|
Post by Flo00 on Mar 17, 2022 16:11:28 GMT
This is my entry. Hope it qualify. I hate to be the one to burst your bubble, evolve might not be the best name for a new mechanic.
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on Mar 17, 2022 16:35:13 GMT
Let's try it again.
For those who didn't get it, it is Pokémon Evolution.
|
|
|
Post by Flo00 on Mar 17, 2022 18:19:03 GMT
How about turning Curse of the Fire Penguin into a keyword? Consume works similar to enchant. The difference is that it completely overwrites what is on the card (including art for silver-border purposes) and doesn't care about the type of the card once its attached. So you could animate a noncreature artifact until end of turn, then play binding mutation on it and it would stay on even after the current turn. Or you could play One with the Stars on a card with Juggernaut Mutation and the mutation would stay on it. I would have given them color indicators, sadly the frame doesn't support them.
|
|
|
Post by Flo00 on Apr 8, 2022 10:02:07 GMT
More competition please? And if not, how about judging vizionarius?
|
|
|
Post by vizionarius on Apr 8, 2022 15:15:33 GMT
Whoops! Totally forgot about this! I'll wait 1 more day for any entries then judge tomorrow.
|
|
|
Post by vizionarius on Apr 10, 2022 7:01:42 GMT
{Feedback} Sanfonier of the NightI really like this design. Definitely Pokemon, which I don't mind at all. I like that you have a casting cost for the "evolution" creature as well, so it's never a dead card, and the discounted cost to mature your creature is great. It's basically mutate for specific creature names instead of non-humans, with the +1/+1 counter. I'm a fan, and it also neatly fits the prompt. Flo00 I really like this concept! If I understand correctly, it completely overrides the card, and from once it has been consumed, the original card is now the new card, just the same name, even if it changes zones. If a consumed card goes into a hidden zone, does the consuming enchantment fall off? Unlife Mutation seems to have the Flash on the wrong part of the card. But I really like Spell Mutation! {Winner} Sanfonier of the Night wins this one! Reminds me a bit between Champion and of course Mutate. I think there is also a lot of design space with having "Evolves from Insects" or other less-restrictive card specifiers than card names.
|
|
|
Post by Flo00 on Apr 10, 2022 9:58:23 GMT
vizionarius When the card changes zones, the mutation falls off, that's why the unlife mutation is 0/0. With the flash I screwed up a bit. I meant for the card to be able to unearth instant speed.
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on Apr 10, 2022 13:14:06 GMT
Thanks for the win, the next keyword is shine, shine X, or illuminate and variations.
|
|
|
Post by Flo00 on Apr 10, 2022 15:16:38 GMT
Gru, Despicable Villain Legendary Creature - Human Rogue Illumination X (When this enters the battlefield, create X 1/1 yellow Minion creature tokens each with one or two eyes at random.)Gru, Despicable Villain attacks each combat (able or not) unless you control three or more other Humans. 4/3 Maybe I still want to come up with a serious entry? No guarantees.
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on Apr 19, 2022 23:25:36 GMT
Gru, Despicable Villain Legendary Creature - Human Rogue Illumination X (When this enters the battlefield, create X 1/1 yellow Minion creature tokens each with one or two eyes at random.)Gru, Despicable Villain attacks each combat (able or not) unless you control three or more other Humans. 4/3 Maybe I still want to come up with a serious entry? No guarantees. Is it proposital that Gru is a HuNman?
|
|
|
Post by Flo00 on Apr 21, 2022 3:24:37 GMT
Nope, that's a typo.
|
|
|
Post by vizionarius on Apr 21, 2022 17:52:31 GMT
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on May 1, 2022 15:35:14 GMT
Waiting for more submissions.
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on May 1, 2022 15:48:13 GMT
There is a typo in the fish, it is written "EvoVle". By now you are winning, sorry Flo00 I laughed a lot with your card, but I was thinking in a serious way about this mechanic and how to aplly it.
|
|
|
Post by vizionarius on May 3, 2022 6:57:52 GMT
There is a typo in the fish, it is written "EvoVle". By now you are winning, sorry Flo00 I laughed a lot with your card, but I was thinking in a serious way about this mechanic and how to aplly it. Oops, thanks!
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on May 5, 2022 14:35:40 GMT
This contest has been prolongated for too much time, vizionarius wins!
vizionarius, I liked your mechanic, may I use in one card?
|
|
|
Post by vizionarius on May 5, 2022 18:57:06 GMT
This contest has been prolongated for too much time, vizionarius wins!
vizionarius , I liked your mechanic, may I use in one card? Thanks for the win! Feel free to use it, glad you like it! Next challenge: Come up with a keyword action that a creature (as opposed to a player) does (think Explore, Fight, Assemble, Connive, Monstrous).
|
|
|
Post by Flo00 on May 6, 2022 13:25:04 GMT
... untap, flip, transform. Just to add some trivial ones to the list {ignore this}I made a mechanic for some other challenge (probably also in this thread somewhere). I'll leave this here for now, but see if I can come up with something I like better.
calibrate <something> (Untap it if it is tapped, put a +1/+1 counter on it if it is a creature, scry 1 if it is neither.)
Or I have my "fixed banding", which I'm not really a fan of myself.
synergize (As this creature attacks or blocks, you may group it with an attacking or blocking creature and each creature grouped with it until end of combat and as long as you control them. Whenever a creature would be dealt combat damage, you may redirect any of that damage to creatures in its group.) The Flag As a player puts a spell or ability on the stack, one of its targets has to be the creature with the falg if able. When a creature deals combat damage to the creature with the flag, it captures the flag. Capture the Flag Instant Target creature captures the flag. Draw a card. Poison-Scale Charger Creature - Viashino Warrior When Poison-Scale Charger enters the battlefield, it captures the flag. Whenever Poison-Scale Charger becomes a target of a spell or ability an opponent controls, Poison-Scale Charger deals 2 damage to that player. 3/3 Grim Decoy Creature - Snake Assassin Deathtouch Whenever Grim Decoy deals combat damage to a player, it captures the flag. As long as Grim Decoy has the flag, it must be blocked if able. 1/4 Some Rules: • There is allways at most one flag in the game. If a creature captures the flag, any other creature having the flag loses it. • If the creature with the flag dies and there is no creature on the battlefield capturing it, the flag leaves the game. • If a creature that already left the battlefield tries to capture the flag, nothing happens. If the flag is on another creature in this case, it stays on that creature.
|
|
Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
|
Post by Sanfonier of the Night on May 8, 2022 16:46:37 GMT
|
|
|
Post by Idea on May 8, 2022 20:52:11 GMT
As I thought about this challenge, I figured in the spirit of making a keyword that a creature does as opposed to a player doing it, I'd try to go all in and try to make a mechanic that gives you the opportunity to nudge it, but ultimately the control is in your cards. Something to do with your library seemed the obvious choice for this, as while you can have some control a core part of magic is the randomness of your deck's order. Adding to that, associating it with mana value which is a thing I don't recall a single card being able to change, and making this happen automatically, and I ended up with Aligned. An aligned permanent has the rules text below the line. Aligned gives an occasional boost to a card, and though you can up your chances by controlling the costs of cards in your deck and using effects like Scry, your three mana card is not going to align with a land, and the trade-off of what you do to up your chances will have to be considered. Still, it's not without any help. While Aligned is my submission for this contest as the keyword, I also made a complementary keyword ability called Impart. Impart to (permanent type): After this card resolves, you may put it under a (permanent type) you control. At the beginning of your upkeep, reveal the top card of your library. If it shares a mana value with this card or that (permanent type), that (permanent type) aligns. While a card with impart is below another, both mana values are considered and can potentially have the permanent aligning, thus giving it the rules text below the line of both cards. Note that the permanent does not have the rules text above the line of the card with impart, only what's below and only when aligned. Impart took a few tries to get working as I wanted without being overbloated in text (in my opinion but you be the judge), being something of a cross between cipher and mutate. Now some additional rules for align: 1. A card is aligned only during the turn it aligns. 2. The checks for aligning all happen at the same time, at the beginning of the upkeep, when the card from the top of the library is revealed. 3.As implied cards do not have the rules text below the line if they are not aligned. It's treated as though it didn't exist. And I'll leave you with one last card to show off some potential from impart:
|
|
|
Post by vizionarius on May 16, 2022 5:43:00 GMT
I'll judge on Tuesday!
|
|
|
Post by mattcardmaker on May 17, 2022 10:54:26 GMT
Drop Supplies (If an opponent has more life, gain three life. if an opponent has more cards in their hand, draw a card. If an opponent has more creatures that you create a 1/1 soldier creature thats all colors.)
This ability would fit around an army theme and although its not very good if you are doing well in the game it is a good catch up mechanic that has a roof, even if you drop supplies 1,000 in a turn you'll still only have the same number of creature, same number of cards and at most 2 extra life than the player who is doing the best.
|
|
|
Post by mattcardmaker on May 17, 2022 10:56:05 GMT
A few more instances of drop supplies
|
|
|
Post by vizionarius on May 17, 2022 23:00:55 GMT
{Judging} { Flo00} {ignore this}I like synergize! I like the capture the flag subgame you introduce! Very flavorful and is an interesting way to "make your own flagbearer." Keeps to the prompt of having the creature doing the capturing, rather than the player. Very fun mechanic, and excellent execution! { Sanfonier of the Night}I like how the puzzle ability helps with "the heart of the cards!" Ward feels like a lot, but I see where it's coming from (Exodia)! Complicate seems to be something the player does (as opposed to the creature), so it's not fully true to the prompt (sorry if I wasn't clear on it). That said, I now want to see a Secret Lair with a full Yu-Gi-Oh cast from Season 1! { Idea}Wow, not only one, but TWO cool mechanics! I'm really liking this, and it's clear you've put a lot of thought into it. I really like your concept and many aspects of your execution. It reminds of Kinship, but with the templating/aesthetic of Mutate. Since Align only lasts until end of turn, on its own, it feels like it could have just had the same templating as Kinship. If something aligned once and remained aligned thereafter, then I feel your templating would be more warranted. For Impart, your templating makes a lot of sense, and I like how you can show that something has it "on" or "off" by sliding the card slightly offset or fully under to show or hide the text. I had a previous prompt in this thread for an "inscribe" ability, and your Impart mechanic fits well into that too, so I already am finding your design intriguing. I think it would be fine to just have the imparted card's mana value being checked to have it align. I like your specific designs showing off both of your mechanics, and my mind already went to further designs, which is a good sign ("When ~ aligns, put a +1/+1 counter on it."). Also, you kept true to the prompt of the creature doing the action rather than the player. { mattcardmaker}I like the "catch up" flavor with the name of your mechanic. Like providing aid to the battlefield when needed. Your mechanic has you doing the dropping of the supplies, not the creatures, so it's not fully true to the prompt (sorry if it was confusing). Good mechanic with great flavor! {Winner}Wow this is a tough one! I really like the clean, flavorful, and fun "capture the flag/make your flagbearer" mechanic of Flo00; and Idea has also introduced a very exciting mechanic that I'd love to see fleshed out/cleaned up a bit more. I'll give the win to Flo00, because I'm a sucker for clean designs, but I'd love to see Align and Impart make an appearance somewhere in the future.
|
|
|
Post by Idea on May 18, 2022 0:00:57 GMT
{Judging} { Flo00} {ignore this}I like synergize! I like the capture the flag subgame you introduce! Very flavorful and is an interesting way to "make your own flagbearer." Keeps to the prompt of having the creature doing the capturing, rather than the player. Very fun mechanic, and excellent execution! { Sanfonier of the Night}I like how the puzzle ability helps with "the heart of the cards!" Ward feels like a lot, but I see where it's coming from (Exodia)! Complicate seems to be something the player does (as opposed to the creature), so it's not fully true to the prompt (sorry if I wasn't clear on it). That said, I now want to see a Secret Lair with a full Yu-Gi-Oh cast from Season 1! { Idea}Wow, not only one, but TWO cool mechanics! I'm really liking this, and it's clear you've put a lot of thought into it. I really like your concept and many aspects of your execution. It reminds of Kinship, but with the templating/aesthetic of Mutate. Since Align only lasts until end of turn, on its own, it feels like it could have just had the same templating as Kinship. If something aligned once and remained aligned thereafter, then I feel your templating would be more warranted. For Impart, your templating makes a lot of sense, and I like how you can show that something has it "on" or "off" by sliding the card slightly offset or fully under to show or hide the text. I had a previous prompt in this thread for an "inscribe" ability, and your Impart mechanic fits well into that too, so I already am finding your design intriguing. I think it would be fine to just have the imparted card's mana value being checked to have it align. I like your specific designs showing off both of your mechanics, and my mind already went to further designs, which is a good sign ("When ~ aligns, put a +1/+1 counter on it."). Also, you kept true to the prompt of the creature doing the action rather than the player. { mattcardmaker}I like the "catch up" flavor with the name of your mechanic. Like providing aid to the battlefield when needed. Your mechanic has you doing the dropping of the supplies, not the creatures, so it's not fully true to the prompt (sorry if it was confusing). Good mechanic with great flavor! {Winner}Wow this is a tough one! I really like the clean, flavorful, and fun "capture the flag/make your flagbearer" mechanic of Flo00; and Idea has also introduced a very exciting mechanic that I'd love to see fleshed out/cleaned up a bit more. I'll give the win to Flo00, because I'm a sucker for clean designs, but I'd love to see Align and Impart make an appearance somewhere in the future. I'm glad you liked the design that much! I went through a lot of thinking and rethinking stuff, lotsa circles... I wanted to briefly touch on two things you commented on: 1. The line design in aligned was made to try to keep it consistent. Since the central mechanic here was aligned, I wanted the way it fundamentally worked to be consistent across both mechanics. If normal aligned cards had kinship templating, then impart cards had the line underneath, I feel that would be confusing. With this design I feel it's easier to tell what you are getting when the card is aligned by just looking at a cleanly separated stack. 2.Impart allowing you to align with both that card and the card it's imparted into to trigger both aligns, is on one hand meant for simplicity, and on the other meant to add a strategical element to a mechanic that because of how I wanted to do this challenge was practically designed from the ground up to involve the least amount of player input and control it could. Maybe you have this really neat aligned card you want to include in your deck, but you can't really align them because of a high cost, maybe you can impart into them a card with a more common cost, that kind of idea. But yeah, just came here to give those responses. Congratulations to Flo00 for their victory!
|
|
|
Post by Flo00 on May 18, 2022 5:12:26 GMT
Thanks for the win vizionariusNext challenge: Extort is the only mechanic that uses a specific color of mana as a fixed part of its rules. Show me some other machanic that does this!Basically the rule here is: Colored mana in the reminder, and you wouldn't see it without reminder.
|
|
|
Post by vizionarius on May 18, 2022 7:36:18 GMT
Enflame (Whenever ~ deals damage to a permanent, you may pay any amount of to put that many blaze counters on that permanent. For as long as that permanent has a blaze counter on it, it has "At the beginning of your upkeep, remove a blaze counter from this permanent, then this permanent deals 1 damage to you.")The flavor is that you ignite what you damage, and the flame slowly burns out, but while it's burning, it will "burn" the opponent for 1 damage each upkeep. As for its cost, it's easier to ignite things with than the other colors, but still want to be able to use the ability elsewhere for . Of course, it only works when you don't kill the permanent you deal damage to. ---------- Ghostflame Emblem Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has enflame. (Whenever enchanted creature deals damage to a permanent, you may pay any amount of to put that many blaze counters on that permanent. For as long as that permanent has a blaze counter on it, it has "At the beginning of your upkeep, remove a blaze counter from this permanent, then this permanent deals 1 damage to you.")Orcish Arsonist Creature - Orc Rogue Enflame (Whenever ~ deals damage to a permanent, you may pay any amount of to put that many blaze counters on that permanent. For as long as that permanent has a blaze counter on it, it has "At the beginning of your upkeep, remove a blaze counter from this permanent, then this permanent deals 1 damage to you.")2/2 Pyromancer's Wrath Enchantment Spells you control have enflame. (Whenever a spell you control deals damage to a permanent, you may pay any amount of to put that many blaze counters on that permanent. For as long as that permanent has a blaze counter on it, it has "At the beginning of your upkeep, remove a blaze counter from this permanent, then this permanent deals 1 damage to you.")Torch of the Undying Flame Legendary Artifact - Equipment Equipped creature gets +2/+2 and has enflame and protection from red. Whenever equipped creature dies, it deals damage equal to its power to target creature or planeswalker an opponent controls. Equip
|
|
|
Post by Idea on May 18, 2022 10:54:29 GMT
The keyword I want to present to you this time is Smith : Create an artifact equipment token with Equip . If you paid it has "Equipped creature gets +0/+1" and if you paid it has "Equipped creature gets +1/+0", then you may attach that equipment to a creature you control.To be absolutely clear, when you choose to smith, you pay the cost (red or white), then the token creation happens. "Well, duh.", you may be thinking, but I'm just saying this cause originally I wrote that you "may pay" in the rules text, but I decided to shift that to outside the ability itself because it seemed easier and less confusing to word it this way when there is repetition, as seen in: While the mechanic would mainly appear in white or red for obvious reasons, it might be interesting even outside of those colors, for a different kind of flavor than dwarves crafting metal: I think it might be interesting to see the mechanic paired with things like artifact-caring mechanics like metalcraft or creatures that care about being equipped. On that note, I considered making those tokens equip for , but it seemed to me like that would make it too easy to pass along the bonus. A big strength of smith is that the bonuses it gives, equipment tokens, are harder to get rid of than say, +1/+1 counters or auras, in the sense that they stick around even after the creature they are attached to leaves, so the equip cost could help prevent it from excessively escalating. Lastly, a possible cycle occurred to me of cards that give you new "smithing techniques" so to speak, allowing you to pay other mana to upgrade the smithing tokens you create.
|
|
|
Post by Flo00 on May 24, 2022 23:36:05 GMT
More entries please!
Judging on friday.
|
|
|
Post by melono on May 25, 2022 17:02:42 GMT
Audacious Broker Creature - Human Rogue When ~ enters the battlefield, you may liquidate a card. ( , discard a card, pay 1 life: search your library for a card with mana value equal to the discarded card's mana value minus 1.) 3/3 Karola, Structural Reformer Creature - Merfolk Wizard Whenever you cast an instant or sorcery, you may liquidate an instant or sorcery card. ( , discard an instant or sorcery card, pay 1 life: search your library for a card with mana value equal to the discarded card's mana value minus 1.) 1/4 Market of Bones
Enchantment Whenever a creature you control dies, you may liquidate a card. ( , discard a card, pay 1 life: search your library for a card with mana value equal to the discarded card's mana value minus 1.)
|
|