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Post by Flo00 on Jan 12, 2019 9:22:41 GMT
Lady Mapi: Is it on purpose that the Spellshape Miscreant can be played in any color? Maybe allow the activation only if you have a Mountain? I like the way you use Cipher in Demanding Growth.
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Post by Lady Mapi on Jan 13, 2019 0:14:14 GMT
Flo00: I decided to go for requiring the spell to be Red instead. As for Demanding Growth... Cipher feels like it could easily be a Green mechanic, given how much it cares about having critters and having those critters connect. For example: Strength in Hunger - Sorcery Put a +1/+1 counter on target creature you control. Then you may have it fight target creature you don't control. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
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Post by sdfkjgh on Jan 13, 2019 23:21:02 GMT
Trained Frostbeast Creature--Elemental Hound Beast Vigilance Whenever Trained Frostbeast attacks, you may tap target creature. If you do, that creature doesn’t untap during its controller’s next untap step, and its activated abilities can’t be activated until it untaps. -------------------------------------- These dogs teach you to heel! 3/3
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Post by Lady Mapi on Jan 17, 2019 4:38:26 GMT
Lord of the Maw - Legendary Creature - Spirit Devour 1 When Lord of the Maw enters the battlefield, you may exile any number of creature cards from your graveyard or hand. If you do, put that many +1/+1 counters on it. 3/3 Because why just eat the present when you can eat the past and future as well?
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Post by sdfkjgh on Jan 17, 2019 7:27:43 GMT
Lady Mapi: That's kinda similar to this card I designed a while back:
Consuming Mass Creature--Zombie Ooze Delve Trample Devour 1 Consuming Mass enters the battlefield with an additional +1/+1 counter on it for each creature card exiled from your graveyard to cast it. When Consuming Mass enters the battlefield, create X 2/2 black Zombie creature tokens, where X is the number of creature cards exiled from your graveyard to cast Consuming Mass plus the number of creatures Consuming Mass devoured. 0/0
It's the Hungriest Heifer:
Metastrength Feeder Creature--Cow Boar Bear Beast Trample At the beginning of your upkeep, choose a permanent or player. You may remove a non-poison counter from that permanent or player. If you do, put a +1/+1 counter on Metastrength Feeder. {Simic watermark} 4/4
See Hungry Hungry Heifer.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Jan 20, 2019 6:11:41 GMT
I had an idea for fair land destruction, but need to know if this is a color pie bend or break. Orcish Pilgrims Creature - Orc When ~ enters the battlefield, exile target land an opponent controls until ~ leaves the battlefield. 2/2
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Post by Daij_Djan on Jan 20, 2019 10:52:28 GMT
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Post by kefke on Jan 20, 2019 12:44:22 GMT
I actually like the idea of temporary land destruction. The biggest problem with regular destruction is it's kind of a problem with only a very small number of solutions. More or less just play ramp, or play counterspells. And it can have a heavier impact than losing just about any other kind of permanent. You only get one land per turn (barring ramp) and it's needed to play anything else. So to me anything that offers players a way gain back that lost tempo is going to inherently be a lot more tolerable to play against than just "Oops, did you need that?"
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Post by sdfkjgh on Jan 21, 2019 6:01:03 GMT
Just got back from the RNA prerelease, and I had this idea during deckbuilding of the first event:
Well of Inspiration Enchantment Whenever a player would draw a card, instead put an idea counter on Well of Inspiration and that player draws a card for each idea counter on Well of Inspiration.
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Post by Lady Mapi on Jan 21, 2019 12:25:25 GMT
Conqueror Brute - Creature - Ogre Warrior When Brute Conqueror enters the battlefield, gain control of target land until Brute Conqueror leaves the battlefield. His reach only extends as far as his own life.3/3
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Post by sdfkjgh on Jan 23, 2019 7:20:44 GMT
Inpired by Thriss, Nantuko Primus, one of the first few s I ever opened:
Pyrrus, the Raging Heart Legendary Creature--Elemental Warrior Haste : Pyrrus, the Raging Heart deals 5 damage to any target. Activate this ability only once per turn. 3/6
Inspired by Grip of Chaos, combine them for even MOAR chaotic funtimes!
Thieves' Paradise Enchantment Whenever a player casts a spell, a random player gains control of that spell. That player may choose new targets for that spell.
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Post by Lady Mapi on Jan 24, 2019 9:30:30 GMT
Mistress of Secrets - Creature - Human Wizard Instant and sorcery spells you control are Arcane in addition to their other types. 2/2 Kamigawa enabler hype!
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Post by sdfkjgh on Jan 24, 2019 17:20:11 GMT
Ever wanted to combine scry & surveil? Now you can:
Probing Meditation Instant Reveal cards from the top of your library until you reveal three nonland cards. Put one of the cards revealed this way into your hand, then put any number of those cards on top of your library in any order, any number of them on the bottom of your library in any order, and any number of them into your graveyard.
Ever wish Elves was even more insane?
Intellectual Pursuits Enchantment If Intellectual Pursuits is in your opening hand, you may cast it as though it had flash by putting three other cards from your hand on the bottom of your library in a random order rather than pay this spell’s mana cost. Whenever an activated ability of a creature you control is activated, you may draw a card.
There's Nevermore, and then there's Nevermore:
Talent Prohibition When Talent Prohibition enters the battlefield, choose the name of another permanent card other than a basic land. Permanents and cards with the chosen name have no abilities and can’t have or gain abilities. -------------------- “By order #13524.32-jhb of the Azorius Senate, the following actions are hereby forbidden...” {Azorius watermark}
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Post by Lady Mapi on Jan 25, 2019 7:01:22 GMT
Benign Lordling - Creature - Human Advisor Tribute 2 Whenever an opponent puts one or more +1/+1 counters on a creature you control, they may draw a card. "Is it so wrong to know your place?"2/2
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Post by kefke on Jan 25, 2019 22:10:54 GMT
It's tough to think up something blue/green. And it's even tougher to think up a sorcery, that's also 1 cmc, and also rare. Sorry, melono. I'm not picking on you, I swear. I just have a bad habit of wanting to do what other people think is difficult/impossible. When I think blue/green, merfolk are one of the first things to come to mind. I think an anglerfish works well. The theming works to give you lure, a traditional green ability that also fits into blue's philosophy of making other creatures unblockable. Like green is wont to do, lure can enable alpha strikes, but you can use the threat of that to play some old fashioned blue mind games. So, I compared a few CMC 1 rares and came up with something. It's fragile, but both blue and green have a fair number of tricks to save an attacking creature. I guess it's not a sorcery, but nobody's perfect, and I didn't want to step on the contest.
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Post by Flo00 on Jan 26, 2019 6:45:13 GMT
Mantle of Fire Enchantment - Aura Enchant creature Whenever enchanted creature blocks or is blocked, Mantle of Fire deals 2 damage to enchanted creature and each creature blocking or blocked by it. : Enchanted creature gets +2/+0 until end of turn and Mantle of Fire deals 1 damage to it. It’s hard to catch someone who is on fire.Based on this.
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Post by melono on Jan 26, 2019 17:38:54 GMT
kefke Oh don't worry on picking on me, I'm used to it I actually also thought of merfolk when I was thinking of a card to make. It was sort of like this: Rise From The Deep Sorcery Create two 1/1 blue and green Merfolk creature tokens. Then, if you have less than four Merfolk under your control, you lose 1 life for each Merfolk you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)But it didn't really feel all that blue/green. More just green. My current entry I'm not 100% about either, but I found this one lesser compared to it. I didn't think of implementing something dodgy though. I was more thinking along anti-flying and flying love that the two colors have.
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Post by Xenagos on Jan 26, 2019 18:05:53 GMT
Here's a test of a new mechanic I'm considering: Flying When ~ becomes the sovereign, exile target creature for as long as ~ remains the sovereign. 4/4
I worded Sovereignty reminder text that way because I didn't want to say "with the greatest number or tied for the greatest" - so there's only one sovereign at any given time.
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Post by sdfkjgh on Jan 27, 2019 0:37:50 GMT
I worded Sovereignty reminder text that way because I didn't want to say "with the greatest number or tied for the greatest" - so there's only one sovereign at any given time.
Yeah, 'cause otherwise, you get some really weird shit going on. I kinda like your mechanic, gives the players a nice subgame.
Unrelated, but I'm finally getting around to him:
Telim'Tor, Massacre Leader Legendary Creature--Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) First strike, menace, haste Whenever Telim’Tor, Massacre Leader attacks, each creature defending player controls gets -1/-1 until end of turn. 3/4
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Post by Lady Mapi on Jan 27, 2019 6:12:34 GMT
I worded Sovereignty reminder text that way because I didn't want to say "with the greatest number or tied for the greatest" - so there's only one sovereign at any given time.
Yeah, 'cause otherwise, you get some really weird shit going on. I kinda like your mechanic, gives the players a nice subgame.
Unrelated, but I'm finally getting around to him:
Telim'Tor, Massacre Leader Legendary Creature--Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) First strike, menace, haste Whenever Telim’Tor, Massacre Leader attacks, each creature defending player controls gets -1/-1 until end of turn. 3/4
This Mr. Toilet is a bit pushed. I'd personally take out some of the keyword soup - Flanking + Menace on a 3/4 should be fine, especially with his more unique ability. You don't need that First Strike + Haste. Seasonal Pox - Sorcery - Each player loses 1 life, sacrifices a creature, discards a card, then sacrifices a land. Rebound (If this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)Plague of Serpents - Creature - Snake Whenever a creature dealt damage by Plague of Serpents is put into the graveyard this turn, create X green Snake tokens with deathtouch, where X is that creature's toughness. 1/1 ~~~ Kada Bloodeyes - Legendary Creature - Vampire Shaman Lifelink Whenever a player discards a card, you may have Kada Bloodeyes deal 1 damage to any target. "Let me free you from those sinful thoughts."1/1 Because there really isn't a BR discard commander. Yes, she's fragile... but removal is kinda contingent on your opponents having it.
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Post by voltaic-qui on Jan 29, 2019 14:52:28 GMT
Rotten Carton Enchantment (rare) As Rotten Carton enters the battlefield, exile an even number of cards from the top of your library face-down. Your maximum hand size is two. Pay 1 life: Discard your hand, then put two cards exiled with Rotten Carton into your hand.
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Post by Flo00 on Jan 29, 2019 16:05:05 GMT
@voltaic-qui: I guess you get two cards at random? Since you don't know the cards anyway... Also, with this, you can exile (almost) your whole library and then have a draw/loot engine that is way mmore efficient than Necropotence. Especially if you are looking for combo pieces or win cons. And you can make by writing :: rare::
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Post by kefke on Jan 29, 2019 17:27:49 GMT
While looking at things for another card, I stumbled on a story by Mark Price titled The Prodigal Sorcerers. After reading it, I went to look up if there was anything else on the two characters in the story, and was disappointed to find that it was their one and only appearance in Magic lore. So, I decided to make a card out of one of them. In the story, Enthril performs a great feat of magic and vanishes, leaving only his ring behind. Good enough for me. I choose to believe that saving Kellan Boldt awakened Enthril's spark, and he went to another plane.
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Post by Flo00 on Jan 30, 2019 19:19:42 GMT
This is too strong, right? Vesuvan Undergrounds Land You may have Vesuvan Undergrounds enter the battlefield as a copy of any creature on the battlefield, except it enters the battlefield tapped, it’s still a land and it has “ : Add .”
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Post by kefke on Jan 30, 2019 20:11:59 GMT
Not even legendary? Yeah, probably.
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Post by Flo00 on Jan 30, 2019 20:17:48 GMT
Maybe if it was legendary and could only copy your creatures? Or only opponent's creatures?
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Post by kefke on Jan 30, 2019 20:25:00 GMT
Maybe if it was legendary and could only copy your creatures? Or only opponent's creatures? I mean, being able to clone a creature for free is always going to strong, but restrictions would help. I think the only reason that Dryad Arbor works is because with summoning sickness making it unable to be tapped, it's effectively just the Forest bringing a CMC 1 creature along with it.
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Post by Flo00 on Feb 1, 2019 0:17:20 GMT
Thanks for the advice. I guess it's just broken beyond repair... And here is my newest idea: Spellonette Creature - Illusion Whenever a spell you control resolves, Spellonette gets +1/+0 until end of turn. 0/2 Based on the idea that you can use Fury Storm to get arbitrary many resolves (but you don't raise your storm count while doing so).
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Post by kefke on Feb 1, 2019 1:23:38 GMT
Thanks for the advice. I guess it's just broken beyond repair... Well, with it being a Legendary card, cloning a card of up to a set CMC would probably work. Maybe up to CMC2 across the table, or CMC3 and under if it's restricted?
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Post by burntsquirrelman on Feb 1, 2019 13:55:28 GMT
This week's CotW prompt reminded me of a mechanic that I was working on. I often found it sad that there weren't more mechanics that dealt with face-down cards, although I do understand why there aren't. Either way, I made a mechanic similar to morph, but a bit different.
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