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Post by mythwind on Nov 19, 2018 17:03:26 GMT
Here are another 3 for fun... They are thought to be one of. Discovery Sliver 1UUUU Legendary Creature — Sliver :mythic: Flash. You may cast Sliver spells as though they had flash. Whenever a Sliver you control enters the battlefield, blocks or attacks, you may draw a card. The hive’s fertility is enhanced stopping threats and feeding voraciously.4/4 The inspiration is simple a powered up version of [[Kindred Discovery]]. Misthollow Sliver 2UU Enchantment Creature — Sliver :uncommon: Flash. You may cast Misthollow Sliver from exile. You may cast Sliver spells as though they had flash and may be cast them from exile. For slivers, existing is only a whim.2/2 The inspiration is taking [[Misthollow Griffin]] into Slivers, it is a rare way to give card advantage on Exile. Shielding Sliver 1U Creature — Sliver :common: Whenever you, a planeswalker you control, or a Sliver you control become the target of a spell or ability an opponent controls, you may counter that spell or ability unless its controller pays X, where X is the number of untapped Slivers you control. The hive shimmered with protection.1/1 A protective Sliver similar to [[Diffusion Sliver]] and the stronger [[Kira, Great Glass-Spinner]] Attachment DeletedAttachment DeletedAttachment Deleted
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Post by Lady Mapi on Nov 21, 2018 2:30:13 GMT
Misthollow Sliver makes me scream internally. You're taking a Mythic Rare creature, giving it -1/-1, swapping Flying out for Flash, and letting it apply its benefits to (probably) every creature card you own... and calling it an Uncommon. Seriously, all of the Sliver cards you've been making are egregiously pushed, but that one takes the cake.
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Post by mythwind on Nov 22, 2018 1:56:01 GMT
Misthollow Griffin has not done much impact to Magic, despite its mythic rareness … to which I add no value to... the fact is, it is not a powerful card it could have been a common. Eternal Scourge for 3 CMC also has a similar effect if not stronger in overall card design.
Yes I want to push the power level at 3+ CMCs.
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Post by Jéské Couriano on Nov 23, 2018 6:02:46 GMT
Misthollow Griffin has not done much impact to Magic, despite its mythic rareness … to which I add no value to... the fact is, it is not a powerful card it could have been a common. Eternal Scourge for 3 CMC also has a similar effect if not stronger in overall card design. Rarity is a measure of how complex the card is as far as rules go far more often than it is a measure of a card's power (which is often situational). Misthollow is Mythic because it can be cast from exile (something which is utterly foreign outside of using another spell for the purpose), not for its claws or pants.
Shielding ) This needs to be at a minimum. Passive abilities of this scope and nature are generally .
Discovery ) Multiple specific colours of mana are used to make it harder to use a card in a multicolour deck, which is why outside of the four legendary prismatic slivers no sliver has more than two specific colour requirements in their casting cost. (Generic mana is not a specific colour, and generibrid/Phymana work around this.) This card thus defeats its own purpose. You need to readjust the cost, likely to .
Misthollow ) As has been mentioned, this needs to be Mythic Rare. The ability to passively cast a card from anywhere but the hand is even with stipulations; it thus follows being passively able to cast from exile without any further stipulations needs to be .
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Post by mythwind on Nov 23, 2018 19:40:10 GMT
W/o exile effects from opponents or other combo cards in the game Discovery Sliver is much stronger in the battlefield than Misthollow Sliver.
I do not think Misthollow is complex/hard to interpret in terms of rules., but understand better the concept of rarity and complexity you mention.
On Discovery Sliver exactly the four blue color mana is exactly to make is difficult to cast in a 5 colored deck. Also why I left at 5 CMC vs the 6 you are recommending (that would be less pushed on power level).
I made a 4 colored mana Sliver of each color … and one colorless, to really stretch the mana base in order to cast those cards. I expect them to be for late game Turn 9+ to reliably cast them. The four colored green one to follow was going to have a [[Lurking Predators]] - like effect.
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Post by Jéské Couriano on Nov 24, 2018 8:07:11 GMT
On Discovery Sliver exactly the four blue color mana is exactly to make is difficult to cast in a 5 colored deck. Also why I left at 5 CMC vs the 6 you are recommending (that would be less pushed on power level). I made a 4 colored mana Sliver of each color … and one colorless, to really stretch the mana base in order to cast those cards. I expect them to be for late game Turn 9+ to reliably cast them. The four colored green one to follow was going to have a [[Lurking Predators]] - like effect. Even the endgame-calibre nonlegendary Slivers Wizards has made don't have more than two coloured mana in their casting cost, and of those only Pulmonic Sliver, Telekinetic Sliver, and Plague Sliver (The latter of which is a Sliver counter) require two mana of the same colour.
Hell, Ward Sliver, which is one of the more powerful nonlegendaries overall, only requires a single white mana.
Not to mention, Commander is absolutely loaded with mana acceleration and cheese. This is something a wily player will try to sneak in T2 with something like a cheap sac engine (such as, say, Hapless Researcher) and Exhume, in an absolute best case scenario, and T5 on average with landfetches and/or a rez spell/ability ( Atzal, Cave of Eternity, Breath of Life, Dread Return, etc.)
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Post by mythwind on Nov 24, 2018 15:25:40 GMT
@joskecouriano Thank you.
In my meta, I think 5U is easier to cast than 1UUUU, specially for 5 color decks. 5 color mana bases tend to work to quickly accumulate the five colors, and having six cards that need four of a single color makes then harder to catch. I worry less on cheating to play as those are not as common on my meta (or target stronger finishers).
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Post by Jéské Couriano on Nov 24, 2018 20:37:58 GMT
I worry less on cheating to play as those are not as common on my meta (or target stronger finishers). That's your meta, and that's the whole issue here. Never assume a card will stay within your walled garden.
Discovery Sliver essentially guarantees card advantage thru the whole game if you can cheat it out early. Especially early on, draw is extremely powerful, especially passive draw like that with meaningless stipulations. There is very little in a Sliver deck that would be worth cheating out more than Discovery, and what ones I can think of off the top of my head (sticking to the official cards) are Ward (Prot), Hivelord (Indestructible), Fury/Bonescythe (Double strike), Constricting (Discount Faceless Butcher effect), Vampiric ( Sengir Vampire effect), and Pulmonic (Flying and topdeck-on-death), all of which either directly or indirectly make it next to impossible to bust a hive up and have raw mana costs comparable to or slightly less than Discovery's, and (excepting the Hivelord) are coloured-mana-light and thus would be lower-priority than the coloured-mana-overloaded Discovery Sliver.
And given this is a Sliver deck, I would imagine it has access to cheap and reliable ways to cheat in cards, such as the aforementioned Researcher/Exhume, Aether Vial, Hunting Grounds, or similar.
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