moweda
3/3 Beast
 
Posts: 164
Favorite Card: Psychic Vortex
Color Alignment: Blue, Black, Red
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Post by moweda on May 13, 2023 15:36:12 GMT
Thanks for the win Idea! Sabretooth Stalker was my initial idea for the mechanic. It felt too limited-warping at  for a common. I was back and forth between   common or  uncommon. It loses its essence if you can't drop it first turn, so yeah one mana uncommon seemed best. For the next challenge, I would like to see a keyword associated with traveling.
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Post by sdfkjgh on May 13, 2023 17:20:32 GMT
Resubmitting this because it fits the prompt.
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Post by Idea on May 14, 2023 16:49:44 GMT
The keyword I'm bringing you today is Going on an expedition. Goes on an expedition: this/that creature joins an expedition on the battlefield or starts a new expedition.Going on an expedition is a mechanic similar to venturing into the dungeon. It brings out a specific kind of card from out of play, and you go through sections of it to gain various relatively small benefits. With this kind of mechanic, the sheer variety of effects that could be found in a dungeon or in this case on an expedition, without being tied to any given theme or color, means that it might not to be wise to expect a specific interaction between the creature and the expedition other than in both existing. As such, in most cards outside of the expeditions themselves, the main variety would come from the various ways of triggering the expedition. That being said, there are some key differences between dungeons and expeditions. The rules for expeditions are as follows: - Creatures, not you, go on expeditions. They start an expedition when they bring a new expedition onto the battlefield. They join an expedition when they join one which is already on the battlefield. They are in an expedition so long as they've started or joined an expedition and both cards remain on the field. They leave an expedition when this expedition ends.
- The same way dungeons have rooms, expeditions have quests. However, while venturing into the dungeon progresses the dungeon to the next room, expeditions instead progress by completing the conditions in the current quest. When that condition is met, the expedition progresses to one of the next quests. When the last condition is met, the expedition ends.
- Unless a timeframe is mentioned (such as "this turn"), you start counting to meet the conditions of a quest only once you've started the quest. Thus the quests of each individual expedition are only active one at a time and are never simultaneously completed, though in some cases they might be completed immediately following the previous (such as if the condition is not an action but a state and you're already in that state by the time you start the quest).
- You can have any number of active expeditions, and any number of creatures on any given expedition, though you may only have one expedition with the same name on the battlefield, and each creature can only be in one expedition at a time.
I also think rather than using the dungeon template, expeditions might use their own template. I, however, lack the time or skills to make a whole new template, so... Yeah I make do with what I have. Now, while many expeditions will function similarly to dungeons, being connected to specific creatures means that you can mention those creatures for effects. Creatures on a given expedition will be occasionally mentioned or even targeted for the conditions or benefits of the expedition. Also like dungeons, some expeditions will be simpler and more linear, while others will give you choice. Often benefits and conditions will play into one another to make it easier to meet conditions or otherwise more in line with the kind of plan you'd be going for if you're meeting those conditions anyway. Despite what I mentioned earlier about the source of variety in the mechanic itself, there are other ways to interact with it, though they may at times have less to do with the keyword itself. One of the most clear ways is to send creatures that ordinarily wouldn't have the mechanic on expeditions themselves. Another is to mess with the rules for expeditions.
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Post by dangerousdice on May 16, 2023 20:01:53 GMT
My entry is a mix of the Whammy deck - MTG Wiki (fandom.com) and Planechase. I’m not sure if the wording is correct, so help is welcome. Chart (If there is no active Terrain deck, shuffle one and then Traverse. Otherwise, you may Traverse to a new Terrain. A Terrain deck consists of a Plains, Island, Swamp, Mountain, and Forest.) /// Traverse (You may move your current Position to an adjacent space. If there is no Terrain in that space, take the top card of the Terrain deck and place it in that place.) Dauntless Scout   Creature – Merfolk Scout (U) Chart (If there is no active Terrain deck, shuffle one and then Traverse. Otherwise, you may Traverse to a new Terrain. A Terrain deck consists of a Plains, Island, Swamp, Mountain, and Forest.) Whenever you traverse to a new terrain, You may have Dauntless Scout gain your choice of Haste or First Strike until the end of the turn. 2/2 Bog-Wraith’s Wrath   Sorcery Chart (If there is no active Terrain deck, shuffle one and then Traverse. Otherwise, you may Traverse to a new Terrain. A Terrain deck consists of a Plains, Island, Swamp, Mountain, and Forest.) Destroy target creature. This spell costs  less if the current terrain is a swamp.
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thaneofglamis
8/8 Octopus
 
Posts: 409
Favorite Card: Slimefoot, the Stowaway
Favorite Set: Lorwyn
Color Alignment: Green
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Post by thaneofglamis on May 26, 2023 0:26:45 GMT
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Post by vizionarius on May 26, 2023 20:41:42 GMT
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Post by kefke on May 27, 2023 1:21:21 GMT
Discovering new locations is a part of travelling, right?
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Post by Idea on May 27, 2023 1:26:05 GMT
kefke take my words with a grain of salt, but I believe the wording for this type of mechanic when referring to a card being flipped onto the front side, is “When ~ is turned face-up”.
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Post by kefke on May 27, 2023 1:32:50 GMT
kefke take my words with a grain of salt, but I believe the wording for this type of mechanic when referring to a card being flipped onto the front side, is “When ~ is turned face-up”. I'd normally agree, but I believe that for the sake of abilities like that of Overgrown Islet, that care if the cost was ever paid, it needs to be a persistent state. I may be wrong about that, but I also don't feel like changing and re-uploading multiple different cards for my entry. So I submit - Please imagine I looked for the proper wording, and used it.
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Phyrexian Ymonrah
6/6 Wurm
Posts: 349
Favorite Card: Omnath, Locus of All
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Phyrexian Ymonrah on May 31, 2023 11:42:53 GMT
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Post by sdfkjgh on May 31, 2023 17:48:01 GMT
Limninus' 4th ability reads like RoboRosewater. Try "Whenever a Beast with power 3 or greater you control deals damage, you may sacrifice it. If you do, create three Food tokens."
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Phyrexian Ymonrah
6/6 Wurm
Posts: 349
Favorite Card: Omnath, Locus of All
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Phyrexian Ymonrah on May 31, 2023 20:39:06 GMT
Thank you!
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