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Post by Lady Mapi on Jun 21, 2019 18:09:06 GMT
Lady Mapi : Turn 1: Swamp, Sol Ring, Talisman of Who Cares Turn 2: Forest, Choking GrowthYes, I play commander. No, this isn't unrealistic at all. You're spilling our secrets, Flo00. That being said... Choking Growth - Enchantment - Whenever a player plays a land, each other player discards a card. There. Much saner, and it won't turn the game into "hope you topdeck removal".
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Post by sdfkjgh on Jun 21, 2019 21:58:33 GMT
If anyone can come up with a more elegant template, please don't hesitate to tell me. This was inspired by Cloudkin Seer & Faerie Seer, and thoughts about how drawing a card and scry 2 are roughly about equal in terms of power/desirability:
Lesser Chronomancy Instant Choose two. You may choose the same mode more than once, but this spell costs more to cast if you choose two different modes— • You may have target player scry 2. • Target player draws a card.
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Post by Lady Mapi on Jun 21, 2019 22:27:40 GMT
If anyone can come up with a more elegant template, please don't hesitate to tell me. This was inspired by Cloudkin Seer & Faerie Seer, and thoughts about how drawing a card and scry 2 are roughly about equal in terms of power/desirability:
Lesser Chronomancy Instant Choose two. You may choose the same mode more than once, but this spell costs more to cast if you choose two different modes— • You may have target player scry 2. • Target player draws a card. Why are you charging extra for mixing modes? Though that does inspire something... Visions of Caution - Instant Scry X, where X is a number between 0 and 3. Then draw two cards and put X cards from your hand onto the top of your library.
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Post by Lady Mapi on Jun 22, 2019 3:03:49 GMT
On an unrelated note... Weaver of Fancies - Creature - Elf Shaman : Target Aura you control becomes a 1/1 Enchantment Creature instead of its other types. Change its text by replacing each instance of "enchanted creature" with its name. (This effect lasts indefinitely). 2/2 That's probably the simplest way to word that effect. It'd work roughly like... Aether Tunnel - Enchantment Creature Enchant creature (I'm reasonably sure this would just do nothing.)Aether Tunnel can't be blocked. 2/1 --- EDIT:Loambones Shambler - Creature - Plant Zombie Basic landcycling Unearth 3/3 It's a Viscera Dragger, except it fetches lands instead of drawing.
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Post by sdfkjgh on Jun 23, 2019 22:46:08 GMT
Inspired by this errata for Pharika, God of Affliction: If a God is dealt damage, then stops being a creature, then becomes a creature again later in the same turn, the damage will still be marked on it. This is also true for any effects that were affecting the God when it was originally a creature. (Note that in most cases, the damage marked on the God won’t matter because it has indestructible.):
Keloid Hydra Creature--Hydra Trample, indestructible Whenever damage is removed from Keloid Hydra, put that many +1/+1 counters on it. 0/3
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Jun 24, 2019 11:58:54 GMT
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Post by Daij_Djan on Jun 24, 2019 12:16:54 GMT
@ Lady Mapi: How would Weaver of Fancies work with Auras not enchanting creatures? Also I think the concept while interesting is a bit too weird for a non-rare card..
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Post by Lady Mapi on Jun 24, 2019 13:21:10 GMT
@ Lady Mapi : How would Weaver of Fancies work with Auras not enchanting creatures? Also I think the concept while interesting is a bit too weird for a non-rare card.. They'd be a 1/1 without any useful abilities - it'd be nice if that wasn't the case, though. Not sure how to fix that.
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Post by sdfkjgh on Jun 25, 2019 1:54:58 GMT
So, I heard that Simic/Sultai Ninjas needed an enabler:
Invigorator Beetle Creature--Insect When Invigorator Beetle leaves the battlefield, you may have target creature get +3/+3 until end of turn. 1/1
This is also great in complex combats, i.e. ones that involve the first strike combat damage step.
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Post by Lady Mapi on Jun 25, 2019 15:13:00 GMT
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Post by gateways7 on Jun 25, 2019 16:56:54 GMT
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Post by burntsquirrelman on Jun 25, 2019 17:34:27 GMT
I had worked on a spell ninjutsu effect, but instead of returning an unblocked creature, it was entirely spell focused.
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Post by Lady Mapi on Jun 25, 2019 17:34:35 GMT
Void Burst - Sorcery - Destroy all creatures. Spellswa mp (If an instant or sorcery spell you control would resolve, you may reveal this card and pay its Spellswap cost. If you do, return that spell to your hand, put this card onto the stack, then resolve it.) . --- Hmm... Lord of the Mausoleum - Creature - Human Wizard If you would sacrifice a creature, you may exile a creature card from your graveyard instead. "Corpses are a bunch of lazy freeloaders - might as well put them to work."2/2 This won't work on costs, but stuff like Fleshbag Marauder or Smallpox? EDIT: That being said, I think your implementation of Spell Ninjitsu is probably the best, gateways7. You would have to balance it for the fact that you're wrecking your own board state, though.
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Post by gateways7 on Jun 25, 2019 17:51:59 GMT
Void Burst - " style="max-width:100%;"] " style="max-width:100%;"] Sorcery - " Destroy all creatures. Spellswa mp (If an instant or sorcery spell you control would resolve, you may reveal this card and pay its Spellswap cost. If you do, return that spell to your hand, put this card onto the stack, then resolve it.) This has probably been done, but spell ninjutsu? Infiltrator's Insight Sorcery " Draw two cards. Spell ninjutsu " style="max-width:100%;"] (" style="max-width:100%;"], Return an unblocked attacker you control to hand: You may cast this spell without paying its mana cost.)Information is much more valuable than a thrown punch.. --- Hmm... Lord of the Mausoleum - " style="max-width:100%;"] " style="max-width:100%;"] Creature - Human Wizard If you would sacrifice a creature, you may exile a creature card from your graveyard instead. "Corpses are a bunch of lazy freeloaders - might as well put them to work."2/2 This won't work on costs, but stuff like Fleshbag Marauder or Smallpox? EDIT: That being said, I think your implementation of Spell Ninjitsu is probably the best, gateways7. You would have to balance it for the fact that you're wrecking your own board state, though. I meant to credit you for the idea, but forgot. Sorry!
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Post by Lady Mapi on Jun 25, 2019 18:14:48 GMT
gateways7: It's such an obvious idea that I can't take any credit.
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Post by sdfkjgh on Jun 25, 2019 19:58:44 GMT
Armored Cobra Creature--Snake Soldier Landfall—Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on target creature. ----------------------------------- Its scales have protected thousands of combatants. 2/3
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Post by gateways7 on Jun 25, 2019 22:45:18 GMT
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Jun 27, 2019 5:09:07 GMT
Sly Rogue Creature - Human Rogue Menace Weaken (Creatures blocking this creature get -1/-0 until end of turn.)2/1 Experimenting with a possible UB cross-mechanic.
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Post by sdfkjgh on Jun 27, 2019 21:59:22 GMT
Overclock Enchantment--Aura Enchant creature Flash Overclock enters the battlefield with X effort counters on it. Whenever Overclock becomes attached to a creature, that creature gets +2/+2 until end of turn for each effort counter on Overclock. Enchanted creature gets -1/-1 for each effort counter on Overclock.
That whole thing about chimpanzees and other comparable apes and monkeys being stronger than humans? It's not true. What is true is that they more readily overexert themselves than we do, redlining already existing muscle strength. Mebbe Redline would be a better name for this, as overclocking is usually a mechanical representation of the same effect. What do you all think?
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Post by Flo00 on Jun 29, 2019 3:00:26 GMT
sdfkjgh what makes Overklock kind of not that good is that you can't pay more than the creature's touthness or Overklock kills it before the buff trigger resolves. Completely unrelated: Tsrathos, Salesmage Legendary Planeswalker - Tsrathos As you activate Tsrathos Salesmage's loyalty abilities, you may open a sealed Magic booster pack and exile the cards face down with a sale counter on them. You may look at them as long as they remain exiled. : You may reveal a land card you own with a sale counter on it in exile and put it into your hand. : You may cast an instant or sorcery card with converted mana cost X or less with a sale counter on it from exile. : You may put up to two permanent cards with sale counters on them from exile onto the battlefield. I'm not sure about the . Would geting three permanents be too much?
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Post by sdfkjgh on Jun 29, 2019 19:12:21 GMT
Flo00: That's only if you want to use it as a benefit for your creatures. You could also use it as a removal spell for an opponent's creature.
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Post by sdfkjgh on Jun 29, 2019 20:05:11 GMT
Agelykon, the Wandering Den Legendary Creature--Elemental Wolf Spirit Trample Agelykon, The Wandering Den enters the battlefield with a +1/+1 counter on it for every two mana spent to cast it. At the beginning of your end step, create a 2/2 green Wolf Spirit creature token for each +1/+1 counter on Agelykon, The Wandering Den. Tap and sacrifice X non-Spirit Wolves that are untapped: Monstrosity X (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.) Activate this ability only if Agelykon, The Wandering Den hasn’t entered the battlefield since your last turn ended. 0/0
A Communal Ability is one that can be activated by any player:
Can of Sealed Evil Legendary Artifact Hexproof Can of Sealed Evil can’t be sacrificed. Whenever another creature leaves the battlefield, put an influence counter on Can of Sealed Evil. If Can of Sealed Evil would leaves the battlefield, transform it instead. When there are no creatures on the battlefield, if Can of Sealed Evil has any influence counters on it, transform it. Communal Ability—: Destroy target creature. This ability costs less to activate for each influence counter on Can of Sealed Evil. If no mana was spent to activate this ability, exile that creature instead. ------------------------------------------------------------ The Devourer in the Void Legendary Creature--Demon Horror Flying, first strike, trample, haste The Devourer in the Void can’t be sacrificed. The Devourer in the Void gets +1/+1 for each influence counter on it. If The Devourer in the Void would leaves the battlefield, put an influence counter on it instead. Whenever another creature leaves the battlefield, put an influence counter on The Devourer in the Void. 1/1
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Vunik
2/2 Zombie
Maybe trying to kill an immortal mage wasn't the best plan . . .
Posts: 110
Color Alignment: White, Blue, Black
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Post by Vunik on Jun 30, 2019 0:08:50 GMT
A cycle for an upcoming set of mine. Ward of Light Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, prevent all damage that would be dealt by enchanted creature this turn. Ward of Void Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, return enchanted creature to its owner's hand. Ward of Decay Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, enchanted creature gets -3/-3 until end of turn. Ward of Anger Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, gain control of enchanted creature until the end of your next turn. Ward of Fog Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, prevent all combat damage that would be dealt this turn.
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Post by Lady Mapi on Jun 30, 2019 16:28:18 GMT
A cycle for an upcoming set of mine. Ward of Light Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, prevent all damage that would be dealt by enchanted creature this turn. Ward of Void Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, return enchanted creature to its owner's hand. Ward of Decay Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, enchanted creature gets -3/-3 until end of turn. Ward of Anger Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, gain control of enchanted creature until the end of your next turn. Ward of Fog Enchantment - Aura Enchant creature Whenever enchanted creature attacks, you may sacrifice CARDNAME. If you do, prevent all combat damage that would be dealt this turn. I rather like this cycle. I could see playing a couple of these. --- Stunned by Glory - Enchantment - Enchant creature Enchanted creature cannot attack or block. Exalted (Whenever a creature you control attacks alone, it gets +1/+1. )
Angel of Dead Light - Creature - Angel Zombie Flying, first strike Whenever a creature card leaves your graveyard, you may exile target creature and return it to the battlefield tapped under its owner's control. Unearth - 3/3
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Post by gateways7 on Jul 1, 2019 16:41:53 GMT
Decoy Blade Artifact - Equipment Equip Equipped creature gets +1/+1 and has deathtouch. If you would return equipped creature to your hand to pay the cost of a ninjitsu ability, you may return Decoy Blade to your hand instead.
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Post by burntsquirrelman on Jul 1, 2019 19:04:25 GMT
Thoughts on this?
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Post by Lady Mapi on Jul 3, 2019 7:49:16 GMT
Bokkan Talespinner - Legendary Creature - Orc Shaman Whenever Bokkan Talespinner attacks, you may remove all time counters from a card you control in exile. If it was a creature card, it enters the battlefield tapped and attacking. 3/3 Promised Champions - Enchantment Play with your hand revealed. Whenever you cast an enchantment spell, put a +1/+1 counter on each creature card in your hand. Counters remain on creature cards when you cast them. Yeah, that probably doesn't work, but I like the idea.
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Post by sdfkjgh on Jul 3, 2019 15:16:34 GMT
Promised Champions - Enchantment Play with your hand revealed. Whenever you cast an enchantment spell, put a +1/+1 counter on each creature card in your hand. Counters remain on creature cards when you cast them. Yeah, that probably doesn't work, but I like the idea. If yours doesn't work outside of Un- sets, then mine prolly doesn't either:
Cemetery Groundskeeper Creature--Human Worker Each creature card in a graveyard gets -3/-3. When a creature card in a graveyard’s toughness becomes 0 or less, exile that card. 3/3
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Post by burntsquirrelman on Jul 3, 2019 16:27:43 GMT
Cemetery Groundskeeper is more likely to work than Promised Champions, if only because some precedent has been set by Skullbriar, the Walking Grave.
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Post by sdfkjgh on Jul 3, 2019 17:12:40 GMT
From today's Rules Update Bulletin:
702.41a
Look at all those modes blissfully entwined. Previously, the entwine keyword was confined to "choose one" becoming "choose all," but Kaya's Guile got out there searching for higher goals, and now entwine can go sky high and let you "choose all" no matter how many modes you were supposed to choose.
Greater Prismatic Boon Instant Choose two plus X. You may choose the same mode more than once. • Exile target artifact or enchantment. • Target player exiles the top six cards of their library. • Each opponent loses 3 life and you gain 3 life. • Greater Prismatic Boon deals 3 damage to target creature or planeswalker. • You create a 3/3 green Beast creature token.
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