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Post by marshmellow on May 3, 2019 22:18:36 GMT
Fluid X - Whenever this creature blocks or becomes blocked, you may pay X. If you do, exile it, then cast the reverse side.
Wall of Sticky Creature - Wall Defender, fluid 0/2 "But why is it sticky?"
// Glue Trap Enchantment - Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. "Oh."
Aggressive Alchemist Creature - Goblin Fluid Aggressive Alchemist gets +1/+0 as long as it's attacking. 1/2 // Alchemical Fire Instant Alchemical Fire deals 3 damage to target blocking creature.
Paralytic Gasbag Creature - Human Artificer Fluid Creatures blocking or blocked by Paralytic Gasbag get -1/-0 until end of turn. 2/3 // Cloud of Paralytic Gas Instant Creatures you don't control get -4/-0 until end of turn.
Legendary Creature - Goblin Fluid Other creatures you control get +1/+0. Whenever Rog becomes the target of a spell or ability you don't control, you may choose a new target for that spell or ability from among the creatures you control. 1/1 "I've only known Rog for two turns but if anything happened to him I would kill everyone on this battlefield and then myself."
// Rog's Memorial Instant Creatures you control get +4/+0 and gain trample until end of turn.
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Post by melono on May 5, 2019 19:52:45 GMT
COST: Fluid ( Switch this creature's power and toughness until end of turn.) Wall Of Weaponry Artifact Creature - Wall Defender, reach. : Fluid ( Switch this creature's power and toughness until end of turn.) 1/5 Thornback Pangolin Creature - Beast : Fluid ( Switch this creature's power and toughness until end of turn.) As long as ~ has power 5 or greater, ~ has trample. 3/6 Sudden Bloodsucker Creature - Vampire Bat Flash Flying, lifelink. Pay 5 life: Fluid ( Switch this creature's power and toughness until end of turn.) 1/6 Tidal Shifting Enchantment Creatures your opponents control have " : Fluid. Any player may activate this ability."
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Post by ameisenmeister on May 5, 2019 20:29:22 GMT
Fluid creatures are able to change their form and size in the blink of an eye.
There's a lot of cool stuff you can do with this. Sometimes it's nice to give your creatures a boost, sometimes it might be helpful to make them smaller. Combine with spells.
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Deleted
Deleted Member
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Post by Deleted on May 8, 2019 8:36:25 GMT
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Post by Tesagk on May 9, 2019 20:03:50 GMT
Don't forget to take your fluids!
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Post by sdfkjgh on May 9, 2019 21:36:03 GMT
Fluid, huh? Howzabout:
Fluid--Whenever a spell, ability, or permanent becomes another spell, ability, or permanent, or makes a copy of another spell, ability, or permanent, do X.
Tribal Card Type--Shapeshifter, anyone?
I'm sorry, I'm not quite sure how to properly participate here. I was just sent an invitation in my message box, so, CHALLENGE ACCEPTED, I guess?
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Post by Tesagk on May 10, 2019 11:23:45 GMT
Fluid, huh? Howzabout:
Fluid--Whenever a spell, ability, or permanent becomes another spell, ability, or permanent, or makes a copy of another spell, ability, or permanent, do X.
Tribal Card Type--Shapeshifter, anyone?
I'm sorry, I'm not quite sure how to properly participate here. I was just sent an invitation in my message box, so, CHALLENGE ACCEPTED, I guess? You missed the opportunity for [insert joke here]!
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Post by melono on May 10, 2019 13:54:53 GMT
Fluid, huh? Howzabout:
Fluid--Whenever a spell, ability, or permanent becomes another spell, ability, or permanent, or makes a copy of another spell, ability, or permanent, do X.
Tribal Card Type--Shapeshifter, anyone?
I'm sorry, I'm not quite sure how to properly participate here. I was just sent an invitation in my message box, so, CHALLENGE ACCEPTED, I guess? You missed the opportunity for [insert joke here]! Deep Cleanse Instant Fluid ( You may name an amount of you won't pay for this spell. All opponents may spray any kind of fluid up to that many times in your face.) Return target nonland permanent to its owner's hand.
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Post by Jartis on May 15, 2019 4:15:22 GMT
Okay, this one was hard for me to hammer out, so I guess it was lucky that the challenge ran long. I'm still not entirely happy with it, I'm not sure how good or bad it is, I'm sure balance is all over the place, I'm not sure it's viable at lower rarities, and I used the same template for all of them rather than exploring other possibilities, but I wanted to get the idea out there. Any comments are welcome, and if anyone wants to try their hand at using this design in future challenges or sets, feel free. I'd love to see it handled by different people. Fluid (This card is all card types while not on the battlefield.)If ~ was cast as a xyz, do abc. Etc. Magiform Fluid (This card is all card types while not on the battlefield.) If Magiform was cast as a sorcery, draw three cards. If Magiform was cast as an instant, scry 3, then draw a card. If Magiform was cast as a creature, it enters the battlefield as a 4/2 blue Wizard with hexproof. Dracoform Fluid (This card is all card types while not on the battlefield.) If Dracoform was cast as a sorcery, deal 3 damage to any target. If Dracoform was cast as an instant, target creature gets +3/+0 and gains flying until end of turn. If Dracoform was cast as a creature, it enters the battlefield as a 4/4 red Dragon with flying. Angelform Fluid (This card is all card types while not on the battlefield.) If Angelform was cast as a sorcery, gain 5 life. If Magiform was cast as an instant, prevent all damage that would be dealt to creatures you control until end of turn. If Magiform was cast as a creature, it enters the battlefield as a 4/4 white Angel with flying. Beastform Fluid (This card is all card types while not on the battlefield.) If Beastform was cast as a sorcery, double the power of each creature you control, and creatures you control gain trample until end of turn. If Beastform was cast as an instant, put a +1/+1 counter on each creature you control, then target creature you control fights target creature you don’t control. If Beastform was cast as a creature, it enters the battlefield as a 6/6 green Beast with trample Necroform Fluid (This card is all card types while not on the battlefield.) If Necroform was cast as a sorcery, put target creature card from a graveyard onto the battlefield under your control.. If Necroform was cast as an instant, destroy target creature. You gain life equal to its toughness. If Necroform was cast as a creature, it enters the battlefield as a 2/4 black Zombie with deathtouch.
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Post by sdfkjgh on May 15, 2019 4:22:59 GMT
Jartis: What if any of them was cast as an artifact, an enchantment, &/or a planeswalker? Also, Dracoform & Angelform's creatureforms are a little too similar to each other, you might wanna tweak them in order to make them more distinct.
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Post by Jartis on May 15, 2019 4:37:57 GMT
sdfkjgh That's kinda what I was getting at. It would be impossible to create if statements for every card type on every card, so I just went with those three. Technically, they can be the other things, but they don't do anything special. For example, Dracoform could be a 5 mana artifact or enchantment...that doesn't do anything. Except for things like trigger Metalcraft, Constellation, etc. Hell, the way it's worded, they could even be lands without abilities (Chromatic Lantern would be your friend here), or Planeswalkers that die because they ETB without Loyalty. Them being all types also means you can search them with any tutor effects, which comes with its own set of benefits. Ultimately, I'd like to see cards that could enter as a creature, artifact, or enchantment. Or a land, instant, or planeswalker (though that would be really hard unless you made it only have one ability like an uncommon WARwalker.) I just went with these because they were the easiest way to represent the mechanic in every color and in a format that made them..."easier" to balance...against themselves. As for the creatures on those two, I had thought about that, and I considered doing something different, but I wanted creature types that were synonymous with the colors I chose, and...well...angels and dragons /are/ really similar in Magic. XD A dragon or angel without flying just doesn't feel right, and if you give them other abilities to distinguish them (like vigilance for the angel), then I think they become obviously stronger than the creatures on the other cards that only get one keyword each. Thanks for the quick feedback! Edit: I literally just realized that because Fluid makes them all card types at all times, they're technically always planeswalkers with 0 Loyalty. I...should find a quick workaround XD
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Post by gluestick248 on May 15, 2019 5:43:53 GMT
Jartis are there any rules issues with casting a land?
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Post by Tesagk on May 15, 2019 10:14:31 GMT
Closing in 24 hours.
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Post by Jartis on May 15, 2019 11:16:02 GMT
gluestick248 Technically you don't cast a land, you play one. In the examples I posted, that wouldn't do much. You would play it from your hand, it would count as your one land a turn, and it wouldn't have any abilities to produce mana or anything, unless you have something like Chromatic Lantern out. And it would trigger landfall, technically. I'm not sure if there are any rules regarding lands that have mana costs, but I have to imagine it's such a fringe case that it will rarely actually matter. Granted, the way I intended the effect, the card could be designed in such a way that if you play it as a land, it gains " : Add " or whatever effect a normal land would have. I just didn't put that kind of effect on the cycle I posted.
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Post by Tesagk on May 15, 2019 15:42:42 GMT
gluestick248 Technically you don't cast a land, you play one. In the examples I posted, that wouldn't do much. You would play it from your hand, it would count as your one land a turn, and it wouldn't have any abilities to produce mana or anything, unless you have something like Chromatic Lantern out. And it would trigger landfall, technically. I'm not sure if there are any rules regarding lands that have mana costs, but I have to imagine it's such a fringe case that it will rarely actually matter. Granted, the way I intended the effect, the card could be designed in such a way that if you play it as a land, it gains " : Add " or whatever effect a normal land would have. I just didn't put that kind of effect on the cycle I posted. Yeah. I think it'd be interesting to see other cycles with other types (lands, enchantments, and artifacts) as well. It's an interesting concept, but it's a lot of work to balance it and make it work properly.
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Post by ameisenmeister on May 19, 2019 11:46:29 GMT
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Post by Tesagk on May 19, 2019 12:43:25 GMT
marshmellow {Marshmellow}I like the concept, and it definitely feels fluid. Doesn't seem overpowered either, but I wonder at whether or not it pushes the rules too much. Are there ways that these spells, when cast, interact differently than normal ones? I don't think so, but the question bothered me enough to force me to consider it. melono {Melono}Of all of these ideas, I sort of felt like this was the most obvious choice. That being said, obvious isn't necessarily bad. I feel like it's balanced and almost fits the flavor perfectly. I honestly had little complaint with this. ameisenmeister {Ameisenmeister}This was an interpretation that I did not expect. It's certainly flavorful as well. My only concern is with regard to its power level, you could very suddenly have a big stompy creature here just because you played an expensive spell and that worries me, perhaps more than it should. I also worry that it might be confusing for some people in terms of how it affects the board. However, overall, I feel like this idea sort of nailed the flavor and creativity I was hoping to see on this challenge. @mk {Mk}Sort of ninja-esque, except not ninja at all. This concept intrigued me, and it was actually one of the better balanced (in my opinion) concepts put forth. However, I'm not sure how close it made to the idea of fluid.
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Post by ameisenmeister on May 19, 2019 19:47:47 GMT
Thanks for the win!
Your next mechanic will be named skim. Have fun!
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Post by melono on May 19, 2019 22:45:36 GMT
Skim - Whenever you (would) scry or surveil, [do the thing]. Pageflight Magus
Creature - Human Wizard Skim - Whenever you scry or surveil, ~ gains flying until end of turn. 3/2 Mortimus Morgue's Clerk
Creature - Zombie Skim - Whenever you would scry or surveil, you may put that many cards from your graveyard to the bottom of your library in any order instead. 3/2 Assured Advisor Creature - Human Advisor Skim - Whenever you would scry or surveil, draw that many cards and lose that much life instead. 2/1 Unstable Spellbook
Artifact Skim - Whenever you would scry or surveil, you may have ~ deal that much damage to target player or planeswalker instead. , : Surveil 1.
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Post by sdfkjgh on May 19, 2019 22:53:42 GMT
Mindcurdler
Creature--Horror Citizen
Skim (Each card you exile face down from the top of your library while casting this spell pays for .) Mindcurdler gets +1/+1 for each card skimmed by it. : Manifest a random card skimmed by Mindcurdler.
3/3
Just realized how op a 2-mana 4/4 would be, so I made some changes:
Mindcurdler Creature--Horror Citizen Skim (Each card you exile face down from the top of your library while casting this spell pays for .) Mindcurdler gets +1/+1 for each card skimmed by it. : Manifest a random card skimmed by Mindcurdler. 2/2
At first, I wanted to add some cheese-related flavor text, but upon seeing the MSE mockup, I thought better of it.
EDIT: And now, one from each other rarity:
Mogg River-Runner Creature--Goblin Scout Skim (Each card you exile face down from the top of your library while casting this spell pays for .) 3/2
Trellamancer's Assistant Artifact Creature--Golem Skim (Each card you exile face down from the top of your library while casting this spell pays for .) When ~ enters the battlefield, if you spent no mana to cast it from your hand, draw a card. 3/3
Trellamantic Rites Enchantment Skim (Each card you exile face down from the top of your library while casting this spell pays for .) Exile the top two cards of your library face down: Add one mana of any type. When you activate this ability three or more times this turn, sacrifice Trellamantic Rites and shuffle all cards in exile into their owners’ libraries.
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Post by loadingreadywalk on May 20, 2019 3:59:20 GMT
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Post by somerandomtom on May 21, 2019 20:04:34 GMT
Skim X - Target player exiles the top X cards of their library. You may cast those cards until the end of your next turn.Skim - This is a mechanic based on "impulsive draw" normally seen in red. However, I have managed to twist it to add a bit of UB-ness in it to give it more reach and possible design space. My three cards that I have decided to show fit into three different archetypes that could be supported by this mechanic. 1. Goblin Explorer - This is the most obvious use for this mechanic, a card that could easily see play in most red aggro decks, gaining card advantage whenever it deals combat damage to a player, whilst being easily dealt with by the opponent so that it does not completely break an entire format or be too pushed. 2. Battle for Sanity - This is where UB comes to play. This is similar to Glimpse the Unthinkable, yet it could be seen as a dig through time on either player. This is quite aggressively costed, and I am not sure whether it is too cheap, yet I think that the triple cost makes it harder to cast, especially in formats with less mana fixing. 3. Learn from Failure - This can be part of a "counterburn" archetype, which itself is quite an easy archetype, yet I think that these three archetypes all show the versatility of this mechanic, and there are still many more that can be explored through this mechanic. Attachment DeletedAttachment DeletedAttachment Deleted
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Post by Daij_Djan on May 22, 2019 11:44:35 GMT
Cards will be added later.
Skim for a <foo> (To skim for a <foo>, exile cards from the top of your library until you exile a <foo> card. Put that card into your hand and the rest of the exiled cards on the bottom in a random order.)
EDIT: And here we go! Added one card for every color plus a five-colored card. All rarities are represented.
And yeah, the mechanic is quite wordy, I know. Reminder text is (obviously) modeled after Cascade.
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Post by Tesagk on May 22, 2019 14:25:03 GMT
Skim X (Whenever another player would scry, look at the top X cards of your library. Put one on top and shuffle the rest back into your library.)
It's meant to be a knock-off scry. Strictly worse than, but still with the ability to deck fix a little.
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Post by sdfkjgh on May 22, 2019 17:25:39 GMT
Are we supposed to submit three cards here, or can it just be one?
somerandomtom: Two small nitpicks: 1) If your Goblin is an explorer, why isn't he a Scout? 2) Learn from Failure uses the art for Quicken, which was illustrated by Aleksi Briclot, not David Li.
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Post by Tesagk on May 22, 2019 20:05:56 GMT
Are we supposed to submit three cards here, or can it just be one?
somerandomtom : Two small nitpicks: 1) If your Goblin is an explorer, why isn't he a Scout? 2) Learn from Failure uses the art for Quicken, which was illustrated by Aleksi Briclot, not David Li. The idea is a representative sample of cards to show off not only the keyword, but ways that other cards could interact with it (if it is indeed a keyword as opposed to an ability word, though either is fine.) So I try to show off one at every rarity, thus the four cards, but you could just showcase it on one or two.
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Post by somerandomtom on May 23, 2019 6:45:56 GMT
Are we supposed to submit three cards here, or can it just be one?
somerandomtom : Two small nitpicks: 1) If your Goblin is an explorer, why isn't he a Scout? 2) Learn from Failure uses the art for Quicken, which was illustrated by Aleksi Briclot, not David Li. Yeah, I realise now that I got the wrong art. I simply looked up something like "Fantasy UR wizard art" and that was the artist that came up. Also with the goblin, I guess he could be a scout.
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Post by sdfkjgh on May 23, 2019 16:51:07 GMT
Daij_Djan: Ok, if I don't win this round, I hope you do, on the strength of Confident Martyr and Master All Domains alone. That Necromancer makes me wonder what would lead an Elf down such a dark path, while Haphazard Exploration is definitely in the finest MaRo tradition of "Set mechanic + staple spell (eg Giant Growth)". Any thoughts on my execution of the keyword?
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Post by Tesagk on May 23, 2019 19:56:00 GMT
Daij_Djan: Is it just assumed that skimming happens when the creatures enter the battlefield? Or do they need to be triggered separately?
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Post by Daij_Djan on May 24, 2019 20:16:54 GMT
I just noticed the card text on two of my renders glitches over the power/toughness box - but as they are still readable, I guess I'll be too lay to redo them
@ Tesagk: Skim (at least my version of it, obviously) is an action keyword like Scry or Populate, so unless used on an instant or sorcery, it always needs a specific trigger (my example cards contain three different ones, f.e.)
@ sdfkjgh: Glad you like the cards Your approach to the mechanic is something I've seen many users attempt over the years. I like how you did not go with milling (which could be exploited easily) and decided to not give additional information (by exiling face down), but the general problem of the concept still remains: it's broken as hell. Corner cases aside, I literally don't care about my normal sixty cards deck loosing 20 to 30, sometimes even up to 40 cards during a match. Your golem (f.e.) will basically always be a free cantripping 3/3.
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