Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Sept 13, 2022 12:00:45 GMT
Probably yes, it should have defender.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Sept 13, 2022 12:05:38 GMT
Here Idea the "correction". Thanks for the advice.
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Post by twintania on Sept 13, 2022 20:15:07 GMT
Reputation At the beginning of your upkeep, if you control one or more permanent with Reputation, you gain a vote counter for each permanent you control. If you have twenty or more vote counters and you have the most vote counters, you have Coronated.Eloquent Agitator Creature - Human Advisor Reputation When ~ enters the battlefield, generate two 1/1 white citizen creature tokens. If you are coronated, other creatures you control get +1/+1. 1/4 Battle for Justice Instant Creatures you control get +1/+1 until end of turn. Gain a vote counter for each permanents you control. Execute Leader Instant Destroy target creature. If it has reputation, its controller loses X vote counters. Where X is equal to its mana value. Electoral Manipulator Creature - Human Rogue Menace Whenever ~ deals combat damage to a player, he or she lose a vote counter for each damage ~ dealt and you gain that many vote counters. 2/2 Anarchist's Torch Sorcery As an additional cost to cast ~, you may pay any number of vote counters you have. If you do so, ~'s cost 1 less to play for each vote counters you lost in this way. Anarchist's Torch deals X damage to target creature or player. Vulgar Crowd Creature - Human Citizen ~ cannot attack any player with vote counters more than your ones. 3/5 I guess Ascend represents that you can gain Orazca's favor in different ways such as military strength or fame( many creatures ), wealth ( many artifacts ), vast lands ( many lands ), or combinations of them. It blesses you for your power worthy to be granted its power. But I want it to be more cathartic and dramatic especially in limited and it is the source of this idea. Maybe the number suitable for the threshold is not twenty or this mechanism refers only to creature might be better, I'm wondering.
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Post by Idea on Sept 13, 2022 23:23:34 GMT
Alright folks, the keyword I wish to bring to you today is Tournament. As you will see, flavor-wise I felt it was a mainly Mardu Color. Tournament: When CARDNAME enters the battlefield, if there is no champion, put a champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities from creature sources, put a champion counter on one of those sources.Tournament creates a "the champion" -the designation for the creature with the champion counter. This works similar to things like the day/night cycle and the monarch, in the sense that the existence of "the champion" begins when tournament first triggers, but lasts even if no creature with tournament is on the field. Unlike those other two mechanics, however, there can cease to be a champion, if either all creatures die, or the champion dies to a cause other than combat damage or a creature's ability. The intended design here is that the champion will receive bonuses if they are on your side. Further, while being the champion by itself doesn't have an effect on the game, cards with tournament would come with their own reasons for caring about who's the champion. One other thing to note is that if an effect refers to "the card and the champion" then if they are the champion both instances of the effect apply. So if Ashsteel Figure is the champion, they in fact get 2 +1/+1 counters. While not impossible to have multiple champions, there will generally be only one champion counter at a time. Some cards I think would be able to set one of your creatures as the champion, and since I intend for there to generally be only 1 champion, I opted for wording it so it wipes all champion counters first before crowning the new champion. Being a frontline warrior, defeating foes in honorable duels are not strict requirements to becoming the champion. The cunning of throwing a giant fireball at the enemy's face while hiding in a corner is also approved, and the dead won't disagree (unless there is a necromancer around I guess). The point is that if the creatures have methods of destroying the champion besides combat, they will become the champion through those means as well. Finally, though the mechanic is generally built around buffing your champion, there can only be one (champion), normally anyways. In order words, at times your opponent will have control of the champion, and for certain effects, this means they might have bonuses from your cards. It's your choice whether the bonuses are worth the risk of them being turned against you.
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Post by Flo00 on Sept 14, 2022 21:05:49 GMT
Alright folks, the keyword I wish to bring to you today is Tournament. As you will see, flavor-wise I felt it was a mainly Mardu Color. Tournament: When CARDNAME enters the battlefield, if there is no creature with a Champion counter on it, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by a creature, put a champion counter on that creature. If the champion gets double blocked and killed, will there be two champions?
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Post by Flo00 on Sept 14, 2022 21:06:45 GMT
Judging on saturday. Or at least I'll start with it then. Not sure I'll finish it right away.
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Post by Idea on Sept 14, 2022 21:14:19 GMT
Alright folks, the keyword I wish to bring to you today is Tournament. As you will see, flavor-wise I felt it was a mainly Mardu Color. Tournament: When CARDNAME enters the battlefield, if there is no creature with a Champion counter on it, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by a creature, put a champion counter on that creature. If the champion gets double blocked and killed, will there be two champions? That's... I can't believe I didn't consider that scenario. I wonder if this could be fixed with a ruling saying you pick one, or if this is the kind of thing that would have to be included in the card's text / oracle text.
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Post by vizionarius on Sept 14, 2022 21:36:51 GMT
"...destroyed by one or more creatures, put a champion counter on one of those creatures."
Addendum: Though "destroyed by a creature" feels pretty shorthand already (aka, not actually Magic rules, since creatures don't destroy afaik), so probably OK to not include to reminder, but have it as a ruling.
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Post by Idea on Sept 14, 2022 22:54:38 GMT
Took me a little bit of digging, and I think I've managed to find a solution (partially) by linking it to "damage or an ability from a creature source". I couldn't find the wording for any wording linking the cause of the creature being destroyed/dying/being sent to the graveyard, which to be honest confused me because I could've sworn I saw something like that somewhere. Anyways thanks vizionarius for the suggestion on fixing the multiple blockers issue.
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Post by vizionarius on Sept 14, 2022 22:58:57 GMT
Took me a little bit of digging, and I think I've managed to find a solution (partially) by linking it to "damage or an ability from a creature source". I couldn't find the wording for any wording linking the cause of the creature being destroyed/dying/being sent to the graveyard, which to be honest confused me because I could've sworn I saw something like that somewhere. Anyways thanks vizionarius for the suggestion on fixing the multiple blockers issue. I think what you are looking for is basically the Sengir Vampire ability.
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Post by Idea on Sept 14, 2022 23:39:31 GMT
Took me a little bit of digging, and I think I've managed to find a solution (partially) by linking it to "damage or an ability from a creature source". I couldn't find the wording for any wording linking the cause of the creature being destroyed/dying/being sent to the graveyard, which to be honest confused me because I could've sworn I saw something like that somewhere. Anyways thanks vizionarius for the suggestion on fixing the multiple blockers issue. I think what you are looking for is basically the Sengir Vampire ability. Similar but not quite. The main differences being A) It can be from any source that is a creature B) It can be destroyed by an ability from a creature, not necessarily just damage
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Post by vizionarius on Sept 14, 2022 23:50:29 GMT
I think what you are looking for is basically the Sengir Vampire ability. Similar but not quite. The main differences being A) It can be from any source that is a creature B) It can be destroyed by an ability from a creature, not necessarily just damage Ah! Gotcha. Then I guess you have a typo: of --> or ?
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Post by Idea on Sept 15, 2022 0:15:23 GMT
Similar but not quite. The main differences being A) It can be from any source that is a creature B) It can be destroyed by an ability from a creature, not necessarily just damage Ah! Gotcha. Then I guess you have a typo: of --> or ? ...damn I'm really not in my A-game this week. Edit: Added a note about it. Once again, thank you very much for the assistance.
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Post by gluestick248 on Sept 15, 2022 6:03:13 GMT
Possession: (This creature enters the battlefield with a ball counter.)Whenever a creature with a ball counter becomes blocked, that creature’s controller moves all ball counters from that creature onto a creature blocking it. Football Forward Creature — Human Possession When ~ deals combat damage to a player, you may remove a ball counter from it. If you do, you gain 4 life. 2/2 Relentless Offense Creature — Zombie Possession Menace ~ can’t block. When ~ dies, if it had a ball counter on it, return it to your hand. 4/1 Gargantuan Goalkeeper Creature — Giant Possession Defender, reach If a counter would be put onto ~, you may instead put it onto another creature you control. 3/5 Slippery Kicker Creature — Merfolk Possession When ~ deals combat damage to a player, if it has a ball counter on it, draw a card. 1/2 Frederick, Mancunian Mascot Creature — Devil Possession Trample Whenever a creature with a ball counter on it deals combat damage to an opponent, ~ deals 2 damage to that player. 5/5 And here’s a bonus design Cup of Champions Artifact Whenever a creature with a ball counter on it deals combat damage to you, its controller gains control of ~. At the beginning of your upkeep, draw a card and create a Treasure token.
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Post by hydraheadhunter on Sept 15, 2022 7:54:01 GMT
If I might make a few more suggestions,
First is the biggest one, and admittedly these are all very small suggestions; why check if there exists "creatures with champion counters on them," if you can just check if there exist "champions" (which are defined as creatures with champion counters on them). Saves you a few words. When CARDNAME enters the battlefield, if there is no creature with a Champion counter on it, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by damage or abilities from creature sources, put a champion counter on one of its sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by damage or abilities from creature sources, put a champion counter on one of its sources. |
Second, you can replace destroyed with dies here; mechanically they're the same word, but dies is A. fewer characters and B. grocks better when talking about creatures and/or planeswalkers. When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by dies from damage or abilities from creature sources, put a champion counter on one of its sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities from creature sources, put a champion counter on one of its sources. |
Third and finally some grammar gkmpnicks [nitpicks], I'd want to swap the "From" in the original rules text wit "With" and "Its" with "Those". Unlike the first two these don't save any space and are grammar nitpicks on my part. When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities from with creature sources, put a champion counter on one of its those sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities with creature sources, put a champion counter on one of those sources. |
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Post by Idea on Sept 15, 2022 9:34:20 GMT
If I might make a few more suggestions,
First is the biggest one, and admittedly these are all very small suggestions; why check if there exists "creatures with champion counters on them," if you can just check if there exist "champions" (which are defined as creatures with champion counters on them). Saves you a few words. When CARDNAME enters the battlefield, if there is no creature with a Champion counter on it, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by damage or abilities from creature sources, put a champion counter on one of its sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by damage or abilities from creature sources, put a champion counter on one of its sources. |
Second, you can replace destroyed with dies here; mechanically they're the same word, but dies is A. fewer characters and B. grocks better when talking about creatures and/or planeswalkers. When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by dies from damage or abilities from creature sources, put a champion counter on one of its sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities from creature sources, put a champion counter on one of its sources. |
Third and finally some grammar gkmpnicks [nitpicks], I'd want to swap the "From" in the original rules text wit "With" and "Its" with "Those". Unlike the first two these don't save any space and are grammar nitpicks on my part. When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities from with creature sources, put a champion counter on one of its those sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities with creature sources, put a champion counter on one of those sources. |
Thank you for the suggestions! At first I used destroyed instead of dies because I didn't want sacrifice to be included. Dies occurs both if a creature is destroyed and if a creature is sacrificed. Now that I think more about it, however, though that interaction doesn't feel very flavorful, mechanically it could be quite interesting and expand the range of what this keyword can do. Including sacrifice would cause interactions where you sacrifice the champion to something else and that other creature becomes the champion. I'll go ahead and make the changes. The one thing I don't think I will change is that "from" to "with" because when I looked around sources seemed to be referred to with "from". Edit: Changes made
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Post by ameisenmeister on Sept 15, 2022 12:41:30 GMT
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Post by sdfkjgh on Sept 15, 2022 15:49:30 GMT
If I might make a few more suggestions,
First is the biggest one, and admittedly these are all very small suggestions; why check if there exists "creatures with champion counters on them," if you can just check if there exist "champions" (which are defined as creatures with champion counters on them). Saves you a few words. When CARDNAME enters the battlefield, if there is no creature with a Champion counter on it, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by damage or abilities from creature sources, put a champion counter on one of its sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by damage or abilities from creature sources, put a champion counter on one of its sources. |
Second, you can replace destroyed with dies here; mechanically they're the same word, but dies is A. fewer characters and B. grocks better when talking about creatures and/or planeswalkers. When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by dies from damage or abilities from creature sources, put a champion counter on one of its sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities from creature sources, put a champion counter on one of its sources. |
Third and finally some grammar gkmpnicks [nitpicks], I'd want to swap the "From" in the original rules text wit "With" and "Its" with "Those". Unlike the first two these don't save any space and are grammar nitpicks on my part. When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities from with creature sources, put a champion counter on one of its those sources. | When CARDNAME enters the battlefield, if there is no Champion, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion dies from damage or abilities with creature sources, put a champion counter on one of those sources. |
I'd like to throw my 2¢ in. The way it's worded, "damage" could be interpreted as a separate clause, and thus any damage. Here's my fix: When the champion is dealt lethal damage by a creature, or is destroyed by an ability of a creature-- Y'know what? The Magicese grammar needed to fully accurately describe what's going on is getting far too snarled and wordy to be worth it for what looks like very little payoff. I'd suggest going back to the drawing board and coming up with something a little bit simpler to execute. This is another in a long line of things that are easy to explain in plain language, but in Magicese, rival War and Peace for length and The Voynich Manuscript for utter incomprehensibility.
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Post by twintania on Sept 15, 2022 16:19:15 GMT
Alright folks, the keyword I wish to bring to you today is Tournament. As you will see, flavor-wise I felt it was a mainly Mardu Color. Tournament: When CARDNAME enters the battlefield, if there is no creature with a Champion counter on it, put a Champion counter on it. Creatures with a champion counter are the champion. When the champion is destroyed by a creature, put a champion counter on that creature. If the champion gets double blocked and killed, will there be two champions? I felt it is flavorfully good that double blocking makes two champions. An honored champion was murdered by a mean conspiracy and each of foul murderers pretends that the only champion is he himself or she herself. It is more better if there's any rule or card pool that recommends false champions to exclude each other when there're two or more champions. E.g. - If there is only one creature with a champion counter on it, it is the champion. It means two champions cannot exist at the same time.
- There can be multiple champion but it is not favored by cards. Change Follower of the Bond to "as long as you control only one champion". It allows a champion for each player but it also have some flavor.
- Like legendary creature, each player can have only one champion and any time you have two or more champions you destroy all of them except one of your choice.
Or, if there are two or more champions controlled only by one player, he or she choose one and let others die. The active player chooses to leave only one champion among all champions any player controls if two or more players control their champion. - At the beginning of each player's upkeep, if he or she controls one or more champions, he or she chooses one of them and it fights other target champion.
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Post by twintania on Sept 15, 2022 16:32:40 GMT
I am struck by Tilt with admiration. Simple and have deep complexity especially in limited, I guess.
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Post by hydraheadhunter on Sept 15, 2022 17:28:25 GMT
Including sacrifice would cause interactions where you sacrifice the champion to something else and that other creature becomes the champion. Not quite 100% true, if an ability causes you to sacrifice the champion, yeah that'll do ya just fine, but if you sacrifice the champion as part of a cost, nothing happens there (because costs are not abilities).
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Post by ameisenmeister on Sept 15, 2022 18:26:43 GMT
I am struck by Tilt with admiration. Simple and have deep complexity especially in limited, I guess. Thanks! Some possibilities are a creature that can't be blocked by creatures with higher power; or a creature that gives you something for each point of damage it deals to an opponent, making it more fragile but more rewarding at the same time.
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Post by sdfkjgh on Sept 15, 2022 19:30:09 GMT
ameisenmeister: Wow. I did NOT read tilt right at all. On first reading, I thought the counters were -1/-1. No wonder I didn't understand the point of the mechanic. I mean, yeah, Fate Transfer, but that's not really enough to base an entire named mechanic on. Tilt (as it actually works) is really good. Please tell me you've designed a card called Tilting at Windmills that works with the ability.
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Post by hydraheadhunter on Sept 16, 2022 6:31:21 GMT
Endenture — [Cost | Trigger], Put a debt counter on this creature [ : | . ] Foo.
Creature with debt counters on them are indentured. Indentured creatures lose one ability for each debt counter on them (When the number of debt counters on a creature changes, the player placing or removing that debt counter chooses which ability the creature loses or regains). Indentured creatures with no abilities cannot attack or block.
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Skuldthatch, Infernal Broker Two Generic, A red, a white, and a black
Legendary Creature — Demon Advisor
Endenture — Two generic, A red, a white, a black, tap, and put a debt counter on Skuldthatch: Move a debt counter from an indentured creature to target creature then gain control of that creature for as long as it remains indentured. Sacrifice a creature with no abilities: Draw a card then gain 2 life.
4/4
| Biting Begger A red or a black
Creature — Vampire Peasant
Haste, First Strike, Lifelink, Trample Endenture — At the beginning of your upkeep, put a debt counter on Biting Begger. Biting Begger gets +1/+1 for each debt counter on it.
1/1
| Fetters Gambler A generic, a white, and a black
Creature — Human Coward
Hexproof Endenture — Put a debt counter on Fetters Gambler: Flip a coin. If you win the flip, create two treasure. Otherwise, put a debt counter on another target creature you control. Sacrifice a treasure: Remove a debt counter from target creature.
1/3
| Honorbound Colossus Three Generic a red and a white
Creature — Giant
Defender Endenture — Six generic, two red, two white, and put a debt counter on Honorbound Colossus: Gain 10 life.
10/10
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Post by Flo00 on Sept 23, 2022 6:29:36 GMT
Sorry, I did not manage to do a full judging by now. sdfkjgh wins with melono as second place.
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Post by sdfkjgh on Sept 23, 2022 16:46:14 GMT
Flo00: Hey, thanks for the win. There's been a lot of foregoing the full judging breakdowns lately. I'ma try something different: I give you the word, and you design something that you think fits. It can be either a keyword or an ability word, but you must include a paragraph of at least three sentences explaining your thought processes and why you thing what you designed matches the given word, and I want at least five unique cards featuring your attempt to use the word. DFCs only count as one card, but, depending on execution, they may get you extra points for overachieving. Your word is shpadoinkle. You all have two weeks.
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Post by vizionarius on Sept 26, 2022 23:19:56 GMT
Meaning of shpadoinkled: So happy and full of vigor about life that it just has no idea what it even will do with itself. Having such joy, it can't help but sing, even as there is death all around it. In fact, it is through passing through death that the true power of the shpadoinkled being becomes unlocked. Shpadoinkled (Whenever this creature would die, if it didn't have a music note sticker on it, put one on it and exile it instead. For as long as it has a music note sticker on it, you may cast it from exile. If you sing its name as you cast it, it enters the battlefield with a +1/+1 counter on it.)Vivacious Vitiator Creature - Elf Warlock Shpadoinkled (Whenever this creature would die, if it didn't have a music note sticker on it, put one on it and exile it instead. For as long as it has a music note sticker on it, you may cast it from exile. If you sing its name as you cast it, it enters the battlefield with a +1/+1 counter on it.)While ~ has a music note sticker on it, it has wither. Remove a +1/+1 counter from ~: ~ deals 1 damage to target creature. 3/3 Verdant Vicissitude Creature - Elemental Flying, trample Shpadoinkled While ~ has a music note sticker on it, it has haste. Whenever ~ attacks, switch its power and toughness until end of turn. 1/4 Vindictive Vocation Instant Target creature gains shpadoinkled until end of turn. (Whenever that creature would die, if it didn't have a music note sticker on it, put one on it and exile it instead. For as long as it has a music note sticker on it, you may cast it from exile. If you sing its name as you cast it, it enters the battlefield with a +1/+1 counter on it.)Just wait till it returns to you with its jolly song of vengeance.Voracity of the Voluptuous Enchantment Creatures you control with power 3 or greater have shpadoinkled. Creatures you control with a music note sticker on them get +1/+1. The "Fat Lady" has enamored them all. Just in time for the final, deathly, note.
Victors' Verse Sorcery You gain shpadoinkled for the rest of the game. (Whenever you would die, if you didn't have a music note sticker on you, put one on yourself and exile yourself [skip your next turn] instead. For as long as you have a music note sticker on you, you may cast yourself from exile [resume the game after your skipped turn]. If you sing your name as you cast yourself [as you begin your turn], you enter the battlefield with a +1/+1 counter on you [gain 1 life].)The victors write the verse to all stories worth a tale.
Note: 100% of these cards are un nutted because they work within the rules. Ruling: If you are mute, you can sign your songs, so you have no excuse.
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Post by sdfkjgh on Sept 27, 2022 19:00:00 GMT
vizionarius: Going just by your provided definition, your entry left me shpadoinkled! This is a call for the rest of you to step up your collective cookies. Whenever there's an entry this good first thing out of the gate, it always leaves me feeling both elated and worried: elated that there's something this good so soon, and worried that nothing else will rise to the challenge. Also, I don't care how dirty it sounds, or how noncanonical it is, I'm referring to all non-Acorn designs as unnutted from now on. Ral: If they're unnutted, does that mean they suffer from blueballs? Or blueclit, for you ladies. Note to self: design a card based on a ball pit, or spherical objects in general, named Blue Balls. Possibly expand it out to a full 56 card cycle, one for each color, plus colorless.
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Post by vizionarius on Sept 27, 2022 19:10:33 GMT
vizionarius : Going just by your provided definition, your entry left me shpadoinkled! This is a call for the rest of you to step up your collective cookies. Whenever there's an entry this good first thing out of the gate, it always leaves me feeling both elated and worried: elated that there's something this good so soon, and worried that nothing else will rise to the challenge. Also, I don't care how dirty it sounds, or how noncanonical it is, I'm referring to all non-Acorn designs as unnutted from now on. Ral: If they're unnutted, does that mean they suffer from blueballs? Or blueclit, for you ladies. Note to self: design a card based on a ball pit, or spherical objects in general, named Blue Balls. Possibly expand it out to a full 56 card cycle, one for each color, plus colorless. Wow, such praise! Thanks sdfkjgh! I'm glad you like "unnutted" hahaha!
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Post by sdfkjgh on Oct 3, 2022 20:43:08 GMT
Reminder that you all have until the 7th to get your entries in, so get crackin'! I don't wanna see just one entry. No offense to vizionarius and their excellent work, but any contest run unopposed isn't really a contest. At least give me something to compare it to!
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