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Post by sdfkjgh on Aug 21, 2018 3:11:45 GMT
Lady Mapi : Whispering Edge is kinda broken. If you added a small mana cost ( or feels about right) to the equip cost, you could solve the problem. Free madness outlets can be troubling. Hell, free outlets for any mechanic can be troubling. I went with saccing a critter alongside the discard. Yes, that is two free outlets in one... but they're kinda restricted by each-other. That is better, and also quite interesting. Kinda ties both Innistrad blocks together, by combining the madness of Queen Emrakul with the equip cost of Demonmail Hauberk.
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Post by sdfkjgh on Aug 27, 2018 3:02:25 GMT
Just saw Mile 22 today, and it kinda inspired this card:
Dirty Bomb Instant Put X radiation counters on target land. Its controller loses two times X life. For as long as it has a radiation counter on it, it has shroud, indestructible, “This permanent can’t be sacrificed”, “Creatures you control get -1/-1 for each radiation counter on this permanent”, and “At the beginning of your upkeep, you lose life equal to the number of radiation counters on this permanent, then remove a radiation counter from it.”
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Post by Lady Mapi on Aug 27, 2018 4:25:37 GMT
Just saw Mile 22 today, and it kinda inspired this card:
Dirty Bomb Instant Put X radiation counters on target land. Its controller loses two times X life. For as long as it has a radiation counter on it, it has shroud, indestructible, “This permanent can’t be sacrificed”, “Creatures you control get -1/-1 for each radiation counter on this permanent”, and “At the beginning of your upkeep, you lose life equal to the number of radiation counters on this permanent, then remove a radiation counter from it.” This is not a good design. It's entirely non-interactive if you get it off, incredible fiddly, and it's also a lingering one-sided board-wipe. If I saw someone play this, I probably wouldn't want to play with them in the future. How would you feel about a spell for that smacked your opponent for 12 life, then gave their creatures -3/-3 this turn, -2/-2 next turn, and -1/1 the turn after that? Does that sound fun to you? Because that's essentially what Dirty Bomb does, unless they A) have something that bounces a land as a cost or B) can flicker/destroy/exile ALL of their lands.
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Post by sdfkjgh on Aug 27, 2018 16:58:35 GMT
Lady Mapi: I guess sometimes top-down design goes too far.
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Post by shiftyhomunculus on Aug 27, 2018 22:00:49 GMT
So there's an ad on TV at the moment for Bud Light, of all things. There's a wizard working for a king, and the king keeps directing the wizard to turn furniture and statues and shit into Bud Light. The wizard explains that he can do all kinds of other cool magic for the king, destroy his enemies, all that jazz... but nah, says the king, just turn more things into Bud Light. I felt kinda bad for that guy.
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Post by ZephyrPhantom on Aug 28, 2018 1:12:40 GMT
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bagz
1/1 Squirrel
Posts: 91
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Post by bagz on Aug 28, 2018 13:08:16 GMT
So there's an ad on TV at the moment for Bud Light, of all things. There's a wizard working for a king, and the king keeps directing the wizard to turn furniture and statues and shit into Bud Light. The wizard explains that he can do all kinds of other cool magic for the king, destroy his enemies, all that jazz... but nah, says the king, just turn more things into Bud Light. I felt kinda bad for that guy. Neat idea! love the flavor. no P/T on the render though.
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Post by sdfkjgh on Aug 28, 2018 20:57:33 GMT
Started reading the excerpt of Vivian Reid's story, stopped at "saturnine", looked up definition, then this card popped into my head:
Saturnine Priest Creature--Vampire Cleric Whenever you gain 1 or more life, each opponent loses 1 life. , Sacrifice another creature: You gain 1 life. 1/3
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Post by shiftyhomunculus on Aug 29, 2018 14:26:40 GMT
Good catch, people - Courtmage is a 1/1. This design got downvoted by r/custommagic in less than a minute. (I guess we found the Humans player?)
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Post by sdfkjgh on Aug 29, 2018 17:47:49 GMT
A card inspired by Arixmethes, Slumbering Isle:
Goblin Pathmagus Creature--Goblin Wizard : Creatures with converted mana cost of X can’t be blocked this turn. X can’t be 0. : Creatures with converted mana cost of X can’t block this turn. ----------------------------- “She can get you there. Whether you’ll be in any condition to fight once she does is another matter entirely!” —Ral Zarek 2/3
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Post by mythwind on Sept 2, 2018 1:32:49 GMT
First of all thank you for making these MSE community forums. I have been working on a project on a tribe myself and others love "Slivers". Please give me your honest feedback on card design, power level and fairness. I plan to use the cards below in a casual EDH like environment... that is full of powerful cards like Moxes, Balance, etc... I have over 60 of them created... super symmetry in colors... but given restrictions, lets start with 3...
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Post by Lady Mapi on Sept 3, 2018 2:04:58 GMT
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Post by sdfkjgh on Sept 3, 2018 20:31:09 GMT
Benevolent Lore Instant Draw two cards. Each opponent gains four life. That should be "gains 4 life." Other than that, it's an interesting idea.
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Sept 4, 2018 19:34:33 GMT
{nsfw i guess} Party Instant Target creature you control gets +3/+3 and gains trample until end of turn. Sacrifice it at the beginning of the next end step. // Play Instant Target creature you control fights target creature you don't control. Fuse (You may cast one or both halves of this card from your hand.)chemsex is
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kinotherapy
6/6 Wurm
stupid kor i just fell out of the floor
Posts: 322
Favorite Card: Ruthless Raider
Favorite Set: Rising Tides
Color Alignment: Blue, Black, Red
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Post by kinotherapy on Sept 4, 2018 19:59:15 GMT
... anyway mythwind : Hi, welcome to the forums. Your slivers have good ideas and seem pretty fair, but need some polishing on their formatting. I personally find the " " mana costs to be quite ugly; the hybrid cost doesn't really add anything since you need to pay and already. Following existing multicolored sliver patterns, I think would be better (same for the gruul one). Whether or not you keep the mana cost, the frame should be gold rather than hybrid because it takes two colors to cast it. Also not sure what's going on with the new-line-quote-sign Haste, "Silver creatures you control have haste." is fine. (same for wither) The second ability on Gruul sliver can be "Add one mana of any type" which covers both and all colored mana (the "to your mana pool" part is no longer used), though it's rare you would want in a sliver deck any way, so it might be worth cutting. More importantly, this ability sort of breaks the golden sliver rule since it doesn't grant it to all your slivers; maybe it should? (though if you do you'd probably have to up the cost or rarity) The first ability on Mardu sliver is a little awkward because it only works on spell casts, which doesn't work the way you'd want it to. To get it to work, you'd have to do something like: The first ability works when the Mardu sliver is being cast, while the second works while it's on the battlefield, which is why it's necessary to split it in two. If you don't want to do that, you could change it into an enters-the-battlefield effect instead. Finally, the last ability on Mardu sliver is similar to the one of Gruul sliver, it breaks sliver philosophy by not granting it to all slivers. It's up to you if you want to change it, of course, but it'd be weird if these were the only slivers that had abilities they keep to themselves. I quite like the concept on this ability, and would be interested to see what it could look like if it were tweaked in this way. It'd be cool to see some of your other designs!
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Post by ZephyrPhantom on Sept 7, 2018 5:07:47 GMT
Working on a walker concept, starting with a legendary Agravith, the Schemer Legendary Creature - Human Artificer Whenever an artifact enters the battlefield under your control, you may return ~ to your hand and draw a card. If you do, each player loses 1 life. 1/3 Everywhere yet nowhere.
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Post by burntsquirrelman on Sept 7, 2018 6:03:43 GMT
Working on a walker concept, starting with a legendary Agravith, the Schemer Legendary Creature - Human Artificer Whenever an artifact enters the battlefield under your control, you may return ~ to your hand and draw a card. If you do, each player loses 1 life. 1/3 Everywhere yet nowhere.I really love this card. I feel like it fits a very specific yet powerful kind of deck build, while also unsure whether it is completely abusable or perhaps maybe just not good enough? Which is part of why I love it so much. It feels like a card that could very conceivably be printed because it hits that area of "It'll be really really good, or it's gonna be really really trash. Either way, it's gonna be really really fun!"
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Post by sdfkjgh on Sept 7, 2018 19:41:15 GMT
Just came up with this after playing against MULTIPLE different Nexus of Fate decks on Arena:
Veto Enchantment Flash When Veto enters the battlefield, choose the name of a spell or nonland permanent, then exile target spell or permanent with the chosen name. Players can’t cast spells with the chosen name.
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Post by sdfkjgh on Sept 14, 2018 19:08:55 GMT
Salt Mine Land As Salt Mine enters the battlefield, you may pay and exile target creature with power of X until Salt Mine leaves the battlefield. If you do, Salt Mine enters the battlefield tapped with X mining counters on it. , Remove a mining counter from Salt Mine: Add . When there are no mining counters on Salt Mine, sacrifice it.
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Post by Lady Mapi on Sept 15, 2018 3:22:08 GMT
Maddened Vistas - Sorcery - You may play an additional land card this turn. Madness Basic landcycling Voidshock - Instant Whenever a spell targets Voidshock, exile that spell. Voidshock deals 2 damage to any target.
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Post by sdfkjgh on Sept 15, 2018 16:06:35 GMT
Maddened Vistas - Sorcery - You may play an additional land card this turn. Madness Basic landcycling This is awesome.
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Post by sdfkjgh on Sept 17, 2018 19:10:25 GMT
Y'all've seen Thousand-Year Storm, right?
Stumwurm Creature Wurm Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.) Trample When Sturmwurm enters the battlefield, add one mana of any type. Then, if this creature isn’t a token, create a token that’s a copy of this creature for each creature spell you’ve cast before it this turn. 5/6
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Post by sdfkjgh on Sept 21, 2018 3:33:19 GMT
Just thought of this while watching the LRR PrePrerelease of Guilds of Ravnica, and all the card draw & surveilling RhysticStudies Sam did:
Thoughtbound Dragon Creature--Dragon Flying : Thoughtbound Dragon gets +1/+0 until end of turn. Whenever Thoughtbound Dragon deals combat damage to a player or planeswalker, you draw that many cards. 0/5
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Post by sdfkjgh on Sept 23, 2018 6:41:32 GMT
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Post by burntsquirrelman on Sept 23, 2018 16:14:05 GMT
I feel like it should be worded like this: Anafenza's Ire Instant If was spent to cast this spell, exile target artifact or enchantment. If was spent to cast this spell, exile target creature or planeswalker. (Do both if was spent) You already need to jump through some hoops beforehand to even be capable of paying 3 mana for a 2-cost spell, so getting a lesser effect makes it even less enticing.
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Post by sdfkjgh on Sept 24, 2018 15:26:06 GMT
I feel like it should be worded like this: Anafenza's Ire Instant If was spent to cast this spell, exile target artifact or enchantment. If was spent to cast this spell, exile target creature or planeswalker. (Do both if was spent) You already need to jump through some hoops beforehand to even be capable of paying 3 mana for a 2-cost spell, so getting a lesser effect makes it even less enticing. The reason why I didn't go for the more standard do both is that I didn't want the option to do both, as that would be too much of a blowout for only two or even three mana.
It's kinda like the Lord British Postulate, in that Magic is a game full of corner cases, which means that if there's a way to do it, someone WILL find that way, and exploit it. The only way to prevent the exploit is to expressly forbid it, and I have made sure to expressly forbid it. So, instead of getting a 2-4-1, you "only" get a card that can deal with any permanent, with no drawbacks.
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Post by shiftyhomunculus on Sept 24, 2018 21:01:38 GMT
Futureshifted self-indulgence.
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Post by ZephyrPhantom on Sept 24, 2018 22:26:41 GMT
Elseways could have an Aura counterpart, which I think is interesting. Kinghorn and Adrenaline are pretty neat while staying within the land of plausible reprints too.
I had to reread Abbot a few times to figure out how it worked, but being able to keep the O-Ring effect going as long as one of the clergy stands is flavorful and intriguing.
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Post by sdfkjgh on Sept 25, 2018 21:28:11 GMT
shiftyhomunculus: I really like the salvage mechanic, can see it being used for all kinds of different conditions, like mebbe "Card salvage 2; When salvaged library is empty, you lose the game." Restless Kinghorn is a little vague. Is the amount of the positive absolute value, ie it doesn't matter whether you paid more or less than the cmc, just so long as the amount paid is different? If so, that would prolly be something discussed in the release notes/FAQ, as there's a little too much information that's needed to be conveyed for it to fit in reminder text.
Unrelated: I was a runner-up for this week's contest, so this was what I chose. I would've entered this:
What Keeps Mankind Alive? Instant Each player chooses a creature they control and exiles the rest. Then, for each creature they exiled this way, that player puts a +1/+1 counter on a creature they control.
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