thaneofglamis
6/6 Wurm
Posts: 313
Favorite Card: Slimefoot, the Stowaway
Favorite Set: Lorwyn
Color Alignment: White, Black, Green
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Post by thaneofglamis on Jan 14, 2021 2:45:26 GMT
, he said foolishly.
sdfkjgh - Feast (You feast whenever you create or sacrifice a Food.) Very simple, but very solid. I like it all around. I just think Happy Valhallan is a little out of place since mono-red can't make Food. melono - Bloodfeast - As long as you control three or more Vampires... Interesting use of the word. I'm not sure if the ability is entirely deserving of an ability word. In a set with a big Vampire focus, I would prefer a more unique ability, and in a set without a big Vampire focus it feels out of place. odivesco - Feast (Sacrifice an artifact or creature you control, then you gain 3 life.)It's fairly obvious, but I enjoy it. Not so sure about the flavor (literal and game-term) of feasting on non-Food artifacts though. HvT - Feast [COST] ([COST], exile a creature card from your graveyard: Put a +1/+1 counter on this creature. Feast only as a sorcery.)I like this ability, and the example cards you made show how it would work very well. My only nitpick is that, to me, the word "Feast" doesn't really resonate with devouring the dead. ameisenmeister - Feast - If you gained three or more life this turn... I like it, and I like it being associated with Cats, but the word Feast implies something being consumed, not just increasing. Your example cards are good, though. Minor nitpicks: Food should be capitalized on the last card, and the flavor text of the Eye and the Hunter are awkwardly worded.
Very well done, everyone, but I'll give the win to sdfkjgh!
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Post by sdfkjgh on Jan 14, 2021 18:08:02 GMT
thaneofglamis: Thanks for the win.
Pick a preexisting keyword, ability word, etc., and design a new ability for it. For example, you could pick inspired and make something different for it.
In addition to your card submissions, I'd like a short essay detailing your thought processes behind your choice of key/ability words, your choices in reworking them, and the flavor you hope to convey with those choices. Since the additional essay might be a challenge to some, I'll give you all two weeks.
Extra points for going after evergreen key/ability words, but don't be a hero and try to rework flying. Or do; if you can pull it off, you might just be guaranteed to win.
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Post by viriss on Jan 14, 2021 18:56:00 GMT
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Post by ameisenmeister on Jan 16, 2021 19:39:47 GMT
sdfkjgh So you mean like a revision of an already existing mechanic but changed in a way like we would have liked the mechanic to be? Or is it also okay to just show an old (and presumably bad) mechanic with the same rules text but executed better?
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hydraheadhunter
1/1 Squirrel
Posts: 87
Favorite Card: The Neck Daddy
Favorite Set: New Phyrexia
Color Alignment: Blue, Black
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Post by hydraheadhunter on Jan 16, 2021 20:03:37 GMT
At last! A chance to make good banding cards... Bands with X ( Any number of [creatures with characteristic X] may attack in a band with this creature. At the end of the declare blockers step, you may reassign each blocker of any band member to block any other creature in the same band, without changing the number of unblocked members of that band) Rather than have all the creatures in the band attack and be blocked as a singular unit, I thought it'd be better as a form of psuedo-evasion. This version of banding would make it so that the controller of the band has more control over which creatures in the band are blocked. {"Example of a combat with Bands"}Here, two bands of 3 and 5 respectively are attacking. The defending player decides to use three creatures to block two creatures in the orange band (leaving one unblocked) and use five creatures to block every creature in the purple band. The controller of the bands then chooses how the orange band is blocked to leave exactly one unblocked member and how the purple band is blocked to leave exactly zero unblocked members. Combat then continues as normal.  I'll see if I have time to add cards later. If not, it's whatever, I made a better version of banding.
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Post by ZephyrPhantom on Jan 17, 2021 8:48:05 GMT
Extra points for going after evergreen key/ability words, but don't be a hero and try to rework flying. Or do; if you can pull it off, you might just be guaranteed to win. Sounds interesting, why not. Scavenger Hawk   Creature - Bird  Flight ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step.)When ~ enters the battlefield, you may gain 2 life. 1/2 Gem-Prying Raven    Creature - Bird  Flight ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step.)When ~ enters the battlefield, you may destroy target artifact with converted mana cost 3 or less. 2/2 Songstress of Scribes    Creature - Angel Warrior  Flight ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step.)When ~ deals combat damage to an opponent, you gain 2 life and draw a card. 3/3 Nest Tender  Creature - Elf Druid  Whenever a creature takes flight, you may untap target basic land you control. 0/2 "Every hawk needs a roost in the wild."Phoenix-Feather Ritual  Instant  Add    . Spend this mana only to activate an ability of a creature. "May the fire in your heart reach your wings."Goblin Sling Catapult   Creature - Goblin  Goblins you control have flight. ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step.)Whenever a Goblin you control enters the battlefield and it wasn't cast, ~ deals 3 damage to target player. 0/5 "The new recruit's a real hothead. Let's see if he burns those humans!"There have been Mist Dragon and Canopy Dragon that have suggested that one alternative interpretation of flying could be to see it as a "take off and land" type ability, so I took some inspiration from that and built on it accordingly. Practically, Flight acts as an alternative to more cut and dry defenses like Hexproof - if being targeted by removal spells or lethal damage, Flight creatures can dodge them by flying out of range, but you have to hold up mana to ensure that they'll be able to do so (think of it as exerting energy to retreat). That said, it will still exhaust (tap) the creature, which lets Vigilance still hold its role as a attack and block ability. Aside from its protective abilities, Flight can be used as a repeatable mana sink to trigger ETBs (as seen on Scavenger Hawk and Gem-Prying Raven), allowing you to get use out of smaller or more impractical creatures in lategame, can be used as a way to attack confidentially to try and push the advantage, drawing your opponent into a resource war if they want to combat your threat (see Songstress of Blades), or even to create all sorts of wacky jank wincons like Goblin Sling Catapult, which effectively relies on flinging your Goblins into the air and having them slam down on your unfortunate opponents. I think this would create an interesting alternate meta of sorts where tapping down lands to deny Flight is more important (and thus we see more cards like Mana Short being used in place of printing more hard land destruction like Stone Rain that newbie magic players tend to complain about - so land denial is now more of a resource management tug-of-war. We can also create designs like Nest Tender and Phoenix-Feather Ritual to play with this new design space.) It also puts more Magic combat on the 'same' level as the rest of the current evergreen keywords, meaning that there's more emphasis on deciding when to attack or retreat instead of "this creature flies, so it's not getting involved at all". Abilities like First Strike, Menace, and "can block up to X creatures" also become increasingly important in this alternate meta because of this increased focus on how you can attack and block. Once thing I acknowledge is that this gets rid of Auras/Equipment/etc...., which may seem like a flavor fail, but retreating/flying high doesn't exactly work so great when you're bogged down with heavy gear, does it?
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Post by sdfkjgh on Jan 17, 2021 13:46:58 GMT
sdfkjgh So you mean like a revision of an already existing mechanic but changed in a way like we would have liked the mechanic to be? Or is it also okay to just show an old (and presumably bad) mechanic with the same rules text but executed better? Either one is fine, but mainly the former.
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Post by sdfkjgh on Jan 17, 2021 13:53:11 GMT
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Post by ameisenmeister on Jan 17, 2021 15:20:21 GMT
Extra points for going after evergreen key/ability words, but don't be a hero and try to rework flying. Or do; if you can pull it off, you might just be guaranteed to win. Sounds interesting, why not. Scavenger Hawk   Creature - Bird  Flight ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step. Take flight only once each turn.)When ~ enters the battlefield, you may gain 2 life. 1/2 Gem-Prying Raven    Creature - Bird  Flight ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step. Take flight only once each turn.)When ~ enters the battlefield, you may destroy target artifact with converted mana cost 3 or less. 2/2 Songstress of Scribes    Creature - Angel Warrior  Flight ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step. Take flight only once each turn.)When ~ deals combat damage to an opponent, you gain 2 life and draw a card. 3/3 Nest Tender  Creature - Elf Druid  Whenever a creature takes flight, you may untap target basic land you control. 0/2 "Every hawk needs a roost in the wild."Phoenix-Feather Ritual  Instant  Add    . Spend this mana only to activate an ability of a creature. "May the fire in your heart reach your wings."Goblin Sling Catapult   Creature - Goblin  Goblins you control have flight. ( : Exile this creature. Return it to the battlefield tapped under its controller’s control at the beginning of the next end step. Take flight only once each turn.)Whenever a Goblin you control enters the battlefield and it wasn't cast, ~ deals 3 damage to target player. 0/5 "The new recruit's a real hothead. Let's see if he burns those humans!"Actually, the Take flight only once each turn. line is pointless as the game treats the creature as a new creature when it er-entered the battlefield making another flight possible without problems.
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Post by ZephyrPhantom on Jan 17, 2021 23:11:53 GMT
Actually, the Take flight only once each turn. line is pointless as the game treats the creature as a new creature when it er-entered the battlefield making another flight possible without problems. You're right, haha, that's a relic from the various WIP designs I was trying for my entry before I realized paying  each turn is a significant investment by itself.  I've fixed it.
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