digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
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Post by digiman619 on Dec 1, 2019 22:54:00 GMT
Impervious Personnel Carrier Artifact Each creature crewing ~ has indestructible. Whenever ~ gets crewed, if it isn't during the combat phase, sacrifice it at end of turn. Crew 1 0/5
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Post by viriss on Dec 19, 2019 2:57:00 GMT
For shame! Sorry, here's the overdue judging. Jartis Hehe. Flavor bomb! I read card at first as beaming up over and over, then saw the "or attacks". phew! Daij_Djan Oh that artwork is everything. So creepy! thegoldenscarab Also gives me a creepy visual. Stealing blood from the opponent. ? I'm not sure if the rules currently work with late triggering to creatures that crew (probably works), but i think it's missing "crewed it this turn." digiman619 Best defense ever! everything that blocks and has a power of 1 or more then crews the carrier!! perfect! probably more powerful than intended?
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Post by Jartis on Dec 21, 2019 7:55:32 GMT
Thanks for the win! I was hoping I had nerfed it enough to make it fit uncommon without making it unplayable.
On to the next challenge. I would like you all to design a common or uncommon Tribal card that supports one of the five iconic creature types. (For reference those are white Angels, blue Sphinxes, black Demons, red Dragons, and green Hydras.)
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Post by viriss on Dec 21, 2019 14:53:14 GMT
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Post by Flo00 on Dec 21, 2019 23:40:23 GMT
Dragon Totem Tribal Artifact - Dragon : Add one mana of any color. Use this mana only to cast Dragon spells or activate abilities of Dragons. : Dragon Totem becomes a 4/4 creature in addition to its other types. As long as Dragon Totem is a creature, it has flying and “ : Dragon Totem gets +1/+0 until end of turn.” EDIT: Thanks Jartis, that's what I had in mind X)
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Post by Jartis on Dec 22, 2019 1:28:11 GMT
Flo00 You might want to make that a "Tribal Artifact - Dragon", to fit the challenge
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Post by Tesagk on Dec 22, 2019 1:30:53 GMT
Blessing of Yalla's Kiss Legendary Artifact Angel creature spells you cast cost or less to cast. Whenever an Angel creature enters the battlefield under you control, you gain 1 life.
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Post by kefke on Dec 22, 2019 5:49:14 GMT
Redoubled Strength Tribal Sorcery - Hydra Untap target creature and put two +1/+1 counters on it.
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Post by eshix on Dec 24, 2019 13:41:06 GMT
Watchers' Judgement Tribal Instant - Sphinx As an additional cost to cast ~, you may tap an untapped Sphinx you control. Counter target creature spell. If you tapped a Sphinx as you cast ~, exile that spell instead and draw a card.
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Post by Jartis on Dec 28, 2019 0:33:54 GMT
Just a heads up, judging will be postponed until after the New Year. Happy holidays!
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Post by gateways7 on Dec 28, 2019 2:27:21 GMT
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Dec 28, 2019 11:30:06 GMT
Nessian Brawl {1}{G} Tribal Instant - Hydra *img* You may remove a +1/+1 counter from a Hydra you control rather than pay this spell's mana cost. Target creature you control deals damage equal to its power to target creature you don't control.
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Post by Jartis on Jan 2, 2020 4:25:58 GMT
Judging time { viriss }Considering O Ring and the new card Banishing Light, I'd say this hits the mark, and the benefit it gives the enchanted creature makes up for making the enchantment easier to remove. { Flo00 }I am a huge fan of the Totem cycle, and seeing them redesigned with iconic creature types would be really cool. The cost to turn it into a creature, though, is a bit off, in my mind. I realize dragons come in all the colors, and the totem itself can produce any color, but just seeing that 4 there with no color required doesn't feel quite right. Honestly, in my opinion, it has raised the need for a symbol that denotes "mana of any color." That way numbers can be any mana, the colorless symbol has to be colorless, and this new symbol would have to be colored. That said, I can't judge you too harshly for something that I feel Wizards has failed to provide, I just felt like it should be mentioned. { Tesagk }I'm going to give this one a fair judging, but just know that I will be taking mental points off as it is not a "Tribal" card, capital T, as was requested in the challenge and then reiterated in the comment above yours. I like how it can reduce the colored cost of angels, while not ignoring angels that come in different colors (as an Orzhov player, especially,) and gaining life is a very Angel thing. However, the "Tribal"ness of the card is held back once again, this time by specifying that it has to be an Angel "creature," which means that Tribal Angel cards wouldn't proc it, and not even official cards make that distinction. (Example: Seraph Sanctuary) { kefke }Dragonscale Boon at Sorcery speed. Slightly interesting because being slower makes it more situational and not just always good, and the double green makes it harder to splash for, which I personally like for Tribal cards. They should support their tribe easily, while still working for non-tribal builds, just not as well. This card does it well. Bit of a shame it gets no benefit from Gargos, though. { eshix }Counterspells are always a bit weird to judge, because they're almost universally useful, and they've seen so many balance changes over the decades. That said, I think this one is costed very well, and I like how it employs the tribe's creatures. I'm thinking this design might even be fine at common, but at uncommon it's definitely a signal as to what type of deck you want to build. { gateways7 }As above, I like how this card actually utilizes the tribe's creatures to become more powerful. For its cost, I'm not sure I would want to play it without revealing a demon unless I was really desperate to dig for something specific. That said, I can also appreciate that it gets better in multiplayer formats, as that's where I tend to see Tribal stuff get the most play, so kudos for that. { DoctorStrangelove }Aggressive Instinct at Instant speed and with an alternate cost. Interesting. I like the mental image of a hydra willingly losing a head in order to get a bug crunch on a target with the others. This is also probably the most interesting use of a tribe's identifying mechanics that isn't just "here's the thing the tribe does and this card does it too." Bravo.
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Jan 2, 2020 11:54:59 GMT
JartisThanks, means a lot. First ever win on this website. For the next challenge, I'd like to see some common or uncommon legendary permanents, in a similar vein to those seen in both Dominaria and Throne of Eldraine. Have fun!
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Post by kefke on Jan 3, 2020 9:20:03 GMT
Osdan Nexus Legendary Land When ~ enters the battlefield, choose two colors. : Add one mana of either of the chosen colors. If this mana is used to cast a creature or artifact spell, ~ does not untap during your next turn's upkeep.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 3, 2020 17:35:38 GMT
Gorthrum, Hilltop Oracle Legendary Creature - Giant Shaman Other Giant spells you control have convoke. Whenever a Giant enters the battlefield under your control, you may discard a card. If you do, draw a card. 4/3
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Post by melono on Jan 5, 2020 12:20:12 GMT
Salkin, Lore-Tender Legendary Creature - Elf Tap target untapped legendary permanent you control: Add . "I'll find historic pieces of the current day, so the future may learn from it." 2/3
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Post by viriss on Jan 9, 2020 1:18:45 GMT
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Jan 10, 2020 9:28:06 GMT
I'll try and get judging done in the next few days. Until then, entries are still welcome.
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Jan 11, 2020 11:14:22 GMT
Judging: kefkeI don't have much to say about this one. While it seems balanced and fun enough, I do think it might be slightly too complex for an uncommon, and I could even draw into question whether it should even be legendary; it doesn't seem "epic" enough, but maybe that's just me. Also, I believe you meant "untap" step not "upkeep". thaneofglamisI've always thought giants were a relatively underappreciated tribe, so this entry scores some points for that. It also definitely makes sense in a Lorwyn setting. The only real glaring flaw is the use of hybrid mana symbols; looting really isn't in white's part of the colour pie. If it was red and white, not only would it fix that problem, it would almost make more sense as a signpost uncommon. melonoI think this card could result in some interesting deck building decisions, especially in a Dominaria type draft environment. I do however think the payoff should be a bit bigger; legendary creatures are generally relatively expensive cmc wise, so I think you could justify having all your legends tap for GG, which would really make a decent commander. (Also, the correct wording is, "Tap an untapped legendary permanent you control: Add G." virissThis makes a very nice parallel to On Serra's Wings. That said, I do you think you could justify lowering the CMC to maybe 1GU or even GU, due to how slow the card is at getting off. I also really like the set symbol, but that didn't really factor into my judging. {Spoiler} I'm gonna give this one to melono with viriss as a very close runner-up.
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Post by melono on Jan 11, 2020 12:00:28 GMT
O hey, thanks for the win! And I would have made it tap for GG, if you could only tap legendary creatures, not all legendary permanents.
Next challenge! And as this is the one gamemode I still play: Make a common or uncommon card that is designed around the commander format. (It doesn't have to reference your commander per se; it has to work well in the format)
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DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
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Post by DoctorStrangelove on Jan 11, 2020 12:46:40 GMT
A card from the weird west set I've been working on recently. While it does draw cards, I'm really sick of white's abominable card advantage in EDH, so I've bveen creating a few taxing effect cards which draw cards. I think they feel suitably white
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Post by viriss on Jan 11, 2020 15:28:41 GMT
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Post by kefke on Jan 11, 2020 15:30:22 GMT
Sanction Instant Choose a creature card name. Target player can't summon creatures with the chosen name this turn. (Obviously, the intent is that you would name their commander, probably in response to it being cast so that their mana is already spent and the commander fails to enter the battlefield, as per rule 608.3b ...yes, this technically makes it a White counterspell. White does occasionally get counterspelling as a tertiary, and I feel the cost, rarity, and narrowness of effect are in line with other White counterspells here. Also, it fits into White's primary action prevention role, which I think qualifies it as acceptably within White's slice of the pie.)
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Post by Tesagk on Jan 11, 2020 16:12:57 GMT
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 11, 2020 16:16:12 GMT
Battlefront Sapherd Creature - Fungus Lieutenant - During your upkeep, if you control your commander, create a 1/1 green Saproling creature token. 1/1
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Post by fluffydeathbringer on Jan 11, 2020 17:30:13 GMT
Blood- Rite Sycophant Creature - Vampire Cleric , Sacrifice a creature: Your commanders gain indestructible until end of turn. "Oh, don't let it bother you, sir. They should be glad to give their lives to sustain one such as yours. Besides, red looks so fetching on you."
1/3
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Post by melono on Jan 20, 2020 17:37:06 GMT
Tomorrow is judgement day. Get in what you can!
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Post by melono on Jan 22, 2020 10:48:39 GMT
EDIT: Challenge closed! Judging...
Challenge closes in two hours or so.
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Post by melono on Jan 22, 2020 13:04:53 GMT
Judgejudgejudging. {judging} DoctorStrangelove - The Right Choice: Though I agree that white should get more card draw, this card feels not that white despite the tax, and way more blue. Also assuming that you have three opponents, you’ll be drawing about two to three cards for two mana. On top of that, it’s instant speed, so you can assure that people have little mana left when you slap this down. viriss - Leering Cyclops: Interesting card, but it’s not often that a player loses the game, but the card is good enough despite that with trample and reach. Though its second ability does allow you to swing with this card for a kill, and then come out better, which is pretty cool. kefke - Sanction: This is essentially a “counter target creature spell” in white which is a nono as you can play it on top of the stack when someone casts a creature spell, making it fizzle as it’s an unallowed spell. I think at least. The “summon” wording you’re using doesn’t make things clear. Tesagk - Promote: Simply put, it’s unclear to me what this card does. What does being a commander for a turn entail? Doesn’t it leave your actual commander vulnerable as it can’t enter the command zone if it changes zones? Or does your actual commander remain commander and is the creature an additional commander? thaneofglamis - Battlefront Sapherd: A creature that would be loved by fungi and Saprolings-Matter decks. Even outside those decks it’s a good enough token creator. fluffydeathbringer - Blood-Rite Sycophant: This card is great. A black creature that’s a (not very economical) sac-outlet and a commander-protector is great, and its flavor-text is great as well. Love it.
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