever Gadmosvla, the Dark Bargain or another permanent enters the battlefield, if it was cast from the battlefield, each player draws five cards and loses 5 life. Then, each permanent on the battlefield gains flash, haste, and step out until end of turn. 5/5
Step out is a keyword ability that allows you to cast a permanent from the battlefield. You follow all other normal rules for casting that spell, it goes on the stack, then resolves back onto the battlefield, like any other spell of its type. It works a lot like flickering, especially if that permanent has flash. Step out can be in any color, and can go on any permanent type, and the step out cost can be any payment type, or any combination of payment types.
FLAREdirector: Go ahead and use step out, just please be sure to credit me. Also, I'd love to see what you do with it, so if you post anything with it, please @ me with it.
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Post by arthurxiv on Sept 2, 2019 21:22:30 GMT
Lol this Gadmosvla ability seems to enable anyone to endless combo (even if they have no etb ability to take advantage out of it, they can just force the draw by never allowing you to end the turn).
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Post by burntsquirrelman on Sept 2, 2019 21:46:07 GMT
As soon as you Step Out, the game ends, as everything can now Step Out for 0 at instant speed. You can just keep flickering one dude over and over again and then everyone is dead, unless someone is at 5 or more life than someone else.
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Post by FLAREdirector on Sept 2, 2019 22:16:10 GMT
So, okay, arthurxiv. I was going to write a post that said that when a permanent steps out, it becomes a new permanent when it returns to the battlefield. Therefore, if Gadmosvla gives a permanent step out when it doesn't normally have step out, it will step out and then return to the battlefield without step out, so there's no possibility of going infinite with it.
Having SAID that, I then noticed the "or another permanent ETBs" clause. That worries me, and I think it's what worried you, Arthur. I strongly believe that this clause should be removed, sdfkjgh, for whatever that's worth. This card is really interesting, buuuuut being able to step something out for cheap--like your own Slippery Eeltail, for example--you pay 1U with Gadmosvla on the battlefield and then every other permanent can step out for absolutely free. As long as you have more life than every other opponent, you are guaranteed to win, immediately.
Cast Slippery Eeltail for 1U. When it ETBs and the stack empties, pay 1U again to step it out. SEeltail will step out, then reenter the battlefield, causing Gadmosvla's ability to trigger. Each player draws five cards, loses five life, and now you can cause ANOTHER permanent to step out for zero mana. When THAT finishes stepping out, each player draws five more cards and loses five more life. Rinse and repeat and you deal a theoretically infinite amount of life loss and mill to every player. That's super yikes, friend!
Having said THAT, step out is a fascinating mechanic! Good job coming up with it. Is it okay if I steal this? I'm really inspired by it.
---------------------------------
Also, I couldn't find satisfying art for this, but when I was kicking around ideas for the next Card of the Week, I made this evil sweets witch from Hansel and Gretel. Lure 'em and 'jure em! ........like "injure?"
Creature -- Human Shaman Prowess Whenever you cast a noncreature spell, target creature you control must be blocked this turn if able. If that spell is both black and green, that creature also gains deathtouch until end of turn. 1/3
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Post by arthurxiv on Sept 3, 2019 9:01:25 GMT
FLAREdirector Ok so i was totally wrong but not the way you guessed.
First, i completely blinded myself from the life loss and the card draw. (Yes i think this part is too powerful and should trigger only for Gadmosvla's stepping out.)
Second, even if you apply this Gadmosvla-only restriction, it is still infinite. The last part of the ability giving haste, flash and step out should be applying to everyone except Gadmosvla to fix this.
With these two strong restrictions you finally get a card that is, in my opinion, still better than Sedris, the Traitor King.
Having said that, step out indeed is a great mechanic !
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Post by sdfkjgh on Sept 4, 2019 22:10:54 GMT
So, I was playing the Eldraine Courtside Brawl special event today, and the Food mechanic inspired me to make this Un- card:
Knight of the Buffet Table Legendary Creature--Donkey Noggle Knight First strike, vigilance Whenever a player eats something, each player creates a Food token. Whenever a player activates an ability of a Food token, counter that ability unless that player eats something. --------------------------------------------- "Solo affamato" 5/4
Which, naturally, inspired this, also an Un- card:
Assplay Sorcery Kicker—Eat a pound of something. (You may eat a pound of something as you cast this spell.) Creatures you control get +2/+2 and gain trample until end of turn. Each creature you control that’s a Donkey or a Noggle gets an additional +1/+1 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control that’s a Donkey or a Noggle, and this spell can’t be countered.
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Post by arthurxiv on Sept 5, 2019 8:51:51 GMT
Hahaha that's an infinite combo i see here (provided you carefully choose starving teammates and opponents) ! I'm gonna cook some rice...
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Post by sdfkjgh on Sept 5, 2019 16:26:13 GMT
Hahaha that's an infinite combo i see here (provided you carefully choose starving teammates and opponents) ! I'm gonna cook some rice...
I don't see how it goes infinite. Would you please explain?
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Post by sdfkjgh on Sept 5, 2019 16:32:14 GMT
Defile the Champion Legendary Tribal Instant--Demon Choose target player. Destroy up to one target legendary creature or planeswalker that player controls. Other creatures that player controls get -2/-2 until end of turn. --------------------------------------------- “You should see what I can do to an Angel...”
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Post by burntsquirrelman on Sept 5, 2019 17:21:37 GMT
It's only infinite if you have infinite mana.
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Post by burntsquirrelman on Sept 5, 2019 17:30:59 GMT
sdfkjghI have come up with a card using your Step out mechanic. Take a look!
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Post by arthurxiv on Sept 6, 2019 7:37:43 GMT
I don't see how it goes infinite. Would you please explain? Let's say you have Savvy Hunter and Knight of the Buffet Table on the battlefield, with a bowl of rice next to you. For each two rice grains eaten you can draw a card, right ? Then an "infinite" mill would cost 200 rice grains max for commander, but of course Savvy Hunter is not Knight of the Buffet Table's best bro. We will probably find him a better friend in the spoilers soon.
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Post by Lady Mapi on Sept 6, 2019 17:58:22 GMT
Temporarily bringing myself out of retirement to make a spite card. Brunhilda, Wicked Witch - Legendary Creature - Human Witch Flying, Prowess Warlocks you control are Witches. Witchcraft - , discard a card: Target creature becomes a blue Frog with base power and toughness 0/1 and loses all other abilities until end of turn. Activate this ability only if you control three or more Witches. 2/2
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Post by sdfkjgh on Sept 6, 2019 18:18:44 GMT
arthurxiv: Savvy Hunter doesn't actually grant the card draw ability to the Food tokens, so it doesn't go infinite that way.
burntsquirrelman: That's pretty good, but it feels kinda wrong for the cmc to not match the standard we've had since Lorwyn (or, arguably, Oubliette, in Arabian Nights). Mebbe if you switched the mc and the step out cost, or added to the mc, it wouldn't feel so off. Other than that, the beautiful baby of Banishing Light and Prison Term is an excellent use of the ability. Well done.
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Post by arthurxiv on Sept 7, 2019 6:58:39 GMT
arthurxiv: Savvy Hunter doesn't actually grant the card draw ability to the Food tokens, so it doesn't go infinite that way. Ok i didn't explain clearly. You eat your rice or couscous or whatever, grain per grain: everyone gets a ton of Food tokens. Then if you're the only one playing cards that can sacrifice food tokens for free, you control the rest of the game. If you have an enchantment that says "Sacrifice a Food: ~ deals 1 damage to target player." You kill anyone as long as KotBT is anywhere on the battlefield and as soon as you eat 10 grams of couscous. It's ok, don't care about my comment, it's just nitpicking. Your card is funny and if your friend cooks rice or couscous just to play KotBT you can gently ask them to find new friends. ^-^
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Post by arthurxiv on Sept 7, 2019 7:10:11 GMT
Warlocks you control are Witches. Poor Warlocks ! They don't exist yet and you already tell them that someone will erase their creature type as soon as they're born. You're so cruel. ^^
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Post by Lady Mapi on Sept 8, 2019 14:34:56 GMT
Warlocks you control are Witches. Poor Warlocks ! They don't exist yet and you already tell them that someone will erase their creature type as soon as they're born. You're so cruel. ^^ We don't need no oathbreakers at my table! Just weird people no one likes that other people want dead so that they can take their property. More seriously, making a new Warlock type was a terrible decision, much like when they made Nagas their own type instead of just calling making them Snakes. Warlocks are doubly annoying because A) it rips cards out of a popular tribe and B) people have been asking for Witch tribal, not Warlock tribal. Which reminds me, I have to make one tweak... Brunhilda, Wicked Witch - Legendary Creature - Human Witch Flying, Prowess Warlocks and Wizards you control are Witches. Witchcraft - , discard a card: Target creature becomes a blue Frog with base power and toughness 0/1 and loses all other abilities until end of turn. Activate this ability only if you control three or more Witches. 2/2
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Post by arthurxiv on Sept 9, 2019 7:16:27 GMT
More seriously, making a new Warlock type was a terrible decisio I'm more disappointed with their mardu Knights tbh. For me, Knights are all colors, and especially bant since Ravnica and Alara. But also these Knights don't have faerie tale arts in my opinion. I'd have prefered if they made some Shadowmoor-style Knights.
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Post by arthurxiv on Sept 9, 2019 7:28:31 GMT
people have been asking for Witch tribal, not Warlock tribal. True. They also could have developped Gwyllions and Hags (and Noggles, Duergars, Pucas, Trowes...). (I don't ask for exactly SHM, i don't ask for the main Faeries, Treefolks, Elementals, Merfolks tribes, but they should develop these other mini tribes that perfectly fit faerie tales.)
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Post by Lady Mapi on Sept 17, 2019 1:26:04 GMT
Lord of Stories Creature - Faerie Noble Flying ~ has +1/+1 for each creature card you own who is on an adventure. 2/2
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Post by arthurxiv on Sept 17, 2019 7:14:27 GMT
Lord of Stories Creature - Faerie Noble Flying ~ has +1/+1 for each creature card you own who is on an adventure. 2/2 Considering Spellgorger Weird, you could even have Lord of Stories be common rarity, but uncommon is fine since it's a new mechanic. For the wording i'd put "~ gets +1/+1 for each card on an Adventure you own.", or (There's a higher probability that WOTC words it like this but it's flavorly disappointing.) "~ gets +1/+1 for each exiled card you own that has an Adventure.". It's a very nice idea, we don't often get to play cards that lose power during lategame.
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Post by sdfkjgh on Sept 18, 2019 14:41:40 GMT
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Post by sdfkjgh on Sept 18, 2019 14:43:47 GMT
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Post by arthurxiv on Sept 18, 2019 15:27:05 GMT
You created a multifuction guy that turns some ok spells into their cantrip version (even better than that in fact). I think this is mythic rarity.
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Post by sdfkjgh on Sept 18, 2019 16:16:56 GMT
Inspired by Nox, or How to Make Stone Rain Fair:
Ruinous Petrichor Sorcery Choose one— • Destroy target basic land if its controller controls three or more other lands. • Destroy target nonbasic land if its controller controls a basic land.
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Post by Daij_Djan on Sept 19, 2019 13:59:49 GMT
I just tried it out and it works just fine for me. Do you continue to have any issues with it?
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