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Post by viriss on Mar 29, 2019 17:42:45 GMT
Sanfonier of the Night: I think you're wording lets the target opponent choose any creature, not just a creature they control. Is that intended?
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Post by FLAREdirector on Mar 29, 2019 19:53:52 GMT
Showdown COST (You may cast this spell for its showdown cost rather than its mana cost if a creature you control blocked or was blocked this turn.) Like spectacle, but more reliable on your opponents' turns. Showdown is primary in red and secondary in green, the two most aggressive colors, but could theoretically appear in any color. I do have more cards than this, but I thought more than four was excessive.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 30, 2019 11:43:15 GMT
Sanfonier of the Night : I think you're wording lets the target opponent choose any creature, not just a creature they control. Is that intended? You were right, I am fixing this.
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Post by ameisenmeister on Mar 30, 2019 12:13:48 GMT
Judging time!
{Tesagk} A combat centered mechanic is a good fit but this particular keyword strikes me as odd. First off, it's kind of complicated. It triggers when your creature blocks, becomes blocked or fights, but only a creature with higher power. And then you even have to decide which effect you want to happen. I'm not sure, when it comes to the rules, what to make of some aspects of your mechanic. What, for example, happens if your 2/2 showdown 2 creature is blocked by two creatures, a 1/1 and a 3/3? Or by a 3/3 and another 3/3. I'd say it triggers twice but I'm not sure. And what happens if my 2/2 showdown 2 guy blocks a Pygmy Troll? Furthermore, I have a hard time to come up with a situation where you want to choose the +X/+0 over the X damage. You could just deal the damage directly to the opposing creature, which would then even work well with things like trample or first strike. I guess double strike would be a scenario and I give you props for designing a card with it, but the option to +X/+0 the creature just adds a lot of unnecessary complexity.
{kefke} You got the showdown flavor through and through. A lone creature going out there, no help from its friends but also no meddling by others. Just combat. It's not a bad ability but I'm afraid it will play out the same way on every card with the keyword tagged on. Exalted also played into the „attacks alone“ space but also gave you reasons to play multiple creatures with the keyword. I could definitely see a fine exalted card with the text of your mechanic, but not as a keyword.
{viriss} Jop, a very solid execution. It brings the showdown flavor across, is easy to understand and can be used in different ways on different creatures. The only thing striking against your mechanic is that it's quite boring. There isn't quite the motivation to build a deck around it. It reminds me a bit of afflict from Hour of Devastation: solid, flavorful but a bit dull.
{somerandomtom} Rewarding solo attacking is risky. Exalted did it right by affecting any creature you control that attacks alone and not just the one with exalted printed on it. I could see the rules text of your mechanic on some cards and work well but as a mechanic I'm not quite sure. You are basically discouraged to put a lot of these creatures into your deck as only one of them can trigger each combat. To make things worse, the mechanic is very much dependent on your opponent's decision whether to block your creature or not. Sure, something like afflict is too but creatures with it usually have a saboteur ability („Whenever this deals combat damage to a player,...“) to make the decision harder. Maybe that would have been an option for your cards as well.
{Omnividrus} Okay, I will just assume that it is not intended that your opponent can just choose a creature you control, thereby killing one of your guys with your own cards. That aside, your mechanic seems a bit like a clunky way of saying that two creatures fight. Granted, it is different in that it's more all-or-nothing by just looking at the creatures' power but still. I'm also not sure whether this wouldn't fall on your own foot a lot of the time. Imagine you just played your Detahmatch Champion (it's probably a typo but it sounds quite cool, though) and your opponent plays a 3/1. Then they can just kill your Champion with its own ability, not even caring about the deathtouch. Dragonblade Samurai looks easy to understand but I't honestly not sure whether it works the way you intended. If it gets blocked, both abilities trigger, the bushido and the showndown, but as far as I know, bushido would enter the stack first, then showndown. This means that showndown would resolve before the bushido buffs the creature. This isn't what you wanted, is it?
{FLAREdirector} I must admit, I'm not a fan of your individual card designs except maybe Drygulch Marshal. True Grit is too defensive for a red burn spell, Frontier Desperado is never ever a common and Dead to Right (?) is not only weaksauce but also do the two parts of the spell have nothing to do with each other. On the other hand, your mechanic is quite solid. It's very simple to understand and brings the flavor of a duel across. I'm skeptical, however, how it's dependant of your opponent and usually only works half the time it says it does (you will likely not cast showdown creatures, artifacts, enchantments and sorceries because a creature you control blocked this turn.).
{And the winner is...} viriss! Simple and clean made it for me here. Your mechanic wasn't the most exciting in the world but I could see it being a real keyword when flavor asks for it. Thank you all for participating!
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 30, 2019 12:23:05 GMT
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Post by viriss on Mar 30, 2019 22:41:02 GMT
I had a more complicated idea but thought a simple idea would be better. Woot! I went back to the old forum to review previous ideas. {Previous entries}Old Forum: Dilute Transpose Accolade Motivate Pokemon Moves/Abilities Engage Defy Veil Compatriot Forge Desperation Stalwart Archive Symbiosis / Symbiotic Enrage Breach Witchcraft Restore Resupply Attuned Resourceful Guard / Guardian Bless Endemism Epiphany Stealth Incarnation / Reincarnation Energize Rally Interface Demoralizing Unburden Converge Encumber Repress Kindle / Rekindle Mantra Craft Soulcraft Slumber Whisper Moral Scatter Packrat Weaponize Comrade Sketch Crescendo Empty Body Synchro Memory
New Forms: Infuse Flourish Puzzle Epiphany Celebrate Sleeper Siege Divine Politics Astute Musical Egoism Showdown Next keyword is: Sparkle
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Post by gateways7 on Mar 31, 2019 0:12:52 GMT
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Post by Tesagk on Mar 31, 2019 2:11:33 GMT
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Post by davejoria on Mar 31, 2019 3:41:45 GMT
(I'm guessing pseudo-mechanics are fine?) Sparkle - If CARDNAME has been targeted by a non-creature spell you control this turn, __________________. ~~~~~~~ Garnet-Studded Goblin - - Goblin Berserker - Common - If CARDNAME has been targeted by a non-creature spell you control this turn, it gains +1/0 and haste until end of turn. Sapphire-Spun Leprechauns - - Fairy Rogues - Uncommon - 3/2 - Sparkle - If CARDNAME has been targeted by a non-creature spell you control this turn, it is unblockable until end of turn. Bloodstone Prophet - - Cat Demon - Rare - 3/3 - Menace. Sparkle - If CARDNAME has been targeted by a non-creature spell you control this turn, at the beginning of your end step, reveal the top card of your library. Any player may have CARDNAME deal 3 damage to them; if they do, put that card in the graveyard. If no player does, put that card into your hand and lose life equal to the card's converted mana cost. Ruby-kin Rampagadon - - Dinosaur - Rare - 6/6 - Trample - Sparkle - If CARDNAME has been targeted by a non-creature spell you control this turn, it gains hexproof until end of turn.
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Post by Tesagk on Mar 31, 2019 15:07:58 GMT
(I'm guessing pseudo-mechanics are fine?) Yes.
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Post by kefke on Mar 31, 2019 17:07:57 GMT
Sparkle (When this enters the battlefield, put a +1/+1 counter or charge counter on each permanent with sparkle you control.)
I wanted to play off of Sunburst a little bit. My original idea was to have it be a temporary version of it, but I couldn't find a good way to do that. So I took some extra inspiration from allies instead. One permanent with sparkle doesn't do much, but the more you have, the better they work.
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Post by Tesagk on Mar 31, 2019 18:05:58 GMT
Keywords are abilities, right?
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Post by Daij_Djan on Mar 31, 2019 19:26:18 GMT
@ gateways7 : Ok, I have to ask - is your creature really supposed to be a Human or did you miss changing the creature type?
Just noting the concept for now: (A spell sparkles if only colored mana of a single color was spent to cast it.)
EDIT: And here are some cards - one for each color as well as an additional colorless payoff card Also I just noticed, fluffydeathbringer and myself apparently use mirroring mechanics - that's awesome
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Post by fluffydeathbringer on Mar 31, 2019 22:08:43 GMT
entries later, jotting down concept here
Sparkle -- If two or more types of mana were spent to cast this spell...
Decorated Officer Creature - Human Knight First strike Sparkle -- Decorated Officer enters the battlefield with a +1/+1 counter on it if two or more types of mana were spent to cast it. Each medal is a death defied.
2/2
Sea's Spoils Sorcery Sparkle -- Draw two cards. Then discard a card unless two or more types of mana were spent to cast this spell. "Only under the surface can one see the true worth of what they glimpsed from above." --Kalamele, treasure diver
Sorcery Star Shower deals X damage to any target. Sparkle -- If two or more types of mana were spent to cast this spell, it deals X damage to each of up to that many targets instead.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 2, 2019 7:14:55 GMT
In the plane of Valetope, life is good. No nation declares war, because there is only one banner the people fall under. Life has found purpose in unity for social progress, as all people are united under a common skin color - chrome. The capital city of this central empire, Calsogn, has pioneered the plane's technology far enough to have eliminated the need for almost all primal scarcity. Nobody starves. Nobody gets sick. Everybody lives to the ripe old age of 255. Utopia is has been reached. One aspect of humanity which the Calsogn monarchy has forgotten to breed out, though, threatens to destabilize this perfect society. This inane trait, which helped fuel the unimaginable progress of the plane, now sits as its greatest threat. It's mention is enough to warrant the silver sweat of a patron's brow: Boredom...
...And from it, the greed for and pursuit of shiny objects.Sparkle - C(C), T - Add (mana of permanent's color identity), (additional ability) (Tried to go for an ability that does to mana what sparkling does to light, and add a bit of 'oomph' for play reasons){Super funny joke guis} (I realize that Amulet of the Prism King should be "If [...] is attached to a creature. I'll update it after work.) A few more while I'm at work: Polished Goliath 4WR Artifact Creature - Golem Giant {Rare} Trample, Vigilance Sparkle - CC, T: Add RR, WW, or WR. When this mana is spent on an instant or sorcery spell targeting only another creature, you may create a copy of that spell targeting Polished Goliath. "A near perfect reflection of the sun's brilliance, yet so tangible..."6/6 Synthetic Lotus 0 {Five color indicator} Artifact {Mythic} Sparkle - C, T: Add one mana of any color, then add one more mana of any color. Sacrifice Synthetic Lotus. A replica as close to the glory of the natural world as Valetope will ever know, adored by its jewellers and mechanists alike.Decorated Walkway Land {Uncommon} Decorated Walkway enters the battlefield tapped. T: Add G Sparkle - C, T: Add G. When this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter. Here, every commoner is king.
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Post by FLAREdirector on Apr 2, 2019 19:39:47 GMT
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Post by Jartis on Apr 3, 2019 15:56:24 GMT
I may have accidentally created two very similar mechanics? I think it's one, though, so I'll post it anyway. Blue Spell Gem Artifact : Sparkle Blue. (Copy target blue instant or sorcery that is targeting you or a permanent you control. You may choose new targets for the copy.) Crystal Aegis Enchantment - Aura Enchant creature. Whenever you or enchanted creature become the target of a colored instant or sorcery, Sparkle. (Copy that spell, you may choose new targets for the copy.) Mirrormancer Creature - Vedalken Wizard Whenever you or this creature becomes the target of an instant or sorcery, Sparkle. (Copy that spell. You may choose new targets for the copy.) 2/2
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Post by ameisenmeister on Apr 4, 2019 11:46:09 GMT
Sparkle - Whenever you cast a spell of one or more colors this permanent doesn't have, EFFECT.
This mechanic reads a bit dull but really pushes multicolor without explicitly saying so or being too narrow. You can even play a two color deck without a single multicolored card and still make good use of of the keyword.
As usual, I posted two cards with the mechanic and one card that (more or less subtly) plays well with them. Enjoy!
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Post by somerandomtom on Apr 5, 2019 19:00:52 GMT
This is an idea that I had about a card sparkling (making an effect) before dying out suddenly. I wanted it to be a choice mechanic, you could 'sparkle' and get an instant effect, or you could get something that could last in the long term - something that would be an interesting choice for control decks - and thus control players, who are naturally spikes and would enjoy this mechanic. This mechanic is designed in mind for Spikes, but could be slightly confusing for newer players (I wasn't sure on whether to include how the spell still resolves if it sparkles, but this may make it even more confusing!). Hope you like it!
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Post by viriss on Apr 7, 2019 4:17:37 GMT
Well that went better than I thought it would. =) gateways7, That's a lot of heavy lifting for a shiny keyword. I like the "all colors", but the evasion is (missing some words in the reminder text) maybe too much, and it's mono-/colorless hexproof or shroud. Tesagk, I feel like this sparkle is too strong. If it triggered on damage instead of blocking assignment. I'd love to see sparkle vs sparkle. davejoria, "targeted by a non-creature spell you control" feels too narrow. It feels more like a "Surge" ability, espcially the Cat Demon with that delayed triggered punishing life drain tutor effect. kefke, I like the sparkle shines with each new sparkle. The example cards just seem to lose their luster too fast for me. Daij_Djan, I'd almost rather see this keyword written out more like "Sparkle WW (If you cast this spell for its sparkle cost, ..." or some sort of colorless/colored-mana hybrid symbol. Possibly to prevent cheating but also to help draw a line between the different effects. Cause the ones with a punishment or "you get less" would just push to mono-colored decks and then sparkle doesn't really mean anything. fluffydeathbringer, Two or more types. I'm not sure if that's just supposed to included colorless or snow as well. hmm. I like that these mono-colored cards push you towards *any* multicolor deck. It does capture the "closer to gold" sparkle. Is *Sea's Spoils* supposed to do nothing when it isn't sparkled? temawimag, Colored artifacts that have a colorless activation requirement seems like a lot of work. Some of the equipment doesn't even grant an ability to the attached creature. And mana abilities that use the stack are less useful than they look. FLAREdirector, I like the idea of spells that sparkle or ripple for each color-shared spell you cast before it. But I think the spell should count itself too. That would be easier to balance. Like "Chemister of Bolas" does an effect then repeats for each other, but the "Fengraf Webcaster" only makes tokens for each other. And "Emberclad Reaper"... a 2/4 reach for one mana that can shock for each red spell before it... at uncommon? Too much. =) Jartis, The way the second two are written are potential infinite triggers. Gravitic Punchameisenmeister, This one is weird. Play multiple colors but nothing multicolor... if you can help it. =) somerandomtom, I'm not sure about the wording/timing. I get the long-term/short-term trade-off between effects, it just seems too complicated a way to show it.
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Post by fluffydeathbringer on Apr 7, 2019 4:37:04 GMT
no it's supposed to be like Chart a Course in that it makes you discard a card unless you do the thing, but you get to draw the two cards anyway
your next keyword is Adjudicate
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 7, 2019 5:47:36 GMT
temawimag , Colored artifacts that have a colorless activation requirement seems like a lot of work. Some of the equipment doesn't even grant an ability to the attached creature. And mana abilities that use the stack are less useful than they look. You 100% missed the point. The mechanic was designed to do three things: give every color a method of fixing ramped mana (most sets have 0 problems ramping colorless mana, even if it isn't one where colorless matters) without using boring filter artifacts, give an activated ability that didn't sink a player's tempo while still costing mana, and give equipment something to do besides sit around and buff creatures (both of them did do effects relating to if the equipment was attached or not. Equipment doesn't need to give a bonus to the creature, it just cards about there being a creature. By making the keyword a granting to the creature, not only does that make the equipment useless if it detaches, but it opens up abuse for the creatures, and limits what untap spells the set could carry. Equipment is boring - it depends entirely on another card type to support it. It needs something for most players to justify running outside of limited. Even if you disagree with that point, there's still the fact that you didn't judge the mechanic there, you just didn't like an example). Granted, my examples was just attempting to reverse a mechanic I made when first downloading the program, and probably suffered from it, but still.. I'm not mad because I lost this round - I'm mad because you didn't give me sound reasoning for everything past the first sentence there. Sitting this round out since I'm not going to have a black-border way to have judgmental decisions be a keyword since that seems like something on the player's end. If silver-border entries are valid, though...
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Post by ameisenmeister on Apr 7, 2019 8:39:13 GMT
ameisenmeister , This one is weird. Play multiple colors but nothing multicolor... if you can help it. =) Actually, the mechanic works pretty well with multicolor cards and, in fact, encourages you to play multicolor. A blue permanent's sparkle ability will trigger when you cast a blue-red spell because it has one or more colors the permanent doesn't have (red, in this case). I tried to create a play multicolor! mechanic without making it too narrow.
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Post by Tesagk on Apr 7, 2019 11:44:31 GMT
Possible idea: Adjudicate - If an opponent cast more than one noncreature spell last turn, <effect>
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Post by kefke on Apr 7, 2019 16:32:58 GMT
So, I'm a pretty big fan of how Will of the Council and Council's Dilemma shake up multiplayer games. It can really change the entire dynamic of a game when everyone has to vote on a card's effect. That made me want to make Adjudicate a mechanic that ties into those votes. I'm not entirely sure what I came up with works mechanically, but the idea is for it to work as a support mechanic - a lose grouping of abilities designed to impose additional rules on whatever vote is taking place. As an aside, I really hate using art that belongs to another game, but this image from Labyrinth CCG was literally the only image of a gang of street thugs that was coming up in my search results.
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Post by ameisenmeister on Apr 11, 2019 19:31:55 GMT
Okay, so the multiplayerishness of the word was too clear for me to come up with something not related to Conspiracy somehow. Adjudicate is a twist on Will of the Council in which all players are the judges, choosing a verdict for that one guy on the table who's a bit too far ahead. The effects are always powerful but not fully controlled by you. Have fun! (And yes, it synegizes with the voting matters stuff from conspiracy, like Grudge Keeper and Ballot Broker.)
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Post by kefke on Apr 11, 2019 22:58:17 GMT
You've got a bit of a typo in there..."mote or as many".
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Post by Jartis on Apr 14, 2019 9:15:19 GMT
This is probably way too powerful since a similar effect only appears on four cards, but I figured the restrictions I placed upon it might make it work. I also deliberately didn't put it at common. Some keywords just don't belong there. Adjudicate Instant Adjudicate (Choose target spell you don’t control that doesn’t target you or a permanent you control. You may choose new targets for that spell. You may not choose yourself or permanents you control as targets.)Adjudicator Mage Creature - Vedalken Wizard , : Adjudicate (Choose target spell you don’t control that doesn’t target you or a permanent you control. You may choose new targets for that spell. You may not choose yourself or permanents you control as targets.)
Word of Law Legendary Enchantment Whenever an opponent casts a spell that doesn’t target you or permanents you control, adjudicate. (Choose target spell you don’t control that doesn’t target you or a permanent you control. You may choose new targets for that spell. You may not choose yourself or permanents you control as targets.)Obviously it works best in multiplayer formats, but I guess it also works to counter single target combat tricks in 1v1?
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Post by Tesagk on Apr 16, 2019 22:01:41 GMT
I know ability words can't be referenced like keywords, what's the best way to refer to them? I want to make an instant that interacts with other cards with adjudicate by triggering their effects another time.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Apr 17, 2019 5:22:45 GMT
I know ability words can't be referenced like keywords, what's the best way to refer to them? I want to make an instant that interacts with other cards with adjudicate by triggering their effects another time. SampleSorcery W Sorcery At the end of your turn, activate an adjudicate ability on a permanent you control. Something like that?
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