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Post by Lady Mapi on Jul 4, 2019 4:16:47 GMT
Cemetery Groundskeeper is more likely to work than Promised Champions, if only because some precedent has been set by Skullbriar, the Walking Grave. Do you have that backwards? Because Promised Champions is the one involving counters. Hmm... Tomb Lord - Creature - Plant Zombie Creature cards in your graveyard have +1/+1. Scavenge 2/2 That kind of thing really feels like it should work. It feels weird and niche, but... Juryrig Engineer - Creature - Human Artificer Whenever Juryrig Engineer crews a Vehicle, you may attach an Equipment you control to that Vehicle. 3/1 Necrotic Hydropon - Creature - Plant Zombie Necrotic Hydropon cannot attack or block. Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on that creature and a -1/-1 counter on a creature you control. 5/5 The Hydropon is totally not broken, you guys.
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Post by sdfkjgh on Jul 4, 2019 5:05:04 GMT
Cemetery Groundskeeper is more likely to work than Promised Champions, if only because some precedent has been set by Skullbriar, the Walking Grave. Do you have that backwards? Because Promised Champions is the one involving counters. Hmm... Tomb Lord - Creature - Plant Zombie Creature cards in your graveyard have +1/+1. Scavenge 2/2 That kind of thing really feels like it should work. It feels weird and niche, but... Juryrig Engineer - Creature - Human Artificer Whenever Juryrig Engineer crews a Vehicle, you may attach an Equipment you control to that Vehicle. 3/1 Necrotic Hydropon - Creature - Plant Zombie Necrotic Hydropon cannot attack or block. Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on that creature and a -1/-1 counter on a creature you control. 5/5 The Hydropon is totally not broken, you guys. Directly inspired by your Hydropon:
Antimatter Incursion Tribal Instant--Eldrazi Until end of turn, for each creature, that creature gets +2/+2 for each -1/-1 counter on it. Until end of turn, for each creature, that creature gets -2/-2 for each +1/+1 counter on it. ----------------------------------------------------------------------------------------------------- "Mr. Beleren, I don't feel so good..."
Also, Tomb Lord looks like it should read: "As long as Tomb Lord is on the battlefield or in your graveyard, creature cards in your graveyard get +1/+1."
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Post by gateways7 on Jul 5, 2019 2:38:56 GMT
Insanity's Hold Enchantment Whenever a player discards a card, creatures that player controls get +1/-1 until the end of turn. "Pain is an excellent motivator. It's also an easy way to die." - Thalli Ador of Rix MaadiOne Last Moment Enchantment If you would sacrifice a creature, if it doesn't have any time counters on it, instead put a time counter on it and it gains vanishing. Otherwise, sacrifice it. (At the beginning of your upkeep, remove a time counter from a creature with vanishing. When the last is removed, sacrifice it.)Kindly Gardener Creature - Human Druid Whenever a land enters the battlefield under your control, sow. (To sow, create a green Seed enchantment token with "2, Sacrifice this enchantment: Target creature gets +2/+2 until the end of turn.")Whenever you sacrifice a Seed token, look the top card of your library. If it's a land card, you may reveal it and put it into your hand. Life begets life.
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Post by sdfkjgh on Jul 5, 2019 4:07:14 GMT
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Post by Lady Mapi on Jul 6, 2019 4:02:01 GMT
Generous Gnarlroot - Creature - Treefolk Shaman Reach Whenever a creature enters the battlefield, put a +1/+1 counter on it. Whenever a creature attacks you, you gain 2 life for each counter on it. 2/5
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Post by gateways7 on Jul 7, 2019 4:31:00 GMT
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Post by Tesagk on Jul 7, 2019 15:24:15 GMT
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Post by sdfkjgh on Jul 9, 2019 14:04:46 GMT
Had an idea for a card based on the Collatz conjecture, but I need some help with the wording and mana cost. What I want it to do is target player draws X cards. If X is odd, that player has something happen to them based on 3X+1 (mebbe loses that much life?), then repeat this process with X=that new 3X+1 number until X=1. If X is even, that player has something happen to them based on X/2 (mebbe gains that much life?), then repeat this process with X=that new X/2 number until X=1.
EDIT: Here's the Collatz for Belphegor's prime.
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Post by Tesagk on Jul 9, 2019 14:37:16 GMT
Had an idea for a card based on the Collatz conjecture, but I need some help with the wording and mana cost. What I want it to do is target player draws X cards. If X is odd, that player has something happen to them based on 3X+1 (mebbe loses that much life?), then repeat this process with X=that new 3X+1 number until X=1. If X is even, that player has something happen to them based on X/2 (mebbe gains that much life?), then repeat this process with X=that new X/2 number until X=1.
EDIT: Here's the Collatz for Belphegor's prime. Do you have a rough draft of the text?
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Post by gluestick248 on Jul 9, 2019 20:48:13 GMT
sdfkjgh does this help? Ztalloc, Mathematician Legendary Creature — Human Wizard When Ztalloc enters the battlefield, each player whose life total is even loses half their life, and each play whose life total is odd triples their life total and gains 1 life. Repeat this process X times. 2/2
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Post by Lady Mapi on Jul 9, 2019 22:59:10 GMT
Collatz Growth - Sorcery - Target creature's base and power and toughness become 1/1 until end of turn. Seriously though, we know for a fact that it will terminate in a finite number of steps for any number up to 5e18. Let's just cut out the middleman, OK?---
Have a few unrelated cards: Glass-Eyed Painter - Artifact Creature - Scarecrow Protection from Color Words (This can't be blocked, targeted, dealt damage, or enchanted by anything that references a color word.)1/3 Fearless Cavalier - Creature - Human Knight Vigilance Fearless Cavalier can block any number of creatures with menace. There is nothing like a trusty comrade at your side.2/2 Wily Hauntsmith - Creature - Spirit Rogue Whenever Wily Hauntsmith deals combat damage to a player, you may cast a copy of any card haunting it without paying its mana cost. 1/1
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Post by gateways7 on Jul 9, 2019 23:59:17 GMT
Godclasher Creature - Human Warrior As long as Godclasher is blocking or being blocked by a creature with indestructible, it has indestructible. How can the divine fight when they aren't believed?2/1 Compleation Enchantment If you would lose the game due to having ten or more poison counters, you win the game instead. "It is done."
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Post by sdfkjgh on Jul 10, 2019 15:37:36 GMT
Had an idea for a card based on the Collatz conjecture, but I need some help with the wording and mana cost. What I want it to do is target player draws X cards. If X is odd, that player has something happen to them based on 3X+1 (mebbe loses that much life?), then repeat this process with X=that new 3X+1 number until X=1. If X is even, that player has something happen to them based on X/2 (mebbe gains that much life?), then repeat this process with X=that new X/2 number until X=1.
EDIT: Here's the Collatz for Belphegor's prime. Do you have a rough draft of the text? That is the rough draft of the text.
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Post by sdfkjgh on Jul 16, 2019 0:33:56 GMT
Quicksilver Glamer Tribal Instant--Shapeshifter Changeling (This card is every creature type at all times.) Choose target nonlegendary creature. Each creature entering the battlefield this turn enters as a copy of the chosen creature until end of turn.
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Post by sdfkjgh on Jul 17, 2019 18:14:23 GMT
Inspired by Mammoth Spider, and the serial escalation of the game:
Goliath Drake-Eater Creature--Spider Reach, protection from Drakes Whenever a creature with flying dealt damage by Goliath Drake-Eater this turn dies, put a +1/+1 counter on Goliath Drake-Eater and you gain life equal to that creature’s toughness. 4/6
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Jul 18, 2019 16:57:19 GMT
Bleak Minister Creature - Human Advisor Lifelink, menace Overbearing (When this creature enters the battlefield, creatures your opponents control with power less than it can't attack or block until the beginning of your next turn.)3/2 Random mechanic idea.
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Post by sdfkjgh on Jul 20, 2019 0:34:19 GMT
Couple of ideas:
Everwatcher Creature--Eye Beast Vigilance Everwatcher can't be tapped. 5/5
Circu, Secretkeeper Legendary Creature--Human Wizard Flash Whenever a player reveals a card, that player exiles a card from their hand face down. If they can’t, they exile the top two cards of their library face down. {Dimir watermark} 2/3
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Post by sdfkjgh on Jul 31, 2019 2:21:31 GMT
Spellwild Opal Artifact Spells you cast cost less to cast. : Add one mana of any type. When you cast your fifth spell this turn, create a token that’s a copy of Spellwild Opal.
EDIT: Thanks to FLAREdirector for the templating correction.
Spellwild Opal
Artifact
Spells you cast cost less to cast. : Add one mana of any type. Whenever you cast your fifth spell in a turn, create a token that’s a copy of Spellwild Opal.
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Post by FLAREdirector on Jul 31, 2019 3:32:05 GMT
sdfkjgh Couple of minor formatting things: Mana has colors, not types. Also, as indicated by Vance's Blasting Cannons, the third ability should read "When you cast your fifth spell in a turn, create a token that's a copy of ~".
Anyway, I like RW Angels! Gimme more of those!!
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Post by sdfkjgh on Jul 31, 2019 8:32:48 GMT
FLAREdirector: Mana absolutely does have types. is a type of mana. But you are right about the other thing. Fixing it now.
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Post by burntsquirrelman on Aug 1, 2019 4:53:05 GMT
While mana does indeed have types and is a type of mana, no card has ever allowed a player to " : Add one mana of any type" The only time a card refers to mana types is when it is producing an additional mana of the type something produced, or is adding mana that another permanent could produce. So, besides being an entirely broken card due to it multiplying to absurd degrees, it is also unique in that it's the first to produce "mana of any type". Nifty. I like the idea and it has plenty of merit. It's just really really absurdly powerful.
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Post by FLAREdirector on Aug 4, 2019 3:15:18 GMT
I wanted to make a legendary mythic and a nonlegendary rare that go well together, the same way ones from WAR and especially C19 do. Also I like playing En-Bant-Ments, but For Tribal Reasons I don't necessarily want to use Tuvasa the Sunlit. Shoutout to @mako for encouraging me to name her the Alabaster Master.
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Post by Flo00 on Aug 4, 2019 5:25:54 GMT
Gotcha! Enchantment As Gotcha! enters the battlefield, choose a word with four or more letters. If a card would be put into your graveyard, exile it instead. Gotcha - Whenever an opponent says the chosen word, you may return target card from your graveyard to you hand. When you have no cards in your graveyard, exile Gotcha! and put the other exiled cards into your graveyard. Return to the Portal Enchantment Players can activate abilities with in their cost only during their precombat main phase. Spells can only be cast during their controller’s main phase unless that spell says otherwise. Creatures can’t block, only intercept.
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Post by sdfkjgh on Aug 8, 2019 18:10:00 GMT
Egalitarianism Enchantment Flash If you would create a legendary token, create a nonlegendary version of that token instead.
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Post by sdfkjgh on Aug 9, 2019 17:44:20 GMT
Trying out a new keyword ability:
Benevolent Chaplain Creature--Cat Cleric Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) Creatures you control get +1/+1. 2/2
Ethereal Warhammer Artifact--Equipment Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) When Ethereal Warhammer enters the battlefield, if it’s a token, you may attach it to a creature of your choice. Equipped creature gets +1/+1 for each Spirit permanent you control and has flying, trample, and essence. Equip—Pay for each Spirit permanent you control.
Cutfeeder Creature--Vampire Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) At the beginning of each end step, target player loses 1 life. 2/3
Yoktûl Ritualist Creature--Saproling Shaman Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) At the beginning of each opponent’s precombat main phase, add . 3/2
Merfolk Staturist Creature--Merfolk Wizard Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) , Sacrifice a creature with X power: Target creature gets -X/-0 until your next turn’s end step. 3/3
Delaying Bubble Legendary Enchantment Flash Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) Creatures and tokens your opponents control enter the battlefield tapped and don’t untap during their controller’s next untap step. Creatures and tokens entering the battlefield under your opponents’ control don’t cause abilities to trigger. As long as Delaying Bubble is a token, tapped creatures and tokens your opponents control have no abilities.
EDIT: 2:01p, 6/27/24
It seems WotC have made something similar.
2:02p, 6/27/24
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Aug 9, 2019 18:15:46 GMT
Trying out a new keyword ability:
Benevolent Chaplain Creature--Cat Cleric Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) Creatures you control get +1/+1. 2/2 Firstly, I think you just refer to permanents, not creatures. I don’t think other permanents die, per se. Secondly, I think there’s a more concise way to do this. Also not sure why it needs to keep the creature types unless it comes in a heavy tribal themed set. Maybe something like: “Essence (Whenever this permanent goes the the graveyard from the battlefield, create a token that’s a copy of it, except it’s an Enchantment Spirit instead of its other types, and loses this ability.)” Maybe tweak a little to fit your needs? That’s just my take on it. I suppose you could add back in the other subtypes from this point, but I feel like at that point it just gets a little wordy.
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inferno390
3/3 Beast
Posts: 197
Favorite Card: Kwende, Pride of Femeref
Favorite Set: Dominaria
Color Alignment: White, Red
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Post by inferno390 on Aug 9, 2019 18:16:38 GMT
Trying out a new keyword ability:
Benevolent Chaplain Creature--Cat Cleric Essence (When this permanent dies, create a noncreature tribal enchantment token that’s a copy of it, except it’s a Spirit in addition to its other types, and it doesn’t have essence.) Creatures you control get +1/+1. 2/2 Firstly, I think you just refer to creatures dying, not permanents. I don’t think other permanents die, per se. Secondly, I think there’s a more concise way to do this. Also not sure why it needs to keep the creature types unless it comes in a heavy tribal themed set. Maybe something like: “Essence (Whenever this permanent goes the the graveyard from the battlefield, create a token that’s a copy of it, except it’s an Enchantment Spirit instead of its other types, and loses this ability.)” Maybe tweak a little to fit your needs? That’s just my take on it. I suppose you could add back in the other subtypes from this point, but I feel like at that point it just gets a little wordy.
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Post by sdfkjgh on Aug 14, 2019 21:21:54 GMT
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Post by sdfkjgh on Aug 17, 2019 8:11:47 GMT
Cradle of Power Land Shroud , : Add . Spend only mana produced by nonland creatures or planeswalkers to activate this ability.
Who wants a Divination variant?
Learn from the Future Sorcery Scry 1, then draw two cards. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
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Post by sdfkjgh on Aug 20, 2019 7:27:40 GMT
This Un- card was inspired by today's Making Magic column, specifically this passage: "There are people who experience the game and/or express their feelings for the game through podcasts and videos and blogs and articles.":
Casting Pod Artifact , : Create a tapped colorless */* Construct artifact creature token with “This creature’s power and toughness are each equal to the number of podcasts you’ve published on Magic and Magic-related topics.” Activate this ability only as a sorcery.
Speaking of that Making Magic column, this was inspired by Drive to Work #664: Milling:
Lazav's Orders Instant Return target nonland permanent to its owner’s hand. That player discards a card at random, then puts the top X cards of their library into their graveyard, where X is the converted mana cost of the permanent returned this way.
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