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Post by FLAREdirector on Feb 17, 2019 20:14:17 GMT
Politico — When CARDNAME enters the battlefield, EFFECT, where X is the number of other creatures you control that share a color with CARDNAME. Flavorfully, I'm using this mechanic here to represent political power in Ravnica as conferred by same-colored creatures. The more creatures you control with the same color(s), the stronger their support with the general populace, and the stronger the effects. Legion Marshal Creature — Human Soldier Politico — When Legion Marshal enters the battlefield, create X 1/1 red and white Soldier creature tokens with haste, where X is the number of other creatures you control that share a color with Legion Marshal. Exile them at the beginning of the next end step. 3/3
League Alchemist Creature — Goblin Wizard Politico — When League Alchemist enters the battlefield, draw X cards, then discard X cards, where X is the number of other creatures you control that share a color with League Alchemist. 3/2
Swarm Hivespeaker Creature — Insect Shaman Politico — When Swarm Hivespeaker enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of other creatures you control that share a color with Swarm Hivespeaker. You may put a creature card from your graveyard into your hand. 3/1
Syndicate Specter Creature — Spirit Cleric Flying Politico — When Syndicate Specter enters the battlefield, each opponent loses half X life and you gain half X life, where X is the number of other creatures you control that share a color with Syndicate Specter. Round down each time. 1/3
Combine Luminary Creature — Elf Wizard Flash Politico — When Combine Luminary enters the battlefield, counter target spell unless its controller pays X, where X is the number of other creatures you control that share a color with Combine Luminary. 2/3 I wish I had renders but I'm not having any luck finding good art. Might update this post if I get any, but don't hold your breath.
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Post by ameisenmeister on Feb 17, 2019 21:47:29 GMT
kefke Well, I argue that it's some kind of traumatized spirit that sometimes focuses its rage at the easiest target available. Might be a stretch but I've seen worse, even on real mtg cards.
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Post by kefke on Feb 17, 2019 22:05:18 GMT
kefke Well, I argue that it's some kind of traumatized spirit that sometimes focuses its rage at the easiest target available. Might be a stretch but I've seen worse, even on real mtg cards. Fair enough.
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Post by Tesagk on Feb 19, 2019 11:54:01 GMT
Closing this in 24 hours.
EDIT: Closed. Had hoped to judge this morning, but the Commander Game judging took longer than anticipated.
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Post by Tesagk on Feb 21, 2019 11:55:18 GMT
kefke: A solid entry and, I feel, it would fit at home in the set that introduced the monarch mechanic. My only concern is on how limiting it might be for it to rely on another mechanic for it to work. viriss: Your entry actually went in a direction that surprised me. I didn't really have expectations going in, but I still liked the twist you put on it. It was a narrow race for sure. ameisenmeister: Yours was easily my favorite going purely off keyword. However, there were other factors for me to consider, making it a much, much tighter race. FLAREdirector: A very solid entry, I like how you showed its dynamic potential over nearly a handful of cards. My only concern is the keyword's power level with multi-colored creatures. {Winner} In the end, it came down to a narrow race between viriss and ameisenmeister. One of them came up with a concept that I feel works in most competitive formats. Its ability for creativity is enormous. The other had my single favorite use of the keyword and made me wish I could see more of it in action. But there can be only one and that winner is viriss, with the runner up going to ameisenmeister.
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Post by viriss on Feb 21, 2019 14:35:37 GMT
The next keyword is Astute. There's been some talk on Blogatog about not have a creature keyword, since prowess has some issues. So I chose this word in the hopes of finding something new. But don't feel required to make it fit or feel like it has to be a creature keyword, or even in those colors. It's not a requirement; that was just where I was coming from.
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Post by kefke on Feb 21, 2019 17:59:49 GMT
I can't find the source any more, but I remember an article talking about doing haste for just abilities. Red/Blue seems like a good place for an ability like that. Edit: I found the article. It was in "Are You From the Future?" when talking about Bonded Fetch.
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Post by gluestick248 on Feb 21, 2019 18:39:57 GMT
Astute— Whenever you draw a card, <effect> Merfolk Student Creature — Merfolk Wizard Astute— Whenever you draw a card, Merfolk Student gets +1/+0 until end of turn. 1/2 Academy Dean Creature — Human Wizard Astute— Whenever you draw a card, you may pay . If you do, you gain 2 life. 2/3 Ingenious Oppressor Creature — Demon Flying Astute— Whenever you draw a card, you may sacrifice another creature. If you do, creatures your opponents control get -2/-2 until end of turn. 5/5 Perceptive Survivalists Creature — Human Warrior Trample Astute— Whenever you draw a card, put a +1/+1 counter on each creature you control. 4/4
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Post by Tesagk on Feb 21, 2019 20:58:26 GMT
kefke might it make more sense to word it: "This creature may [T] as though it had haste. It still can't attack." ?
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Post by kefke on Feb 21, 2019 21:12:35 GMT
kefke might it make more sense to word it: "This creature may [T] as though it had haste. It still can't attack." ? Well, the version I'm using is already modified from the reminder text for Haste. I just swapped the "attack and" in the first line for "It still can't attack." at the end. I'm not even sure that it's necessary to specify it can't attack. I just wanted to emphasise the fact that it functions differently from Haste by applying similar clarification to cards with reminders like "It's still X."
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Post by ameisenmeister on Feb 22, 2019 10:26:44 GMT
viriss As soon as you say that you'd be interesting in seeing something, no matter how much you emphasize that it's not mandatory, people will go out of their way to design according to your proclaimed interests. And I am no exception.
So here you have my idea for a evergreen creature keyword. It even interacts, kind of, with other creatures which was another thing MaRo said would be nice to have as a keyword.
So Dexterous Keygrabber uses the evasiveness of the ability in a classic blue fashion, Kembala Hypnotist can make creatures unable to block and Sneak-Gang Commander is an obvious callback to another famous goblin, but trading the ability to hit players for more evasiveness for your team.
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Post by somerandomtom on Feb 22, 2019 18:26:58 GMT
Political Trap - UB Enchantment - Uncommon When Political Trap enters the battlefield scry 1 then each opponent discards a card. Astute -- Whenever you draw a card, you may pay 2. If you do, return Political Trap to its owner's hand.
Ancient Librarian - 1UB Creature - Human Wizard - Uncommon Astute -- Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard 1/4
Clumsy Apprentice - UR Creature - Goblin Wizard - Common Astute - Whenever you draw a card, you may pay 1 and discard a card. If you do, draw a card. 2/1
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Post by Tesagk on Feb 23, 2019 1:57:11 GMT
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Post by FLAREdirector on Feb 24, 2019 19:13:12 GMT
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Post by Jartis on Feb 24, 2019 22:51:09 GMT
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Feb 25, 2019 5:51:29 GMT
Power's down in my area, so I can't make a card image for this or use too in-depth formatting. Anyway... I went with a state-based effect on the player. It doesn't make sense to me to have a R/B creature effect be shared with a bunch of selfish creatures, especially since something like a draw trigger would just be them leaching off of your genius. So, I made it for creatures helping you realized your heightened awareness, in a way that spells the player casts can also upgrade (flavor can be something like the player casting a bolt more accurately, or something). All of this, while also punishing greedy and excessive casting by tying the trigger to the player's hand size. ---------- Laboratory Auditor Creature - Human Advisor Astute 3 (As long as you have 3 or more cards in hand, you are Astute.)At the beginning of your upkeep, if you are Astute, you may draw a card. "I've looked through the books, and it looks like we have room for expansion."(1/3) ----------- Radical Cavil Sorcery As an additional cost to cast Radical Cavil, discard X cards. Radical Cavil deals X damage to any target. If you are Astute, it deals twice that amount instead. "DO I MAKE MYSELF CLEAR?!"------------ Hired Tutor Creature - Human Wizard Astute 5 (As long as you have 5 or more cards in hand, you are Astute.)Exile Hired Tutor: Search your library for a card, then put that card into your hand. Shuffle your library. Activate this ability only if you are Astute. "Soon, I will have nothing to teach you."(2/2) ------------ Prodigal Archmage Creature - Human Wizard Astute 3 (As long as you have 3 or more cards in hand, you are Astute.): Prodigal Archmage deals 1 damage to any target. If you are Astute, it instead deals damage to any target equal to the number of cards in your hand. "I think this needs more fire. Don't you agree?"(2/3)
------------
And its simplest form: Epiphany Instant Until end of turn, you are astute. Izzet showers see more traffic than their export docks, with young, bright mages not even putting on a towel before running out to proclaim their latest realizations.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 4, 2019 20:53:10 GMT
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Post by kefke on Mar 4, 2019 22:06:05 GMT
Just going to bring this up because it bugs me, but the past participle of cast is still just cast. "Casted" isn't a word. (Alright, it's sometimes used when referring to casting a movie or as a fishing term, but even then it's not universally accepted, and neither of those definitions applies.)
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Post by viriss on Mar 5, 2019 14:59:26 GMT
Whow, that's a good number of entries. kefke "Half haste" I'm not sure that's enough of an effect to get a keyword, but I like your ideas on how to use it. (Technical: Redega should be "Dwarves you control get +1/+1." Gain is when the ability is given directly, and usually has a duration included.) gluestick248 I like that you kept the effects on the smaller side since this *will* fire on each of your turns. ameisenmeister That's new design space. You were right to keep the powers low as this starts to get near unblockable. I might switch the wording around "(Creatures with toughness greater than their power can’t block this creature.)" Immobilizer Eldrazi? somerandomtom Another "When you draw". The Clumsy Apprentice is too powerful for common. Pay 1 and discard to draw, which triggers itself. Common doesn't usually have repeatable effects. Tesagk A triggered scry of 2 or greater. I'm not sure what to think about this one. On one hand you're looking through cards faster to find answers, but you're also having to push down everything else. Probably worth it. FLAREdirector "Stronger when I learn more." I like it. Keeping the effect smaller and based around bonus draws. This gets out of hand with Wheel of Fortune and Burning Inquiry (and all the other blue ones.) Jartis "Stack" That's new design space too. I can see that this one was tricky. Opponents play spells, this just messes with the timing and gets you a free spell. So the first card gets you a three mana instant, and the second card gets you a flash creature. It's the free part that's feels like too much. If it was just "Astuteness for Sorceries" with just return the card and flash at normal cost. Then you get the speed bonus at the cost of surprise (kinda). And you probably don't even need the whole stack business. Since you're mostly going to flash in response to things anyway. temawimag "Cards that are better when I'm smart." I like the number of cards in hand idea, but I don't like that each one has a different value to determining my astuteness. Keeping the number low would be better. Having to hold onto cards mid to late game, just to get the extra bonus isn't fun. (I'm looking at you Hired Tutor.) And the last example doesn't help; giving me astute until end of turn gives the ability two definitions. Sanfonier of the Night I think you can use "this creature" in the reminder text. "When this creature attacks, it can't be blocked if you've cast two or more instant and/or sorcery spells this turn." And only looking for instants and sorceries is rough, but it makes sense for the Aboleth. "Outworldly" hehe
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Post by FLAREdirector on Mar 5, 2019 15:35:09 GMT
Guhh, bluhhhh, this is my first forum challenge win! Thank you! Gosh. Okay, since I’m in charge I’m going to do something a little different. Your next keyword has to be MUSICAL. It could be allegro, tempo, dirge—just make sure that it’s clearly a music word! Don’t be afraid to message me for clarification! I hope this challenge isn’t punishingly broad, and I’m eager to see what everyone designs.
Judging will take place on Wednesday, March 13th.
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Post by viriss on Mar 5, 2019 19:25:27 GMT
Edit: That didn't go over well. lol. Updated my entry. {Previous entry}
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Post by FLAREdirector on Mar 5, 2019 19:33:27 GMT
viriss I don't understand how this isn't just straight-up Fuse (You may cast one or both halves of this card from your hand.) How do you intend this card to be played?
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Post by kefke on Mar 5, 2019 20:12:58 GMT
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 6, 2019 0:03:23 GMT
I hope you'll forgive me for not making a clean (or for that matter good-) looking placeholder, but there isn't a template on MSE that does what I want with this, so I did the next best thing with the 4-walker template. I think you guys should get the idea of what I'm thinking of though - something similar to Sagas since the overlap between songs and stories is strong (I know there are two main phases - that was intentional), except going off of turn phases to represent different parts of a song. The ability could have been tied to the type like Sagas were, but since it's a little more complicated I figured it would be easier to put it in a keyword so I didn't need to scrap the idea and think of a new one since this is the KEYWORD challenge so I could explain the effect informally in the reminder text just like how Wizards made a keyword out of "this card is colorless" to save cardspace with explaining interactions.
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Post by FLAREdirector on Mar 6, 2019 2:17:44 GMT
temawimag What about using the Saga template itself, and using each of the three chapter boxes to represent a phase on your turn? I like this idea conceptually, and I’d like you to provide a render of what that looks like in the Saga template if it’s not too much trouble, just so I can feel out the design a little more. Best foot forward, and all that.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 6, 2019 4:12:18 GMT
temawimag What about using the Saga template itself, and using each of the three chapter boxes to represent a phase on your turn? I like this idea conceptually, and I’d like you to provide a render of what that looks like in the Saga template if it’s not too much trouble, just so I can feel out the design a little more. Best foot forward, and all that. Because of an acknowledgment that not all songs are structured the same way, I didn't want each one to have the same applicable phases for their effects, so it needs listed out for each one. With the Saga template, the effects are more split, but the phase declaration requires its own line, so there's restriction for what can be used. On the other hand, the walker frame by default just doesn't look as clean. I think that if this were to become a dedicated mechanic within a set, I'd rather see a custom frame made after the walker frame, except with light ledger lines in the background instead of darker bars so that the rules text resembles a sheet of music (and of course without the margins for loyalty costs and loyalty counters entering from the PW template). For with the built-in templates, it's "to each their own." We're looking at the keyword for the cards here, not the frame. (Updated using new wording to let the spell be cast under normal restrictions.)(I decided to opt into allowing the player to cast it on either main phase after realizing that it wasn't a flavor win to restrict them to playing only the beginning. No doubt we're all heard some piece of classical music from a lengthy piece performed for some dramatic effect without the rest of the prelude, at the cost that the sample losing a lot of its impact (example). Not making as big of an impact is a good tradeoff for the player choosing only to perform the finale of a song. This also means we can play around with storytelling by using the phases before the precombat main phase, like with Hymm of the Brute's Legacy there telling of a warrior dying on the field inspiring bloodlust in another to follow in his steps).
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Post by FLAREdirector on Mar 11, 2019 15:56:22 GMT
Bump! I'm judging in 48 hours!
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Post by somerandomtom on Mar 11, 2019 17:14:21 GMT
Youthful Artist RW Creature - Human Common Duet 2 (Whenever another creature with the same power and toughness as this creature attacks, this creature and that creature get +2/+2 until end of turn.) 2/1
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Post by Tesagk on Mar 11, 2019 18:22:57 GMT
Thought I posted mine. Hopefully I can remember to get it in tonight.
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temawimag
2/2 Zombie
Posts: 137
Favorite Card: Elite Arcanist
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Post by temawimag on Mar 11, 2019 20:32:34 GMT
I'm redoing mine to go with that other decision.
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