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Post by viriss on Mar 21, 2021 16:57:25 GMT
New keyword: Halt{Previous entries} ^ These are from the old forums. (It might be okay to reuse these now. =) * Unused first letters: J, N, Q, X, Y (Pick a preexisting keyword, ability word) (Pick a sports name or term) (Pokemon Moves/Abilities)^ Accolade^ Adjudicate Altruism Amalgam Archive^ Arm Astral Astute Attuned^ Backflip Balance Bless^ Brave Breach^ Bundle Carnage (re)calibrate Celebrate Chain Compatriot^ Comrade^ Condescend Congregate Converge^ Craft^ Crescendo^ Cut Defy^ Demoralizing^ Desperation^ Dilute^ Divine Dreams Egoism Empty Body^ Encumber^ Endemism^ Energize^ Engage^ Enrage^ Ephemeral Epiphany Epiphany^ Feast Float Flourish Fluid Forge^ Grimdark grow / growth Guard / Guardian^ Halt Incarnation / Reincarnation^ Infuse Interface^ Kindle / Rekindle^ Lament Landmark Leadership Lineage Load Mantra^ Memory^ Moral^ Motivate^ Musical Mutate Overkill Packrat^ Politics Prime Prophecy Prosper Puzzle Rally^ (un)real Repress^ Resourceful^ Restore^ Resupply^ Scatter^ Showdown Siege Sketch^ Skim Skirmish Sleeper Slumber^ Soulcraft^ Sparkle Stalwart^ Stealth^ Symbiosis / Symbiotic^ Synchro^ Syzygy Thesis Transpose^ Trial Unburden^ Unity Veil Veil^ Vivacious Weaponize^ Wear Whisper^ Witchcraft^ Zeal Useful info: MSE-Logo.msesymbol (17.6 KB)
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Post by Flo00 on Mar 25, 2021 5:04:44 GMT
Keyword action: Halt a creature. (Untap it and remove it from combat.)For some of my cards I tried to imitate an existing card. Not precisely, just approximately. Can you guess the card before klicking the link? Gustcloak Enchantment - Aura Enchant creature you control Whenever enchanted creature becomes blocked, you may halt it. (To halt a creature, untap it and remove it from combat.)Wall of Hesitation Creature - Wall Defender Whenever Wall of Hesitation blocks a creature, halt that creature. (To halt a creature, untap it and remove it from combat.)0/3 Startling Charge Instant Target attacking creature gains trample until end of turn. Halt all creatures blocking it. (To halt a creature, untap it and remove it from combat.)Master of Needles Creature - human Monk First Strike Whenever Master of Needles deals combat damage to a creature, halt that creature. (To halt a creature, untap it and remove it from combat.)2/2 Thef flavor here is supposed to be a Jeskai Acupuncture master who controls flying needles. Mirage Instant Cast this spell only during the declare blockers step on an opponent’s turn. Halt each creature attacking you, then goad it. After this phase, there is an additional combat phase. (To halt a creature, untap it and remove it from combat. If a creature is goaded, until your next turn, it attacks each combat if able and attacks a player other than you if able.)Tactical Implications Enchantment Whenever you halt a creature, scry 1. Sacrifice Tactical Implications: Halt target creature. (To halt a creature, untap it and remove it from combat.)
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Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
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Post by Giraculum on Mar 26, 2021 6:02:04 GMT
Expose the Heart Enchantment — Aura Enchant creature Halt all modifications on enchanted creature. (It has only the characteristics printed on it.)Fair Fight Sorcery Choose target creature you control and target creature you don’t control. Halt all modifications on those creatures until end of turn. Then those creatures fight each other. (They have only the characteristics printed on them. Each deals damage equal to its power to the other.)Disarming Duelist Creature — Human Rogue Whenever a creature blocks or becomes blocked by Disarming Duelist, halt all modifications on that creature until end of turn. (It has only the characteristics printed on it.)2/3 Adrenaline Junkie Creature — Satyr Berserker Trample Adrenaline Junkie enters the battlefield with two -1/-1 counters on it. Whenever Adrenaline Junkie attacks, halt all modifications on it until end of turn. (It has only the characteristics printed on it.)4/3 This one was difficult, since a lot of the conceptual space of halt is already taken by "block", "counter", and "prevent". Halting modifications is new space for Magic, but that's also an indication that it's more complicated below the surface. So, I think it's only fair to try and provide a "real" definition for the effect, as it would appear in the comprehensive rules: {Rules} A modification on an object is a change to a characteristic of an object. If a modification on an object is halted, then it is not applied to that object. Modifications may be caused by continuous effects, or by counters placed on an object.
The following types of effects are considered modifications on an object: Copy effects Text-, type-, and color-changing effects Ability-adding and ability-removing effects Power- and/or toughness-changing effects
Characteristics generally only include properties that can exist on a card. Other properties, such as a permanent's tapped/untapped status, are not characteristics. Notably, a permanent's controller is not a characteristic. A continuous effect that changes control of a permanent isn't a modification on it.
Some effects modify game rules. They aren't modifications on objects, even when the game rule is relevant to that object's behavior. For instance, if an effect says "Creatures can't attack", then this applies even to creatures on which modifications have been halted.
An effect may cause multiple modifucations. If one modification from an effect is halted, other modifications from that effect continue to apply. Example: An effect says "Creatures you control get +1/+1." If you control a creature whose modifications have been halted, other creatures you control still get +1/+1.
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Post by ameisenmeister on Mar 28, 2021 19:07:42 GMT
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Post by ameisenmeister on Apr 8, 2021 14:31:15 GMT
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Post by viriss on Apr 9, 2021 3:04:53 GMT
Sorry for the delay. I had this mostly written up but forgot about it. Flo00 So I read the keyword and starting searching for the card(s) is reminded me of before looking at the entries. Gustcloak! Yup that's the one. Glad to see every use case listed. Also what a masterful use of card tags in the names to show prior use examples. =) Giraculum This version of Halt is trickier. It looks like it involves two new definitions, modifications and characteristics. I like the base idea of "the card as printed" where you ignore stuff attached or counters on it. The other stuff like, static effects or temporary effects gets muddier. I like the design space you're digging into but it might be too complicated to get enough pay off. ameisenmeister Oh... this is different. "I didn't counter it, I just put it in limbo." and rare is the ability that can target permanents and spells alike! ameisenmeister for the win!
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Post by ameisenmeister on Apr 11, 2021 19:16:34 GMT
Thanks for the win! Your next mechanic will have something to do with guiding. So guide, guidance, or anything similar is fine.
Have fun!
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Post by sdfkjgh on Apr 11, 2021 20:37:40 GMT
Anyone up for a game of Red Rover:
Merfolk Trailblazer Creature--Merfolk Guide (This creature enters the battlefield with a guide counter on it. For as long as a creature has a guide counter on it, that creature has “This creature can’t be blocked” and “Whenever this creature deals combat damage to a player or planeswalker, you may choose another creature on the battlefield. If you do, move a guide counter from this creature to the chosen creature”, and is a Scout in addition to its other types.) 1/2
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Post by hydraheadhunter on Apr 12, 2021 0:19:17 GMT
Guide -- Whenever a creature that doesn't share a creature type with ~ enters the battlefield under your control, foo.
Flamekin Shepherd A generic and a red Creature - Elemental Guide - Whenever a creature that doesn't share a creature type with Flamekin Shepherd enters the battlefield under your control, Flamekin Shepherd deal 1 damage to any target. 1/2
Faerie Ear-whisperer Two generic and a black or blue Creature - Faerie Flying Guide - Whenver a creature that doesn't share a creature type with Faerie Ear-whisperer enters the battlefield under your control, target player discards a card then draws a card. 2/2
Trailstomper Four generic, a red, and a white Creature - Giant Haste. Guide - Whenever a creature that doesn't share a creature type with Trailstomper enters the battlefield under your control, it gains haste until end of turn. 5/5
Medicine Mentor A white Creature - Kithkin Lifelink. Guide - Whenever a creature that doesn't share a creature type with Trailstomper enters the battlefield under your control, it gains lifelink until end of turn. 1/1
Helpful Changeling Four generic Creature - Shapeshifter. Changling. 1: Helpful changeling loses a creature type of your choice until end of turn. Guide - Whenever a creature that doesn't share a creature type with Helpful Changeling enters the battlefield under your control, another target creature gets +1/+1 until end of turn. 3/3
The idea here is that most tribe on lorwyn is pretty insular, so if you wanted to enter another tribes turf, you'd need a guide to help you find your way. These guides give 'lend' their tribal effects to other tribes.
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Giraculum
0/0 Germ
Posts: 34
Color Alignment: Blue, Green
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Post by Giraculum on Apr 12, 2021 3:42:16 GMT
Creature — Beast Saddleback Stomper can't be blocked by creatures with power 2 or less. Guide (Whenever this creature attacks, you may choose another attacking creature. If this creature isn't blocked, that creature can't be blocked.)
5/5
Tunnel Navigator Creature — Dwarf Scout Guide—Power 2 or less. (Whenever this creature attacks, you may choose another attacking creature with power 2 or less. If this creature isn't blocked, that creature can't be blocked.)2/1
Creature — Human Rogue Whenever you cast a spell not during your main phase, Alleyway Smuggler gains deathtouch until end of turn.
Guide (Whenever this creature attacks, you may choose another attacking creature. If this creature isn't blocked, that creature can't be blocked.) 2/2
Creature — Angel Flying Guide—Non-Angel. (Whenever this creature attacks, you may choose another attacking non-Angel creature. If this creature isn't blocked, that creature can't be blocked.)
Creatures that Guardian Angel guided this turn have hexproof and indestructible. 3/5
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Post by gamma3 on Apr 12, 2021 13:13:41 GMT
Guide (Whenever this creature attacks, another target attacking creature with less power can't be blocked this turn.)Goblin Trailblazer Creature - Goblin Scout Guide (Whenever this creature attacks, another target attacking creature with less power can't be blocked this turn.)3/2 Steadfast Scout Creature - Human Scout Guide (Whenever this creature attacks, another target attacking creature with less power can't be blocked this turn.)As long as Steadfast Scout is attacking, it has indestructible. 2/2 Captain of the Corps Creature - Human Soldier Guide Other creatures you control with guide get +1/+0. Whenever Captain of the Corps attacks, create a 1/1 white Soldier creature token. 4/3 Forced to Lead Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 and has guide (Whenever it attacks, target attacking creature with less power can't be blocked this turn). Edit: I didn't read the other entries until after I posted, and now I see that my entry is very similar to that of Giraculum . However, I feel that they are different enough to be worth still entering my version.
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Post by sdfkjgh on Apr 12, 2021 19:39:44 GMT
gamma3: Don't feel too bad. Both you and Giraculum managed to do a much cleaner execution of the exact same flavor I was going for: one creature leading the way for another.
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Post by Flo00 on Apr 13, 2021 0:51:59 GMT
I'm not so sure this makes much sense, but here we go: <type>guide (Whenever this creature attacks, each other attacking <type> creature gains this creature’s other abilities until end of turn.)Rallier of Ancestors Creature - Human Shaman First strike Spiritguide (Whenever this creature attacks, each other attacking Spirit creature gains this creature’s other abilities until end of turn.)2/2 Granade Distributer Creature - Goblin Warrior Sacrifice this creature: This creature deals 1 damage to any target. Goblinguide (Whenever this creature attacks, each other attacking Goblin creature gains this creature’s other abilities until end of turn.)0/1 Tracking Baloth Snow Creature - Beast Trample Snowguide (Whenever this creature attacks, each other attacking Snow creature gains this creature’s other abilities until end of turn.)4/3 Unearthly Shepherd Creature - Nightmare This creature gets +1/+0 for each land card in your graveyard. Horrorguide (Whenever this creature attacks, each other attacking Horror creature gains this creature’s other abilities until end of turn.)0/3 A Nightmare trailed by Horrors. Makes perfectly sense, right? Lanching Roilid Creature - Elemental Druid Whenever this creature becomes blocked, put a +1/+1 counter on it. Landguide (Whenever this creature attacks, each other attacking Land creature gains this creature’s other abilities until end of turn.)3/3 "Lanching" is my attempt at making a verb out of "avalanche". Cloud Hangar Artifact - Vehicle Flying Vehicleguide (Whenever this creature attacks, each other attacking Vehicle creature gains this creature’s other abilities until end of turn.)Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)4/4 Teacher’s Robes Artifact - Equipment Whenever Teacher’s Robes becomes attached to a creature, choose a creature type. Equipped creature has the guide ability of the last type chosen for Teacher’s Robes. (Whenever it attacks, each other attacking creature of the chosen type gains equipped creature’s other abilities until end of turn.)Equip legendary creature I also thought about legendaryguide, but that just sounds awkward.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Apr 13, 2021 4:44:16 GMT
Windguide {cost} ({cost}, Discard this card or exile it from your graveyard: Create a 1/1 colorless Bird token with flying. Activate only as a sorcery.)
Zephyr Greeter Creature - Human Cleric When ~ enters the battlefield, you gain 3 life. 2/1
Breeze Weaver Creature - Spider Reach Windguide (, Discard this card or exile it from your graveyard: Create a 1/1 colorless Bird token with flying. Activate only as a sorcery.)3/4
Eagle's Eye Sorcery Scry 1, then draw a card. Windguide (, Discard this card or exile it from your graveyard: Create a 1/1 colorless Bird token with flying. Activate only as a sorcery.)
Flock Fighter Creature - Bird Warrior Flying, vigilance
Other Birds you control get +1/+1 and have vigilance. Windguide (, Discard this card or exile it from your graveyard: Create a 1/1 colorless Bird token with flying. Activate only as a sorcery.)
2/2
This was one of my first ideas and I got pretty attached to it. Probably going to play with the costs some more.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Apr 13, 2021 17:28:09 GMT
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Post by sdfkjgh on Apr 13, 2021 22:25:07 GMT
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Post by gamma3 on Apr 17, 2021 17:23:41 GMT
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Post by ameisenmeister on Apr 19, 2021 15:12:41 GMT
Judging time!
sdfkjgh Sounds fun, somehow, but is also so wonky that it's probably a bit much. Was the part of the creature becoming a Scout really necessary? It also seems weird that you have to move the guide counter, but only if you control another creature. hydraheadhunter A non-tribal reward, that's novel. I like that the abilities will trigger most of the time when a new creature etbs but that the ability also cleverly limits itself as you are less likely to get triggers if you're playing four-ofs. I'm not entirely sure what this mechanic tells you to when it comes to constructed but it's interesting. Giraculum A new take on a rider-mechanic. I like this one in it's basic form like on Saddleback Stomper and Alleyway Smuggler but think the extra conditions on the other two cards are unnecessary. I guess a Guardian Angel is supposed to protect humans and not other angels but trying to push flavor through the rules text is seldom an elegant thing. After all, your Guardian Angel can still guard demons, devils, sharks and squirrels – and that doesn't make much flavor sense either. A technical problem I see is when you attack with two Tunnel Navigators which make each other unbockable. gamma3 Straightforward version of what Giraculum's keyword does but with less issues on the technical side. Your's lacks a little more in flavor in comparison but it's still fine. Flo00 Tribal rewards are fine. However, when the creature isn't of the relevant type itself, it is kind of limited when it comes to how many of them you can fit in a deck. Rallier of Ancestors basically gives all your attacking Spirits first strike until eot, which is fine, but being a Human Shaman itself I can only see this showing up in limited. Grenade Distributor is a different story though as it is a Goblin itself. I also liked that you were very broad with the types of guides you showed on your cards. The flavor works too and makes for interesting deck building challenges. thaneofglamis So you can cycle your card into a 1/1 Bird and when it's in the graveyard you can get another one. Interesting. I like the variability here that you achieved with a very grokkable wording. My only issue would be that the guide part in the keyword's name is a bit far fetched for what the effect does, but that's a minor criticism. Sanfonier of the Night Well, I've got no idea what about the effect is the actual mechanic. The dice rolling? If so, what does rolling a D4 has to do with guiding someone? I think I'm missing something here but as it is, I'm not much of a fan. [/i][/div]
{And the winner is...} gamma3!
With thaneofglamis and Flo00 as runners up.
Thank you for participating!
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Post by gamma3 on Apr 19, 2021 16:07:35 GMT
If I'm not mistaken, @ymonrah was referencing the D&D 5e cantrip guidance, which allows the target to add 1d4 to their next ability check.
Anyway, thanks so much for the win! Your next keyword is distance/distant. Good luck!
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Apr 19, 2021 17:36:54 GMT
If I'm not mistaken, @ymonrah was referencing the D&D 5e cantrip guidance, which allows the target to add 1d4 to their next ability check. Anyway, thanks so much for the win! Your next keyword is distance/distant. Good luck! That was the reference.
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Post by sdfkjgh on Apr 19, 2021 18:21:46 GMT
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Post by Flo00 on Apr 20, 2021 0:55:52 GMT
Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)Disdain Sorcery Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Disdain, note a number of the councel’s choice. Look at target player’s hand and choose a creature or planeswalker card from it with mana value not equal to a number noted for a card named Disdain as you drafted it. That player discards that card. Considerate Paladin Creature - Human Knight Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Considerate Paladin, note a color of the councel’s choice not noted for a card named Considerate Paladin you drafted. First strike Considerate Paladin has hexproof from each color you noted for cards named Considerate Paladin as you drafted them. 2/2 Traveling Caretaker Creature - Elf Druid Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Traveling Caretaker, note a color of the councel’s choice not noted for any card you drafted. : Add one mana of any color you noted for any card as you drafted it. 1/2 I worded it in a way that it combos with Regicide, Paliano and Considerate Paladin. Switchstone Artifact Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)Immediately after the draft round you draft Switchstone, you and the councel exchange a card from their draft pool face down. (Leave Switchstone face up until then.): Draw a card, then put a card from your hand on top of your library. The rules for distant counsel say that you leave a card face up until it's effect on the draft expires. (Or the draft ends.) Sinister Revelations Sorcery Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Sinister Revelation, the councel reveals a card at random from their draft pool. Note that card’s converted mana cost. Choose a number you noted for a card named Sinister Revelation as you drafted it. Target player draws that many cards and loses that much life. Tamed Baloth Creature - Beast Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Tamed Baloth note indestructible counter, double strike counter or three +1/+1 counters of the councel’s choice. Tamed Baloth enters the batltefield with each counter on it noted for cards named Tamed Baloth as you drafted them. 4/4 Chanter of the Foreign Eye Creature - Ogre Shaman Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)Reveal the booster you drafted Chanter of the Foreign Eye from to the councel. They choose a card from that booster. Note that card and draft it. : Reveal a card with a name you noted for a card named Chanter of the Foreign Eye as you drafted it from outside the game and put it into your hand. Until end of turn, you may spend mana to cast spells with that name as if it where mana of any color. 3/4 {more cards}You can consider these for judging, or you can just ignore them. Royal Spy Creature - Fearie Rogue Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Royal Spy, look at the next booster passed to the councel and at the card they pick from that booster. Flying 2/2 Venerable Ambassador Creature - Human Cleric Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)When Venerable Ambassador enters the battlefield, if the councel is in the game, you and that player each gain 4 life. Otherwise, you gain 2 life. 2/2 Damage version of Sinister Revelations: Court Fires Sorcery Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Court Fires, the councel reveals a card at random from their draft pool. Note that card’s converted mana cost. Choose a number you noted for a card named Court Fires as you drafted it. Court Fires deals that much damage to each creature, planeswalker and player. (See Painful Truths and Radiant Flames.) Councel of the Black RoseConspiracy Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)As you draft Councel of the Black Rose, reveal three cards you drafted to the councel and note one of them of their choice. You may exile a card from your starting hand. If you do, reveal a card from outside the game with a name noted for Councel of the Black Rose and put it into your hand. Yes, if you draft this as your second card, you know what they will choose. I really had fun coming up with these. EDIT: Put some cards in a spoiler, so that the post isn't that overwhelming.
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Post by hydraheadhunter on Apr 20, 2021 9:58:33 GMT
Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)I'm not typically a fan of draft mechanics, because while I love a good draft, I generally play constructed commander or a variant; but, I like this one because the structure makes it relatively easy to add an errata in the rulings so the cards work in constructed. Something like: - The rules text for distant counsel cards describe how the card works in a draft environment. When played in a contructed format, they opperate slightly differently to perserve the intended function of as many as possible
- Distant counsel's require you to take an action "as you draft this card." Take these actions before the match begins in a random order.
- Distant counsel effects may trigger from your library and your sideboard.
<li>Distant counsel requires you choose a player not next to you in draft order. In constructed, choose a player not next to you in turn order. If there are only two players, choose your opponent</li><li>Some distant counsel effects refer to a draft pool. Treat the non-basic land cards in your deck and sideboard as that player's draft pool. </li><li>Some distant counsel effects refer to the booster the card was drafted from. Counter these effects. </li><li>Some distant counsel change one or more card's ownership as they resolve. Counter these effects.</li><li>Some distant counsel cards are too powerful guarenteed four triggers. - For this reason, each unique english card with distant counsel may only resolve twice. Counter all distant counsel triggers for cards with the same name beyond the second.
</li></ol> Of course, that's just an example of how it could be done if you wanted to do it. Edit: It looked fine in the preview, but then posting broke it. Whatever. Lists are a pain.
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Post by Flo00 on Apr 21, 2021 14:33:27 GMT
Distant counsel (As you draft this card, you may reveal it and choose a player who sits not next to you.)I'm not typically a fan of draft mechanics, because while I love a good draft, I generally play constructed commander or a variant; but, I like this one because the structure makes it relatively easy to add an errata in the rulings so the cards work in constructed. I tried to stay very close to Conspiracy cards and worded them in a way that they are mostly useless or at least worse in constructed than in a draft. The only exception is Disdain, which is a Despise that gets worse the more you draft of it. I think what you did with those rules is pretty smart. Yet it creates more rules baggage (is that the right word?) than I want to have on one keyword.
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Post by hydraheadhunter on Apr 21, 2021 17:29:40 GMT
Distant TYPE ( Being a(n) TYPE does not cause ~ to share a creature type with other TYPEs not named ~.) Glen BoggartA generic and a blue or a black Type - Goblin Rogue Skulk Distant Goblin ( Being a goblin does not cause Glen Boggart to share a creature type with other goblins not named ~.) Faerie Friend ( Glen Boggart shares a creature type with faeries, despite not being a faerie.) "It thinks it's fae? How quaint." -- Oona2/2 OstraciseA white Enchantment - Aura Enchant creature The enchanted creature is distant to each of its creature types ( It is still those types, but it does not share those types with other creatures of those types that don't also share a name). It is rare for a Kithkin clan to forsake a member, but such sad cases do exist.Black SheepA black Creature - Sheep Distant Sheep ( Being a sheep does not cause Black Sheep to share a creature type with other sheep not named Black Sheep.) Sheep you control get +1/+0 for each creature you control that share a type with it. 0/3
Playing a bit off my previous entry for this challenge, guide, which cared about not sharing creature types, my version of distant forces cards that would normally share a type to just not. The idea of a Fae raised boggert just struck my mind, and there you have it. I know there's not a lot of sheep tribal tech out there, considering there's only like, three sheep... but, it seemed like a fun Sheep card flavor-wise.
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Post by sdfkjgh on Apr 21, 2021 18:32:19 GMT
hydraheadhunter: Three Sheep sounds like a great name for a production company, or a brewery.
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Post by gamma3 on May 8, 2021 15:42:01 GMT
I'd like to see at least one other entry, so I'm gonna give this challenge about one more week before judging.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on May 8, 2021 18:15:05 GMT
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Post by spruder on May 11, 2021 3:32:46 GMT
Distant <Land Type> ( As long as you control at least three untapped <land type>, CARDNAME has protection from creatures) Lost Mountaineer Creature - Human Distant - Mountains ( As long as you control at least three untapped Mountains, Lost Mountaineer has protection from creatures) 2/2 Deep in the cliffs and crags he found paths where no others would followSerpent of the Endless Depths Creature - Leviathan Distant - Islands ( As long as you control at least three untapped Islands, Serpent of the Endless Depths has protection from creatures) 5/5 Deep in the watery trenches, it thrived in crushing pressure no others could bearSasquatch Creature - Sasquatch Distant - Forests ( As long as you control at least three untapped Forests, Sasquatch has protection from creatures) 3/3 Deep among the ancient ash and oak, it moved uncaptured by human eyesKinda like a jenky twist on landwalk, but the idea here is to mechanically give the feel of creatures living in a distant untouched places unreachable by outsiders. I suppose it would also work for other permanent types but the feel isn't the same as it is for land types.
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Post by ZephyrPhantom on May 11, 2021 6:03:04 GMT
Restrictive Boundary Enchantment At the beginning of each upkeep, distance yourself from target creature. (It deals no damage to you this turn.)Planeswalker's Retreat Instant Distance yourself from all creatures. (They deal no damage to you this turn.)Whimsical Portalist Creature - Merfolk Wizard : ~ distances itself from target creature. (That creature deals no damage to ~ this turn.)1/3 Ringbearer Seraph Creature - Angel Flying, vigilance : ~ distances itself from target instant or sorcery spell. (That spell deals no damage to ~ this turn.)3/3 Escape the Storm Instant Distance yourself from target target instant or sorcery spell. (That spell deals no damage to you this turn.)"The lightning roared, and the mage soared."Heavy Bombardment Sorcery You may pay an additional as you cast ~. If you do, distance yourself from it. (It deals no damage to you this turn.)~ deals X damage to each player and each creature.
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