mixedrandomj Wild Flame: All I see here is a logistics issue. You have to decide what creature is going to be hit for each individual point of damage. It's just....weird. I don't see this working nicely with even just two potential targets. It will just take too much time to resolve. The costing and rarity look right, but the card is just time consuming and potentially confusing to even experienced players for such a relatively minor effect. 6/10
Robe of Wards Artifact - Equipment As ~ enters the battlefield, choose a color. Prevent all damage from noncreature sources of the chosen color to the equipped creature. Equip
Understandable. I was thinking of letting it deal 3 damage to a random target originally, and it was an instant. I didn't like how it was a straight up chance of being completely bad or completely good though. Also you forgot to put anything for the scene so I am assuming this is an attempt to just defend from the crystal.
Magebane Armor actually does something similar to this, with a big buff to the creature as well. The protection is slightly different however, being a specific color source for anything but combat damage, that makes this a little less useful. I think this could have been equip or casting cost , without being a problem. Either that or a plus to toughness maybe, so 9/10.
The golem notices kaya don the protective robe, and points at the crystal. It's voice echos again. "Contain?".It seems to want help containing whatever this is.
The big crystal in the center's glow changes from red to green, causing plant life to sprout and take form as spiked vines which attempts to drag both up into the air and slash at them.
Thorn Lash Instant ~ deals 4 damage to target creature with flying, and 1 damage to each other creature with flying. They lose flying until end of turn. "Even the skies of forests are the territory of the wild"
Good lord, I haven't been around in nearly a year. Boy does time fly. As a result, I'm going to null Kaya (which at the time I didn't realize was the name of an existing planeswalker, whoops). I'll store her sheet in a spoiler here and try to come up with a new character to jump back into the insanity that is battleboards.
Kaya of Esterila "I can build that, but why would I want to?" -Kaya Colors: (3 sp) CMC Level: (4 sp) Type Mastery: Artifact, Sorcery, Instant (3 sp) Multicolor Level: 0 (0 sp) Beyond the Evergreen: none (0 sp) Perks: Artificer, Rarity Upgrader (2 sp) Available SP: 0 Valor: 11 Score: 211 Mana pool: 20/20 Sets Available: M10-M19, Magic Origins, Scars of Mirrodin
Kaya hails from the city of Esterila on the island of the same name, on the plane of Davacé. She is an accomplished inventor and mage, and is well known across the island and, to an extent, the Delae Axxal Union. She dislikes using her skills to benefit one power or the other in the bloody war that embroils the plane; she does what she can to stay neutral, preferring to try to help those caught between the Rhiattan and Lamarian armies
Recall Jar Artifact , : Return target artifact card with converted mana cost X from your graveyard to the battlefield. When ~ is put into a graveyard from the battlefield, you may pay . If you do, return target artifact card with converted mana cost X from your graveyard to the battlefield. Rated 6/10 by fluffydeathbringer
Well of Memories Artifact Whenever you discard a card, put a charge counter on ~. , remove three charge counters from ~: Return target nonland card from your graveyard to your hand. Rated 7/10 by shiftyhomunculus
Listener's Apparatus Artifact
~ enters the battlefield with X charge counters on it. , : Scry X, where X is the number of charge counters on ~, then draw a card. Rated 3.5/10, and with good reason, by HonchkrowDavid
Antigravity Generator Artifact : Until the end of the turn, target creature has flying and cannot block creatures without flying. "I can't tell if this is genius or madness." -Grace Matherson, to Kaya Rated 7/10 by sylphiod
Kaya's Balm Artifact , : Gain 2 life. , : Gain 4 life. Activate this ability only if you control another artifact. Rated 6.5/10 by Fleur de Violet
Paralysis Gauntlets Artifact - Equipment Whenever the equipped creature deals combat damage to a creature, tap it. It doesn't utap during it's controller's next untap step. Equip Rated 10/10 by sylphiod . Thanks for my first ten!
Landmaster's Brace Artifact Land creatures you control get +1/+1. , , Sacrifice ~: Target land you control becomes a 3/3 elemental creature until the end of the turn. It gains haste. Rated 8/10 by sylphiod
Mental Limiter Artifact Whenever a player draws a card, ~ deals 2 damage to that player unless they pay "The mind is easy to expand. Sometimes, it just hurts a bit." -Forte Cyveria Rated 7/10 by Lady Mapi
Hotwired Flyer Artifact - Vehicle Flying, Haste Crew 1 : ~ becomes a creature until the end of the turn. It can't attack the turn you activate this ability. 1/2 Rated 8/10 by Casstastrophe
Expansion Engine Artifact Whenever a land enters the battlefield under your control for the first time each turn, you may reveal the top card of your library. If it's a land card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library Not yet rated
Illusion Generator Artifact Whenever you draw one or more cards, other than the first card you drew each turn, you may pay . If you do, create a 2/2 blue Illusion creature token. It has, "Whenever this creature becomes the target of a spell or ability, sacrifice it." Not yet rated
Ropes of Warding Artifact , : Target creature can't attack or block this turn. These ropes have defended the city more often than the guards have. Rated 10/10 by mixedrandomj
Spyglass Artifact Whenever one or more lands enter the battlefield under your control, you may scry 2. Rated 9/10 by mixedrandomj
Robe of Wards Artifact - Equipment As ~ enters the battlefield, choose a color. Prevent all damage from noncreature sources of the chosen color to the equipped creature. Equip Rated 9/10 by mixedrandomj
Knowledge Repository Artifact ~ enters the battlefield with 3 charge counters on it. Whenever you draw a card, you may reveal it. If it's an instant or sorcery, remove a charge counter from ~. Then, if there are no more charge counters on ~, sacrifice it and draw two cards. Rated 7.5/10 by herziquerzi
Mechanized Mindglancer Artifact - Contraption When you crank ~, look at target player's hand, then draw a card. Rated 7.5/10 by mrlozano
Mana Siphon Artifact , : Counter target instant or sorcery spell unless its controller pays . Put a charge counter on ~. , remove a charge counter from ~: Add one mana of any color. Not yet rated
Artifact , : Put a charge counter on ~. , remove X charge counters from ~: Look at the top X cards of your library. You may put an Artifact card from among them into your hand, and the rest on the bottom of your library in any order. Rated 9/10 by mrlozano
Sorcery Each opponent may draw a card. For each player who does, draw a card. Create X 1/1 Bird creature tokens with flying, where X is the number of cards in your hand minus 3. Rated 5/10 by Lady Mapi
Cursory Examination Sorcery Scry two, then draw two cards. "Now how does this work?" Rated 8.5/10 by Fleur de Violet
Bold Questions Sorcery Look at the top three cards of target players library, then put them back in any order. Then that player puts the top card of their library into their graveyard. Draw a card Rated 8.5/10 by HonchkrowDavid
Artificer's Claim Sorcery Put a charge counter on target artifact. Untap it. Not yet rated
Artificer's Introductions Sorcery Look at the top four cards of your library. You may put an artifact card from among them onto the battlefield, then put the rest back in any order. Rated 7/10 by Fleur de Violet
Gleam of Blindness Sorcery Choose a color. Target player can't cast spells of the chosen color this turn. That player draws a card. Rated 5/10 by Scribbl
Recharge Sorcery Untap up to two target artifacts. Draw a card Rated 9/10 by Fleur de Violet
Artificer's Denial Instant Counter target spell that targets a permanent you control. If you controlled an artifact as you cast ~, draw a card. Rated 9/10 by mixedrandomj
Redistribute Instant Tap or untap target creature, then you may return target tapped creature to its owner's hand. Rated 10/10 by mixedrandomj
Draw three cards, then put a card from your hand on the bottom or your library. Not yet rated
Overenthusiastic Greeting Sorcery ~ deals 2 damage to target creature and 1 damage to that creature's controller. Halmar neglected to mention that his high-fives tend to go farther than just your hand. Rated 9/10 by voltaic-qui
Sparking Outburst Sorcery ~ deals 2 damage to target player and each planeswalker that player controls. "Just don't get her angry." -Yuri Patterson, about Kaya Rated 6/10 by Neottolemo
Warning Shot Sorcery ~ deals 2 damage to each creature target player controls. "Back away. Slowly." -Kaya Rated 7/10 by chefantasia
Artificer's Scorn Sorcery ~ deals 2 damage to target creature. If you controlled an artifact as you cast ~, when that creature would die this turn, exile it instead. Rated 3/10 by chefantasia
Scarred Memories Instant Target player reveals the top card of their library. ~ deals damage to that player equal to the revealed card's converted mana cost. Rated 8.5/10 by chefantasia
Scatterbrains Sorcery Each player draws two cards, then discards two cards at random. "Everyone's a little forgetful sometimes, especially with me around." Not yet rated
Excitement Instant Target creature attacks this turn if able. Draw a card "I can't wait!" Rated 7.5/10 by mrlozano