Smuggle--exile a card from your hand face down. When a creature smuggling one or more cards deals combat damage to a player, planeswalker, or battle, you may reveal a card that it's smuggling and play that card. If you cast that card, it costs
less to cast. EDIT: Smuggling refers to both the act of exiling a card face down from your hand, and playing that card as a result of dealing combat damage to a noncreature thing. Smuggled lands enter tapped with a stun counter on them, and don't count towards your one land drop per turn. EDIT THE SECOND: You may look at cards your creatures are smuggling at any time.)
Smuggle can be an enter effect, it can be the payout of an activated ability, it can be an additional effect of an instant or sorcery, and I'monna make some designs later, as I'm a little backed up rn.
Ok, here we go!
Pathetic Smuggler Creature--Human Rogue
When Pathetic Smuggler enters, it smuggles a card from your hand.
(Exile a card from your hand face down. You may look at it at any time. Whenever this creature deals combat damage to a player, planeswalker, or battle, you may reveal a card it’s smuggling and play that card from exile. Smuggled spells cost less to cast. Smuggled lands enter tapped with a stun counter on them and don’t count towards your land drop for the turn.)1/2
Suspicious Wurm Creature--Wurm Rogue
Trample
Whenever Suspicious Wurm attacks, it smuggles the top card of your library.
(Exile the top card of your library face down. You may look at it at any time. Whenever this creature deals combat damage to a player, planeswalker, or battle, you may reveal a card it’s smuggling and play that card from exile. Smuggled spells cost less to cast. Smuggled lands enter tapped with a stun counter on them and don’t count towards your land drop for the turn.)4/4
Cunning Pickpocket Creature--Cat Assassin
Deathtouch
Whenever Cunning Pickpocket attacks, it smuggles the top card of defending player’s library.
(Exile the top card of the defending player’s library face down. You may look at it at any time. Whenever this creature deals combat damage to a player, planeswalker, or battle, you may reveal a card it’s smuggling and play that card from exile. Smuggled spells cost less to cast. Smuggled lands enter tapped with a stun counter on them and don’t count towards your land drop for the turn.)1/1
Smuggling Serpent Creature--Serpent Pirate
When Smuggling Serpent enters, it smuggles the top two cards of each player’s library.
Smuggling Serpent can’t attack unless defending player owns any cards in exile.
6/6
Back-Alley Requisition Instant
Target creature you control smuggles the top two cards of your library.
(Exile the top two cards of your library face down. You may look at them at any time. Whenever the targeted creature deals combat damage to a player, planeswalker, or battle, you may reveal a card it’s smuggling and play that card from exile. Smuggled spells cost less to cast. Smuggled lands enter tapped with a stun counter on them and don’t count towards your land drop for the turn.)
Reborn Black Marketeer Creature--Zombie Hydra
As Reborn Black Marketeer enters, it smuggles each card in each graveyard.
Haste
Reborn Black Marketeer gets +1/+1 for each card it’s smuggling.
0/0
Corrupt Customs Officer Creature--Vedalken Soldier Processor
Vigilance
Whenever a spell or ability you control counters a spell, Corrupt Customs Officer smuggles that countered spell card.
, Put a card Corrupt Customs Officer is smuggling into its owner’s graveyard: Counter target spell.
3/2
Illicit Trading Instant
Scry 1.
Surveil 1.
Draw a card.
Up to one target creature you control explores.
Up to one target creature you control smuggles a card from your hand.
Up to one target creature you control smuggles the top card of your library.
Customs Inspection Sorcery
Target opponent may have a creature they control smuggle a card from their hand. If they don’t or can’t, they reveal their hand. You choose a card from it that isn’t a basic land. That player discards a card.
Smuggling Ring Legendary Artifact
: Add one mana of any type.
: Choose one. Activate this ability only as a sorcery—
• Target creature you control smuggles a card from your hand.
• Target creature you control smuggles the top card of your library.
And, just because every new mechanic needs a safety valve (or, at least that was the prevailing design philosophy back during *checks notes*
Time Spiral block?!
Kamigawa block?! OH, GODS, I'M OLD!!!), have a way to deal with this completely untested nonsense (like
any new mechanic I make is
ever tested!):
Contraband Crackdown Instant
Choose one—
• Counter target spell that was cast from exile.
• Return to its owner’s hand target permanent card that entered from exile this turn.