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Post by sdfkjgh on Nov 23, 2022 19:09:00 GMT
Feast (You feast whenever you create or sacrifice a Food.) I'm sure using the judge's own keyword won't sway their opinions at all No, no, sucking up does get you extra points, those points just won't be considered in the final tally. However, unless ZephyrPhantom & Sanfonier of the Night actually complete their submissions by tomorrow, you'll win by default, as you actually managed to submit the minimum number of entries.
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Post by ZephyrPhantom on Nov 24, 2022 1:15:26 GMT
I've been having some technical difficulties but I should have my entry finished in a few hours.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 24, 2022 11:58:48 GMT
Alright I made it. Sorry for the delay.
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Post by sdfkjgh on Nov 24, 2022 20:15:54 GMT
Well, two snuck in their final designs right under the wire. Remember, it's not technically "Pencils down" until the proctor's vocalized that final "n" of "down". Sanfonier of the Night : Your designs are, overall, workhorse. Nothing too fancy, mebbe a few interesting individual designs, but more like cycling in a set where it's meant only as a card filtering mechanic, and not one where it's the main focus of the set, with actual payoff cards for the mechanic. Unfortunately, I can't get excited about any of them. Sorry. Also, you didn't link to the post, as I asked in the prompt, but since the ability you chose was further up on the same page of the thread, I'll let it slide. ZephyrPhantom & emberfire17 : While I said that sucking up to the judges doesn't actually help you win, the fact that you both did so kinda complicates matters. Zeph, your sheer VOLUME of disparate elements is so vast, it borders on top quality, prime Shitposting, and I love you for that. Unfortunately, because everything is so disjointed, it feels like it'd be impossible to have a set that has everything you posted, and this is coming from someone who adored the entirety of the Time Spiral block. However, there's just so much here that I feel as though I can't hold that against you. em, while Zeph had a disunity of quantity, your unity of quality was also equally impressive. You took one thing, and ran with several extremely plausible possible innovations on that theme, making me further think I was robbed-- Excuse me a moment, the judges are calling me over. emberfire17 , the judges have informed me that feast actually won that Contest, which means that you did not follow the directions. I was going to award a joint win to you and ZephyrPhantom , but because of this oversight, I'm afraid I'm going to have to disqualify you. It's unfortunate, as I really liked where you took feast. I'm sorry it had to go down like this. ZephyrPhantom , the judges have also called me over for your submission. They're willing to let Shpadoinkled slide, as that was a 1-entry default. Proposal did in fact win its Contest, which means that your submission is also d/q'd. Kind of inevitable, with how many key/abilitywords you chose. Sanfonier of the Night, despite not exciting me, your submission is the only one that followed the directions fully, so you won. This was a weird one.
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Post by ZephyrPhantom on Nov 24, 2022 20:50:52 GMT
I figured the only keyword that would be evaluated under that metric was the Union symbol itself, but fair enough. Congrats to the winner.
And yeah, the more I worked on the designs the more it was becoming clear this could've become a set's worth of strategies. I had to make do with the time I had to think it out but I'm generally satisfied with how it turned out.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 27, 2022 12:17:59 GMT
Thanks for the win, I think, the next challenge is... make a PIRATE themed keyword, it must not be raid, nor other previous abilities.
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Post by Idea on Nov 27, 2022 17:54:15 GMT
The keyword I decided to go with is Plunder. Plunder: Tap a land an opponent controls and add one mana of any color that land could produce. If it was already tapped, exert it.Plunder is a mechanic that would be associated with both pirates taking action, and pirates using vehicles, meaning both might feature plunder itself or effects that benefit from it. There are many ways to trigger a plunder and I imagine most of them would involve attacking due to flavor. As such, plunder will often give you trick mana. This mana could be spent on effects that are more costly or if you have some ability you can use to repeatedly dump mana into. That being said, I'm thinking Grixis for the main pirate colors this mechanic would appear in, so you'd probably want some sources that trigger during the main phases. One thing is that certain cards could enhance the effects of plunder, since it is something which can be referred to. Since you're essentially making one of your opponent's lands give you mana. Be you invading their land or stealing their treasure, I think this feels pretty pirate-y to do. Of course, plundering is often associated with stealing actual artifacts, so I made a legendary to help you make some more useful treasure out of that stolen treasure: Lastly, as with this Zarrick, there could be ways to help you turn your plundered mana into something a bit more lasting.
Made some changes in line with sdfkjgh 's advice. Thank you very much!
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Post by sdfkjgh on Nov 27, 2022 19:03:03 GMT
Idea: Lands are colorless, so you want "Add one mana of any color that land could produce." As the old Quick'n'Toast decks proved, if your opponents are running any lands that state they have the capability of producing mana of any color, WOOHOO!
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Post by Idea on Nov 27, 2022 23:52:12 GMT
Idea: Lands are colorless, so you want "Add one mana of any color that land could produce." As the old Quick'n'Toast decks proved, if your opponents are running any lands that state they have the capability of producing mana of any color, WOOHOO! I'll wait to see if there is a bit more feedback before making the change since there's a lot of cards to change, but thank you very much!
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Post by hydraheadhunter on Nov 28, 2022 4:08:06 GMT
Ransom [Cost]
- Ransom is a keyaction-keyword pair which appear on cards together.
- The ransom exile the specified permanent, spell, or card face up and ransommed by the source of the ransomming ability until the ransom cost is payed
- Ransom costs can normally be paid at sorcery speed by the player who owns the ransomed card.
- Whenever a ransom cost is paid, the player that payed the ransom costs puts it onto the battlefield under their control if its a permanent card or into their hand otherwise.
- If a permanent with ransommed cards leaves the battlefield, the cards its ransommed are put into their owners' graveyards.
- If a permanent has a ransomed card but no Ransom keyword, the ransom cost for that card is zero.
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Plunder got grabbed while I was thinking about it, so I wanna drop this before someone grabs ransom. Cards to follow. Basic five cycle for now, might have more later. Khohto Port Official A genric and a white
Creature — Pirate
Defender
When Khohto Port Official enters the battlefield, it ransoms target non-basic permanent.
Ransom — 1, Khohto Port Official's controller creates two treasure.
2/4
| Khohto Dockhand A generic and two blue
Creature — Pirate
Flash
When Khohto Dockhand enters the battlefield, it ransoms target non-basic permanent or target instant or sorcery spell.
Ransom — 1, Khohto Dockhand controller's draws a card.
1/2
| Khohto Cutthroats A generic and a black
Creature — Pirate
Deathtouch
When Khohto Cutthroats enters the battlefield, it ransoms target non-basic permanent.
Ransom — 1, Discard a card.
2/2
| Khohto Ruffians A generic and two red
Creature — Pirate
First strike
When Khohto Ruffians enters the battlefield, it ransoms target non-basic permanent.
Ransom — 1, Khohto Ruffians deals 1 damage to you or a permanent you control of its controller’s choice.
3/2
| Khohto Gardener Two generic and two green
Creature — Pirate
Hexproof
When Khohto Gardener enters the battlefield, it ransoms target non-basic permanent.
Ransom — 1, Khohto Gardener's controller fetches a basic land to the battlefield tapped.
3/3
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This mechanic's color identity would obviously skew more blue, black, white, but there's potential for red variations (plus pirates are red) and if we're talking a piracy set, the mechanic can see some representation in its off colors. if those colors are bad. The wording on the khohto pirate's uncommon cycle intentionally lets you target lands from greedy mana bases. and put your opponent behind, but it might be a bit too brutal.
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Post by emberfire17 on Nov 28, 2022 4:40:46 GMT
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Post by sdfkjgh on Nov 29, 2022 0:25:55 GMT
Pirates, huh? Let's see, pirates...pirates...pirates...Waitaminute! Pirates like stealing!Thieving N (Whenever this creature deals combat damage to a player or planeswalker, that player or that planeswalker’s controller exiles N cards from their hand. Those cards are stolen. For as long as you control this creature, you may play stolen land cards by giving that land card’s owner a Treasure token, and you may cast stolen nonland, nonplaneswalker cards by giving that card’s owner a number of Treasure tokens equal to its mana cost instead of paying that mana cost.)This wording allows you to cast X spells such that X>0. Or, at least, that's the intent. "Bloody" Lizzeth Chambers Legendary Creature--Merfolk Pirate Haste, thieving 3 “Bloody” Lizzeth Chambers can’t be blocked. 3/6 Fayden's Raiders Creature--Orc Human Goblin Pirate First strike, trample Thieving X, where X is the amount of combat damage Fayden’s Raiders dealt to a player or planeswalker this combat. 4/3 What does Dack Fayden have to do with them, &/or why do they swear fealty to him? Let's see if you can think of a good reason. Shady Mind-Broker Creature--Cephalid Pirate Thieving 1 Whenever an opponent discards or mills one or more cards, steal one of those cards at random. , : Choose one. Activate this ability only as a sorcery— • Target opponent discards a card. • Target opponent mills two cards. 1/4 Mad Boffins Creature--Goblin Pirate Wizard Haste, thieving 2 Whenever you cast an instant, sorcery, or artifact spell during your turn, steal a random card from among cards in your opponents’ hands. At the beginning of your end step, return each card you stole this turn to its owner’s hand. 3/2 Venomblade Blackguard Creature--Naga Pirate Deathtouch, thieving 2 1/2 Stormcoil Mindserpent Creature--Illusion Serpent Pirate Thieving 7 Stormcoil Mindserpent can’t attack if any player has no cards in hand. 7/6 Headstrong Cabin Boy Creature--Human Pirate Haste Discard a card: Headstrong Cabin Boy gains thieving 1 until end of turn. Activate this ability only once per turn. 1/1
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Post by vizionarius on Nov 29, 2022 20:19:15 GMT
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Post by sdfkjgh on Nov 30, 2022 21:05:27 GMT
Mebbe you should change "cast" to "play", because lands.
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Post by vizionarius on Nov 30, 2022 21:14:26 GMT
sdfkjgh it was a deliberate choice of words. I didn't want lands to be playable by pillage, as a check to its power.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 6, 2022 16:14:05 GMT
All abilities were quite nice, some a little bit wordy. However very heavy contestants. Nice work you all. The winner is vizionarius, there is something wrong since I can't tag him, maybe in the future I will do a in depth analysis. First Idea I liked your ability, but the use of exert was a bit of an overkill. However it could create tapped treasure tokens, so you can store mana and would be more thematically, but you also could not use the mana right away, I liked very much the wording, simple and consistent. hydraheadhunter & sdfkjgh too much words 7.8/10. Just kidding, but you have to think that an ability must be included in its reminder text and should be less than 10 lines, or else you may confuse new players. However I liked very much both designs, with some tweaks it may work. nice work of both of you. Could not tag emberfire17, but nice and simple I liked a bard pirate themed keyword, keep up the good work. And lastly vizionarious, your design was simple yet sophisticated, could serve good a lot of decks, and the theme of stealing cards from opponents is always nice it serves the niche of pirates very well. Because of this you own, congratulations.
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Post by vizionarius on Dec 6, 2022 16:41:35 GMT
Thanks for the win Sanfonier of the Night! Not sure why my tag is not working... ------- Next: Create a keyword that cares about cards in hand or functions when the card is in your hand.
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Post by emberfire17 on Dec 8, 2022 18:35:29 GMT
Confess - You may only activate this ability by revealing this card from your hand in addition to paying its Confess cost, and only once. The card stays revealed. The idea is that the confess ability aides the card's regular ability at the cost of revealing the card.
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Post by Idea on Dec 8, 2022 23:11:10 GMT
Confess - You may only activate this ability by revealing this card from your hand in addition to paying its Confess cost, and only once. The card stays in your hand. The idea is that the confess ability aides the card's regular ability at the cost of revealing the card. Perhaps it would be better to add a clause that it stays revealed? I feel there might be some tracking issues if you only show it once and then put it back in the hand. And there's the fact that the game in general doesn't seem to trust the player with those matters, so it always makes you reveal cards you've searched for for instance, even if the card has a specific name and thus couldn't be anything else.
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Post by sdfkjgh on Dec 9, 2022 0:33:52 GMT
Confess - You may only activate this ability by revealing this card from your hand in addition to paying its Confess cost, and only once. The card stays in your hand. The idea is that the confess ability aides the card's regular ability at the cost of revealing the card. Perhaps it would be better to add a clause that it stays revealed? I feel there might be some tracking issues if you only show it once and then put it back in the hand. And there's the fact that the game in general doesn't seem to trust the player with those matters, so it always makes you reveal cards you've searched for for instance, even if the card has a specific name and thus couldn't be anything else. Forecast is a thing, so...
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Post by hydraheadhunter on Dec 9, 2022 1:28:57 GMT
Perhaps it would be better to add a clause that it stays revealed? I feel there might be some tracking issues if you only show it once and then put it back in the hand. And there's the fact that the game in general doesn't seem to trust the player with those matters, so it always makes you reveal cards you've searched for for instance, even if the card has a specific name and thus couldn't be anything else. Forecast is a thing, so... Yeah, but Forecast only tracks if it's been used through a turn: Confess is tracking whether that card's ability has been used for as long as it remains in your hand.
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Post by ZephyrPhantom on Dec 9, 2022 11:51:54 GMT
I think Confess cards should stay revealed as well. Forecast is different because you can repeatedly forecast, but only every upkeep - that means that it's relatively easier to tell if someone is cheating or not. On the other hand as long as you don't Confess more than four times it's a lot easier to hide that you don't actually have multiple Confess cards in hand since you could spread activation out across the turn. As is you'd have to deliberately set it aside like Miracle to minimize the potential problems of that, at which point you might as well be revealing the card anyway.
(Also it makes more flavorful sense for a confession to stay revealed once it's happened.)
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Post by emberfire17 on Dec 9, 2022 22:26:48 GMT
Thanks for the feedback! I thought that revealing it would imply that it stays revealed, but I can definitely see how it would get complicated to track.
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Post by Idea on Dec 10, 2022 12:18:01 GMT
The mechanic I will be presenting today is Subconscious. Subconscious: If this card is in your hand, you may reveal it and keep it revealed. As long as this card is in your hand and revealed, it does not count for your maximum hand sizeSubconscious is not going to be spectacular by itself. After all you normally want to play those cards not keep accumulating more stuff in your hand. However there is no shortage of cards that can draw a large number of cards or that take advantage of having a large number of cards in your hand. At the cost of having some of your cards revealed, subconscious can serve to support those kinds of mechanics. Subconscious's name comes from the notion that your hand and library are supposed to represent your knowledge and the arsenal in mind. Subconscious cards sit then at the back of your mind, not weighing it down but nonetheless available in a time of need. Subconscious cards could have nothing but the effect and otherwise be a regular card. However, I think most would support the kind of gameplan of having a lot of cards in your hand, either by themselves having benefits from you having a lot of cards in hand (in particular, more than seven) or by adding more cards to your hand, such as drawing or returning stuff to your hand. As for what kind of mechanics more specifically are supported, well, there's basic counting of cards in your hand, there's having more cards than opponents or if you need a certain number of cards in hand. I also think it could benefit combo decks or decks which otherwise need a lot of searching, by letting you keep more stuff on you as you search to get to the pieces you need. As I designed this a few neat interactions came to mind to explore. Dreadborn Hydra's subconscious has a subtle advantage for itself, in that it lets you build up more of a hand before you play it. I guess saying it like that makes it sound obvious, but it is an extra card in your hand without needing to discard. Speaking of discard, not counting to the maximum hand size is effectively playing with the discard aspect of the cleanup step. Embodiment of Oblivion is thus designed to turn your hand accumulation into a more offensive advantage by reducing your opponent's hand size (an effect which naturally could only go on a mythic rare seeing as it is fun and bombastic but not in a way you want to see too much of) and increasing the discards you are partially immunized to.
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Post by ameisenmeister on Dec 10, 2022 16:30:03 GMT
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Post by jungledark on Dec 10, 2022 17:30:39 GMT
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 10, 2022 18:49:45 GMT
Ok now it's fixed. Here is a Commander option.
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Post by Idea on Dec 10, 2022 20:21:59 GMT
So to be clear, this card remains boundless even after it leaves the battlefield.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Dec 10, 2022 20:39:49 GMT
So to be clear, this card remains boundless even after it leaves the battlefield. Yes, just like Skulbriar and counters.
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Post by sdfkjgh on Dec 10, 2022 21:09:11 GMT
So to be clear, this card remains boundless even after it leaves the battlefield. Yes, just like Skulbriar and counters. Perpetual exists. We may not like it, but we can at least use it when we're designing its literal job.
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